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diff --git a/drawinglayer/source/attribute/sdrobjectattribute3d.cxx b/drawinglayer/source/attribute/sdrobjectattribute3d.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+
+
+namespace drawinglayer::attribute
+{
+ class ImpSdr3DObjectAttribute
+ {
+ public:
+ // 3D object attribute definitions
+ css::drawing::NormalsKind maNormalsKind; // normals type (0..2)
+ css::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
+ css::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
+ css::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
+ css::drawing::TextureMode maTextureMode; // texture kind (see uno API)
+ MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
+
+ bool mbNormalsInvert : 1; // invert normals
+ bool mbDoubleSided : 1; // surfaces are double sided
+ bool mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
+ bool mbTextureFilter : 1; // filter texture to make more smooth
+ bool mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
+
+ ImpSdr3DObjectAttribute(
+ css::drawing::NormalsKind aNormalsKind,
+ css::drawing::TextureProjectionMode aTextureProjectionX,
+ css::drawing::TextureProjectionMode aTextureProjectionY,
+ css::drawing::TextureKind2 aTextureKind,
+ css::drawing::TextureMode aTextureMode,
+ const MaterialAttribute3D& rMaterial,
+ bool bNormalsInvert,
+ bool bDoubleSided,
+ bool bShadow3D,
+ bool bTextureFilter,
+ bool bReducedLineGeometry)
+ : maNormalsKind(aNormalsKind),
+ maTextureProjectionX(aTextureProjectionX),
+ maTextureProjectionY(aTextureProjectionY),
+ maTextureKind(aTextureKind),
+ maTextureMode(aTextureMode),
+ maMaterial(rMaterial),
+ mbNormalsInvert(bNormalsInvert),
+ mbDoubleSided(bDoubleSided),
+ mbShadow3D(bShadow3D),
+ mbTextureFilter(bTextureFilter),
+ mbReducedLineGeometry(bReducedLineGeometry)
+ {
+ }
+
+ // data read access
+ css::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
+ css::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
+ css::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
+ css::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
+ css::drawing::TextureMode getTextureMode() const { return maTextureMode; }
+ const MaterialAttribute3D& getMaterial() const { return maMaterial; }
+ bool getNormalsInvert() const { return mbNormalsInvert; }
+ bool getDoubleSided() const { return mbDoubleSided; }
+ bool getShadow3D() const { return mbShadow3D; }
+ bool getTextureFilter() const { return mbTextureFilter; }
+ bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
+
+ bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const
+ {
+ return (getNormalsKind() == rCandidate.getNormalsKind()
+ && getTextureProjectionX() == rCandidate.getTextureProjectionX()
+ && getTextureProjectionY() == rCandidate.getTextureProjectionY()
+ && getTextureKind() == rCandidate.getTextureKind()
+ && getTextureMode() == rCandidate.getTextureMode()
+ && getMaterial() == rCandidate.getMaterial()
+ && getNormalsInvert() == rCandidate.getNormalsInvert()
+ && getDoubleSided() == rCandidate.getDoubleSided()
+ && getShadow3D() == rCandidate.getShadow3D()
+ && getTextureFilter() == rCandidate.getTextureFilter()
+ && getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
+ }
+ };
+
+ Sdr3DObjectAttribute::Sdr3DObjectAttribute(
+ css::drawing::NormalsKind aNormalsKind,
+ css::drawing::TextureProjectionMode aTextureProjectionX,
+ css::drawing::TextureProjectionMode aTextureProjectionY,
+ css::drawing::TextureKind2 aTextureKind,
+ css::drawing::TextureMode aTextureMode,
+ const MaterialAttribute3D& rMaterial,
+ bool bNormalsInvert,
+ bool bDoubleSided,
+ bool bShadow3D,
+ bool bTextureFilter,
+ bool bReducedLineGeometry)
+ : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute(
+ aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
+ rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
+ {
+ }
+
+ Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute&) = default;
+
+ Sdr3DObjectAttribute::~Sdr3DObjectAttribute() = default;
+
+ Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute&) = default;
+
+ bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
+ {
+ return rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute;
+ }
+
+ css::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
+ {
+ return mpSdr3DObjectAttribute->getNormalsKind();
+ }
+
+ css::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
+ {
+ return mpSdr3DObjectAttribute->getTextureProjectionX();
+ }
+
+ css::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
+ {
+ return mpSdr3DObjectAttribute->getTextureProjectionY();
+ }
+
+ css::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
+ {
+ return mpSdr3DObjectAttribute->getTextureKind();
+ }
+
+ css::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
+ {
+ return mpSdr3DObjectAttribute->getTextureMode();
+ }
+
+ const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
+ {
+ return mpSdr3DObjectAttribute->getMaterial();
+ }
+
+ bool Sdr3DObjectAttribute::getNormalsInvert() const
+ {
+ return mpSdr3DObjectAttribute->getNormalsInvert();
+ }
+
+ bool Sdr3DObjectAttribute::getDoubleSided() const
+ {
+ return mpSdr3DObjectAttribute->getDoubleSided();
+ }
+
+ bool Sdr3DObjectAttribute::getShadow3D() const
+ {
+ return mpSdr3DObjectAttribute->getShadow3D();
+ }
+
+ bool Sdr3DObjectAttribute::getTextureFilter() const
+ {
+ return mpSdr3DObjectAttribute->getTextureFilter();
+ }
+
+ bool Sdr3DObjectAttribute::getReducedLineGeometry() const
+ {
+ return mpSdr3DObjectAttribute->getReducedLineGeometry();
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */