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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <com/sun/star/beans/PropertyValue.hpp>
+#include <com/sun/star/geometry/AffineMatrix3D.hpp>
+#include <basegfx/utils/canvastools.hxx>
+#include <com/sun/star/uno/Sequence.hxx>
+
+
+using namespace com::sun::star;
+
+
+namespace drawinglayer::geometry
+{
+ /** Implementation class for ViewInformation3D
+ */
+ class ImpViewInformation3D
+ {
+ private:
+ // ViewInformation3D implementation can change refcount, so we have only
+ // two memory regions for pairs of ViewInformation3D/ImpViewInformation3D
+ friend class ::drawinglayer::geometry::ViewInformation3D;
+
+ // the 3D transformations
+ // Object to World. This may change and being adapted when entering 3D transformation
+ // groups
+ basegfx::B3DHomMatrix maObjectTransformation;
+
+ // World to Camera. This includes VRP, VPN and VUV camera coordinate system
+ basegfx::B3DHomMatrix maOrientation;
+
+ // Camera to Device with X,Y and Z [-1.0 .. 1.0]. This is the
+ // 3D to 2D projection which may be parallel or perspective. When it is perspective,
+ // the last line of the homogen matrix will NOT be unused
+ basegfx::B3DHomMatrix maProjection;
+
+ // Device to View with X,Y and Z [0.0 .. 1.0]. This converts from -1 to 1 coordinates
+ // in camera coordinate system to 0 to 1 in unit 2D coordinates. This way it stays
+ // view-independent. To get discrete coordinates, the 2D transformation of a scene
+ // as 2D object needs to be involved
+ basegfx::B3DHomMatrix maDeviceToView;
+
+ // Object to View is the linear combination of all four transformations. It's
+ // buffered to avoid too much matrix multiplying and created on demand
+ basegfx::B3DHomMatrix maObjectToView;
+
+ // the point in time
+ double mfViewTime;
+
+ // the extra PropertyValues; does not contain the transformations
+ uno::Sequence< beans::PropertyValue > mxExtendedInformation;
+
+ // the local UNO API strings
+ static OUString getNamePropertyObjectTransformation()
+ {
+ return "ObjectTransformation";
+ }
+
+ static OUString getNamePropertyOrientation()
+ {
+ return "Orientation";
+ }
+
+ static OUString getNamePropertyProjection()
+ {
+ return "Projection";
+ }
+
+ static OUString getNamePropertyProjection_30()
+ {
+ return "Projection30";
+ }
+
+ static OUString getNamePropertyProjection_31()
+ {
+ return "Projection31";
+ }
+
+ static OUString getNamePropertyProjection_32()
+ {
+ return "Projection32";
+ }
+
+ static OUString getNamePropertyProjection_33()
+ {
+ return "Projection33";
+ }
+
+ static OUString getNamePropertyDeviceToView()
+ {
+ return "DeviceToView";
+ }
+
+ static OUString getNamePropertyTime()
+ {
+ return "Time";
+ }
+
+ // a central PropertyValue parsing method to allow transportation of
+ // all ViewParameters using UNO API
+ void impInterpretPropertyValues(const uno::Sequence< beans::PropertyValue >& rViewParameters)
+ {
+ if(!rViewParameters.hasElements())
+ return;
+
+ const sal_Int32 nCount(rViewParameters.getLength());
+ sal_Int32 nExtendedInsert(0);
+
+ // prepare extended information for filtering. Maximum size is nCount
+ mxExtendedInformation.realloc(nCount);
+ auto pExtendedInformation = mxExtendedInformation.getArray();
+
+ for(sal_Int32 a(0); a < nCount; a++)
+ {
+ const beans::PropertyValue& rProp = rViewParameters[a];
+
+ if(rProp.Name == getNamePropertyObjectTransformation())
+ {
+ css::geometry::AffineMatrix3D aAffineMatrix3D;
+ rProp.Value >>= aAffineMatrix3D;
+ maObjectTransformation = basegfx::unotools::homMatrixFromAffineMatrix3D(aAffineMatrix3D);
+ }
+ else if(rProp.Name == getNamePropertyOrientation())
+ {
+ css::geometry::AffineMatrix3D aAffineMatrix3D;
+ rProp.Value >>= aAffineMatrix3D;
+ maOrientation = basegfx::unotools::homMatrixFromAffineMatrix3D(aAffineMatrix3D);
+ }
+ else if(rProp.Name == getNamePropertyProjection())
+ {
+ // projection may be defined using a frustum in which case the last line of
+ // the 4x4 matrix is not (0,0,0,1). Since AffineMatrix3D does not support that,
+ // these four values need to be treated extra
+ const double f_30(maProjection.get(3, 0));
+ const double f_31(maProjection.get(3, 1));
+ const double f_32(maProjection.get(3, 2));
+ const double f_33(maProjection.get(3, 3));
+
+ css::geometry::AffineMatrix3D aAffineMatrix3D;
+ rProp.Value >>= aAffineMatrix3D;
+ maProjection = basegfx::unotools::homMatrixFromAffineMatrix3D(aAffineMatrix3D);
+
+ maProjection.set(3, 0, f_30);
+ maProjection.set(3, 1, f_31);
+ maProjection.set(3, 2, f_32);
+ maProjection.set(3, 3, f_33);
+ }
+ else if(rProp.Name == getNamePropertyProjection_30())
+ {
+ double f_30(0.0);
+ rProp.Value >>= f_30;
+ maProjection.set(3, 0, f_30);
+ }
+ else if(rProp.Name == getNamePropertyProjection_31())
+ {
+ double f_31(0.0);
+ rProp.Value >>= f_31;
+ maProjection.set(3, 1, f_31);
+ }
+ else if(rProp.Name == getNamePropertyProjection_32())
+ {
+ double f_32(0.0);
+ rProp.Value >>= f_32;
+ maProjection.set(3, 2, f_32);
+ }
+ else if(rProp.Name == getNamePropertyProjection_33())
+ {
+ double f_33(1.0);
+ rProp.Value >>= f_33;
+ maProjection.set(3, 3, f_33);
+ }
+ else if(rProp.Name == getNamePropertyDeviceToView())
+ {
+ css::geometry::AffineMatrix3D aAffineMatrix3D;
+ rProp.Value >>= aAffineMatrix3D;
+ maDeviceToView = basegfx::unotools::homMatrixFromAffineMatrix3D(aAffineMatrix3D);
+ }
+ else if(rProp.Name == getNamePropertyTime())
+ {
+ rProp.Value >>= mfViewTime;
+ }
+ else
+ {
+ // extra information; add to filtered information
+ pExtendedInformation[nExtendedInsert++] = rProp;
+ }
+ }
+
+ // extra information size is now known; realloc to final size
+ mxExtendedInformation.realloc(nExtendedInsert);
+ }
+
+ public:
+ ImpViewInformation3D(
+ const basegfx::B3DHomMatrix& rObjectTransformation,
+ const basegfx::B3DHomMatrix& rOrientation,
+ const basegfx::B3DHomMatrix& rProjection,
+ const basegfx::B3DHomMatrix& rDeviceToView,
+ double fViewTime,
+ const uno::Sequence< beans::PropertyValue >& rExtendedParameters)
+ : maObjectTransformation(rObjectTransformation),
+ maOrientation(rOrientation),
+ maProjection(rProjection),
+ maDeviceToView(rDeviceToView),
+ mfViewTime(fViewTime)
+ {
+ impInterpretPropertyValues(rExtendedParameters);
+ }
+
+ explicit ImpViewInformation3D(const uno::Sequence< beans::PropertyValue >& rViewParameters)
+ : mfViewTime()
+ {
+ impInterpretPropertyValues(rViewParameters);
+ }
+
+ ImpViewInformation3D()
+ : mfViewTime()
+ {
+ }
+
+ const basegfx::B3DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
+ const basegfx::B3DHomMatrix& getOrientation() const { return maOrientation; }
+ const basegfx::B3DHomMatrix& getProjection() const { return maProjection; }
+ const basegfx::B3DHomMatrix& getDeviceToView() const { return maDeviceToView; }
+ double getViewTime() const { return mfViewTime; }
+
+ const basegfx::B3DHomMatrix& getObjectToView() const
+ {
+ // on demand WorldToView creation
+
+ if(maObjectToView.isIdentity())
+ {
+ const_cast< ImpViewInformation3D* >(this)->maObjectToView = maDeviceToView * maProjection * maOrientation * maObjectTransformation;
+ }
+
+ return maObjectToView;
+ }
+
+ const uno::Sequence< beans::PropertyValue >& getExtendedInformationSequence() const
+ {
+ return mxExtendedInformation;
+ }
+
+ bool operator==(const ImpViewInformation3D& rCandidate) const
+ {
+ return (maObjectTransformation == rCandidate.maObjectTransformation
+ && maOrientation == rCandidate.maOrientation
+ && maProjection == rCandidate.maProjection
+ && maDeviceToView == rCandidate.maDeviceToView
+ && mfViewTime == rCandidate.mfViewTime
+ && mxExtendedInformation == rCandidate.mxExtendedInformation);
+ }
+ };
+} // end of namespace drawinglayer::geometry
+
+
+namespace drawinglayer::geometry
+{
+ namespace
+ {
+ ViewInformation3D::ImplType& theGlobalDefault()
+ {
+ static ViewInformation3D::ImplType SINGLETON;
+ return SINGLETON;
+ }
+ }
+
+ ViewInformation3D::ViewInformation3D(
+ const basegfx::B3DHomMatrix& rObjectObjectTransformation,
+ const basegfx::B3DHomMatrix& rOrientation,
+ const basegfx::B3DHomMatrix& rProjection,
+ const basegfx::B3DHomMatrix& rDeviceToView,
+ double fViewTime,
+ const uno::Sequence< beans::PropertyValue >& rExtendedParameters)
+ : mpViewInformation3D(ImpViewInformation3D(
+ rObjectObjectTransformation, rOrientation, rProjection,
+ rDeviceToView, fViewTime, rExtendedParameters))
+ {
+ }
+
+ ViewInformation3D::ViewInformation3D(const uno::Sequence< beans::PropertyValue >& rViewParameters)
+ : mpViewInformation3D(ImpViewInformation3D(rViewParameters))
+ {
+ }
+
+ ViewInformation3D::ViewInformation3D()
+ : mpViewInformation3D(theGlobalDefault())
+ {
+ }
+
+ ViewInformation3D::ViewInformation3D(const ViewInformation3D&) = default;
+
+ ViewInformation3D::ViewInformation3D(ViewInformation3D&&) = default;
+
+ ViewInformation3D::~ViewInformation3D() = default;
+
+ bool ViewInformation3D::isDefault() const
+ {
+ return mpViewInformation3D.same_object(theGlobalDefault());
+ }
+
+ ViewInformation3D& ViewInformation3D::operator=(const ViewInformation3D&) = default;
+
+ ViewInformation3D& ViewInformation3D::operator=(ViewInformation3D&&) = default;
+
+ bool ViewInformation3D::operator==(const ViewInformation3D& rCandidate) const
+ {
+ return rCandidate.mpViewInformation3D == mpViewInformation3D;
+ }
+
+ const basegfx::B3DHomMatrix& ViewInformation3D::getObjectTransformation() const
+ {
+ return mpViewInformation3D->getObjectTransformation();
+ }
+
+ const basegfx::B3DHomMatrix& ViewInformation3D::getOrientation() const
+ {
+ return mpViewInformation3D->getOrientation();
+ }
+
+ const basegfx::B3DHomMatrix& ViewInformation3D::getProjection() const
+ {
+ return mpViewInformation3D->getProjection();
+ }
+
+ const basegfx::B3DHomMatrix& ViewInformation3D::getDeviceToView() const
+ {
+ return mpViewInformation3D->getDeviceToView();
+ }
+
+ const basegfx::B3DHomMatrix& ViewInformation3D::getObjectToView() const
+ {
+ return mpViewInformation3D->getObjectToView();
+ }
+
+ double ViewInformation3D::getViewTime() const
+ {
+ return mpViewInformation3D->getViewTime();
+ }
+
+ const uno::Sequence< beans::PropertyValue >& ViewInformation3D::getExtendedInformationSequence() const
+ {
+ return mpViewInformation3D->getExtendedInformationSequence();
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */