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diff --git a/include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx b/include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
+#include <vcl/bitmapex.hxx>
+
+
+// MarkerArrayPrimitive2D class
+
+namespace drawinglayer::primitive2d
+{
+ /** MarkerArrayPrimitive2D class
+
+ This primitive defines an array of markers. Their size is defined
+ in pixels and independent from the view transformation which makes
+ this primitive highly view-dependent. It is also transformation
+ invariant, so that the bitmap is always visualized unscaled and
+ unrotated.
+ It is used e.g. for grid position visualisation. The given Bitmap
+ (with transparence) is defined to be visible centered at each of the given
+ positions.
+ It decomposes to the needed number of BitmapPrimitive2D's, so it would
+ be efficient to handle it directly in a renderer.
+ */
+ class DRAWINGLAYER_DLLPUBLIC MarkerArrayPrimitive2D final : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ /// the positions for the marker
+ std::vector< basegfx::B2DPoint > maPositions;
+
+ /// the marker definition to visualize
+ BitmapEx maMarker;
+
+ /// create local decomposition
+ virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override;
+
+ public:
+ /// constructor
+ MarkerArrayPrimitive2D(
+ std::vector< basegfx::B2DPoint >&& rPositions,
+ const BitmapEx& rMarker);
+
+ /// data read access
+ const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
+ const BitmapEx& getMarker() const { return maMarker; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
+
+ /// provide unique ID
+ virtual sal_uInt32 getPrimitive2DID() const override;
+ };
+} // end of namespace drawinglayer::primitive2d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */