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diff --git a/canvas/source/vcl/canvashelper.cxx b/canvas/source/vcl/canvashelper.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/config.h>
+
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/numeric/ftools.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/polygon/b2dlinegeometry.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/range/b2drectangle.hxx>
+#include <basegfx/utils/canvastools.hxx>
+#include <basegfx/vector/b2dsize.hxx>
+#include <com/sun/star/drawing/LineCap.hpp>
+#include <com/sun/star/rendering/CompositeOperation.hpp>
+#include <com/sun/star/rendering/PathCapType.hpp>
+#include <com/sun/star/rendering/PathJoinType.hpp>
+#include <com/sun/star/rendering/TextDirection.hpp>
+#include <comphelper/sequence.hxx>
+#include <rtl/math.hxx>
+#include <tools/diagnose_ex.h>
+#include <tools/poly.hxx>
+#include <vcl/bitmapex.hxx>
+#include <vcl/BitmapReadAccess.hxx>
+#include <vcl/canvastools.hxx>
+#include <vcl/BitmapAlphaClampFilter.hxx>
+#include <vcl/skia/SkiaHelper.hxx>
+
+#include <canvas/canvastools.hxx>
+
+#include "canvasbitmap.hxx"
+#include "canvasfont.hxx"
+#include "canvashelper.hxx"
+#include "impltools.hxx"
+#include "textlayout.hxx"
+
+
+using namespace ::com::sun::star;
+
+namespace vclcanvas
+{
+ namespace
+ {
+ basegfx::B2DLineJoin b2DJoineFromJoin( sal_Int8 nJoinType )
+ {
+ switch( nJoinType )
+ {
+ case rendering::PathJoinType::NONE:
+ return basegfx::B2DLineJoin::NONE;
+
+ case rendering::PathJoinType::MITER:
+ return basegfx::B2DLineJoin::Miter;
+
+ case rendering::PathJoinType::ROUND:
+ return basegfx::B2DLineJoin::Round;
+
+ case rendering::PathJoinType::BEVEL:
+ return basegfx::B2DLineJoin::Bevel;
+
+ default:
+ ENSURE_OR_THROW( false,
+ "b2DJoineFromJoin(): Unexpected join type" );
+ }
+
+ return basegfx::B2DLineJoin::NONE;
+ }
+
+ drawing::LineCap unoCapeFromCap( sal_Int8 nCapType)
+ {
+ switch ( nCapType)
+ {
+ case rendering::PathCapType::BUTT:
+ return drawing::LineCap_BUTT;
+
+ case rendering::PathCapType::ROUND:
+ return drawing::LineCap_ROUND;
+
+ case rendering::PathCapType::SQUARE:
+ return drawing::LineCap_SQUARE;
+
+ default:
+ ENSURE_OR_THROW( false,
+ "unoCapeFromCap(): Unexpected cap type" );
+ }
+ return drawing::LineCap_BUTT;
+ }
+ }
+
+ CanvasHelper::CanvasHelper() :
+ mpDevice(),
+ mbHaveAlpha( false )
+ {
+ }
+
+ void CanvasHelper::disposing()
+ {
+ mpDevice = nullptr;
+ mpProtectedOutDevProvider.reset();
+ mpOutDevProvider.reset();
+ mp2ndOutDevProvider.reset();
+ }
+
+ void CanvasHelper::init( rendering::XGraphicDevice& rDevice,
+ const OutDevProviderSharedPtr& rOutDev,
+ bool bProtect,
+ bool bHaveAlpha )
+ {
+ // cast away const, need to change refcount (as this is
+ // ~invisible to client code, still logically const)
+ mpDevice = &rDevice;
+ mbHaveAlpha = bHaveAlpha;
+
+ setOutDev( rOutDev, bProtect );
+ }
+
+ void CanvasHelper::setOutDev( const OutDevProviderSharedPtr& rOutDev,
+ bool bProtect )
+ {
+ if( bProtect )
+ mpProtectedOutDevProvider = rOutDev;
+ else
+ mpProtectedOutDevProvider.reset();
+
+ mpOutDevProvider = rOutDev;
+ }
+
+ void CanvasHelper::setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev )
+ {
+ mp2ndOutDevProvider = rOutDev;
+ mp2ndOutDevProvider->getOutDev().EnableMapMode( false );
+ mp2ndOutDevProvider->getOutDev().SetAntialiasing( AntialiasingFlags::Enable );
+ }
+
+ void CanvasHelper::clear()
+ {
+ // are we disposed?
+ if( !mpOutDevProvider )
+ return;
+
+ OutputDevice& rOutDev( mpOutDevProvider->getOutDev() );
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+
+ rOutDev.EnableMapMode( false );
+ rOutDev.SetAntialiasing( AntialiasingFlags::Enable );
+ rOutDev.SetLineColor( COL_WHITE );
+ rOutDev.SetFillColor( COL_WHITE );
+ rOutDev.SetClipRegion();
+ rOutDev.DrawRect( ::tools::Rectangle( Point(),
+ rOutDev.GetOutputSizePixel()) );
+
+ if( !mp2ndOutDevProvider )
+ return;
+
+ OutputDevice& rOutDev2( mp2ndOutDevProvider->getOutDev() );
+
+ rOutDev2.SetDrawMode( DrawModeFlags::Default );
+ rOutDev2.EnableMapMode( false );
+ rOutDev2.SetAntialiasing( AntialiasingFlags::Enable );
+ rOutDev2.SetLineColor( COL_WHITE );
+ rOutDev2.SetFillColor( COL_WHITE );
+ rOutDev2.SetClipRegion();
+ rOutDev2.DrawRect( ::tools::Rectangle( Point(),
+ rOutDev2.GetOutputSizePixel()) );
+ rOutDev2.SetDrawMode( DrawModeFlags::BlackLine | DrawModeFlags::BlackFill | DrawModeFlags::BlackText |
+ DrawModeFlags::BlackGradient | DrawModeFlags::BlackBitmap );
+ }
+
+ void CanvasHelper::drawLine( const rendering::XCanvas* ,
+ const geometry::RealPoint2D& aStartRealPoint2D,
+ const geometry::RealPoint2D& aEndRealPoint2D,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState )
+ {
+ // are we disposed?
+ if( !mpOutDevProvider )
+ return;
+
+ // nope, render
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+ setupOutDevState( viewState, renderState, LINE_COLOR );
+
+ const Point aStartPoint( tools::mapRealPoint2D( aStartRealPoint2D,
+ viewState, renderState ) );
+ const Point aEndPoint( tools::mapRealPoint2D( aEndRealPoint2D,
+ viewState, renderState ) );
+ // TODO(F2): alpha
+ mpOutDevProvider->getOutDev().DrawLine( aStartPoint, aEndPoint );
+
+ if( mp2ndOutDevProvider )
+ mp2ndOutDevProvider->getOutDev().DrawLine( aStartPoint, aEndPoint );
+ }
+
+ void CanvasHelper::drawBezier( const rendering::XCanvas* ,
+ const geometry::RealBezierSegment2D& aBezierSegment,
+ const geometry::RealPoint2D& _aEndPoint,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState )
+ {
+ if( !mpOutDevProvider )
+ return;
+
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+ setupOutDevState( viewState, renderState, LINE_COLOR );
+
+ const Point& rStartPoint( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.Px,
+ aBezierSegment.Py),
+ viewState, renderState ) );
+ const Point& rCtrlPoint1( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C1x,
+ aBezierSegment.C1y),
+ viewState, renderState ) );
+ const Point& rCtrlPoint2( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C2x,
+ aBezierSegment.C2y),
+ viewState, renderState ) );
+ const Point& rEndPoint( tools::mapRealPoint2D( _aEndPoint,
+ viewState, renderState ) );
+
+ ::tools::Polygon aPoly(4);
+ aPoly.SetPoint( rStartPoint, 0 );
+ aPoly.SetFlags( 0, PolyFlags::Normal );
+ aPoly.SetPoint( rCtrlPoint1, 1 );
+ aPoly.SetFlags( 1, PolyFlags::Control );
+ aPoly.SetPoint( rCtrlPoint2, 2 );
+ aPoly.SetFlags( 2, PolyFlags::Control );
+ aPoly.SetPoint( rEndPoint, 3 );
+ aPoly.SetFlags( 3, PolyFlags::Normal );
+
+ // TODO(F2): alpha
+ mpOutDevProvider->getOutDev().DrawPolygon( aPoly );
+ if( mp2ndOutDevProvider )
+ mp2ndOutDevProvider->getOutDev().DrawPolygon( aPoly );
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawPolyPolygon( const rendering::XCanvas* ,
+ const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState )
+ {
+ ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
+ "polygon is NULL");
+
+ if( mpOutDevProvider )
+ {
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+ setupOutDevState( viewState, renderState, LINE_COLOR );
+
+ const ::basegfx::B2DPolyPolygon& rPolyPoly(
+ ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) );
+ const ::tools::PolyPolygon aPolyPoly( tools::mapPolyPolygon( rPolyPoly, viewState, renderState ) );
+
+ if( rPolyPoly.isClosed() )
+ {
+ mpOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly );
+
+ if( mp2ndOutDevProvider )
+ mp2ndOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly );
+ }
+ else
+ {
+ // mixed open/closed state. Cannot render open polygon
+ // via DrawPolyPolygon(), since that implicitly
+ // closed every polygon. OTOH, no need to distinguish
+ // further and render closed polygons via
+ // DrawPolygon(), and open ones via DrawPolyLine():
+ // closed polygons will simply already contain the
+ // closing segment.
+ sal_uInt16 nSize( aPolyPoly.Count() );
+
+ for( sal_uInt16 i=0; i<nSize; ++i )
+ {
+ mpOutDevProvider->getOutDev().DrawPolyLine( aPolyPoly[i] );
+
+ if( mp2ndOutDevProvider )
+ mp2ndOutDevProvider->getOutDev().DrawPolyLine( aPolyPoly[i] );
+ }
+ }
+ }
+
+ // TODO(P1): Provide caching here.
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokePolyPolygon( const rendering::XCanvas* ,
+ const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState,
+ const rendering::StrokeAttributes& strokeAttributes )
+ {
+ ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
+ "polygon is NULL");
+
+ if( mpOutDevProvider )
+ {
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+
+ ::basegfx::B2DHomMatrix aMatrix;
+ ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState);
+
+ ::basegfx::B2DPolyPolygon aPolyPoly(
+ ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) );
+
+ std::vector<double> aDashArray;
+ if( strokeAttributes.DashArray.hasElements() )
+ aDashArray = ::comphelper::sequenceToContainer< std::vector<double> >(strokeAttributes.DashArray);
+
+ // First try to draw directly using VCL.
+ bool directFailed = false;
+ setupOutDevState( viewState, renderState, LINE_COLOR );
+ for( sal_uInt32 i=0; i<aPolyPoly.count(); ++i )
+ {
+ if( !mpOutDevProvider->getOutDev().DrawPolyLineDirect( aMatrix, aPolyPoly.getB2DPolygon(i),
+ strokeAttributes.StrokeWidth, 0, !aDashArray.empty() ? &aDashArray : nullptr,
+ b2DJoineFromJoin(strokeAttributes.JoinType), unoCapeFromCap(strokeAttributes.StartCapType)))
+ {
+ directFailed = true;
+ break;
+ }
+ }
+ if(!directFailed)
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+
+ // Do it all manually.
+
+ // apply dashing, if any
+ if( strokeAttributes.DashArray.hasElements() )
+ {
+ ::basegfx::B2DPolyPolygon aDashedPolyPoly;
+
+ for( sal_uInt32 i=0; i<aPolyPoly.count(); ++i )
+ {
+ // AW: new interface; You may also get gaps in the same run now
+ basegfx::utils::applyLineDashing(aPolyPoly.getB2DPolygon(i), aDashArray, &aDashedPolyPoly);
+ //aDashedPolyPoly.append(
+ // ::basegfx::utils::applyLineDashing( aPolyPoly.getB2DPolygon(i),
+ // aDashArray ) );
+ }
+
+ aPolyPoly = aDashedPolyPoly;
+ }
+
+ ::basegfx::B2DSize aLinePixelSize(strokeAttributes.StrokeWidth,
+ strokeAttributes.StrokeWidth);
+ aLinePixelSize *= aMatrix;
+ ::basegfx::B2DPolyPolygon aStrokedPolyPoly;
+ if( aLinePixelSize.getLength() < 1.42 )
+ {
+ // line width < 1.0 in device pixel, thus, output as a
+ // simple hairline poly-polygon
+ setupOutDevState( viewState, renderState, LINE_COLOR );
+
+ aStrokedPolyPoly = aPolyPoly;
+ }
+ else
+ {
+ // render as a 'thick' line
+ setupOutDevState( viewState, renderState, FILL_COLOR );
+
+ for( sal_uInt32 i=0; i<aPolyPoly.count(); ++i )
+ {
+ double fMiterMinimumAngle;
+ if (strokeAttributes.MiterLimit <= 1.0)
+ {
+ fMiterMinimumAngle = M_PI_2;
+ }
+ else
+ {
+ fMiterMinimumAngle = 2.0 * asin(1.0/strokeAttributes.MiterLimit);
+ }
+
+ // TODO(F2): Also use Cap settings from
+ // StrokeAttributes, the
+ // createAreaGeometryForLineStartEnd() method does not
+ // seem to fit very well here
+
+ // AW: New interface, will create bezier polygons now
+ aStrokedPolyPoly.append(basegfx::utils::createAreaGeometry(
+ aPolyPoly.getB2DPolygon(i),
+ strokeAttributes.StrokeWidth*0.5,
+ b2DJoineFromJoin(strokeAttributes.JoinType),
+ unoCapeFromCap(strokeAttributes.StartCapType),
+ basegfx::deg2rad(12.5) /* default fMaxAllowedAngle*/ ,
+ 0.4 /* default fMaxPartOfEdge*/ ,
+ fMiterMinimumAngle
+ ));
+ //aStrokedPolyPoly.append(
+ // ::basegfx::utils::createAreaGeometryForPolygon( aPolyPoly.getB2DPolygon(i),
+ // strokeAttributes.StrokeWidth*0.5,
+ // b2DJoineFromJoin(strokeAttributes.JoinType) ) );
+ }
+ }
+
+ // transform only _now_, all the StrokeAttributes are in
+ // user coordinates.
+ aStrokedPolyPoly.transform( aMatrix );
+
+ // TODO(F2): When using alpha here, must handle that via
+ // temporary surface or somesuch.
+
+ // Note: the generated stroke poly-polygon is NOT free of
+ // self-intersections. Therefore, if we would render it
+ // via OutDev::DrawPolyPolygon(), on/off fill would
+ // generate off areas on those self-intersections.
+ for( sal_uInt32 i=0; i<aStrokedPolyPoly.count(); ++i )
+ {
+ const basegfx::B2DPolygon& polygon = aStrokedPolyPoly.getB2DPolygon( i );
+ if( polygon.isClosed()) {
+ mpOutDevProvider->getOutDev().DrawPolygon( polygon );
+ if( mp2ndOutDevProvider )
+ mp2ndOutDevProvider->getOutDev().DrawPolygon( polygon );
+ } else {
+ mpOutDevProvider->getOutDev().DrawPolyLine( polygon );
+ if( mp2ndOutDevProvider )
+ mp2ndOutDevProvider->getOutDev().DrawPolyLine( polygon );
+ }
+ }
+ }
+
+ // TODO(P1): Provide caching here.
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTexturedPolyPolygon( const rendering::XCanvas* ,
+ const uno::Reference< rendering::XPolyPolygon2D >& ,
+ const rendering::ViewState& ,
+ const rendering::RenderState& ,
+ const uno::Sequence< rendering::Texture >& ,
+ const rendering::StrokeAttributes& )
+ {
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTextureMappedPolyPolygon( const rendering::XCanvas* ,
+ const uno::Reference< rendering::XPolyPolygon2D >& ,
+ const rendering::ViewState& ,
+ const rendering::RenderState& ,
+ const uno::Sequence< rendering::Texture >& ,
+ const uno::Reference< geometry::XMapping2D >& ,
+ const rendering::StrokeAttributes& )
+ {
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+
+ uno::Reference< rendering::XPolyPolygon2D > CanvasHelper::queryStrokeShapes( const rendering::XCanvas* ,
+ const uno::Reference< rendering::XPolyPolygon2D >& ,
+ const rendering::ViewState& ,
+ const rendering::RenderState& ,
+ const rendering::StrokeAttributes& )
+ {
+ return uno::Reference< rendering::XPolyPolygon2D >(nullptr);
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillPolyPolygon( const rendering::XCanvas* ,
+ const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState )
+ {
+ ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
+ "polygon is NULL");
+
+ if( mpOutDevProvider )
+ {
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+
+ const int nAlpha( setupOutDevState( viewState, renderState, FILL_COLOR ) );
+ ::basegfx::B2DPolyPolygon aB2DPolyPoly(
+ ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon));
+ aB2DPolyPoly.setClosed(true); // ensure closed poly, otherwise VCL does not fill
+ const ::tools::PolyPolygon aPolyPoly( tools::mapPolyPolygon(
+ aB2DPolyPoly,
+ viewState, renderState ) );
+ const bool bSourceAlpha( renderState.CompositeOperation == rendering::CompositeOperation::SOURCE );
+ if( nAlpha == 255 || bSourceAlpha )
+ {
+ mpOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly );
+ }
+ else
+ {
+ const int nTransPercent( ((255 - nAlpha) * 100 + 128) / 255 ); // normal rounding, no truncation here
+ mpOutDevProvider->getOutDev().DrawTransparent( aPolyPoly, static_cast<sal_uInt16>(nTransPercent) );
+ }
+
+ if( mp2ndOutDevProvider )
+ {
+ // HACK. Normally, CanvasHelper does not care about
+ // actually what mp2ndOutDev is... well, here we do &
+ // assume a 1bpp target - everything beyond 97%
+ // transparency is fully transparent
+ if( nAlpha > 2 )
+ {
+ mp2ndOutDevProvider->getOutDev().SetFillColor( COL_BLACK );
+ mp2ndOutDevProvider->getOutDev().DrawPolyPolygon( aPolyPoly );
+ }
+ }
+ }
+
+ // TODO(P1): Provide caching here.
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTextureMappedPolyPolygon( const rendering::XCanvas* ,
+ const uno::Reference< rendering::XPolyPolygon2D >& ,
+ const rendering::ViewState& ,
+ const rendering::RenderState& ,
+ const uno::Sequence< rendering::Texture >& ,
+ const uno::Reference< geometry::XMapping2D >& )
+ {
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+
+ uno::Reference< rendering::XCanvasFont > CanvasHelper::createFont( const rendering::XCanvas* ,
+ const rendering::FontRequest& fontRequest,
+ const uno::Sequence< beans::PropertyValue >& extraFontProperties,
+ const geometry::Matrix2D& fontMatrix )
+ {
+ if( mpOutDevProvider && mpDevice )
+ {
+ // TODO(F2): font properties and font matrix
+ return uno::Reference< rendering::XCanvasFont >(
+ new CanvasFont(fontRequest, extraFontProperties, fontMatrix,
+ *mpDevice, mpOutDevProvider) );
+ }
+
+ return uno::Reference< rendering::XCanvasFont >();
+ }
+
+ uno::Sequence< rendering::FontInfo > CanvasHelper::queryAvailableFonts( const rendering::XCanvas* ,
+ const rendering::FontInfo& ,
+ const uno::Sequence< beans::PropertyValue >& )
+ {
+ // TODO(F2)
+ return uno::Sequence< rendering::FontInfo >();
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawText( const rendering::XCanvas* ,
+ const rendering::StringContext& text,
+ const uno::Reference< rendering::XCanvasFont >& xFont,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState,
+ sal_Int8 textDirection )
+ {
+ ENSURE_ARG_OR_THROW( xFont.is(),
+ "font is NULL");
+
+ if( mpOutDevProvider )
+ {
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+
+ ::Point aOutpos;
+ if( !setupTextOutput( aOutpos, viewState, renderState, xFont ) )
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr); // no output necessary
+
+ // change text direction and layout mode
+ vcl::text::ComplexTextLayoutFlags nLayoutMode(vcl::text::ComplexTextLayoutFlags::Default);
+ switch( textDirection )
+ {
+ case rendering::TextDirection::WEAK_LEFT_TO_RIGHT:
+ case rendering::TextDirection::STRONG_LEFT_TO_RIGHT:
+ nLayoutMode |= vcl::text::ComplexTextLayoutFlags::BiDiStrong;
+ nLayoutMode |= vcl::text::ComplexTextLayoutFlags::TextOriginLeft;
+ break;
+
+ case rendering::TextDirection::WEAK_RIGHT_TO_LEFT:
+ nLayoutMode |= vcl::text::ComplexTextLayoutFlags::BiDiRtl;
+ [[fallthrough]];
+ case rendering::TextDirection::STRONG_RIGHT_TO_LEFT:
+ nLayoutMode |= vcl::text::ComplexTextLayoutFlags::BiDiRtl | vcl::text::ComplexTextLayoutFlags::BiDiStrong;
+ nLayoutMode |= vcl::text::ComplexTextLayoutFlags::TextOriginRight;
+ break;
+ }
+
+ // TODO(F2): alpha
+ mpOutDevProvider->getOutDev().SetLayoutMode( nLayoutMode );
+ mpOutDevProvider->getOutDev().DrawText( aOutpos,
+ text.Text,
+ ::canvas::tools::numeric_cast<sal_uInt16>(text.StartPosition),
+ ::canvas::tools::numeric_cast<sal_uInt16>(text.Length) );
+
+ if( mp2ndOutDevProvider )
+ {
+ mp2ndOutDevProvider->getOutDev().SetLayoutMode( nLayoutMode );
+ mp2ndOutDevProvider->getOutDev().DrawText( aOutpos,
+ text.Text,
+ ::canvas::tools::numeric_cast<sal_uInt16>(text.StartPosition),
+ ::canvas::tools::numeric_cast<sal_uInt16>(text.Length) );
+ }
+ }
+
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawTextLayout( const rendering::XCanvas* ,
+ const uno::Reference< rendering::XTextLayout >& xLayoutedText,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState )
+ {
+ ENSURE_ARG_OR_THROW( xLayoutedText.is(),
+ "layout is NULL");
+
+ TextLayout* pTextLayout = dynamic_cast< TextLayout* >( xLayoutedText.get() );
+
+ if( pTextLayout )
+ {
+ if( mpOutDevProvider )
+ {
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+
+ // TODO(T3): Race condition. We're taking the font
+ // from xLayoutedText, and then calling draw() at it,
+ // without exclusive access. Move setupTextOutput(),
+ // e.g. to impltools?
+
+ ::Point aOutpos;
+ if( !setupTextOutput( aOutpos, viewState, renderState, xLayoutedText->getFont() ) )
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr); // no output necessary
+
+ // TODO(F2): What about the offset scalings?
+ // TODO(F2): alpha
+ pTextLayout->draw( mpOutDevProvider->getOutDev(), aOutpos, viewState, renderState );
+
+ if( mp2ndOutDevProvider )
+ pTextLayout->draw( mp2ndOutDevProvider->getOutDev(), aOutpos, viewState, renderState );
+ }
+ }
+ else
+ {
+ ENSURE_ARG_OR_THROW( false,
+ "TextLayout not compatible with this canvas" );
+ }
+
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::implDrawBitmap( const rendering::XCanvas* pCanvas,
+ const uno::Reference< rendering::XBitmap >& xBitmap,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState,
+ bool bModulateColors )
+ {
+ ENSURE_ARG_OR_THROW( xBitmap.is(),
+ "bitmap is NULL");
+
+ ::canvas::tools::verifyInput( renderState,
+ __func__,
+ mpDevice,
+ 4,
+ bModulateColors ? 3 : 0 );
+
+ if( mpOutDevProvider )
+ {
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+ setupOutDevState( viewState, renderState, IGNORE_COLOR );
+
+ ::basegfx::B2DHomMatrix aMatrix;
+ ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState);
+
+ ::basegfx::B2DPoint aOutputPos( 0.0, 0.0 );
+ aOutputPos *= aMatrix;
+
+ BitmapEx aBmpEx( tools::bitmapExFromXBitmap(xBitmap) );
+
+ // TODO(F2): Implement modulation again for other color
+ // channels (currently, works only for alpha). Note: this
+ // is already implemented in transformBitmap()
+ if( bModulateColors &&
+ renderState.DeviceColor.getLength() > 3 )
+ {
+ // optimize away the case where alpha modulation value
+ // is 1.0 - we then simply switch off modulation at all
+ bModulateColors = !::rtl::math::approxEqual(
+ renderState.DeviceColor[3], 1.0);
+ }
+
+ // check whether we can render bitmap as-is: must not
+ // modulate colors, matrix must either be the identity
+ // transform (that's clear), _or_ contain only
+ // translational components.
+ if( !bModulateColors &&
+ (aMatrix.isIdentity() ||
+ (::basegfx::fTools::equalZero( aMatrix.get(0,1) ) &&
+ ::basegfx::fTools::equalZero( aMatrix.get(1,0) ) &&
+ ::rtl::math::approxEqual(aMatrix.get(0,0), 1.0) &&
+ ::rtl::math::approxEqual(aMatrix.get(1,1), 1.0)) ) )
+ {
+ // optimized case: identity matrix, or only
+ // translational components.
+ mpOutDevProvider->getOutDev().DrawBitmapEx( vcl::unotools::pointFromB2DPoint( aOutputPos ),
+ aBmpEx );
+
+ if( mp2ndOutDevProvider )
+ {
+ // HACK. Normally, CanvasHelper does not care about
+ // actually what mp2ndOutDev is... well, here we do &
+ // assume a 1bpp target - everything beyond 97%
+ // transparency is fully transparent
+ if( aBmpEx.IsAlpha() && !SkiaHelper::isVCLSkiaEnabled())
+ {
+ BitmapFilter::Filter(aBmpEx, BitmapAlphaClampFilter(253));
+ }
+
+ mp2ndOutDevProvider->getOutDev().DrawBitmapEx( vcl::unotools::pointFromB2DPoint( aOutputPos ),
+ aBmpEx );
+ }
+
+ // Returning a cache object is not useful, the XBitmap
+ // itself serves this purpose
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+ else if( mpOutDevProvider->getOutDev().HasFastDrawTransformedBitmap())
+ {
+ ::basegfx::B2DHomMatrix aSizeTransform;
+ aSizeTransform.scale( aBmpEx.GetSizePixel().Width(), aBmpEx.GetSizePixel().Height() );
+ aMatrix = aMatrix * aSizeTransform;
+ const double fAlpha = bModulateColors ? renderState.DeviceColor[3] : 1.0;
+
+ mpOutDevProvider->getOutDev().DrawTransformedBitmapEx( aMatrix, aBmpEx, fAlpha );
+ if( mp2ndOutDevProvider )
+ {
+ // HACK. Normally, CanvasHelper does not care about
+ // actually what mp2ndOutDev is... well, here we do &
+ // assume a 1bpp target - everything beyond 97%
+ // transparency is fully transparent
+ if( aBmpEx.IsAlpha() && !SkiaHelper::isVCLSkiaEnabled())
+ {
+ BitmapFilter::Filter(aBmpEx, BitmapAlphaClampFilter(253));
+ }
+
+ mp2ndOutDevProvider->getOutDev().DrawTransformedBitmapEx( aMatrix, aBmpEx );
+ }
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+ else
+ {
+ // Matrix contains non-trivial transformation (or
+ // color modulation is requested), decompose to check
+ // whether GraphicObject suffices
+ ::basegfx::B2DVector aScale;
+ double nRotate;
+ double nShearX;
+ aMatrix.decompose( aScale, aOutputPos, nRotate, nShearX );
+
+ GraphicAttr aGrfAttr;
+ GraphicObjectSharedPtr pGrfObj;
+
+ ::Size aBmpSize( aBmpEx.GetSizePixel() );
+
+ // setup alpha modulation
+ if( bModulateColors )
+ {
+ const double nAlphaModulation( renderState.DeviceColor[3] );
+
+ // TODO(F1): Note that the GraphicManager has a
+ // subtle difference in how it calculates the
+ // resulting alpha value: it's using the inverse
+ // alpha values (i.e. 'transparency'), and
+ // calculates transOrig + transModulate, instead
+ // of transOrig + transModulate -
+ // transOrig*transModulate (which would be
+ // equivalent to the origAlpha*modulateAlpha the
+ // DX canvas performs)
+ aGrfAttr.SetAlpha(
+ static_cast< sal_uInt8 >(
+ ::basegfx::fround( 255.0 * nAlphaModulation ) ) );
+ }
+
+ if( ::basegfx::fTools::equalZero( nShearX ) )
+ {
+ // no shear, GraphicObject is enough (the
+ // GraphicObject only supports scaling, rotation
+ // and translation)
+
+ // #i75339# don't apply mirror flags, having
+ // negative size values is enough to make
+ // GraphicObject flip the bitmap
+
+ // The angle has to be mapped from radian to tenths of
+ // degrees with the orientation reversed: [0,2Pi) ->
+ // (3600,0]. Note that the original angle may have
+ // values outside the [0,2Pi) interval.
+ const double nAngleInTenthOfDegrees (3600.0 - basegfx::rad2deg<10>(nRotate));
+ aGrfAttr.SetRotation( Degree10(::basegfx::fround(nAngleInTenthOfDegrees)) );
+
+ pGrfObj = std::make_shared<GraphicObject>( aBmpEx );
+ }
+ else
+ {
+ // modify output position, to account for the fact
+ // that transformBitmap() always normalizes its output
+ // bitmap into the smallest enclosing box.
+ ::basegfx::B2DRectangle aDestRect;
+ ::canvas::tools::calcTransformedRectBounds( aDestRect,
+ ::basegfx::B2DRectangle(0,
+ 0,
+ aBmpSize.Width(),
+ aBmpSize.Height()),
+ aMatrix );
+
+ aOutputPos.setX( aDestRect.getMinX() );
+ aOutputPos.setY( aDestRect.getMinY() );
+
+ // complex transformation, use generic affine bitmap
+ // transformation
+ aBmpEx = tools::transformBitmap( aBmpEx,
+ aMatrix );
+
+ pGrfObj = std::make_shared<GraphicObject>( aBmpEx );
+
+ // clear scale values, generated bitmap already
+ // contains scaling
+ aScale.setX( 1.0 ); aScale.setY( 1.0 );
+
+ // update bitmap size, bitmap has changed above.
+ aBmpSize = aBmpEx.GetSizePixel();
+ }
+
+ // output GraphicObject
+ const ::Point aPt( vcl::unotools::pointFromB2DPoint( aOutputPos ) );
+ const ::Size aSz( ::basegfx::fround( aScale.getX() * aBmpSize.Width() ),
+ ::basegfx::fround( aScale.getY() * aBmpSize.Height() ) );
+
+ pGrfObj->Draw(mpOutDevProvider->getOutDev(),
+ aPt,
+ aSz,
+ &aGrfAttr);
+
+ if( mp2ndOutDevProvider )
+ pGrfObj->Draw(mp2ndOutDevProvider->getOutDev(),
+ aPt,
+ aSz,
+ &aGrfAttr);
+
+ // created GraphicObject, which possibly cached
+ // display bitmap - return cache object, to retain
+ // that information.
+ return uno::Reference< rendering::XCachedPrimitive >(
+ new CachedBitmap( pGrfObj,
+ aPt,
+ aSz,
+ aGrfAttr,
+ viewState,
+ renderState,
+ // cast away const, need to
+ // change refcount (as this is
+ // ~invisible to client code,
+ // still logically const)
+ const_cast< rendering::XCanvas* >(pCanvas)) );
+ }
+ }
+
+ // Nothing rendered
+ return uno::Reference< rendering::XCachedPrimitive >(nullptr);
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmap( const rendering::XCanvas* pCanvas,
+ const uno::Reference< rendering::XBitmap >& xBitmap,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState )
+ {
+ return implDrawBitmap( pCanvas,
+ xBitmap,
+ viewState,
+ renderState,
+ false );
+ }
+
+ uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmapModulated( const rendering::XCanvas* pCanvas,
+ const uno::Reference< rendering::XBitmap >& xBitmap,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState )
+ {
+ return implDrawBitmap( pCanvas,
+ xBitmap,
+ viewState,
+ renderState,
+ true );
+ }
+
+ geometry::IntegerSize2D CanvasHelper::getSize()
+ {
+ if( !mpOutDevProvider )
+ return geometry::IntegerSize2D(); // we're disposed
+
+ return vcl::unotools::integerSize2DFromSize( mpOutDevProvider->getOutDev().GetOutputSizePixel() );
+ }
+
+ uno::Reference< rendering::XBitmap > CanvasHelper::getScaledBitmap( const geometry::RealSize2D& newSize,
+ bool beFast )
+ {
+ if( !mpOutDevProvider || !mpDevice )
+ return uno::Reference< rendering::XBitmap >(); // we're disposed
+
+ OutputDevice& rOutDev( mpOutDevProvider->getOutDev() );
+
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+ rOutDev.EnableMapMode( false );
+ rOutDev.SetAntialiasing( AntialiasingFlags::Enable );
+
+ // TODO(F2): Support alpha vdev canvas here
+ const Point aEmptyPoint(0,0);
+ const Size aBmpSize( rOutDev.GetOutputSizePixel() );
+
+ BitmapEx aBitmap( rOutDev.GetBitmapEx(aEmptyPoint, aBmpSize) );
+
+ aBitmap.Scale( vcl::unotools::sizeFromRealSize2D(newSize),
+ beFast ? BmpScaleFlag::Default : BmpScaleFlag::BestQuality );
+
+ return uno::Reference< rendering::XBitmap >(
+ new CanvasBitmap( aBitmap, *mpDevice, mpOutDevProvider ) );
+ }
+
+ uno::Sequence< sal_Int8 > CanvasHelper::getData( rendering::IntegerBitmapLayout& rLayout,
+ const geometry::IntegerRectangle2D& rect )
+ {
+ if( !mpOutDevProvider )
+ return uno::Sequence< sal_Int8 >(); // we're disposed
+
+ rLayout = getMemoryLayout();
+
+ // TODO(F2): Support alpha canvas here
+ const ::tools::Rectangle aRect( vcl::unotools::rectangleFromIntegerRectangle2D(rect) );
+
+ OutputDevice& rOutDev( mpOutDevProvider->getOutDev() );
+
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+ rOutDev.EnableMapMode( false );
+ rOutDev.SetAntialiasing( AntialiasingFlags::Enable );
+
+ Bitmap aBitmap( rOutDev.GetBitmapEx(aRect.TopLeft(),
+ aRect.GetSize()).GetBitmap() );
+
+ Bitmap::ScopedReadAccess pReadAccess( aBitmap );
+
+ ENSURE_OR_THROW( pReadAccess.get() != nullptr,
+ "Could not acquire read access to OutDev bitmap" );
+
+ const sal_Int32 nWidth( rect.X2 - rect.X1 );
+ const sal_Int32 nHeight( rect.Y2 - rect.Y1 );
+
+ rLayout.ScanLines = nHeight;
+ rLayout.ScanLineBytes = nWidth*4;
+ rLayout.ScanLineStride = rLayout.ScanLineBytes;
+
+ uno::Sequence< sal_Int8 > aRes( 4*nWidth*nHeight );
+ sal_Int8* pRes = aRes.getArray();
+
+ int nCurrPos(0);
+ for( int y=0; y<nHeight; ++y )
+ {
+ for( int x=0; x<nWidth; ++x )
+ {
+ pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetRed();
+ pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetGreen();
+ pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetBlue();
+ pRes[ nCurrPos++ ] = -1;
+ }
+ }
+
+ return aRes;
+ }
+
+ uno::Sequence< sal_Int8 > CanvasHelper::getPixel( rendering::IntegerBitmapLayout& rLayout,
+ const geometry::IntegerPoint2D& pos )
+ {
+ if( !mpOutDevProvider )
+ return uno::Sequence< sal_Int8 >(); // we're disposed
+
+ rLayout = getMemoryLayout();
+ rLayout.ScanLines = 1;
+ rLayout.ScanLineBytes = 4;
+ rLayout.ScanLineStride = rLayout.ScanLineBytes;
+
+ OutputDevice& rOutDev( mpOutDevProvider->getOutDev() );
+
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+ rOutDev.EnableMapMode( false );
+ rOutDev.SetAntialiasing( AntialiasingFlags::Enable );
+
+ const Size aBmpSize( rOutDev.GetOutputSizePixel() );
+
+ ENSURE_ARG_OR_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(),
+ "X coordinate out of bounds" );
+ ENSURE_ARG_OR_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(),
+ "Y coordinate out of bounds" );
+
+ // TODO(F2): Support alpha canvas here
+ return ::canvas::tools::colorToStdIntSequence(
+ rOutDev.GetPixel(
+ vcl::unotools::pointFromIntegerPoint2D( pos )));
+ }
+
+ rendering::IntegerBitmapLayout CanvasHelper::getMemoryLayout()
+ {
+ if( !mpOutDevProvider )
+ return rendering::IntegerBitmapLayout(); // we're disposed
+
+ rendering::IntegerBitmapLayout aBitmapLayout( ::canvas::tools::getStdMemoryLayout(getSize()) );
+ if ( !mbHaveAlpha )
+ aBitmapLayout.ColorSpace = canvas::tools::getStdColorSpaceWithoutAlpha();
+
+ return aBitmapLayout;
+ }
+
+ int CanvasHelper::setupOutDevState( const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState,
+ ColorType eColorType ) const
+ {
+ ENSURE_OR_THROW( mpOutDevProvider,
+ "outdev null. Are we disposed?" );
+
+ ::canvas::tools::verifyInput( renderState,
+ __func__,
+ mpDevice,
+ 2,
+ eColorType == IGNORE_COLOR ? 0 : 3 );
+
+ OutputDevice& rOutDev( mpOutDevProvider->getOutDev() );
+ OutputDevice* p2ndOutDev = nullptr;
+
+ rOutDev.EnableMapMode( false );
+ rOutDev.SetAntialiasing( AntialiasingFlags::Enable );
+
+ if( mp2ndOutDevProvider )
+ p2ndOutDev = &mp2ndOutDevProvider->getOutDev();
+
+ int nAlpha(255);
+
+ // TODO(P2): Don't change clipping all the time, maintain current clip
+ // state and change only when update is necessary
+ ::canvas::tools::clipOutDev(viewState, renderState, rOutDev, p2ndOutDev);
+
+ Color aColor( COL_WHITE );
+
+ if( renderState.DeviceColor.getLength() > 2 )
+ {
+ aColor = vcl::unotools::stdColorSpaceSequenceToColor(
+ renderState.DeviceColor );
+ }
+
+ // extract alpha, and make color opaque
+ // afterwards. Otherwise, OutputDevice won't draw anything
+ nAlpha = aColor.GetAlpha();
+ aColor.SetAlpha(255);
+
+ if( eColorType != IGNORE_COLOR )
+ {
+ switch( eColorType )
+ {
+ case LINE_COLOR:
+ rOutDev.SetLineColor( aColor );
+ rOutDev.SetFillColor();
+
+ if( p2ndOutDev )
+ {
+ p2ndOutDev->SetLineColor( aColor );
+ p2ndOutDev->SetFillColor();
+ }
+ break;
+
+ case FILL_COLOR:
+ rOutDev.SetFillColor( aColor );
+ rOutDev.SetLineColor();
+
+ if( p2ndOutDev )
+ {
+ p2ndOutDev->SetFillColor( aColor );
+ p2ndOutDev->SetLineColor();
+ }
+ break;
+
+ case TEXT_COLOR:
+ rOutDev.SetTextColor( aColor );
+
+ if( p2ndOutDev )
+ p2ndOutDev->SetTextColor( aColor );
+ break;
+
+ default:
+ ENSURE_OR_THROW( false,
+ "Unexpected color type");
+ break;
+ }
+ }
+
+ return nAlpha;
+ }
+
+ bool CanvasHelper::setupTextOutput( ::Point& o_rOutPos,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState,
+ const uno::Reference< rendering::XCanvasFont >& xFont ) const
+ {
+ ENSURE_OR_THROW( mpOutDevProvider,
+ "outdev null. Are we disposed?" );
+
+ OutputDevice& rOutDev( mpOutDevProvider->getOutDev() );
+
+ setupOutDevState( viewState, renderState, TEXT_COLOR );
+
+ CanvasFont* pFont = dynamic_cast< CanvasFont* >( xFont.get() );
+
+ ENSURE_ARG_OR_THROW( pFont,
+ "Font not compatible with this canvas" );
+
+ vcl::Font aVCLFont = pFont->getVCLFont();
+
+ Color aColor( COL_BLACK );
+
+ if( renderState.DeviceColor.getLength() > 2 )
+ {
+ aColor = vcl::unotools::stdColorSpaceSequenceToColor(
+ renderState.DeviceColor );
+ }
+
+ // setup font color
+ aVCLFont.SetColor( aColor );
+ aVCLFont.SetFillColor( aColor );
+
+ // no need to replicate this for mp2ndOutDev, we're modifying only aVCLFont here.
+ if( !tools::setupFontTransform( o_rOutPos, aVCLFont, viewState, renderState, rOutDev ) )
+ return false;
+
+ rOutDev.SetFont( aVCLFont );
+
+ if( mp2ndOutDevProvider )
+ mp2ndOutDevProvider->getOutDev().SetFont( aVCLFont );
+
+ return true;
+ }
+
+ bool CanvasHelper::repaint( const GraphicObjectSharedPtr& rGrf,
+ const rendering::ViewState& viewState,
+ const rendering::RenderState& renderState,
+ const ::Point& rPt,
+ const ::Size& rSz,
+ const GraphicAttr& rAttr ) const
+ {
+ ENSURE_OR_RETURN_FALSE( rGrf,
+ "Invalid Graphic" );
+
+ if( !mpOutDevProvider )
+ return false; // disposed
+ else
+ {
+ tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
+ setupOutDevState( viewState, renderState, IGNORE_COLOR );
+
+ if (!rGrf->Draw(mpOutDevProvider->getOutDev(), rPt, rSz, &rAttr))
+ return false;
+
+ // #i80779# Redraw also into mask outdev
+ if (mp2ndOutDevProvider)
+ return rGrf->Draw(mp2ndOutDevProvider->getOutDev(), rPt, rSz, &rAttr);
+
+ return true;
+ }
+ }
+
+ void CanvasHelper::flush() const
+ {
+ if (mpOutDevProvider)
+ mpOutDevProvider->getOutDev().Flush();
+
+ if (mp2ndOutDevProvider)
+ mp2ndOutDevProvider->getOutDev().Flush();
+ }
+
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */