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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/config.h>
+
+#include <sfx2/dispatch.hxx>
+#include <sfx2/module.hxx>
+#include <sfx2/viewfrm.hxx>
+#include <svl/eitem.hxx>
+#include <svl/intitem.hxx>
+#include <svl/itempool.hxx>
+#include <svtools/colrdlg.hxx>
+#include <svx/colorbox.hxx>
+#include <svx/f3dchild.hxx>
+#include <svx/xfillit0.hxx>
+#include <svx/xflclit.hxx>
+#include <svx/xlineit0.hxx>
+#include <svx/fmmodel.hxx>
+#include <svx/dlgutil.hxx>
+#include <svx/sdshitm.hxx>
+#include <svx/svx3ditems.hxx>
+
+#include <svx/dialmgr.hxx>
+#include <svx/viewpt3d.hxx>
+
+#include <svx/svxids.hrc>
+#include <svx/strings.hrc>
+
+#include <editeng/colritem.hxx>
+#include <osl/diagnose.h>
+#include <svx/e3ditem.hxx>
+#include <svl/whiter.hxx>
+#include <svtools/unitconv.hxx>
+
+#include <svx/float3d.hxx>
+
+#include <bitmaps.hlst>
+
+using namespace com::sun::star;
+
+SFX_IMPL_DOCKINGWINDOW_WITHID( Svx3DChildWindow, SID_3D_WIN )
+
+struct Svx3DWinImpl
+{
+ SfxItemPool* pPool;
+};
+
+namespace {
+ /** Get the dispatcher from the current view frame, or, if that is not
+ available, from the given bindings.
+ @param pBindings
+ May be NULL.
+ @returns NULL when both the current view frame is NULL and the given
+ bindings are NULL.
+ */
+ SfxDispatcher* LocalGetDispatcher (const SfxBindings* pBindings)
+ {
+ SfxDispatcher* pDispatcher = nullptr;
+
+ if (SfxViewFrame::Current() != nullptr)
+ pDispatcher = SfxViewFrame::Current()->GetDispatcher();
+ else if (pBindings != nullptr)
+ pDispatcher = pBindings->GetDispatcher();
+
+ return pDispatcher;
+ }
+}
+
+Svx3DWin::Svx3DWin(SfxBindings* pInBindings, SfxChildWindow *pCW, vcl::Window* pParent)
+ : SfxDockingWindow(pInBindings, pCW, pParent,
+ "Docking3DEffects", "svx/ui/docking3deffects.ui")
+
+ , m_xBtnGeo(m_xBuilder->weld_toggle_button("geometry"))
+ , m_xBtnRepresentation(m_xBuilder->weld_toggle_button("representation"))
+ , m_xBtnLight(m_xBuilder->weld_toggle_button("light"))
+ , m_xBtnTexture(m_xBuilder->weld_toggle_button("texture"))
+ , m_xBtnMaterial(m_xBuilder->weld_toggle_button("material"))
+ , m_xBtnUpdate(m_xBuilder->weld_toggle_button("update"))
+ , m_xBtnAssign(m_xBuilder->weld_button("assign"))
+
+ , m_xFLGeometrie(m_xBuilder->weld_container("geoframe"))
+ , m_xFtPercentDiagonal(m_xBuilder->weld_label("diagonalft"))
+ , m_xMtrPercentDiagonal(m_xBuilder->weld_metric_spin_button("diagonal", FieldUnit::PERCENT))
+ , m_xFtBackscale(m_xBuilder->weld_label("scaleddepthft"))
+ , m_xMtrBackscale(m_xBuilder->weld_metric_spin_button("scaleddepth", FieldUnit::PERCENT))
+ , m_xFtEndAngle(m_xBuilder->weld_label("angleft"))
+ , m_xMtrEndAngle(m_xBuilder->weld_metric_spin_button("angle", FieldUnit::DEGREE))
+ , m_xFtDepth(m_xBuilder->weld_label("depthft"))
+ , m_xMtrDepth(m_xBuilder->weld_metric_spin_button("depth", FieldUnit::CM))
+
+ , m_xFLSegments(m_xBuilder->weld_container("segmentsframe"))
+ , m_xNumHorizontal(m_xBuilder->weld_spin_button("hori"))
+ , m_xNumVertical(m_xBuilder->weld_spin_button("veri"))
+
+ , m_xFLNormals(m_xBuilder->weld_container("normals"))
+ , m_xBtnNormalsObj(m_xBuilder->weld_toggle_button("objspecific"))
+ , m_xBtnNormalsFlat(m_xBuilder->weld_toggle_button("flat"))
+ , m_xBtnNormalsSphere(m_xBuilder->weld_toggle_button("spherical"))
+ , m_xBtnNormalsInvert(m_xBuilder->weld_toggle_button("invertnormals"))
+ , m_xBtnTwoSidedLighting(m_xBuilder->weld_toggle_button("doublesidedillum"))
+ , m_xBtnDoubleSided(m_xBuilder->weld_toggle_button("doublesided"))
+
+ , m_xFLRepresentation(m_xBuilder->weld_container("shadingframe"))
+ , m_xLbShademode(m_xBuilder->weld_combo_box("mode"))
+
+ , m_xFLShadow(m_xBuilder->weld_container("shadowframe"))
+ , m_xBtnShadow3d(m_xBuilder->weld_toggle_button("shadow"))
+ , m_xFtSlant(m_xBuilder->weld_label("slantft"))
+ , m_xMtrSlant(m_xBuilder->weld_metric_spin_button("slant", FieldUnit::DEGREE))
+
+ , m_xFLCamera(m_xBuilder->weld_container("cameraframe"))
+ , m_xMtrDistance(m_xBuilder->weld_metric_spin_button("distance", FieldUnit::CM))
+ , m_xMtrFocalLength(m_xBuilder->weld_metric_spin_button("focal", FieldUnit::CM))
+
+ , m_xFLLight(m_xBuilder->weld_container("illumframe"))
+ , m_xBtnLight1(new LightButton(m_xBuilder->weld_toggle_button("light1")))
+ , m_xBtnLight2(new LightButton(m_xBuilder->weld_toggle_button("light2")))
+ , m_xBtnLight3(new LightButton(m_xBuilder->weld_toggle_button("light3")))
+ , m_xBtnLight4(new LightButton(m_xBuilder->weld_toggle_button("light4")))
+ , m_xBtnLight5(new LightButton(m_xBuilder->weld_toggle_button("light5")))
+ , m_xBtnLight6(new LightButton(m_xBuilder->weld_toggle_button("light6")))
+ , m_xBtnLight7(new LightButton(m_xBuilder->weld_toggle_button("light7")))
+ , m_xBtnLight8(new LightButton(m_xBuilder->weld_toggle_button("light8")))
+ , m_xLbLight1(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor1"), [this]{ return GetFrameWeld(); }))
+ , m_xLbLight2(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor2"), [this]{ return GetFrameWeld(); }))
+ , m_xLbLight3(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor3"), [this]{ return GetFrameWeld(); }))
+ , m_xLbLight4(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor4"), [this]{ return GetFrameWeld(); }))
+ , m_xLbLight5(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor5"), [this]{ return GetFrameWeld(); }))
+ , m_xLbLight6(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor6"), [this]{ return GetFrameWeld(); }))
+ , m_xLbLight7(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor7"), [this]{ return GetFrameWeld(); }))
+ , m_xLbLight8(new ColorListBox(m_xBuilder->weld_menu_button("lightcolor8"), [this]{ return GetFrameWeld(); }))
+ , m_xBtnLightColor(m_xBuilder->weld_button("colorbutton1"))
+ , m_xLbAmbientlight(new ColorListBox(m_xBuilder->weld_menu_button("ambientcolor"), [this]{ return GetFrameWeld(); }))
+ , m_xBtnAmbientColor(m_xBuilder->weld_button("colorbutton2"))
+
+ , m_xFLTexture(m_xBuilder->weld_container("textureframe"))
+ , m_xBtnTexLuminance(m_xBuilder->weld_toggle_button("textype"))
+ , m_xBtnTexColor(m_xBuilder->weld_toggle_button("texcolor"))
+ , m_xBtnTexReplace(m_xBuilder->weld_toggle_button("texreplace"))
+ , m_xBtnTexModulate(m_xBuilder->weld_toggle_button("texmodulate"))
+ , m_xBtnTexObjectX(m_xBuilder->weld_toggle_button("texobjx"))
+ , m_xBtnTexParallelX(m_xBuilder->weld_toggle_button("texparallelx"))
+ , m_xBtnTexCircleX(m_xBuilder->weld_toggle_button("texcirclex"))
+ , m_xBtnTexObjectY(m_xBuilder->weld_toggle_button("texobjy"))
+ , m_xBtnTexParallelY(m_xBuilder->weld_toggle_button("texparallely"))
+ , m_xBtnTexCircleY(m_xBuilder->weld_toggle_button("texcircley"))
+ , m_xBtnTexFilter(m_xBuilder->weld_toggle_button("texfilter"))
+
+ , m_xFLMaterial(m_xBuilder->weld_container("materialframe"))
+ , m_xLbMatFavorites(m_xBuilder->weld_combo_box("favorites"))
+ , m_xLbMatColor(new ColorListBox(m_xBuilder->weld_menu_button("objcolor"), [this]{ return GetFrameWeld(); }))
+ , m_xBtnMatColor(m_xBuilder->weld_button("colorbutton3"))
+ , m_xLbMatEmission(new ColorListBox(m_xBuilder->weld_menu_button("illumcolor"), [this]{ return GetFrameWeld(); }))
+ , m_xBtnEmissionColor(m_xBuilder->weld_button("colorbutton4"))
+
+ , m_xFLMatSpecular(m_xBuilder->weld_container("specframe"))
+ , m_xLbMatSpecular(new ColorListBox(m_xBuilder->weld_menu_button("speccolor"), [this]{ return GetFrameWeld(); }))
+ , m_xBtnSpecularColor(m_xBuilder->weld_button("colorbutton5"))
+ , m_xMtrMatSpecularIntensity(m_xBuilder->weld_metric_spin_button("intensity", FieldUnit::PERCENT))
+
+ , m_xCtlPreview(new Svx3DPreviewControl)
+ , m_xCtlPreviewWin(new weld::CustomWeld(*m_xBuilder, "preview", *m_xCtlPreview))
+
+ , m_xLightPreviewGrid(m_xBuilder->weld_container("lightpreviewgrid"))
+ , m_xHoriScale(m_xBuilder->weld_scale("horiscale"))
+ , m_xVertScale(m_xBuilder->weld_scale("vertscale"))
+ , m_xBtn_Corner(m_xBuilder->weld_button("corner"))
+ , m_xLightPreview(new Svx3DLightControl)
+ , m_xCtlLightPreviewWin(new weld::CustomWeld(*m_xBuilder, "lightpreview", *m_xLightPreview))
+ , m_xCtlLightPreview(new SvxLightCtl3D(*m_xLightPreview, *m_xHoriScale, *m_xVertScale, *m_xBtn_Corner)) // TODO might be other body widget as arg 1
+
+ , m_xBtnConvertTo3D(m_xBuilder->weld_button("to3d"))
+ , m_xBtnLatheObject(m_xBuilder->weld_button("tolathe"))
+ , m_xBtnPerspective(m_xBuilder->weld_toggle_button("perspective"))
+
+ , bUpdate(false)
+ , eViewType(ViewType3D::Geo)
+ , pBindings(pInBindings)
+ , mpImpl(new Svx3DWinImpl)
+ , ePoolUnit(MapUnit::MapMM)
+{
+ SetText(SvxResId(RID_SVXDLG_FLOAT3D_STR_TITLE));
+
+ weld::DrawingArea* pDrawingArea = m_xCtlPreview->GetDrawingArea();
+ Size aSize(pDrawingArea->get_ref_device().LogicToPixel(Size(83, 76), MapMode(MapUnit::MapAppFont)));
+ pDrawingArea->set_size_request(aSize.Width(), aSize.Height());
+ m_xCtlPreview->SetOutputSizePixel(aSize);
+
+ m_xLightPreviewGrid->set_size_request(aSize.Width(), aSize.Height());
+ pDrawingArea = m_xLightPreview->GetDrawingArea();
+ pDrawingArea->set_size_request(42, 42); // small to fit to m_xLightPreviewGrid
+
+ mpImpl->pPool = nullptr;
+
+ // Set Metric
+ eFUnit = pInBindings->GetDispatcher()->GetModule()->GetFieldUnit();
+
+ m_xMtrDepth->set_unit( eFUnit );
+ m_xMtrDistance->set_unit( eFUnit );
+ m_xMtrFocalLength->set_unit( eFUnit );
+
+ pControllerItem.reset( new Svx3DCtrlItem(SID_3D_STATE, pBindings) );
+ pConvertTo3DItem.reset( new SvxConvertTo3DItem(SID_CONVERT_TO_3D, pBindings) );
+ pConvertTo3DLatheItem.reset( new SvxConvertTo3DItem(SID_CONVERT_TO_3D_LATHE_FAST, pBindings) );
+
+ m_xBtnAssign->connect_clicked( LINK( this, Svx3DWin, ClickAssignHdl ) );
+ m_xBtnUpdate->connect_toggled( LINK( this, Svx3DWin, ClickUpdateHdl ) );
+
+ Link<weld::Button&,void> aLink( LINK( this, Svx3DWin, ClickViewTypeHdl ) );
+ m_xBtnGeo->connect_clicked( aLink );
+ m_xBtnRepresentation->connect_clicked( aLink );
+ m_xBtnLight->connect_clicked( aLink );
+ m_xBtnTexture->connect_clicked( aLink );
+ m_xBtnMaterial->connect_clicked( aLink );
+
+ aLink = LINK( this, Svx3DWin, ClickHdl );
+ m_xBtnPerspective->connect_clicked( aLink );
+ m_xBtnConvertTo3D->connect_clicked( aLink );
+ m_xBtnLatheObject->connect_clicked( aLink );
+
+ // Geometry
+ m_xBtnNormalsObj->connect_clicked( aLink );
+ m_xBtnNormalsFlat->connect_clicked( aLink );
+ m_xBtnNormalsSphere->connect_clicked( aLink );
+ m_xBtnTwoSidedLighting->connect_clicked( aLink );
+ m_xBtnNormalsInvert->connect_clicked( aLink );
+ m_xBtnDoubleSided->connect_clicked( aLink );
+
+ // Representation
+ m_xBtnShadow3d->connect_clicked( aLink );
+
+ // Lighting
+ m_xBtnLight1->connect_clicked( aLink );
+ m_xBtnLight2->connect_clicked( aLink );
+ m_xBtnLight3->connect_clicked( aLink );
+ m_xBtnLight4->connect_clicked( aLink );
+ m_xBtnLight5->connect_clicked( aLink );
+ m_xBtnLight6->connect_clicked( aLink );
+ m_xBtnLight7->connect_clicked( aLink );
+ m_xBtnLight8->connect_clicked( aLink );
+
+ // Textures
+ m_xBtnTexLuminance->connect_clicked( aLink );
+ m_xBtnTexColor->connect_clicked( aLink );
+ m_xBtnTexReplace->connect_clicked( aLink );
+ m_xBtnTexModulate->connect_clicked( aLink );
+ m_xBtnTexParallelX->connect_clicked( aLink );
+ m_xBtnTexCircleX->connect_clicked( aLink );
+ m_xBtnTexObjectX->connect_clicked( aLink );
+ m_xBtnTexParallelY->connect_clicked( aLink );
+ m_xBtnTexCircleY->connect_clicked( aLink );
+ m_xBtnTexObjectY->connect_clicked( aLink );
+ m_xBtnTexFilter->connect_clicked( aLink );
+
+ // Material
+ aLink = LINK( this, Svx3DWin, ClickColorHdl );
+ m_xBtnLightColor->connect_clicked( aLink );
+ m_xBtnAmbientColor->connect_clicked( aLink );
+ m_xBtnMatColor->connect_clicked( aLink );
+ m_xBtnEmissionColor->connect_clicked( aLink );
+ m_xBtnSpecularColor->connect_clicked( aLink );
+
+
+ Link<weld::ComboBox&,void> aLink2 = LINK( this, Svx3DWin, SelectHdl );
+ Link<ColorListBox&,void> aLink4 = LINK( this, Svx3DWin, SelectColorHdl );
+ m_xLbMatFavorites->connect_changed( aLink2 );
+ m_xLbMatColor->SetSelectHdl( aLink4 );
+ m_xLbMatEmission->SetSelectHdl( aLink4 );
+ m_xLbMatSpecular->SetSelectHdl( aLink4 );
+ m_xLbLight1->SetSelectHdl( aLink4 );
+ m_xLbLight2->SetSelectHdl( aLink4 );
+ m_xLbLight3->SetSelectHdl( aLink4 );
+ m_xLbLight4->SetSelectHdl( aLink4 );
+ m_xLbLight5->SetSelectHdl( aLink4 );
+ m_xLbLight6->SetSelectHdl( aLink4 );
+ m_xLbLight7->SetSelectHdl( aLink4 );
+ m_xLbLight8->SetSelectHdl( aLink4 );
+ m_xLbAmbientlight->SetSelectHdl( aLink4 );
+ m_xLbShademode->connect_changed( aLink2 );
+
+ Link<weld::MetricSpinButton&,void> aLink3 = LINK( this, Svx3DWin, ModifyMetricHdl );
+ Link<weld::SpinButton&,void> aLink5 = LINK( this, Svx3DWin, ModifySpinHdl );
+ m_xMtrMatSpecularIntensity->connect_value_changed( aLink3 );
+ m_xNumHorizontal->connect_value_changed( aLink5 );
+ m_xNumVertical->connect_value_changed( aLink5 );
+ m_xMtrSlant->connect_value_changed( aLink3 );
+
+ // Preview callback
+ m_xCtlLightPreview->SetUserSelectionChangeCallback(LINK( this, Svx3DWin, ChangeSelectionCallbackHdl ));
+
+ aSize = GetOutputSizePixel();
+ SetMinOutputSizePixel( aSize );
+
+ Construct();
+
+ // Initiation of the initialization of the ColorLBs
+ SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
+ if (pDispatcher != nullptr)
+ {
+ SfxBoolItem aItem( SID_3D_INIT, true );
+ pDispatcher->ExecuteList(SID_3D_INIT,
+ SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
+ }
+
+ Reset();
+
+ //lock down the size of the initial largest default mode as the permanent size
+ aSize = get_preferred_size();
+ set_width_request(aSize.Width());
+ set_height_request(aSize.Height());
+}
+
+Svx3DWin::~Svx3DWin()
+{
+ disposeOnce();
+}
+
+void Svx3DWin::dispose()
+{
+ pModel.reset();
+
+ pControllerItem.reset();
+ pConvertTo3DItem.reset();
+ pConvertTo3DLatheItem.reset();
+
+ mpImpl.reset();
+
+ m_xBtnGeo.reset();
+ m_xBtnRepresentation.reset();
+ m_xBtnLight.reset();
+ m_xBtnTexture.reset();
+ m_xBtnMaterial.reset();
+ m_xBtnUpdate.reset();
+ m_xBtnAssign.reset();
+ m_xFLGeometrie.reset();
+ m_xFtPercentDiagonal.reset();
+ m_xMtrPercentDiagonal.reset();
+ m_xFtBackscale.reset();
+ m_xMtrBackscale.reset();
+ m_xFtEndAngle.reset();
+ m_xMtrEndAngle.reset();
+ m_xFtDepth.reset();
+ m_xMtrDepth.reset();
+ m_xFLSegments.reset();
+ m_xNumHorizontal.reset();
+ m_xNumVertical.reset();
+ m_xFLNormals.reset();
+ m_xBtnNormalsObj.reset();
+ m_xBtnNormalsFlat.reset();
+ m_xBtnNormalsSphere.reset();
+ m_xBtnNormalsInvert.reset();
+ m_xBtnTwoSidedLighting.reset();
+ m_xBtnDoubleSided.reset();
+ m_xFLRepresentation.reset();
+ m_xLbShademode.reset();
+ m_xFLShadow.reset();
+ m_xBtnShadow3d.reset();
+ m_xFtSlant.reset();
+ m_xMtrSlant.reset();
+ m_xFLCamera.reset();
+ m_xMtrDistance.reset();
+ m_xMtrFocalLength.reset();
+ m_xFLLight.reset();
+ m_xBtnLight1.reset();
+ m_xBtnLight2.reset();
+ m_xBtnLight3.reset();
+ m_xBtnLight4.reset();
+ m_xBtnLight5.reset();
+ m_xBtnLight6.reset();
+ m_xBtnLight7.reset();
+ m_xBtnLight8.reset();
+ m_xLbLight1.reset();
+ m_xLbLight2.reset();
+ m_xLbLight3.reset();
+ m_xLbLight4.reset();
+ m_xLbLight5.reset();
+ m_xLbLight6.reset();
+ m_xLbLight7.reset();
+ m_xLbLight8.reset();
+ m_xBtnLightColor.reset();
+ m_xLbAmbientlight.reset();
+ m_xBtnAmbientColor.reset();
+ m_xFLTexture.reset();
+ m_xBtnTexLuminance.reset();
+ m_xBtnTexColor.reset();
+ m_xBtnTexReplace.reset();
+ m_xBtnTexModulate.reset();
+ m_xBtnTexObjectX.reset();
+ m_xBtnTexParallelX.reset();
+ m_xBtnTexCircleX.reset();
+ m_xBtnTexObjectY.reset();
+ m_xBtnTexParallelY.reset();
+ m_xBtnTexCircleY.reset();
+ m_xBtnTexFilter.reset();
+ m_xFLMaterial.reset();
+ m_xLbMatFavorites.reset();
+ m_xLbMatColor.reset();
+ m_xBtnMatColor.reset();
+ m_xLbMatEmission.reset();
+ m_xBtnEmissionColor.reset();
+ m_xFLMatSpecular.reset();
+ m_xLbMatSpecular.reset();
+ m_xBtnSpecularColor.reset();
+ m_xMtrMatSpecularIntensity.reset();
+ m_xCtlPreviewWin.reset();
+ m_xCtlPreview.reset();
+
+ m_xCtlLightPreview.reset();
+ m_xCtlLightPreviewWin.reset();
+ m_xLightPreview.reset();
+ m_xBtn_Corner.reset();
+ m_xVertScale.reset();
+ m_xHoriScale.reset();
+ m_xLightPreviewGrid.reset();
+
+ m_xBtnConvertTo3D.reset();
+ m_xBtnLatheObject.reset();
+ m_xBtnPerspective.reset();
+
+ SfxDockingWindow::dispose();
+}
+
+void Svx3DWin::Construct()
+{
+ m_xBtnGeo->set_active(true);
+ ClickViewTypeHdl(*m_xBtnGeo);
+ m_xLightPreviewGrid->hide();
+}
+
+void Svx3DWin::Reset()
+{
+ // Various initializations, default is AllAttributes
+ m_xLbShademode->set_active( 0 );
+ m_xMtrMatSpecularIntensity->set_value( 50, FieldUnit::PERCENT );
+
+ m_xBtnLight1->set_active(true);
+ m_xBtnUpdate->set_active(true);
+ ClickUpdateHdl(*m_xBtnUpdate);
+
+ // Select nothing, to avoid errors when selecting the first
+ m_xCtlLightPreview->GetSvx3DLightControl().SelectLight(0);
+ m_xCtlLightPreview->CheckSelection();
+}
+
+void Svx3DWin::Update( SfxItemSet const & rAttrs )
+{
+ // remember 2d attributes
+ if(mpRemember2DAttributes)
+ mpRemember2DAttributes->ClearItem();
+ else
+ mpRemember2DAttributes = std::make_unique<SfxItemSetFixed
+ <SDRATTR_START, SDRATTR_SHADOW_LAST,
+ SDRATTR_3D_FIRST, SDRATTR_3D_LAST>>(*rAttrs.GetPool());
+
+ SfxWhichIter aIter(*mpRemember2DAttributes);
+ sal_uInt16 nWhich(aIter.FirstWhich());
+
+ while(nWhich)
+ {
+ SfxItemState eState = rAttrs.GetItemState(nWhich, false);
+ if(SfxItemState::DONTCARE == eState)
+ mpRemember2DAttributes->InvalidateItem(nWhich);
+ else if(SfxItemState::SET == eState)
+ mpRemember2DAttributes->Put(rAttrs.Get(nWhich, false));
+
+ nWhich = aIter.NextWhich();
+ }
+
+ // construct field values
+ const SfxPoolItem* pItem;
+
+ // Possible determine PoolUnit
+ if( !mpImpl->pPool )
+ {
+ mpImpl->pPool = rAttrs.GetPool();
+ DBG_ASSERT( mpImpl->pPool, "Where is the Pool? ");
+ ePoolUnit = mpImpl->pPool->GetMetric( SID_ATTR_LINE_WIDTH );
+ }
+ eFUnit = GetModuleFieldUnit( rAttrs );
+
+
+ // Segment Number Can be changed? and other states
+ SfxItemState eState = rAttrs.GetItemState( SID_ATTR_3D_INTERN, false, &pItem );
+ if( SfxItemState::SET == eState )
+ {
+ sal_uInt32 nState = static_cast<const SfxUInt32Item*>(pItem)->GetValue();
+ bool bExtrude = ( nState & 2 );
+ bool bSphere = ( nState & 4 );
+ bool bCube = ( nState & 8 );
+
+ bool bChart = ( nState & 32 ); // Chart
+
+ if( !bChart )
+ {
+ // For cube objects are no segments set
+ m_xFLSegments->set_sensitive(!bCube);
+
+ m_xFtPercentDiagonal->set_sensitive( !bCube && !bSphere );
+ m_xMtrPercentDiagonal->set_sensitive( !bCube && !bSphere );
+ m_xFtBackscale->set_sensitive( !bCube && !bSphere );
+ m_xMtrBackscale->set_sensitive( !bCube && !bSphere );
+ m_xFtDepth->set_sensitive( !bCube && !bSphere );
+ m_xMtrDepth->set_sensitive( !bCube && !bSphere );
+ if( bCube )
+ {
+ m_xNumHorizontal->set_text("");
+ m_xNumVertical->set_text("");
+ }
+ if( bCube || bSphere )
+ {
+ m_xMtrPercentDiagonal->set_text("");
+ m_xMtrBackscale->set_text("");
+ m_xMtrDepth->set_text("");
+ }
+
+ // There is a final angle only for Lathe objects.
+ m_xFtEndAngle->set_sensitive( !bExtrude && !bCube && !bSphere );
+ m_xMtrEndAngle->set_sensitive( !bExtrude && !bCube && !bSphere );
+ if( bExtrude || bCube || bSphere )
+ m_xMtrEndAngle->set_text("");
+ }
+ else
+ {
+ // Geometry
+ m_xNumHorizontal->set_text("");
+ m_xNumVertical->set_text("");
+ m_xFLSegments->set_sensitive( false );
+ m_xFtEndAngle->set_sensitive( false );
+ m_xMtrEndAngle->set_sensitive( false );
+ m_xMtrEndAngle->set_text("");
+ m_xFtDepth->set_sensitive( false );
+ m_xMtrDepth->set_sensitive( false );
+ m_xMtrDepth->set_text("");
+
+ // Representation
+ m_xFLShadow->set_sensitive(false);
+
+ m_xMtrDistance->set_text("");
+ m_xMtrFocalLength->set_text("");
+ m_xFLCamera->set_sensitive( false );
+
+ //Lower Range
+ m_xBtnConvertTo3D->set_sensitive( false );
+ m_xBtnLatheObject->set_sensitive( false );
+ }
+ }
+ // Bitmap fill ? -> Status
+ bool bBitmap(false);
+ eState = rAttrs.GetItemState(XATTR_FILLSTYLE);
+ if(eState != SfxItemState::DONTCARE)
+ {
+ drawing::FillStyle eXFS = rAttrs.Get(XATTR_FILLSTYLE).GetValue();
+ bBitmap = (eXFS == drawing::FillStyle_BITMAP || eXFS == drawing::FillStyle_GRADIENT || eXFS == drawing::FillStyle_HATCH);
+ }
+
+ m_xFLTexture->set_sensitive(bBitmap);
+
+ // Geometry
+ // Number of segments (horizontal)
+ if( m_xNumHorizontal->get_sensitive() )
+ {
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_HORZ_SEGS);
+ if(eState != SfxItemState::DONTCARE)
+ {
+ sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_HORZ_SEGS).GetValue();
+ if (nValue != static_cast<sal_uInt32>(m_xNumHorizontal->get_value()))
+ {
+ m_xNumHorizontal->set_value( nValue );
+ bUpdate = true;
+ }
+ else if( m_xNumHorizontal->get_text().isEmpty() )
+ m_xNumHorizontal->set_value( nValue );
+ }
+ else
+ {
+ if( !m_xNumHorizontal->get_text().isEmpty() )
+ {
+ m_xNumHorizontal->set_text("");
+ bUpdate = true;
+ }
+ }
+ }
+
+ //Number of segments (vertical)
+ if( m_xNumVertical->get_sensitive() )
+ {
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS).GetValue();
+ if( nValue != static_cast<sal_uInt32>(m_xNumVertical->get_value()) )
+ {
+ m_xNumVertical->set_value( nValue );
+ bUpdate = true;
+ }
+ else if( m_xNumVertical->get_text().isEmpty() )
+ m_xNumVertical->set_value( nValue );
+ }
+ else
+ {
+ if( !m_xNumVertical->get_text().isEmpty() )
+ {
+ m_xNumVertical->set_text("");
+ bUpdate = true;
+ }
+ }
+ }
+
+ // Depth
+ if( m_xMtrDepth->get_sensitive() )
+ {
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DOBJ_DEPTH).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue(*m_xMtrDepth, ePoolUnit);
+ if( nValue != nValue2 )
+ {
+ if( eFUnit != m_xMtrDepth->get_unit() )
+ SetFieldUnit(*m_xMtrDepth, eFUnit);
+
+ SetMetricValue(*m_xMtrDepth, nValue, ePoolUnit);
+ bUpdate = true;
+ }
+ else if( m_xMtrDepth->get_text().isEmpty() )
+ m_xMtrDepth->set_value(m_xMtrDepth->get_value(FieldUnit::NONE), FieldUnit::NONE);
+ }
+ else
+ {
+ if( !m_xMtrDepth->get_text().isEmpty() )
+ {
+ m_xMtrDepth->set_text("");
+ bUpdate = true;
+ }
+ }
+ }
+
+ // Double walled / Double sided
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bValue = rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED).GetValue();
+ if( bValue != m_xBtnDoubleSided->get_active() )
+ {
+ m_xBtnDoubleSided->set_active( bValue );
+ bUpdate = true;
+ }
+ else if( m_xBtnDoubleSided->get_state() == TRISTATE_INDET )
+ m_xBtnDoubleSided->set_active( bValue );
+ }
+ else
+ {
+ if( m_xBtnDoubleSided->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnDoubleSided->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+
+ // Edge rounding
+ if( m_xMtrPercentDiagonal->get_sensitive() )
+ {
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_PERCENT_DIAGONAL);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL).GetValue();
+ if( nValue != m_xMtrPercentDiagonal->get_value(FieldUnit::PERCENT) )
+ {
+ m_xMtrPercentDiagonal->set_value(nValue, FieldUnit::PERCENT);
+ bUpdate = true;
+ }
+ else if( m_xMtrPercentDiagonal->get_text().isEmpty() )
+ m_xMtrPercentDiagonal->set_value(nValue, FieldUnit::PERCENT);
+ }
+ else
+ {
+ if( !m_xMtrPercentDiagonal->get_text().isEmpty() )
+ {
+ m_xMtrPercentDiagonal->set_text("");
+ bUpdate = true;
+ }
+ }
+ }
+
+ // Depth scaling
+ if( m_xMtrBackscale->get_sensitive() )
+ {
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_BACKSCALE);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_BACKSCALE).GetValue();
+ if( nValue != m_xMtrBackscale->get_value(FieldUnit::PERCENT) )
+ {
+ m_xMtrBackscale->set_value(nValue, FieldUnit::PERCENT);
+ bUpdate = true;
+ }
+ else if( m_xMtrBackscale->get_text().isEmpty() )
+ m_xMtrBackscale->set_value(nValue, FieldUnit::PERCENT);
+ }
+ else
+ {
+ if( !m_xMtrBackscale->get_text().isEmpty() )
+ {
+ m_xMtrBackscale->set_text("");
+ bUpdate = true;
+ }
+ }
+ }
+
+ // End angle
+ if( m_xMtrEndAngle->get_sensitive() )
+ {
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_Int32 nValue = rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE).GetValue();
+ if( nValue != m_xMtrEndAngle->get_value(FieldUnit::DEGREE) )
+ {
+ m_xMtrEndAngle->set_value(nValue, FieldUnit::DEGREE);
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( !m_xMtrEndAngle->get_text().isEmpty() )
+ {
+ m_xMtrEndAngle->set_text("");
+ bUpdate = true;
+ }
+ }
+ }
+
+ // Normal type
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_KIND);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_NORMALS_KIND).GetValue();
+
+ if( ( !m_xBtnNormalsObj->get_active() && nValue == 0 ) ||
+ ( !m_xBtnNormalsFlat->get_active() && nValue == 1 ) ||
+ ( !m_xBtnNormalsSphere->get_active() && nValue == 2 ) )
+ {
+ m_xBtnNormalsObj->set_active( nValue == 0 );
+ m_xBtnNormalsFlat->set_active( nValue == 1 );
+ m_xBtnNormalsSphere->set_active( nValue == 2 );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( m_xBtnNormalsObj->get_active() ||
+ m_xBtnNormalsFlat->get_active() ||
+ m_xBtnNormalsSphere->get_active() )
+ {
+ m_xBtnNormalsObj->set_active( false );
+ m_xBtnNormalsFlat->set_active( false );
+ m_xBtnNormalsSphere->set_active( false );
+ bUpdate = true;
+ }
+ }
+
+ // Normal inverted
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bValue = rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT).GetValue();
+ if( bValue != m_xBtnNormalsInvert->get_active() )
+ {
+ m_xBtnNormalsInvert->set_active( bValue );
+ bUpdate = true;
+ }
+ else if( m_xBtnNormalsInvert->get_state() == TRISTATE_INDET )
+ m_xBtnNormalsInvert->set_active( bValue );
+ }
+ else
+ {
+ if( m_xBtnNormalsInvert->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnNormalsInvert->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+
+ // 2-sided lighting
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bValue = rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING).GetValue();
+ if( bValue != m_xBtnTwoSidedLighting->get_active() )
+ {
+ m_xBtnTwoSidedLighting->set_active( bValue );
+ bUpdate = true;
+ }
+ else if( m_xBtnTwoSidedLighting->get_state() == TRISTATE_INDET )
+ m_xBtnTwoSidedLighting->set_active( bValue );
+ }
+ else
+ {
+ if( m_xBtnTwoSidedLighting->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnTwoSidedLighting->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+
+ // Representation
+ // Shademode
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADE_MODE);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DSCENE_SHADE_MODE).GetValue();
+ if( nValue != m_xLbShademode->get_active() )
+ {
+ m_xLbShademode->set_active( nValue );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( m_xLbShademode->get_active() != 0 )
+ {
+ m_xLbShademode->set_active(-1);
+ bUpdate = true;
+ }
+ }
+
+ // 3D-Shadow
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bValue = rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D).GetValue();
+ if( bValue != m_xBtnShadow3d->get_active() )
+ {
+ m_xBtnShadow3d->set_active( bValue );
+ m_xFtSlant->set_sensitive( bValue );
+ m_xMtrSlant->set_sensitive( bValue );
+ bUpdate = true;
+ }
+ else if( m_xBtnShadow3d->get_state() == TRISTATE_INDET )
+ m_xBtnShadow3d->set_active( bValue );
+ }
+ else
+ {
+ if( m_xBtnShadow3d->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnShadow3d->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+
+ // Inclination (Shadow)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT).GetValue();
+ if( nValue != m_xMtrSlant->get_value(FieldUnit::DEGREE) )
+ {
+ m_xMtrSlant->set_value(nValue, FieldUnit::DEGREE);
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( !m_xMtrSlant->get_text().isEmpty() )
+ {
+ m_xMtrSlant->set_text("");
+ bUpdate = true;
+ }
+ }
+
+ // Distance
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DSCENE_DISTANCE).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue(*m_xMtrDistance, ePoolUnit);
+ if( nValue != nValue2 )
+ {
+ if( eFUnit != m_xMtrDistance->get_unit() )
+ SetFieldUnit(*m_xMtrDistance, eFUnit);
+
+ SetMetricValue(*m_xMtrDistance, nValue, ePoolUnit);
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( !m_xMtrDepth->get_text().isEmpty() )
+ {
+ m_xMtrDepth->set_text("");
+ bUpdate = true;
+ }
+ }
+
+ // Focal length
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt32 nValue = rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH).GetValue();
+ sal_uInt32 nValue2 = GetCoreValue(*m_xMtrFocalLength, ePoolUnit);
+ if( nValue != nValue2 )
+ {
+ if( eFUnit != m_xMtrFocalLength->get_unit() )
+ SetFieldUnit(*m_xMtrFocalLength, eFUnit);
+
+ SetMetricValue(*m_xMtrFocalLength, nValue, ePoolUnit);
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( !m_xMtrFocalLength->get_text().isEmpty() )
+ {
+ m_xMtrFocalLength->set_text("");
+ bUpdate = true;
+ }
+ }
+
+// Lighting
+ Color aColor;
+ // Light 1 (Color)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_1);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue();
+ ColorListBox* pLb = m_xLbLight1.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbLight1->IsNoSelection())
+ {
+ m_xLbLight1->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+ // Light 1 (on/off)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_1);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue();
+ if (bOn != m_xBtnLight1->isLightOn())
+ {
+ m_xBtnLight1->switchLightOn(bOn);
+ bUpdate = true;
+ }
+ if( m_xBtnLight1->get_state() == TRISTATE_INDET )
+ m_xBtnLight1->set_active( m_xBtnLight1->get_active() );
+ }
+ else
+ {
+ if( m_xBtnLight1->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnLight1->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+ // Light 1 (direction)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_1);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bUpdate = true;
+ }
+
+ //Light 2 (color)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_2);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue();
+ ColorListBox* pLb = m_xLbLight2.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbLight2->IsNoSelection())
+ {
+ m_xLbLight2->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+ // Light 2 (on/off)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_2);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue();
+ if (bOn != m_xBtnLight2->isLightOn())
+ {
+ m_xBtnLight2->switchLightOn(bOn);
+ bUpdate = true;
+ }
+ if( m_xBtnLight2->get_state() == TRISTATE_INDET )
+ m_xBtnLight2->set_active( m_xBtnLight2->get_active() );
+ }
+ else
+ {
+ if( m_xBtnLight2->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnLight2->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+ //Light 2 (Direction)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_2);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bUpdate = true;
+ }
+
+ //Light 3 (color)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_3);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue();
+ ColorListBox* pLb = m_xLbLight3.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbLight3->IsNoSelection())
+ {
+ m_xLbLight3->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+ // Light 3 (on/off)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_3);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue();
+ if (bOn != m_xBtnLight3->isLightOn())
+ {
+ m_xBtnLight3->switchLightOn(bOn);
+ bUpdate = true;
+ }
+ if( m_xBtnLight3->get_state() == TRISTATE_INDET )
+ m_xBtnLight3->set_active( m_xBtnLight3->get_active() );
+ }
+ else
+ {
+ if( m_xBtnLight3->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnLight3->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+ // Light 3 (Direction)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_3);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bUpdate = true;
+ }
+
+ // Light 4 (Color)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_4);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue();
+ ColorListBox* pLb = m_xLbLight4.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbLight4->IsNoSelection())
+ {
+ m_xLbLight4->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+ // Light 4 (on/off)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_4);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue();
+ if (bOn != m_xBtnLight4->isLightOn())
+ {
+ m_xBtnLight4->switchLightOn(bOn);
+ bUpdate = true;
+ }
+ if( m_xBtnLight4->get_state() == TRISTATE_INDET )
+ m_xBtnLight4->set_active( m_xBtnLight4->get_active() );
+ }
+ else
+ {
+ if( m_xBtnLight4->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnLight4->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+ // Light 4 (direction)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_4);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bUpdate = true;
+ }
+
+ // Light 5 (color)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_5);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue();
+ ColorListBox* pLb = m_xLbLight5.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbLight5->IsNoSelection())
+ {
+ m_xLbLight5->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+ // Light 5 (on/off)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_5);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue();
+ if (bOn != m_xBtnLight5->isLightOn())
+ {
+ m_xBtnLight5->switchLightOn(bOn);
+ bUpdate = true;
+ }
+ if( m_xBtnLight5->get_state() == TRISTATE_INDET )
+ m_xBtnLight5->set_active( m_xBtnLight5->get_active() );
+ }
+ else
+ {
+ if( m_xBtnLight5->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnLight5->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+ // Light 5 (direction)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_5);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bUpdate = true;
+ }
+
+ // Light 6 (color)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_6);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue();
+ ColorListBox* pLb = m_xLbLight6.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbLight6->IsNoSelection())
+ {
+ m_xLbLight6->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+ // Light 6 (on/off)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_6);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue();
+ if (bOn != m_xBtnLight6->isLightOn())
+ {
+ m_xBtnLight6->switchLightOn(bOn);
+ bUpdate = true;
+ }
+ if( m_xBtnLight6->get_state() == TRISTATE_INDET )
+ m_xBtnLight6->set_active( m_xBtnLight6->get_active() );
+ }
+ else
+ {
+ if( m_xBtnLight6->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnLight6->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+ // Light 6 (direction)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_6);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bUpdate = true;
+ }
+
+ // Light 7 (color)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_7);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue();
+ ColorListBox* pLb = m_xLbLight7.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbLight7->IsNoSelection())
+ {
+ m_xLbLight7->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+ // Light 7 (on/off)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_7);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue();
+ if (bOn != m_xBtnLight7->isLightOn())
+ {
+ m_xBtnLight7->switchLightOn(bOn);
+ bUpdate = true;
+ }
+ if( m_xBtnLight7->get_state() == TRISTATE_INDET )
+ m_xBtnLight7->set_active( m_xBtnLight7->get_active() );
+ }
+ else
+ {
+ if( m_xBtnLight7->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnLight7->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+ // Light 7 (direction)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bUpdate = true;
+ }
+
+ // Light 8 (color)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTCOLOR_8);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue();
+ ColorListBox* pLb = m_xLbLight8.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbLight8->IsNoSelection())
+ {
+ m_xLbLight8->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+ // Light 8 (on/off)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_8);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bOn = rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue();
+ if (bOn != m_xBtnLight8->isLightOn())
+ {
+ m_xBtnLight8->switchLightOn(bOn);
+ bUpdate = true;
+ }
+ if( m_xBtnLight8->get_state() == TRISTATE_INDET )
+ m_xBtnLight8->set_active( m_xBtnLight8->get_active() );
+ }
+ else
+ {
+ if( m_xBtnLight8->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnLight8->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+ // Light 8 (direction)
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_8);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bUpdate = true;
+ }
+
+ // Ambient light
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_AMBIENTCOLOR);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DSCENE_AMBIENTCOLOR).GetValue();
+ ColorListBox* pLb = m_xLbAmbientlight.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbAmbientlight->IsNoSelection())
+ {
+ m_xLbAmbientlight->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+
+
+// Textures
+ // Art
+ if( bBitmap )
+ {
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_KIND);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_KIND).GetValue();
+
+ if( ( !m_xBtnTexLuminance->get_active() && nValue == 1 ) ||
+ ( !m_xBtnTexColor->get_active() && nValue == 3 ) )
+ {
+ m_xBtnTexLuminance->set_active( nValue == 1 );
+ m_xBtnTexColor->set_active( nValue == 3 );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( m_xBtnTexLuminance->get_active() ||
+ m_xBtnTexColor->get_active() )
+ {
+ m_xBtnTexLuminance->set_active( false );
+ m_xBtnTexColor->set_active( false );
+ bUpdate = true;
+ }
+ }
+
+ // Mode
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_MODE);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_MODE).GetValue();
+
+ if( ( !m_xBtnTexReplace->get_active() && nValue == 1 ) ||
+ ( !m_xBtnTexModulate->get_active() && nValue == 2 ) )
+ {
+ m_xBtnTexReplace->set_active( nValue == 1 );
+ m_xBtnTexModulate->set_active( nValue == 2 );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( m_xBtnTexReplace->get_active() ||
+ m_xBtnTexModulate->get_active() )
+ {
+ m_xBtnTexReplace->set_active( false );
+ m_xBtnTexModulate->set_active( false );
+ bUpdate = true;
+ }
+ }
+
+ // Projection X
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_X);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X).GetValue();
+
+ if( ( !m_xBtnTexObjectX->get_active() && nValue == 0 ) ||
+ ( !m_xBtnTexParallelX->get_active() && nValue == 1 ) ||
+ ( !m_xBtnTexCircleX->get_active() && nValue == 2 ) )
+ {
+ m_xBtnTexObjectX->set_active( nValue == 0 );
+ m_xBtnTexParallelX->set_active( nValue == 1 );
+ m_xBtnTexCircleX->set_active( nValue == 2 );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( m_xBtnTexObjectX->get_active() ||
+ m_xBtnTexParallelX->get_active() ||
+ m_xBtnTexCircleX->get_active() )
+ {
+ m_xBtnTexObjectX->set_active( false );
+ m_xBtnTexParallelX->set_active( false );
+ m_xBtnTexCircleX->set_active( false );
+ bUpdate = true;
+ }
+ }
+
+ // Projection Y
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_PROJ_Y);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y).GetValue();
+
+ if( ( !m_xBtnTexObjectY->get_active() && nValue == 0 ) ||
+ ( !m_xBtnTexParallelY->get_active() && nValue == 1 ) ||
+ ( !m_xBtnTexCircleY->get_active() && nValue == 2 ) )
+ {
+ m_xBtnTexObjectY->set_active( nValue == 0 );
+ m_xBtnTexParallelY->set_active( nValue == 1 );
+ m_xBtnTexCircleY->set_active( nValue == 2 );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( m_xBtnTexObjectY->get_active() ||
+ m_xBtnTexParallelY->get_active() ||
+ m_xBtnTexCircleY->get_active() )
+ {
+ m_xBtnTexObjectY->set_active( false );
+ m_xBtnTexParallelY->set_active( false );
+ m_xBtnTexCircleY->set_active( false );
+ bUpdate = true;
+ }
+ }
+
+ // Filter
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ bool bValue = rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER).GetValue();
+ if( bValue != m_xBtnTexFilter->get_active() )
+ {
+ m_xBtnTexFilter->set_active( bValue );
+ bUpdate = true;
+ }
+ if( m_xBtnTexFilter->get_state() == TRISTATE_INDET )
+ m_xBtnTexFilter->set_active( bValue );
+ }
+ else
+ {
+ if( m_xBtnTexFilter->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnTexFilter->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+ }
+
+
+ // Material Favorites
+ m_xLbMatFavorites->set_active( 0 );
+
+ // Object color
+ eState = rAttrs.GetItemState(XATTR_FILLCOLOR);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(XATTR_FILLCOLOR).GetColorValue();
+ ColorListBox* pLb = m_xLbMatColor.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbMatColor->IsNoSelection())
+ {
+ m_xLbMatColor->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+
+ // Self-luminous color
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_EMISSION);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DOBJ_MAT_EMISSION).GetValue();
+ ColorListBox* pLb = m_xLbMatEmission.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbMatEmission->IsNoSelection())
+ {
+ m_xLbMatEmission->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+
+ // Specular
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ aColor = rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR).GetValue();
+ ColorListBox* pLb = m_xLbMatSpecular.get();
+ if( aColor != pLb->GetSelectEntryColor() )
+ {
+ LBSelectColor( pLb, aColor );
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if (!m_xLbMatSpecular->IsNoSelection())
+ {
+ m_xLbMatSpecular->SetNoSelection();
+ bUpdate = true;
+ }
+ }
+
+ // Specular Intensity
+ eState = rAttrs.GetItemState(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ sal_uInt16 nValue = rAttrs.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY).GetValue();
+ if( nValue != m_xMtrMatSpecularIntensity->get_value(FieldUnit::PERCENT) )
+ {
+ m_xMtrMatSpecularIntensity->set_value(nValue, FieldUnit::PERCENT);
+ bUpdate = true;
+ }
+ }
+ else
+ {
+ if( !m_xMtrMatSpecularIntensity->get_text().isEmpty() )
+ {
+ m_xMtrMatSpecularIntensity->set_text("");
+ bUpdate = true;
+ }
+ }
+
+
+// Other
+ // Perspective
+ eState = rAttrs.GetItemState(SDRATTR_3DSCENE_PERSPECTIVE);
+ if( eState != SfxItemState::DONTCARE )
+ {
+ ProjectionType ePT = static_cast<ProjectionType>(rAttrs.Get(SDRATTR_3DSCENE_PERSPECTIVE).GetValue());
+ if( ( !m_xBtnPerspective->get_active() && ePT == ProjectionType::Perspective ) ||
+ ( m_xBtnPerspective->get_active() && ePT == ProjectionType::Parallel ) )
+ {
+ m_xBtnPerspective->set_active( ePT == ProjectionType::Perspective );
+ bUpdate = true;
+ }
+ if( m_xBtnPerspective->get_state() == TRISTATE_INDET )
+ m_xBtnPerspective->set_active( ePT == ProjectionType::Perspective );
+ }
+ else
+ {
+ if( m_xBtnPerspective->get_state() != TRISTATE_INDET )
+ {
+ m_xBtnPerspective->set_state( TRISTATE_INDET );
+ bUpdate = true;
+ }
+ }
+
+ if( !bUpdate )
+ {
+ // however the 2D attributes may be different. Compare these and decide
+
+ bUpdate = true;
+ }
+
+ // Update preview
+ SfxItemSet aSet(rAttrs);
+
+ // set LineStyle hard to drawing::LineStyle_NONE when it's not set so that
+ // the default (drawing::LineStyle_SOLID) is not used for 3d preview
+ if(SfxItemState::SET != aSet.GetItemState(XATTR_LINESTYLE, false))
+ aSet.Put(XLineStyleItem(drawing::LineStyle_NONE));
+
+ // set FillColor hard to WHITE when it's SfxItemState::DONTCARE so that
+ // the default (Blue7) is not used for 3d preview
+ if(SfxItemState::DONTCARE == aSet.GetItemState(XATTR_FILLCOLOR, false))
+ aSet.Put(XFillColorItem(OUString(), COL_WHITE));
+
+ m_xCtlPreview->Set3DAttributes(aSet);
+ m_xCtlLightPreview->GetSvx3DLightControl().Set3DAttributes(aSet);
+
+ // try to select light corresponding to active button
+ sal_uInt32 nNumber(0xffffffff);
+
+ if(m_xBtnLight1->get_active())
+ nNumber = 0;
+ else if(m_xBtnLight2->get_active())
+ nNumber = 1;
+ else if(m_xBtnLight3->get_active())
+ nNumber = 2;
+ else if(m_xBtnLight4->get_active())
+ nNumber = 3;
+ else if(m_xBtnLight5->get_active())
+ nNumber = 4;
+ else if(m_xBtnLight6->get_active())
+ nNumber = 5;
+ else if(m_xBtnLight7->get_active())
+ nNumber = 6;
+ else if(m_xBtnLight8->get_active())
+ nNumber = 7;
+
+ if(nNumber != 0xffffffff)
+ {
+ m_xCtlLightPreview->GetSvx3DLightControl().SelectLight(nNumber);
+ }
+
+ // handle state of converts possible
+ m_xBtnConvertTo3D->set_sensitive(pConvertTo3DItem->GetState());
+ m_xBtnLatheObject->set_sensitive(pConvertTo3DLatheItem->GetState());
+}
+
+
+void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
+{
+ // get remembered 2d attributes from the dialog
+ if(mpRemember2DAttributes)
+ {
+ SfxWhichIter aIter(*mpRemember2DAttributes);
+ sal_uInt16 nWhich(aIter.FirstWhich());
+
+ while(nWhich)
+ {
+ SfxItemState eState = aIter.GetItemState(false);
+ if(SfxItemState::DONTCARE == eState)
+ rAttrs.InvalidateItem(nWhich);
+ else if(SfxItemState::SET == eState)
+ rAttrs.Put(mpRemember2DAttributes->Get(nWhich, false));
+
+ nWhich = aIter.NextWhich();
+ }
+ }
+
+//Others must stand as the front on all sides
+ // Perspective
+ if( m_xBtnPerspective->get_state() != TRISTATE_INDET )
+ {
+ ProjectionType nValue;
+ if( m_xBtnPerspective->get_active() )
+ nValue = ProjectionType::Perspective;
+ else
+ nValue = ProjectionType::Parallel;
+ rAttrs.Put(Svx3DPerspectiveItem(nValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_PERSPECTIVE);
+
+// Geometry
+ // Possible determine PoolUnit (in this case this has not happened in Update() )
+ if( !mpImpl->pPool )
+ {
+ OSL_FAIL( "No Pool in GetAttr()! May be incompatible to drviewsi.cxx ?" );
+ mpImpl->pPool = rAttrs.GetPool();
+ DBG_ASSERT( mpImpl->pPool, "Where is the Pool?" );
+ ePoolUnit = mpImpl->pPool->GetMetric( SID_ATTR_LINE_WIDTH );
+
+ eFUnit = GetModuleFieldUnit( rAttrs );
+ }
+
+ // Number of segments (horizontal)
+ if( !m_xNumHorizontal->get_text().isEmpty() )
+ {
+ sal_uInt32 nValue = static_cast<sal_uInt32>(m_xNumHorizontal->get_value());
+ rAttrs.Put(makeSvx3DHorizontalSegmentsItem(nValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_HORZ_SEGS);
+
+ // Number of segments (vertical)
+ if( !m_xNumVertical->get_text().isEmpty() )
+ {
+ sal_uInt32 nValue = static_cast<sal_uInt32>(m_xNumVertical->get_value());
+ rAttrs.Put(makeSvx3DVerticalSegmentsItem(nValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_VERT_SEGS);
+
+ // Depth
+ if( !m_xMtrDepth->get_text().isEmpty() )
+ {
+ sal_uInt32 nValue = GetCoreValue(*m_xMtrDepth, ePoolUnit);
+ rAttrs.Put(makeSvx3DDepthItem(nValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_DEPTH);
+
+ // Double-sided
+ TriState eState = m_xBtnDoubleSided->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = TRISTATE_TRUE == eState;
+ rAttrs.Put(makeSvx3DDoubleSidedItem(bValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_DOUBLE_SIDED);
+
+ // Edge rounding
+ if( !m_xMtrPercentDiagonal->get_text().isEmpty() )
+ {
+ sal_uInt16 nValue = static_cast<sal_uInt16>(m_xMtrPercentDiagonal->get_value(FieldUnit::PERCENT));
+ rAttrs.Put(makeSvx3DPercentDiagonalItem(nValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_PERCENT_DIAGONAL);
+
+ // Depth scale
+ if( !m_xMtrBackscale->get_text().isEmpty() )
+ {
+ sal_uInt16 nValue = static_cast<sal_uInt16>(m_xMtrBackscale->get_value(FieldUnit::PERCENT));
+ rAttrs.Put(makeSvx3DBackscaleItem(nValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_BACKSCALE);
+
+ // End angle
+ if( !m_xMtrEndAngle->get_text().isEmpty() )
+ {
+ sal_uInt16 nValue = static_cast<sal_uInt16>(m_xMtrEndAngle->get_value(FieldUnit::DEGREE));
+ rAttrs.Put(makeSvx3DEndAngleItem(nValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE);
+
+ // Normal type
+ sal_uInt16 nValue = 99;
+ if( m_xBtnNormalsObj->get_active() )
+ nValue = 0;
+ else if( m_xBtnNormalsFlat->get_active() )
+ nValue = 1;
+ else if( m_xBtnNormalsSphere->get_active() )
+ nValue = 2;
+
+ if( nValue <= 2 )
+ rAttrs.Put(Svx3DNormalsKindItem(nValue));
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_NORMALS_KIND);
+
+ // Normal inverted
+ eState = m_xBtnNormalsInvert->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = TRISTATE_TRUE == eState;
+ rAttrs.Put(makeSvx3DNormalsInvertItem(bValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_NORMALS_INVERT);
+
+ // 2-sided lighting
+ eState = m_xBtnTwoSidedLighting->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = TRISTATE_TRUE == eState;
+ rAttrs.Put(makeSvx3DTwoSidedLightingItem(bValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING);
+
+// Representation
+ // Shade mode
+ if( m_xLbShademode->get_active() != -1 )
+ {
+ nValue = m_xLbShademode->get_active();
+ rAttrs.Put(Svx3DShadeModeItem(nValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADE_MODE);
+
+ // 3D-Shadow
+ eState = m_xBtnShadow3d->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = TRISTATE_TRUE == eState;
+ rAttrs.Put(makeSvx3DShadow3DItem(bValue));
+ rAttrs.Put(makeSdrShadowItem(bValue));
+ }
+ else
+ {
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_SHADOW_3D);
+ rAttrs.InvalidateItem(SDRATTR_SHADOW);
+ }
+
+ // Slant (Shadow)
+ if( !m_xMtrSlant->get_text().isEmpty() )
+ {
+ sal_uInt16 nValue2 = static_cast<sal_uInt16>(m_xMtrSlant->get_value(FieldUnit::DEGREE));
+ rAttrs.Put(makeSvx3DShadowSlantItem(nValue2));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADOW_SLANT);
+
+ // Distance
+ if( !m_xMtrDistance->get_text().isEmpty() )
+ {
+ sal_uInt32 nValue2 = GetCoreValue(*m_xMtrDistance, ePoolUnit);
+ rAttrs.Put(makeSvx3DDistanceItem(nValue2));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_DISTANCE);
+
+ // Focal length
+ if( !m_xMtrFocalLength->get_text().isEmpty() )
+ {
+ sal_uInt32 nValue2 = GetCoreValue(*m_xMtrFocalLength, ePoolUnit);
+ rAttrs.Put(makeSvx3DFocalLengthItem(nValue2));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_FOCAL_LENGTH);
+
+ // Lighting
+ Color aColor;
+ const SfxItemSet aLightItemSet(m_xCtlLightPreview->GetSvx3DLightControl().Get3DAttributes());
+
+ // Light 1 color
+ if (!m_xLbLight1->IsNoSelection())
+ {
+ aColor = m_xLbLight1->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DLightcolor1Item(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_1);
+ // Light 1 (on/off)
+ eState = m_xBtnLight1->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = m_xBtnLight1->isLightOn();
+ rAttrs.Put(makeSvx3DLightOnOff1Item(bValue));
+
+ // Light 1 (direction)
+ if( bValue )
+ {
+ rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1));
+ }
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_1);
+
+
+ // Light 2 color
+ if (!m_xLbLight2->IsNoSelection())
+ {
+ aColor = m_xLbLight2->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DLightcolor2Item(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_2);
+ // Light 2 (on/off)
+ eState = m_xBtnLight2->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = m_xBtnLight2->isLightOn();
+ rAttrs.Put(makeSvx3DLightOnOff2Item(bValue));
+
+ // Light 2 (direction)
+ if( bValue )
+ {
+ rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2));
+ }
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_2);
+
+ // Light 3 color
+ if (!m_xLbLight3->IsNoSelection())
+ {
+ aColor = m_xLbLight3->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DLightcolor3Item(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_3);
+ // Light 3 (on/off)
+ eState = m_xBtnLight3->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = m_xBtnLight3->isLightOn();
+ rAttrs.Put(makeSvx3DLightOnOff3Item(bValue));
+
+ // Light 3 (direction)
+ if( bValue )
+ {
+ rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3));
+ }
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_3);
+
+ // Light 4 color
+ if (!m_xLbLight4->IsNoSelection())
+ {
+ aColor = m_xLbLight4->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DLightcolor4Item(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_4);
+ // Light 4 (on/off)
+ eState = m_xBtnLight4->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = m_xBtnLight4->isLightOn();
+ rAttrs.Put(makeSvx3DLightOnOff4Item(bValue));
+
+ // Light 4 (direction)
+ if( bValue )
+ {
+ rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4));
+ }
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_4);
+
+ // Light 5 color
+ if (!m_xLbLight5->IsNoSelection())
+ {
+ aColor = m_xLbLight5->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DLightcolor5Item(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_5);
+ // Light 5 (on/off)
+ eState = m_xBtnLight5->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = m_xBtnLight5->isLightOn();
+ rAttrs.Put(makeSvx3DLightOnOff5Item(bValue));
+
+ // Light 5 (direction)
+ if( bValue )
+ {
+ rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5));
+ }
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_5);
+
+ // Light 6 color
+ if (!m_xLbLight6->IsNoSelection())
+ {
+ aColor = m_xLbLight6->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DLightcolor6Item(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_6);
+ // Light 6 (on/off)
+ eState = m_xBtnLight6->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = m_xBtnLight6->isLightOn();
+ rAttrs.Put(makeSvx3DLightOnOff6Item(bValue));
+
+ // Light 6 (direction)
+ if( bValue )
+ {
+ rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6));
+ }
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_6);
+
+ // Light 7 color
+ if (!m_xLbLight7->IsNoSelection())
+ {
+ aColor = m_xLbLight7->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DLightcolor7Item(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_7);
+ // Light 7 (on/off)
+ eState = m_xBtnLight7->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = m_xBtnLight7->isLightOn();
+ rAttrs.Put(makeSvx3DLightOnOff7Item(bValue));
+
+ // Light 7 (direction)
+ if( bValue )
+ {
+ rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7));
+ }
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_7);
+
+ // Light 8 color
+ if (!m_xLbLight8->IsNoSelection())
+ {
+ aColor = m_xLbLight8->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DLightcolor8Item(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTCOLOR_8);
+ // Light 8 (on/off)
+ eState = m_xBtnLight8->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = m_xBtnLight8->isLightOn();
+ rAttrs.Put(makeSvx3DLightOnOff8Item(bValue));
+
+ // Light 8 (direction)
+ if( bValue )
+ {
+ rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8));
+ }
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_LIGHTON_8);
+
+ // Ambient light
+ if (!m_xLbAmbientlight->IsNoSelection())
+ {
+ aColor = m_xLbAmbientlight->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DAmbientcolorItem(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DSCENE_AMBIENTCOLOR);
+
+// Textures
+ // Art
+ nValue = 99;
+ if( m_xBtnTexLuminance->get_active() )
+ nValue = 1;
+ else if( m_xBtnTexColor->get_active() )
+ nValue = 3;
+
+ if( nValue == 1 || nValue == 3 )
+ rAttrs.Put(Svx3DTextureKindItem(nValue));
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_KIND);
+
+
+ // Mode
+ nValue = 99;
+ if( m_xBtnTexReplace->get_active() )
+ nValue = 1;
+ else if( m_xBtnTexModulate->get_active() )
+ nValue = 2;
+
+ if( nValue == 1 || nValue == 2 )
+ rAttrs.Put(Svx3DTextureModeItem(nValue));
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_MODE);
+
+ // X projection
+ nValue = 99;
+ if( m_xBtnTexObjectX->get_active() )
+ nValue = 0;
+ else if( m_xBtnTexParallelX->get_active() )
+ nValue = 1;
+ else if( m_xBtnTexCircleX->get_active() )
+ nValue = 2;
+
+ if( nValue <= 2 )
+ rAttrs.Put(Svx3DTextureProjectionXItem(nValue));
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_PROJ_X);
+
+ // Y projection
+ nValue = 99;
+ if( m_xBtnTexObjectY->get_active() )
+ nValue = 0;
+ else if( m_xBtnTexParallelY->get_active() )
+ nValue = 1;
+ else if( m_xBtnTexCircleY->get_active() )
+ nValue = 2;
+
+ if( nValue <= 2 )
+ rAttrs.Put(Svx3DTextureProjectionYItem(nValue));
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_PROJ_Y);
+
+
+ // Filter
+ eState = m_xBtnTexFilter->get_state();
+ if( eState != TRISTATE_INDET )
+ {
+ bool bValue = TRISTATE_TRUE == eState;
+ rAttrs.Put(makeSvx3DTextureFilterItem(bValue));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_FILTER);
+
+
+// Material
+ // Object color
+ if (!m_xLbMatColor->IsNoSelection())
+ {
+ aColor = m_xLbMatColor->GetSelectEntryColor();
+ rAttrs.Put( XFillColorItem( "", aColor) );
+ }
+ else
+ {
+ rAttrs.InvalidateItem( XATTR_FILLCOLOR );
+ }
+
+ // luminous color
+ if (!m_xLbMatEmission->IsNoSelection())
+ {
+ aColor = m_xLbMatEmission->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DMaterialEmissionItem(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_EMISSION);
+
+ // Specular
+ if (!m_xLbMatSpecular->IsNoSelection())
+ {
+ aColor = m_xLbMatSpecular->GetSelectEntryColor();
+ rAttrs.Put(makeSvx3DMaterialSpecularItem(aColor));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_SPECULAR);
+
+ // Specular intensity
+ if( !m_xMtrMatSpecularIntensity->get_text().isEmpty() )
+ {
+ sal_uInt16 nValue2 = static_cast<sal_uInt16>(m_xMtrMatSpecularIntensity->get_value(FieldUnit::PERCENT));
+ rAttrs.Put(makeSvx3DMaterialSpecularIntensityItem(nValue2));
+ }
+ else
+ rAttrs.InvalidateItem(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY);
+}
+
+void Svx3DWin::Resize()
+{
+ Size aWinSize( GetOutputSizePixel() ); // why rSize in Resizing()?
+
+ if( aWinSize.Height() >= GetMinOutputSizePixel().Height() &&
+ aWinSize.Width() >= GetMinOutputSizePixel().Width() )
+ {
+ // Hide
+ m_xBtnUpdate->hide();
+ m_xBtnAssign->hide();
+
+ m_xBtnConvertTo3D->hide();
+ m_xBtnLatheObject->hide();
+ m_xBtnPerspective->hide();
+
+ m_xCtlPreview->Hide();
+ m_xLightPreviewGrid->hide();
+
+ m_xFLGeometrie->hide();
+ m_xFLRepresentation->hide();
+ m_xFLLight->hide();
+ m_xFLTexture->hide();
+ m_xFLMaterial->hide();
+
+ // Show
+ m_xBtnUpdate->show();
+ m_xBtnAssign->show();
+
+ m_xBtnConvertTo3D->show();
+ m_xBtnLatheObject->show();
+ m_xBtnPerspective->show();
+
+ if( m_xBtnGeo->get_active() )
+ ClickViewTypeHdl(*m_xBtnGeo);
+ if( m_xBtnRepresentation->get_active() )
+ ClickViewTypeHdl(*m_xBtnRepresentation);
+ if( m_xBtnLight->get_active() )
+ ClickViewTypeHdl(*m_xBtnLight);
+ if( m_xBtnTexture->get_active() )
+ ClickViewTypeHdl(*m_xBtnTexture);
+ if( m_xBtnMaterial->get_active() )
+ ClickViewTypeHdl(*m_xBtnMaterial);
+ }
+
+ SfxDockingWindow::Resize();
+}
+
+IMPL_LINK_NOARG(Svx3DWin, ClickUpdateHdl, weld::Toggleable&, void)
+{
+ bUpdate = m_xBtnUpdate->get_active();
+
+ if( bUpdate )
+ {
+ SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
+ if (pDispatcher != nullptr)
+ {
+ SfxBoolItem aItem( SID_3D_STATE, true );
+ pDispatcher->ExecuteList(SID_3D_STATE,
+ SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
+ }
+ }
+ else
+ {
+ // Controls can be disabled during certain circumstances
+ }
+}
+
+IMPL_LINK_NOARG(Svx3DWin, ClickAssignHdl, weld::Button&, void)
+{
+ SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
+ if (pDispatcher != nullptr)
+ {
+ SfxBoolItem aItem( SID_3D_ASSIGN, true );
+ pDispatcher->ExecuteList(SID_3D_ASSIGN,
+ SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
+ }
+}
+
+IMPL_LINK( Svx3DWin, ClickViewTypeHdl, weld::Button&, rBtn, void )
+{
+ // Since the permanent updating of the preview would be too expensive
+ bool bUpdatePreview = m_xBtnLight->get_active();
+
+ m_xBtnGeo->set_active(m_xBtnGeo.get() == &rBtn);
+ m_xBtnRepresentation->set_active(m_xBtnRepresentation.get() == &rBtn);
+ m_xBtnLight->set_active(m_xBtnLight.get() == &rBtn);
+ m_xBtnTexture->set_active(m_xBtnTexture.get() == &rBtn);
+ m_xBtnMaterial->set_active(m_xBtnMaterial.get() == &rBtn);
+
+ if( m_xBtnGeo->get_active() )
+ eViewType = ViewType3D::Geo;
+ if( m_xBtnRepresentation->get_active() )
+ eViewType = ViewType3D::Representation;
+ if( m_xBtnLight->get_active() )
+ eViewType = ViewType3D::Light;
+ if( m_xBtnTexture->get_active() )
+ eViewType = ViewType3D::Texture;
+ if( m_xBtnMaterial->get_active() )
+ eViewType = ViewType3D::Material;
+
+ // Geometry
+ if( eViewType == ViewType3D::Geo )
+ {
+ m_xFLSegments->show();
+ m_xFLGeometrie->show();
+ m_xFLNormals->show();
+ }
+ else
+ {
+ m_xFLSegments->hide();
+ m_xFLGeometrie->hide();
+ m_xFLNormals->hide();
+ }
+
+ // Representation
+ if( eViewType == ViewType3D::Representation )
+ {
+ m_xFLShadow->show();
+ m_xFLCamera->show();
+ m_xFLRepresentation->show();
+ }
+ else
+ {
+ m_xFLShadow->hide();
+ m_xFLCamera->hide();
+ m_xFLRepresentation->hide();
+ }
+
+ // Lighting
+ if( eViewType == ViewType3D::Light )
+ {
+ m_xFLLight->show();
+
+ ColorListBox* pLb = GetCLbByButton();
+ if( pLb )
+ pLb->show();
+
+ m_xLightPreviewGrid->show();
+ m_xCtlPreview->Hide();
+ }
+ else
+ {
+ m_xFLLight->hide();
+
+ if( !m_xCtlPreview->IsVisible() )
+ {
+ m_xCtlPreview->Show();
+ m_xLightPreviewGrid->hide();
+ }
+ }
+
+ // Textures
+ if (eViewType == ViewType3D::Texture)
+ m_xFLTexture->show();
+ else
+ m_xFLTexture->hide();
+
+ // Material
+ if( eViewType == ViewType3D::Material )
+ {
+ m_xFLMatSpecular->show();
+ m_xFLMaterial->show();
+ }
+ else
+ {
+ m_xFLMatSpecular->hide();
+ m_xFLMaterial->hide();
+ }
+ if( bUpdatePreview && !m_xBtnLight->get_active() )
+ UpdatePreview();
+}
+
+IMPL_LINK( Svx3DWin, ClickHdl, weld::Button&, rBtn, void )
+{
+ bool bUpdatePreview = false;
+ sal_uInt16 nSId = 0;
+
+ if( &rBtn == m_xBtnConvertTo3D.get() )
+ {
+ nSId = SID_CONVERT_TO_3D;
+ }
+ else if( &rBtn == m_xBtnLatheObject.get() )
+ {
+ nSId = SID_CONVERT_TO_3D_LATHE_FAST;
+ }
+ // Geometry
+ else if( &rBtn == m_xBtnNormalsObj.get() ||
+ &rBtn == m_xBtnNormalsFlat.get() ||
+ &rBtn == m_xBtnNormalsSphere.get() )
+ {
+ m_xBtnNormalsObj->set_active( &rBtn == m_xBtnNormalsObj.get() );
+ m_xBtnNormalsFlat->set_active( &rBtn == m_xBtnNormalsFlat.get() );
+ m_xBtnNormalsSphere->set_active( &rBtn == m_xBtnNormalsSphere.get() );
+ bUpdatePreview = true;
+ }
+ else if( &rBtn == m_xBtnLight1->get_widget() ||
+ &rBtn == m_xBtnLight2->get_widget() ||
+ &rBtn == m_xBtnLight3->get_widget() ||
+ &rBtn == m_xBtnLight4->get_widget() ||
+ &rBtn == m_xBtnLight5->get_widget() ||
+ &rBtn == m_xBtnLight6->get_widget() ||
+ &rBtn == m_xBtnLight7->get_widget() ||
+ &rBtn == m_xBtnLight8->get_widget() )
+ {
+ // Lighting
+ LightButton* pToggleBtn = GetLbByButton(&rBtn);
+
+ ColorListBox* pLb = GetCLbByButton(pToggleBtn);
+ pLb->show();
+
+ bool bIsChecked = pToggleBtn->get_prev_active();
+
+ if (pToggleBtn != m_xBtnLight1.get() && m_xBtnLight1->get_active())
+ {
+ m_xBtnLight1->set_active( false );
+ m_xBtnLight1->set_prev_active(false);
+ m_xLbLight1->hide();
+ }
+ if (pToggleBtn != m_xBtnLight2.get() && m_xBtnLight2->get_active())
+ {
+ m_xBtnLight2->set_active( false );
+ m_xBtnLight2->set_prev_active(false);
+ m_xLbLight2->hide();
+ }
+ if( pToggleBtn != m_xBtnLight3.get() && m_xBtnLight3->get_active() )
+ {
+ m_xBtnLight3->set_active( false );
+ m_xBtnLight3->set_prev_active(false);
+ m_xLbLight3->hide();
+ }
+ if( pToggleBtn != m_xBtnLight4.get() && m_xBtnLight4->get_active() )
+ {
+ m_xBtnLight4->set_active( false );
+ m_xBtnLight4->set_prev_active(false);
+ m_xLbLight4->hide();
+ }
+ if( pToggleBtn != m_xBtnLight5.get() && m_xBtnLight5->get_active() )
+ {
+ m_xBtnLight5->set_active( false );
+ m_xBtnLight5->set_prev_active(false);
+ m_xLbLight5->hide();
+ }
+ if( pToggleBtn != m_xBtnLight6.get() && m_xBtnLight6->get_active() )
+ {
+ m_xBtnLight6->set_active( false );
+ m_xBtnLight6->set_prev_active(false);
+ m_xLbLight6->hide();
+ }
+ if( pToggleBtn != m_xBtnLight7.get() && m_xBtnLight7->get_active() )
+ {
+ m_xBtnLight7->set_active( false );
+ m_xBtnLight7->set_prev_active(false);
+ m_xLbLight7->hide();
+ }
+ if( pToggleBtn != m_xBtnLight8.get() && m_xBtnLight8->get_active() )
+ {
+ m_xBtnLight8->set_active( false );
+ m_xBtnLight8->set_prev_active(false);
+ m_xLbLight8->hide();
+ }
+
+ //update light button
+ pToggleBtn->set_active(true);
+ pToggleBtn->set_prev_active(true);
+ if (bIsChecked)
+ pToggleBtn->switchLightOn(!pToggleBtn->isLightOn());
+
+ bool bEnable = pToggleBtn->isLightOn();
+ m_xBtnLightColor->set_sensitive( bEnable );
+ pLb->set_sensitive( bEnable );
+
+ ClickLight(*pToggleBtn);
+ bUpdatePreview = true;
+ }
+ // Textures
+ else if( &rBtn == m_xBtnTexLuminance.get() ||
+ &rBtn == m_xBtnTexColor.get() )
+ {
+ m_xBtnTexLuminance->set_active( &rBtn == m_xBtnTexLuminance.get() );
+ m_xBtnTexColor->set_active( &rBtn == m_xBtnTexColor.get() );
+ bUpdatePreview = true;
+ }
+ else if( &rBtn == m_xBtnTexReplace.get() ||
+ &rBtn == m_xBtnTexModulate.get() )
+ {
+ m_xBtnTexReplace->set_active( &rBtn == m_xBtnTexReplace.get() );
+ m_xBtnTexModulate->set_active( &rBtn == m_xBtnTexModulate.get() );
+ bUpdatePreview = true;
+ }
+ else if( &rBtn == m_xBtnTexParallelX.get() ||
+ &rBtn == m_xBtnTexCircleX.get() ||
+ &rBtn == m_xBtnTexObjectX.get() )
+ {
+ m_xBtnTexParallelX->set_active( &rBtn == m_xBtnTexParallelX.get() );
+ m_xBtnTexCircleX->set_active( &rBtn == m_xBtnTexCircleX.get() );
+ m_xBtnTexObjectX->set_active( &rBtn == m_xBtnTexObjectX.get() );
+ bUpdatePreview = true;
+ }
+ else if( &rBtn == m_xBtnTexParallelY.get() ||
+ &rBtn == m_xBtnTexCircleY.get() ||
+ &rBtn == m_xBtnTexObjectY.get() )
+ {
+ m_xBtnTexParallelY->set_active( &rBtn == m_xBtnTexParallelY.get() );
+ m_xBtnTexCircleY->set_active( &rBtn == m_xBtnTexCircleY.get() );
+ m_xBtnTexObjectY->set_active( &rBtn == m_xBtnTexObjectY.get() );
+ bUpdatePreview = true;
+ }
+ else if (&rBtn == m_xBtnShadow3d.get())
+ {
+ m_xFtSlant->set_sensitive( m_xBtnShadow3d->get_active() );
+ m_xMtrSlant->set_sensitive( m_xBtnShadow3d->get_active() );
+ bUpdatePreview = true;
+ }
+ // Other (no groups)
+ else
+ {
+ bUpdatePreview = true;
+ }
+
+ if( nSId > 0 )
+ {
+ SfxDispatcher* pDispatcher = LocalGetDispatcher(pBindings);
+ if (pDispatcher != nullptr)
+ {
+ SfxBoolItem aItem( nSId, true );
+ pDispatcher->ExecuteList(nSId,
+ SfxCallMode::ASYNCHRON | SfxCallMode::RECORD, { &aItem });
+ }
+ }
+ else if( bUpdatePreview )
+ UpdatePreview();
+}
+
+IMPL_LINK( Svx3DWin, ClickColorHdl, weld::Button&, rBtn, void)
+{
+ SvColorDialog aColorDlg;
+ ColorListBox* pLb;
+
+ if( &rBtn == m_xBtnLightColor.get() )
+ pLb = GetCLbByButton();
+ else if( &rBtn == m_xBtnAmbientColor.get() )
+ pLb = m_xLbAmbientlight.get();
+ else if( &rBtn == m_xBtnMatColor.get() )
+ pLb = m_xLbMatColor.get();
+ else if( &rBtn == m_xBtnEmissionColor.get() )
+ pLb = m_xLbMatEmission.get();
+ else // if( &rBtn == m_xBtnSpecularColor.get() )
+ pLb = m_xLbMatSpecular.get();
+
+ Color aColor = pLb->GetSelectEntryColor();
+
+ aColorDlg.SetColor( aColor );
+ if( aColorDlg.Execute(GetFrameWeld()) == RET_OK )
+ {
+ aColor = aColorDlg.GetColor();
+ LBSelectColor(pLb, aColor);
+ SelectColorHdl(*pLb);
+ }
+}
+
+IMPL_LINK( Svx3DWin, SelectHdl, weld::ComboBox&, rListBox, void )
+{
+ bool bUpdatePreview = false;
+
+ // Material
+ if (&rListBox == m_xLbMatFavorites.get())
+ {
+ Color aColObj( COL_WHITE );
+ Color aColEmis( COL_BLACK );
+ Color aColSpec( COL_WHITE );
+ sal_uInt16 nSpecIntens = 20;
+
+ switch( m_xLbMatFavorites->get_active() )
+ {
+ case 1: // Metall
+ {
+ aColObj = Color(230,230,255);
+ aColEmis = Color(10,10,30);
+ aColSpec = Color(200,200,200);
+ nSpecIntens = 20;
+ }
+ break;
+
+ case 2: // Gold
+ {
+ aColObj = Color(230,255,0);
+ aColEmis = Color(51,0,0);
+ aColSpec = Color(255,255,240);
+ nSpecIntens = 20;
+ }
+ break;
+
+ case 3: // Chrome
+ {
+ aColObj = Color(36,117,153);
+ aColEmis = Color(18,30,51);
+ aColSpec = Color(230,230,255);
+ nSpecIntens = 2;
+ }
+ break;
+
+ case 4: // Plastic
+ {
+ aColObj = Color(255,48,57);
+ aColEmis = Color(35,0,0);
+ aColSpec = Color(179,202,204);
+ nSpecIntens = 60;
+ }
+ break;
+
+ case 5: // Wood
+ {
+ aColObj = Color(153,71,1);
+ aColEmis = Color(21,22,0);
+ aColSpec = Color(255,255,153);
+ nSpecIntens = 75;
+ }
+ break;
+ }
+ LBSelectColor( m_xLbMatColor.get(), aColObj );
+ LBSelectColor( m_xLbMatEmission.get(), aColEmis );
+ LBSelectColor( m_xLbMatSpecular.get(), aColSpec );
+ m_xMtrMatSpecularIntensity->set_value(nSpecIntens, FieldUnit::PERCENT);
+
+ bUpdatePreview = true;
+ }
+ else if (&rListBox == m_xLbShademode.get())
+ bUpdatePreview = true;
+
+ if( bUpdatePreview )
+ UpdatePreview();
+}
+
+IMPL_LINK( Svx3DWin, SelectColorHdl, ColorListBox&, rListBox, void )
+{
+ bool bUpdatePreview = false;
+
+ if( &rListBox == m_xLbMatColor.get() ||
+ &rListBox == m_xLbMatEmission.get() ||
+ &rListBox == m_xLbMatSpecular.get() )
+ {
+ m_xLbMatFavorites->set_active( 0 );
+ bUpdatePreview = true;
+ }
+ // Lighting
+ else if( &rListBox == m_xLbAmbientlight.get() )
+ {
+ bUpdatePreview = true;
+ }
+ else if( &rListBox == m_xLbLight1.get() ||
+ &rListBox == m_xLbLight2.get() ||
+ &rListBox == m_xLbLight3.get() ||
+ &rListBox == m_xLbLight4.get() ||
+ &rListBox == m_xLbLight5.get() ||
+ &rListBox == m_xLbLight6.get() ||
+ &rListBox == m_xLbLight7.get() ||
+ &rListBox == m_xLbLight8.get() )
+ {
+ bUpdatePreview = true;
+ }
+
+ if( bUpdatePreview )
+ UpdatePreview();
+}
+
+IMPL_LINK_NOARG( Svx3DWin, ModifyMetricHdl, weld::MetricSpinButton&, void )
+{
+ UpdatePreview();
+}
+
+IMPL_LINK_NOARG( Svx3DWin, ModifySpinHdl, weld::SpinButton&, void )
+{
+ UpdatePreview();
+}
+
+void Svx3DWin::ClickLight(const LightButton& rBtn)
+{
+ sal_uInt16 nLightSource = GetLightSource( &rBtn );
+ ColorListBox* pLb = GetCLbByButton( &rBtn );
+ Color aColor( pLb->GetSelectEntryColor() );
+ SfxItemSet aLightItemSet(m_xCtlLightPreview->GetSvx3DLightControl().Get3DAttributes());
+ const bool bOnOff(rBtn.isLightOn());
+
+ switch(nLightSource)
+ {
+ case 0: aLightItemSet.Put(makeSvx3DLightcolor1Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff1Item(bOnOff)); break;
+ case 1: aLightItemSet.Put(makeSvx3DLightcolor2Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff2Item(bOnOff)); break;
+ case 2: aLightItemSet.Put(makeSvx3DLightcolor3Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff3Item(bOnOff)); break;
+ case 3: aLightItemSet.Put(makeSvx3DLightcolor4Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff4Item(bOnOff)); break;
+ case 4: aLightItemSet.Put(makeSvx3DLightcolor5Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff5Item(bOnOff)); break;
+ case 5: aLightItemSet.Put(makeSvx3DLightcolor6Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff6Item(bOnOff)); break;
+ case 6: aLightItemSet.Put(makeSvx3DLightcolor7Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff7Item(bOnOff)); break;
+ default:
+ case 7: aLightItemSet.Put(makeSvx3DLightcolor8Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff8Item(bOnOff)); break;
+ }
+
+ m_xCtlLightPreview->GetSvx3DLightControl().Set3DAttributes(aLightItemSet);
+ m_xCtlLightPreview->GetSvx3DLightControl().SelectLight(nLightSource);
+ m_xCtlLightPreview->CheckSelection();
+}
+
+IMPL_LINK_NOARG(Svx3DWin, ChangeSelectionCallbackHdl, SvxLightCtl3D*, void)
+{
+ const sal_uInt32 nLight(m_xCtlLightPreview->GetSvx3DLightControl().GetSelectedLight());
+ weld::Button* pBtn = nullptr;
+
+ switch( nLight )
+ {
+ case 0: pBtn = m_xBtnLight1->get_widget(); break;
+ case 1: pBtn = m_xBtnLight2->get_widget(); break;
+ case 2: pBtn = m_xBtnLight3->get_widget(); break;
+ case 3: pBtn = m_xBtnLight4->get_widget(); break;
+ case 4: pBtn = m_xBtnLight5->get_widget(); break;
+ case 5: pBtn = m_xBtnLight6->get_widget(); break;
+ case 6: pBtn = m_xBtnLight7->get_widget(); break;
+ case 7: pBtn = m_xBtnLight8->get_widget(); break;
+ default: break;
+ }
+
+ if (pBtn)
+ ClickHdl(*pBtn);
+ else
+ {
+ // Status: No lamp selected
+ if( m_xBtnLight1->get_active() )
+ {
+ m_xBtnLight1->set_active( false );
+ m_xLbLight1->set_sensitive( false );
+ }
+ else if( m_xBtnLight2->get_active() )
+ {
+ m_xBtnLight2->set_active( false );
+ m_xLbLight2->set_sensitive( false );
+ }
+ else if( m_xBtnLight3->get_active() )
+ {
+ m_xBtnLight3->set_active( false );
+ m_xLbLight3->set_sensitive( false );
+ }
+ else if( m_xBtnLight4->get_active() )
+ {
+ m_xBtnLight4->set_active( false );
+ m_xLbLight4->set_sensitive( false );
+ }
+ else if( m_xBtnLight5->get_active() )
+ {
+ m_xBtnLight5->set_active( false );
+ m_xLbLight5->set_sensitive( false );
+ }
+ else if( m_xBtnLight6->get_active() )
+ {
+ m_xBtnLight6->set_active( false );
+ m_xLbLight6->set_sensitive( false );
+ }
+ else if( m_xBtnLight7->get_active() )
+ {
+ m_xBtnLight7->set_active( false );
+ m_xLbLight7->set_sensitive( false );
+ }
+ else if( m_xBtnLight8->get_active() )
+ {
+ m_xBtnLight8->set_active( false );
+ m_xLbLight8->set_sensitive( false );
+ }
+ m_xBtnLightColor->set_sensitive( false );
+ }
+}
+
+namespace
+{
+ OUString lcl_makeColorName(const Color& rColor)
+ {
+ OUString aStr = SvxResId(RID_SVXFLOAT3D_FIX_R) +
+ OUString::number(rColor.GetRed()) +
+ " " +
+ SvxResId(RID_SVXFLOAT3D_FIX_G) +
+ OUString::number(rColor.GetGreen()) +
+ " " +
+ SvxResId(RID_SVXFLOAT3D_FIX_B) +
+ OUString::number(rColor.GetBlue());
+ return aStr;
+ }
+}
+
+// Method to ensure that the LB is also associated with a color
+void Svx3DWin::LBSelectColor( ColorListBox* pLb, const Color& rColor )
+{
+ pLb->SetNoSelection();
+ pLb->SelectEntry(std::make_pair(rColor, lcl_makeColorName(rColor)));
+}
+
+void Svx3DWin::UpdatePreview()
+{
+ if(!pModel)
+ {
+ pModel.reset(new FmFormModel());
+ }
+
+ // Get Itemset
+ SfxItemSetFixed<SDRATTR_START, SDRATTR_END> aSet( pModel->GetItemPool() );
+
+ // Get Attributes and set the preview
+ GetAttr( aSet );
+ m_xCtlPreview->Set3DAttributes( aSet );
+ m_xCtlLightPreview->GetSvx3DLightControl().Set3DAttributes( aSet );
+}
+
+
+// document is to be reloaded, destroy remembered ItemSet
+void Svx3DWin::DocumentReload()
+{
+ mpRemember2DAttributes.reset();
+}
+
+void Svx3DWin::InitColorLB()
+{
+ // First...
+ Color aColWhite( COL_WHITE );
+ Color aColBlack( COL_BLACK );
+ m_xLbLight1->SelectEntry( aColWhite );
+ m_xLbLight2->SelectEntry( aColWhite );
+ m_xLbLight3->SelectEntry( aColWhite );
+ m_xLbLight4->SelectEntry( aColWhite );
+ m_xLbLight5->SelectEntry( aColWhite );
+ m_xLbLight6->SelectEntry( aColWhite );
+ m_xLbLight7->SelectEntry( aColWhite );
+ m_xLbLight8->SelectEntry( aColWhite );
+ m_xLbAmbientlight->SelectEntry( aColBlack );
+ m_xLbMatColor->SelectEntry( aColWhite );
+ m_xLbMatEmission->SelectEntry( aColBlack );
+ m_xLbMatSpecular->SelectEntry( aColWhite );
+}
+
+sal_uInt16 Svx3DWin::GetLightSource( const LightButton* pBtn ) const
+{
+ sal_uInt16 nLight = 8;
+
+ if (pBtn == m_xBtnLight1.get())
+ nLight = 0;
+ else if (pBtn == m_xBtnLight2.get())
+ nLight = 1;
+ else if( pBtn == m_xBtnLight3.get() )
+ nLight = 2;
+ else if( pBtn == m_xBtnLight4.get() )
+ nLight = 3;
+ else if( pBtn == m_xBtnLight5.get() )
+ nLight = 4;
+ else if( pBtn == m_xBtnLight6.get() )
+ nLight = 5;
+ else if( pBtn == m_xBtnLight7.get() )
+ nLight = 6;
+ else if( pBtn == m_xBtnLight8.get() )
+ nLight = 7;
+
+ return nLight;
+};
+
+ColorListBox* Svx3DWin::GetCLbByButton( const LightButton* pBtn )
+{
+ ColorListBox* pLb = nullptr;
+
+ if( pBtn == nullptr )
+ {
+ if( m_xBtnLight1->get_active() )
+ pLb = m_xLbLight1.get();
+ else if( m_xBtnLight2->get_active() )
+ pLb = m_xLbLight2.get();
+ else if( m_xBtnLight3->get_active() )
+ pLb = m_xLbLight3.get();
+ else if( m_xBtnLight4->get_active() )
+ pLb = m_xLbLight4.get();
+ else if( m_xBtnLight5->get_active() )
+ pLb = m_xLbLight5.get();
+ else if( m_xBtnLight6->get_active() )
+ pLb = m_xLbLight6.get();
+ else if( m_xBtnLight7->get_active() )
+ pLb = m_xLbLight7.get();
+ else if( m_xBtnLight8->get_active() )
+ pLb = m_xLbLight8.get();
+ }
+ else
+ {
+ if( pBtn == m_xBtnLight1.get() )
+ pLb = m_xLbLight1.get();
+ else if (pBtn == m_xBtnLight2.get())
+ pLb = m_xLbLight2.get();
+ else if( pBtn == m_xBtnLight3.get() )
+ pLb = m_xLbLight3.get();
+ else if( pBtn == m_xBtnLight4.get() )
+ pLb = m_xLbLight4.get();
+ else if( pBtn == m_xBtnLight5.get() )
+ pLb = m_xLbLight5.get();
+ else if( pBtn == m_xBtnLight6.get() )
+ pLb = m_xLbLight6.get();
+ else if( pBtn == m_xBtnLight7.get() )
+ pLb = m_xLbLight7.get();
+ else if( pBtn == m_xBtnLight8.get() )
+ pLb = m_xLbLight8.get();
+ }
+ return pLb;
+};
+
+LightButton* Svx3DWin::GetLbByButton( const weld::Button* pBtn )
+{
+ LightButton* pLb = nullptr;
+
+ if( pBtn == m_xBtnLight1->get_widget() )
+ pLb = m_xBtnLight1.get();
+ else if (pBtn == m_xBtnLight2->get_widget() )
+ pLb = m_xBtnLight2.get();
+ else if( pBtn == m_xBtnLight3->get_widget() )
+ pLb = m_xBtnLight3.get();
+ else if( pBtn == m_xBtnLight4->get_widget() )
+ pLb = m_xBtnLight4.get();
+ else if( pBtn == m_xBtnLight5->get_widget() )
+ pLb = m_xBtnLight5.get();
+ else if( pBtn == m_xBtnLight6->get_widget() )
+ pLb = m_xBtnLight6.get();
+ else if( pBtn == m_xBtnLight7->get_widget() )
+ pLb = m_xBtnLight7.get();
+ else if( pBtn == m_xBtnLight8->get_widget() )
+ pLb = m_xBtnLight8.get();
+
+ return pLb;
+};
+
+// Derivation from SfxChildWindow as "containers" for effects
+Svx3DChildWindow::Svx3DChildWindow( vcl::Window* _pParent,
+ sal_uInt16 nId,
+ SfxBindings* pBindings,
+ SfxChildWinInfo* pInfo ) :
+ SfxChildWindow( _pParent, nId )
+{
+ VclPtr<Svx3DWin> pWin = VclPtr<Svx3DWin>::Create( pBindings, this, _pParent );
+ SetWindow(pWin);
+
+ pWin->Initialize( pInfo );
+}
+
+Svx3DCtrlItem::Svx3DCtrlItem( sal_uInt16 _nId,
+ SfxBindings* _pBindings) :
+ SfxControllerItem( _nId, *_pBindings )
+{
+}
+
+
+void Svx3DCtrlItem::StateChangedAtToolBoxControl( sal_uInt16 /*nSId*/,
+ SfxItemState /*eState*/, const SfxPoolItem* /*pItem*/ )
+{
+}
+
+// ControllerItem for Status Slot SID_CONVERT_TO_3D
+
+SvxConvertTo3DItem::SvxConvertTo3DItem(sal_uInt16 _nId, SfxBindings* _pBindings)
+: SfxControllerItem(_nId, *_pBindings),
+ bState(false)
+{
+}
+
+void SvxConvertTo3DItem::StateChangedAtToolBoxControl(sal_uInt16 /*_nId*/, SfxItemState eState, const SfxPoolItem* /*pState*/)
+{
+ bool bNewState = (eState != SfxItemState::DISABLED);
+ if(bNewState != bState)
+ {
+ bState = bNewState;
+ SfxDispatcher* pDispatcher = LocalGetDispatcher(&GetBindings());
+ if (pDispatcher != nullptr)
+ {
+ SfxBoolItem aItem( SID_3D_STATE, true );
+ pDispatcher->ExecuteList(SID_3D_STATE,
+ SfxCallMode::ASYNCHRON|SfxCallMode::RECORD, { &aItem });
+ }
+ }
+}
+
+LightButton::LightButton(std::unique_ptr<weld::ToggleButton> xButton)
+ : m_xButton(std::move(xButton))
+ , m_bLightOn(false)
+ , m_bButtonPrevActive(false)
+{
+ m_xButton->set_from_icon_name(RID_SVXBMP_LAMP_OFF);
+}
+
+void LightButton::switchLightOn(bool bOn)
+{
+ if (m_bLightOn == bOn)
+ return;
+ m_bLightOn = bOn;
+ if (m_bLightOn)
+ m_xButton->set_from_icon_name(RID_SVXBMP_LAMP_ON);
+ else
+ m_xButton->set_from_icon_name(RID_SVXBMP_LAMP_OFF);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */