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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_SVX_SVDGLUE_HXX
+#define INCLUDED_SVX_SVDGLUE_HXX
+
+#include <tools/gen.hxx>
+#include <tools/degree.hxx>
+#include <svx/svxdllapi.h>
+#include <vector>
+#include <o3tl/typed_flags_set.hxx>
+
+namespace vcl { class Window; }
+class OutputDevice;
+class SdrObject;
+
+
+enum class SdrEscapeDirection
+{
+ SMART = 0x0000,
+ LEFT = 0x0001,
+ RIGHT = 0x0002,
+ TOP = 0x0004,
+ BOTTOM = 0x0008,
+ HORZ = LEFT | RIGHT,
+ VERT = TOP | BOTTOM,
+ ALL = 0x00ff,
+};
+namespace o3tl
+{
+ template<> struct typed_flags<SdrEscapeDirection> : is_typed_flags<SdrEscapeDirection, 0x00ff> {};
+}
+
+enum class SdrAlign
+{
+ NONE = 0x0000,
+ HORZ_CENTER = 0x0000,
+ HORZ_LEFT = 0x0001,
+ HORZ_RIGHT = 0x0002,
+ HORZ_DONTCARE = 0x0010,
+ VERT_CENTER = 0x0000,
+ VERT_TOP = 0x0100,
+ VERT_BOTTOM = 0x0200,
+ VERT_DONTCARE = 0x1000,
+};
+namespace o3tl
+{
+ template<> struct typed_flags<SdrAlign> : is_typed_flags<SdrAlign, 0x1313> {};
+}
+
+class SVXCORE_DLLPUBLIC SdrGluePoint {
+ // Reference Point is SdrObject::GetSnapRect().Center()
+ // bNoPercent=false: position is -5000..5000 (1/100)% or 0..10000 (depending on align)
+ // bNoPercent=true : position is in log unit, relative to the reference point
+ Point aPos;
+ SdrEscapeDirection nEscDir;
+ sal_uInt16 nId;
+ SdrAlign nAlign;
+ bool bNoPercent:1;
+ bool bReallyAbsolute:1; // temp for transformations on the reference object
+ bool bUserDefined:1; // #i38892#
+public:
+ SdrGluePoint()
+ : nEscDir(SdrEscapeDirection::SMART)
+ , nId(0)
+ , nAlign(SdrAlign::NONE)
+ , bNoPercent(false)
+ , bReallyAbsolute(false)
+ , bUserDefined(true)
+ {}
+ SdrGluePoint(const Point& rNewPos)
+ : aPos(rNewPos)
+ , nEscDir(SdrEscapeDirection::SMART)
+ , nId(0)
+ , nAlign(SdrAlign::NONE)
+ , bNoPercent(false)
+ , bReallyAbsolute(false)
+ , bUserDefined(true)
+ {}
+ const Point& GetPos() const
+ {
+ return aPos;
+ }
+ void SetPos(const Point& rNewPos)
+ {
+ aPos = rNewPos;
+ }
+ SdrEscapeDirection GetEscDir() const
+ {
+ return nEscDir;
+ }
+ void SetEscDir(SdrEscapeDirection nNewEsc)
+ {
+ nEscDir = nNewEsc;
+ }
+ sal_uInt16 GetId() const
+ {
+ return nId;
+ }
+ void SetId(sal_uInt16 nNewId)
+ {
+ nId = nNewId;
+ }
+ bool IsPercent() const
+ {
+ return !bNoPercent;
+ }
+ void SetPercent(bool bOn)
+ {
+ bNoPercent = !bOn;
+ }
+ // temp for transformations on the reference object
+ void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
+
+ // #i38892#
+ bool IsUserDefined() const
+ {
+ return bUserDefined;
+ }
+ void SetUserDefined(bool bNew)
+ {
+ bUserDefined = bNew;
+ }
+
+ SdrAlign GetAlign() const
+ {
+ return nAlign;
+ }
+ void SetAlign(SdrAlign nAlg)
+ {
+ nAlign = nAlg;
+ }
+ SdrAlign GetHorzAlign() const
+ {
+ return nAlign & static_cast<SdrAlign>(0x00FF);
+ }
+ void SetHorzAlign(SdrAlign nAlg)
+ {
+ assert((nAlg & static_cast<SdrAlign>(0xFF00)) == SdrAlign::NONE);
+ nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0xFF00)) | (nAlg & static_cast<SdrAlign>(0x00FF));
+ }
+ SdrAlign GetVertAlign() const
+ {
+ return nAlign & static_cast<SdrAlign>(0xFF00);
+ }
+ void SetVertAlign(SdrAlign nAlg)
+ {
+ assert((nAlg & static_cast<SdrAlign>(0x00FF)) == SdrAlign::NONE);
+ nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0x00FF)) | (nAlg & static_cast<SdrAlign>(0xFF00));
+ }
+
+ bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
+ void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
+ Point GetAbsolutePos(const SdrObject& rObj) const;
+ void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj);
+ Degree100 GetAlignAngle() const;
+ void SetAlignAngle(Degree100 nAngle);
+ static Degree100 EscDirToAngle(SdrEscapeDirection nEsc);
+ static SdrEscapeDirection EscAngleToDir(Degree100 nAngle);
+ void Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj);
+ void Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj);
+ void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj);
+};
+
+#define SDRGLUEPOINT_NOTFOUND 0xFFFF
+
+class SVXCORE_DLLPUBLIC SdrGluePointList
+{
+ std::vector<SdrGluePoint> aList;
+public:
+ SdrGluePointList() {};
+ SdrGluePointList(const SdrGluePointList& rSrcList)
+ {
+ *this = rSrcList;
+ }
+
+ SdrGluePointList& operator=(const SdrGluePointList& rSrcList);
+ sal_uInt16 GetCount() const
+ {
+ return sal_uInt16(aList.size());
+ }
+ // At insert, the object (GluePoint) automatically gets an ID assigned.
+ // Return value is the index of the new GluePoint in the list.
+ sal_uInt16 Insert(const SdrGluePoint& rGP);
+ void Delete(sal_uInt16 nPos)
+ {
+ aList.erase(aList.begin() + nPos);
+ }
+ SdrGluePoint& operator[](sal_uInt16 nPos)
+ {
+ return aList[nPos];
+ }
+ const SdrGluePoint& operator[](sal_uInt16 nPos) const
+ {
+ return aList[nPos];
+ }
+ sal_uInt16 FindGluePoint(sal_uInt16 nId) const;
+ sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
+ void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
+
+ // temp for transformations on the reference object
+ void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
+ void Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj);
+ void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj);
+ void Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj);
+ void Shear(const Point& rRef, double tn, bool bVShear, const SdrObject* pObj);
+};
+
+
+#endif // INCLUDED_SVX_SVDGLUE_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */