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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <primitive3d/sdrdecompositiontools3d.hxx>
+#include <drawinglayer/attribute/strokeattribute.hxx>
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <drawinglayer/attribute/fillgraphicattribute.hxx>
+#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <primitive3d/textureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
+#include <primitive3d/hatchtextureprimitive3d.hxx>
+#include <primitive3d/shadowprimitive3d.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <drawinglayer/attribute/sdrlineattribute.hxx>
+#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
+#include <drawinglayer/attribute/sdrfillattribute.hxx>
+#include <drawinglayer/attribute/sdrshadowattribute.hxx>
+#include <primitive3d/hiddengeometryprimitive3d.hxx>
+#include <rtl/ref.hxx>
+
+
+namespace drawinglayer::primitive3d
+{
+ basegfx::B3DRange getRangeFrom3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill)
+ {
+ basegfx::B3DRange aRetval;
+
+ for(const basegfx::B3DPolyPolygon & a : rFill)
+ {
+ aRetval.expand(basegfx::utils::getRange(a));
+ }
+
+ return aRetval;
+ }
+
+ void applyNormalsKindSphereTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
+ {
+ // create sphere normals
+ const basegfx::B3DPoint aCenter(rRange.getCenter());
+
+ for(basegfx::B3DPolyPolygon & a : rFill)
+ {
+ a = basegfx::utils::applyDefaultNormalsSphere(a, aCenter);
+ }
+ }
+
+ void applyNormalsKindFlatTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill)
+ {
+ for(basegfx::B3DPolyPolygon & a : rFill)
+ {
+ a.clearNormals();
+ }
+ }
+
+ void applyNormalsInvertTo3DGeometry(std::vector< basegfx::B3DPolyPolygon >& rFill)
+ {
+ // invert normals
+ for(basegfx::B3DPolyPolygon & a : rFill)
+ {
+ a = basegfx::utils::invertNormals(a);
+ }
+ }
+
+ void applyTextureTo3DGeometry(
+ css::drawing::TextureProjectionMode eModeX,
+ css::drawing::TextureProjectionMode eModeY,
+ std::vector< basegfx::B3DPolyPolygon >& rFill,
+ const basegfx::B3DRange& rRange,
+ const basegfx::B2DVector& rTextureSize)
+ {
+ // handle texture coordinates X
+ const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == eModeX);
+ const bool bSphereX(!bParallelX && (css::drawing::TextureProjectionMode_SPHERE == eModeX));
+
+ // handle texture coordinates Y
+ const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == eModeY);
+ const bool bSphereY(!bParallelY && (css::drawing::TextureProjectionMode_SPHERE == eModeY));
+
+ if(bParallelX || bParallelY)
+ {
+ // apply parallel texture coordinates in X and/or Y
+ for(auto & a: rFill)
+ {
+ a = basegfx::utils::applyDefaultTextureCoordinatesParallel(a, rRange, bParallelX, bParallelY);
+ }
+ }
+
+ if(bSphereX || bSphereY)
+ {
+ // apply spherical texture coordinates in X and/or Y
+ const basegfx::B3DPoint aCenter(rRange.getCenter());
+
+ for(auto & a: rFill)
+ {
+ a = basegfx::utils::applyDefaultTextureCoordinatesSphere(a, aCenter, bSphereX, bSphereY);
+ }
+ }
+
+ // transform texture coordinates to texture size
+ basegfx::B2DHomMatrix aTexMatrix;
+ aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
+
+ for(auto & a: rFill)
+ {
+ a.transformTextureCoordinates(aTexMatrix);
+ }
+ }
+
+ Primitive3DContainer create3DPolyPolygonLinePrimitives(
+ const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const attribute::SdrLineAttribute& rLine)
+ {
+ // prepare fully scaled polyPolygon
+ basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
+ aScaledPolyPolygon.transform(rObjectTransform);
+
+ // create line and stroke attribute
+ const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin(), rLine.getCap());
+ const attribute::StrokeAttribute aStrokeAttribute(std::vector(rLine.getDotDashArray()), rLine.getFullDotDashLen());
+
+ // create primitives
+ Primitive3DContainer aRetval(aScaledPolyPolygon.count());
+
+ for(sal_uInt32 a(0); a < aScaledPolyPolygon.count(); a++)
+ {
+ const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute));
+ aRetval[a] = xRef;
+ }
+
+ if(0.0 != rLine.getTransparence())
+ {
+ // create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange
+ const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval));
+ aRetval = { xRef };
+ }
+
+ return aRetval;
+ }
+
+ Primitive3DContainer create3DPolyPolygonFillPrimitives(
+ const std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
+ const attribute::SdrFillAttribute& rFill,
+ const attribute::FillGradientAttribute& rFillGradient)
+ {
+ Primitive3DContainer aRetval;
+
+ if(!r3DPolyPolygonVector.empty())
+ {
+ // create list of simple fill primitives
+ aRetval.resize(r3DPolyPolygonVector.size());
+
+ for(size_t a(0); a < r3DPolyPolygonVector.size(); a++)
+ {
+ // get scaled PolyPolygon
+ basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
+ aScaledPolyPolygon.transform(rObjectTransform);
+
+ if(aScaledPolyPolygon.areNormalsUsed())
+ {
+ aScaledPolyPolygon.transformNormals(rObjectTransform);
+ }
+
+ const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
+ aScaledPolyPolygon,
+ aSdr3DObjectAttribute.getMaterial(),
+ aSdr3DObjectAttribute.getDoubleSided()));
+ aRetval[a] = xRef;
+ }
+
+ // look for and evtl. build texture sub-group primitive
+ if(!rFill.getGradient().isDefault()
+ || !rFill.getHatch().isDefault()
+ || !rFill.getFillGraphic().isDefault())
+ {
+ bool bModulate(css::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
+ bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
+ rtl::Reference<BasePrimitive3D> pNewTexturePrimitive3D;
+
+ if(!rFill.getGradient().isDefault())
+ {
+ // create gradientTexture3D with sublist, add to local aRetval
+ pNewTexturePrimitive3D = new GradientTexturePrimitive3D(
+ rFill.getGradient(),
+ aRetval,
+ rTextureSize,
+ bModulate,
+ bFilter);
+ }
+ else if(!rFill.getHatch().isDefault())
+ {
+ // create hatchTexture3D with sublist, add to local aRetval
+ pNewTexturePrimitive3D = new HatchTexturePrimitive3D(
+ rFill.getHatch(),
+ aRetval,
+ rTextureSize,
+ bModulate,
+ bFilter);
+ }
+ else // if(!rFill.getFillGraphic().isDefault())
+ {
+ // create bitmapTexture3D with sublist, add to local aRetval
+ const basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
+
+ pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(
+ rFill.getFillGraphic().createFillGraphicAttribute(aTexRange),
+ aRetval,
+ rTextureSize,
+ bModulate,
+ bFilter);
+ }
+
+ // exchange aRetval content with texture group
+ const Primitive3DReference xRef(pNewTexturePrimitive3D);
+ aRetval = { xRef };
+
+ if(css::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
+ {
+ // use modified color primitive to force textures to gray
+ const basegfx::BColorModifierSharedPtr aBColorModifier =
+ std::make_shared<basegfx::BColorModifier_gray>();
+ const Primitive3DReference xRef2(
+ new ModifiedColorPrimitive3D(
+ aRetval,
+ aBColorModifier));
+
+ aRetval = { xRef2 };
+ }
+ }
+
+ if(0.0 != rFill.getTransparence())
+ {
+ // create UnifiedTransparenceTexturePrimitive3D with sublist and exchange
+ const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval));
+ aRetval = { xRef };
+ }
+ else if(!rFillGradient.isDefault())
+ {
+ // create TransparenceTexturePrimitive3D with sublist and exchange
+ const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize));
+ aRetval = { xRef };
+ }
+ }
+
+ return aRetval;
+ }
+
+ Primitive3DContainer createShadowPrimitive3D(
+ const Primitive3DContainer& rSource,
+ const attribute::SdrShadowAttribute& rShadow,
+ bool bShadow3D)
+ {
+ // create Shadow primitives. Uses already created primitives
+ if(!rSource.empty() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
+ {
+ // prepare new list for shadow geometry
+ basegfx::B2DHomMatrix aShadowOffset;
+ aShadowOffset.set(0, 2, rShadow.getOffset().getX());
+ aShadowOffset.set(1, 2, rShadow.getOffset().getY());
+
+ // create shadow primitive and add primitives
+ const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
+ return { xRef };
+ }
+ else
+ {
+ return Primitive3DContainer();
+ }
+ }
+
+ Primitive3DContainer createHiddenGeometryPrimitives3D(
+ const std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
+ const basegfx::B3DHomMatrix& rObjectTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute)
+ {
+ // create hidden sub-geometry which can be used for HitTest
+ // and BoundRect calculations, but will not be visualized
+ const attribute::SdrFillAttribute aSimplifiedFillAttribute(
+ 0.0,
+ basegfx::BColor(),
+ attribute::FillGradientAttribute(),
+ attribute::FillHatchAttribute(),
+ attribute::SdrFillGraphicAttribute());
+
+ const Primitive3DReference aHidden(
+ new HiddenGeometryPrimitive3D(
+ create3DPolyPolygonFillPrimitives(
+ r3DPolyPolygonVector,
+ rObjectTransform,
+ rTextureSize,
+ aSdr3DObjectAttribute,
+ aSimplifiedFillAttribute,
+ attribute::FillGradientAttribute())));
+
+ return { aHidden };
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */