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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <sal/types.h>
+#include <o3tl/cow_wrapper.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+class ImplB3DPolyPolygon;
+
+namespace basegfx
+{
+ class B3DPolygon;
+ class B3DHomMatrix;
+ class B2DHomMatrix;
+}
+
+namespace basegfx
+{
+ class BASEGFX_DLLPUBLIC B3DPolyPolygon
+ {
+ public:
+ typedef o3tl::cow_wrapper< ImplB3DPolyPolygon, o3tl::ThreadSafeRefCountingPolicy > ImplType;
+
+ private:
+ ImplType mpPolyPolygon;
+
+ public:
+ B3DPolyPolygon();
+ B3DPolyPolygon(const B3DPolyPolygon& rPolyPolygon);
+ B3DPolyPolygon(B3DPolyPolygon&& rPolygon);
+ explicit B3DPolyPolygon(const B3DPolygon& rPolygon);
+ ~B3DPolyPolygon();
+
+ // assignment operator
+ B3DPolyPolygon& operator=(const B3DPolyPolygon& rPolyPolygon);
+ B3DPolyPolygon& operator=(B3DPolyPolygon&& rPolyPolygon);
+
+ // compare operators
+ bool operator==(const B3DPolyPolygon& rPolyPolygon) const;
+ bool operator!=(const B3DPolyPolygon& rPolyPolygon) const;
+
+ // polygon interface
+ sal_uInt32 count() const;
+
+ // B3DPolygon interface
+ B3DPolygon const & getB3DPolygon(sal_uInt32 nIndex) const;
+ void setB3DPolygon(sal_uInt32 nIndex, const B3DPolygon& rPolygon);
+
+ // BColor interface
+ bool areBColorsUsed() const;
+ void clearBColors();
+
+ // Normals interface
+ void transformNormals(const B3DHomMatrix& rMatrix);
+ bool areNormalsUsed() const;
+ void clearNormals();
+
+ // TextureCoordinate interface
+ void transformTextureCoordinates(const B2DHomMatrix& rMatrix);
+ bool areTextureCoordinatesUsed() const;
+ void clearTextureCoordinates();
+
+ // append single polygon
+ void append(const B3DPolygon& rPolygon, sal_uInt32 nCount = 1);
+
+ // append multiple polygons
+ void append(const B3DPolyPolygon& rPolyPolygon);
+
+ // remove
+ void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
+
+ // reset to empty state
+ void clear();
+
+ // flip polygon direction
+ void flip();
+
+ // test if tools::PolyPolygon has double points
+ bool hasDoublePoints() const;
+
+ // remove double points, at the begin/end and follow-ups, too
+ void removeDoublePoints();
+
+ // apply transformation given in matrix form to the polygon
+ void transform(const basegfx::B3DHomMatrix& rMatrix);
+
+ // polygon iterators (same iterator validity conditions as for vector)
+ const B3DPolygon* begin() const;
+ const B3DPolygon* end() const;
+ B3DPolygon* begin();
+ B3DPolygon* end();
+ };
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */