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diff --git a/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx b/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/primitive2d/discreteshadowprimitive2d.hxx>
+#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
+#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
+#include <drawinglayer/geometry/viewinformation2d.hxx>
+#include <osl/diagnose.h>
+#include <toolkit/helper/vclunohelper.hxx>
+
+
+namespace drawinglayer::primitive2d
+{
+ DiscreteShadow::DiscreteShadow(const BitmapEx& rBitmapEx)
+ : maBitmapEx(rBitmapEx)
+ {
+ const Size& rBitmapSize = getBitmapEx().GetSizePixel();
+
+ if(rBitmapSize.Width() != rBitmapSize.Height() || rBitmapSize.Width() < 7)
+ {
+ OSL_ENSURE(false, "DiscreteShadowPrimitive2D: wrong bitmap format (!)");
+ maBitmapEx = BitmapEx();
+ }
+ }
+
+ const BitmapEx& DiscreteShadow::getTopLeft() const
+ {
+ if(maTopLeft.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maTopLeft = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maTopLeft.Crop(
+ ::tools::Rectangle(Point(0, 0), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1)));
+ }
+
+ return maTopLeft;
+ }
+
+ const BitmapEx& DiscreteShadow::getTop() const
+ {
+ if(maTop.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maTop = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maTop.Crop(
+ ::tools::Rectangle(Point((nQuarter * 2) + 1, 0), Size(1, nQuarter)));
+ }
+
+ return maTop;
+ }
+
+ const BitmapEx& DiscreteShadow::getTopRight() const
+ {
+ if(maTopRight.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maTopRight = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maTopRight.Crop(
+ ::tools::Rectangle(Point((nQuarter * 2) + 2, 0), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1)));
+ }
+
+ return maTopRight;
+ }
+
+ const BitmapEx& DiscreteShadow::getRight() const
+ {
+ if(maRight.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maRight = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maRight.Crop(
+ ::tools::Rectangle(Point((nQuarter * 3) + 3, (nQuarter * 2) + 1), Size(nQuarter, 1)));
+ }
+
+ return maRight;
+ }
+
+ const BitmapEx& DiscreteShadow::getBottomRight() const
+ {
+ if(maBottomRight.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maBottomRight = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maBottomRight.Crop(
+ ::tools::Rectangle(Point((nQuarter * 2) + 2, (nQuarter * 2) + 2), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1)));
+ }
+
+ return maBottomRight;
+ }
+
+ const BitmapEx& DiscreteShadow::getBottom() const
+ {
+ if(maBottom.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maBottom = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maBottom.Crop(
+ ::tools::Rectangle(Point((nQuarter * 2) + 1, (nQuarter * 3) + 3), Size(1, nQuarter)));
+ }
+
+ return maBottom;
+ }
+
+ const BitmapEx& DiscreteShadow::getBottomLeft() const
+ {
+ if(maBottomLeft.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maBottomLeft = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maBottomLeft.Crop(
+ ::tools::Rectangle(Point(0, (nQuarter * 2) + 2), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1)));
+ }
+
+ return maBottomLeft;
+ }
+
+ const BitmapEx& DiscreteShadow::getLeft() const
+ {
+ if(maLeft.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maLeft = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maLeft.Crop(
+ ::tools::Rectangle(Point(0, (nQuarter * 2) + 1), Size(nQuarter, 1)));
+ }
+
+ return maLeft;
+ }
+
+} // end of namespace
+
+
+namespace drawinglayer::primitive2d
+{
+ void DiscreteShadowPrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& /*rViewInformation*/) const
+ {
+ Primitive2DContainer xRetval;
+
+ if(getDiscreteShadow().getBitmapEx().IsEmpty())
+ return;
+
+ const sal_Int32 nQuarter((getDiscreteShadow().getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const basegfx::B2DVector aScale(getTransform() * basegfx::B2DVector(1.0, 1.0));
+ const double fSingleX(getDiscreteUnit() / aScale.getX());
+ const double fSingleY(getDiscreteUnit() / aScale.getY());
+ const double fBorderX(fSingleX * nQuarter);
+ const double fBorderY(fSingleY * nQuarter);
+ const double fBigLenX((fBorderX * 2.0) + fSingleX);
+ const double fBigLenY((fBorderY * 2.0) + fSingleY);
+
+ xRetval.resize(8);
+
+ // TopLeft
+ xRetval[0] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(getDiscreteShadow().getTopLeft()),
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ fBigLenX,
+ fBigLenY,
+ -fBorderX,
+ -fBorderY)));
+
+ // Top
+ xRetval[1] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(getDiscreteShadow().getTop()),
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ 1.0 - (2.0 * (fBorderX + fSingleX)) + fSingleX,
+ fBorderY,
+ fBorderX + fSingleX,
+ -fBorderY)));
+
+ // TopRight
+ xRetval[2] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(getDiscreteShadow().getTopRight()),
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ fBigLenX,
+ fBigLenY,
+ 1.0 - fBorderX,
+ -fBorderY)));
+
+ // Right
+ xRetval[3] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(getDiscreteShadow().getRight()),
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ fBorderX,
+ 1.0 - (2.0 * (fBorderY + fSingleY)) + fSingleY,
+ 1.0 + fSingleX,
+ fBorderY + fSingleY)));
+
+ // BottomRight
+ xRetval[4] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(getDiscreteShadow().getBottomRight()),
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ fBigLenX,
+ fBigLenY,
+ 1.0 - (fBorderX + fSingleX) + fSingleX,
+ 1.0 - (fBorderY + fSingleY) + fSingleY)));
+
+ // Bottom
+ xRetval[5] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(getDiscreteShadow().getBottom()),
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ 1.0 - (2.0 * (fBorderX + fSingleX)) + fSingleX,
+ fBorderY,
+ fBorderX + fSingleX,
+ 1.0 + fSingleY)));
+
+ // BottomLeft
+ xRetval[6] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(getDiscreteShadow().getBottomLeft()),
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ fBigLenX,
+ fBigLenY,
+ -fBorderX,
+ 1.0 - fBorderY)));
+
+ // Left
+ xRetval[7] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ VCLUnoHelper::CreateVCLXBitmap(getDiscreteShadow().getLeft()),
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ fBorderX,
+ 1.0 - (2.0 * (fBorderY + fSingleY)) + fSingleY,
+ -fBorderX,
+ fBorderY + fSingleY)));
+
+ // put all in object transformation to get to target positions
+ rContainer.push_back(
+ new TransformPrimitive2D(
+ getTransform(),
+ std::move(xRetval)));
+ }
+
+ DiscreteShadowPrimitive2D::DiscreteShadowPrimitive2D(
+ const basegfx::B2DHomMatrix& rTransform,
+ const DiscreteShadow& rDiscreteShadow)
+ : maTransform(rTransform),
+ maDiscreteShadow(rDiscreteShadow)
+ {
+ }
+
+ bool DiscreteShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ if(DiscreteMetricDependentPrimitive2D::operator==(rPrimitive))
+ {
+ const DiscreteShadowPrimitive2D& rCompare = static_cast<const DiscreteShadowPrimitive2D&>(rPrimitive);
+
+ return (getTransform() == rCompare.getTransform()
+ && getDiscreteShadow() == rCompare.getDiscreteShadow());
+ }
+
+ return false;
+ }
+
+ basegfx::B2DRange DiscreteShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
+ {
+ if(getDiscreteShadow().getBitmapEx().IsEmpty())
+ {
+ // no graphics without valid bitmap definition
+ return basegfx::B2DRange();
+ }
+ else
+ {
+ // prepare normal objectrange
+ basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0);
+ aRetval.transform(getTransform());
+
+ // extract discrete shadow size and grow
+ const basegfx::B2DVector aScale(rViewInformation.getViewTransformation() * basegfx::B2DVector(1.0, 1.0));
+ const sal_Int32 nQuarter((getDiscreteShadow().getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const double fGrowX((1.0 / aScale.getX()) * nQuarter);
+ const double fGrowY((1.0 / aScale.getY()) * nQuarter);
+ aRetval.grow(std::max(fGrowX, fGrowY));
+
+ return aRetval;
+ }
+ }
+
+ // provide unique ID
+ sal_uInt32 DiscreteShadowPrimitive2D::getPrimitive2DID() const
+ {
+ return PRIMITIVE2D_ID_DISCRETESHADOWPRIMITIVE2D;
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */