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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <svx/sdr/contact/viewcontactofvirtobj.hxx>
+#include <svx/svdovirt.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
+#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
+
+namespace sdr::contact {
+
+ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj)
+: ViewContactOfSdrObj(rObj)
+{
+}
+
+ViewContactOfVirtObj::~ViewContactOfVirtObj()
+{
+}
+
+SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const
+{
+ return static_cast<SdrVirtObj&>(mrObject);
+}
+
+// Access to possible sub-hierarchy
+sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const
+{
+ // Here, SdrVirtObj's need to return 0L to show that they have no
+ // sub-hierarchy, even when they are group objects. This is necessary
+ // to avoid that the same VOCs will be added to the draw hierarchy
+ // twice which leads to problems.
+
+ // This solution is only a first solution to get things running. Later
+ // this needs to be replaced with creating real VOCs for the objects
+ // referenced by virtual objects to avoid the 'trick' of setting the
+ // offset for painting at the destination OutputDevice.
+
+ // As can be seen, with primitives, the problem will be solved using
+ // a transformPrimitive, so this solution can stay with primitives.
+ return 0;
+}
+
+void ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
+{
+ // create displacement transformation if we have content
+ basegfx::B2DHomMatrix aObjectMatrix;
+ Point aAnchor(GetVirtObj().GetAnchorPos());
+
+ if(aAnchor.X() || aAnchor.Y())
+ {
+ aObjectMatrix.set(0, 2, aAnchor.X());
+ aObjectMatrix.set(1, 2, aAnchor.Y());
+ }
+
+ // use method from referenced object to get the Primitive2DContainer
+ drawinglayer::primitive2d::Primitive2DContainer xSequenceVirtual;
+ GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DContainer(xSequenceVirtual);
+
+ if(!xSequenceVirtual.empty())
+ {
+ // create transform primitive
+ drawinglayer::primitive2d::Primitive2DReference xReference(
+ new drawinglayer::primitive2d::TransformPrimitive2D(
+ aObjectMatrix,
+ drawinglayer::primitive2d::Primitive2DContainer(xSequenceVirtual)));
+
+ rVisitor.visit(xReference);
+ }
+ else
+ {
+ // always append an invisible outline for the cases where no visible content exists
+ const drawinglayer::primitive2d::Primitive2DReference xReference(
+ drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
+ aObjectMatrix));
+
+ rVisitor.visit(xReference);
+ }
+}
+
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
+