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diff --git a/sw/source/uibase/docvw/UnfloatTableButton.cxx b/sw/source/uibase/docvw/UnfloatTableButton.cxx
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+++ b/sw/source/uibase/docvw/UnfloatTableButton.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#include <UnfloatTableButton.hxx>
+#include <HeaderFooterWin.hxx>
+
+#include <edtwin.hxx>
+#include <view.hxx>
+#include <wrtsh.hxx>
+#include <strings.hrc>
+#include <fmtpdsc.hxx>
+#include <vcl/metric.hxx>
+#include <vcl/settings.hxx>
+#include <viewopt.hxx>
+#include <frame.hxx>
+#include <flyfrm.hxx>
+#include <tabfrm.hxx>
+#include <txtfrm.hxx>
+#include <pagefrm.hxx>
+#include <ndindex.hxx>
+#include <ndtxt.hxx>
+#include <swtable.hxx>
+#include <unoprnms.hxx>
+#include <unotbl.hxx>
+#include <IDocumentState.hxx>
+#include <IDocumentUndoRedo.hxx>
+#include <IDocumentLayoutAccess.hxx>
+#include <drawinglayer/primitive2d/textprimitive2d.hxx>
+#include <drawinglayer/processor2d/baseprocessor2d.hxx>
+#include <drawinglayer/attribute/fontattribute.hxx>
+#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <drawinglayer/processor2d/processorfromoutputdevice.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <svl/grabbagitem.hxx>
+#include <doc.hxx>
+
+#define TEXT_PADDING 3
+#define BOX_DISTANCE 3
+#define BUTTON_WIDTH 12
+
+UnfloatTableButton::UnfloatTableButton(SwEditWin* pEditWin, const SwFrame* pFrame)
+ : SwFrameMenuButtonBase(pEditWin, pFrame, "modules/swriter/ui/unfloatbutton.ui",
+ "UnfloatButton")
+ , m_xPushButton(m_xBuilder->weld_button("button"))
+ , m_sLabel(SwResId(STR_UNFLOAT_TABLE))
+{
+ m_xPushButton->set_accessible_name(m_sLabel);
+ m_xVirDev = m_xPushButton->create_virtual_device();
+ SetVirDevFont();
+}
+
+UnfloatTableButton::~UnfloatTableButton() { disposeOnce(); }
+
+void UnfloatTableButton::dispose()
+{
+ m_xPushButton.reset();
+ m_xVirDev.disposeAndClear();
+ SwFrameMenuButtonBase::dispose();
+}
+
+void UnfloatTableButton::SetOffset(Point aTopRightPixel)
+{
+ // Compute the text size and get the box position & size from it
+ tools::Rectangle aTextRect;
+ m_xVirDev->GetTextBoundRect(aTextRect, m_sLabel);
+ tools::Rectangle aTextPxRect = m_xVirDev->LogicToPixel(aTextRect);
+ FontMetric aFontMetric = m_xVirDev->GetFontMetric(m_xVirDev->GetFont());
+ Size aBoxSize(aTextPxRect.GetWidth() + BUTTON_WIDTH + TEXT_PADDING * 2,
+ aFontMetric.GetLineHeight() + TEXT_PADDING * 2);
+
+ Point aBoxPos(aTopRightPixel.X() - aBoxSize.Width() - BOX_DISTANCE, aTopRightPixel.Y());
+
+ if (AllSettings::GetLayoutRTL())
+ {
+ aBoxPos.setX(aTopRightPixel.X() + BOX_DISTANCE);
+ }
+
+ // Set the position & Size of the window
+ SetPosSizePixel(aBoxPos, aBoxSize);
+ m_xVirDev->SetOutputSizePixel(aBoxSize);
+
+ PaintButton();
+}
+
+void UnfloatTableButton::MouseButtonDown(const MouseEvent& /*rMEvt*/)
+{
+ assert(GetFrame()->IsFlyFrame());
+ // const_cast is needed because of bad design of ISwFrameControl and derived classes
+ SwFlyFrame* pFlyFrame = const_cast<SwFlyFrame*>(static_cast<const SwFlyFrame*>(GetFrame()));
+
+ // Find the table inside the text frame
+ SwTabFrame* pTableFrame = nullptr;
+ SwFrame* pLower = pFlyFrame->GetLower();
+ while (pLower)
+ {
+ if (pLower->IsTabFrame())
+ {
+ pTableFrame = static_cast<SwTabFrame*>(pLower);
+ break;
+ }
+ pLower = pLower->GetNext();
+ }
+
+ if (pTableFrame == nullptr)
+ return;
+
+ // Insert the table at the position of the text node which has the frame anchored to
+ SwFrame* pAnchoreFrame = pFlyFrame->AnchorFrame();
+ if (pAnchoreFrame == nullptr || !pAnchoreFrame->IsTextFrame())
+ return;
+
+ SwTextFrame* pTextFrame = static_cast<SwTextFrame*>(pAnchoreFrame);
+ if (pTextFrame->GetTextNodeFirst() == nullptr)
+ return;
+
+ SwNodeIndex aInsertPos((*pTextFrame->GetTextNodeFirst()));
+
+ SwTableNode* pTableNode = pTableFrame->GetTable()->GetTableNode();
+ if (pTableNode == nullptr)
+ return;
+
+ SwDoc& rDoc = pTextFrame->GetDoc();
+
+ // tdf#129176: clear "TablePosition" grab bag, since we explicitly change the position here
+ // See DomainMapperTableHandler::endTableGetTableStyle, where the grab bag is filled, and
+ // DocxAttributeOutput::TableDefinition that uses it on export
+ SwFrameFormat* pTableFormat = pTableFrame->GetTable()->GetFrameFormat();
+ assert(pTableFormat);
+ if (const SfxGrabBagItem* pGrabBagItem = pTableFormat->GetAttrSet().GetItem(RES_FRMATR_GRABBAG))
+ {
+ SfxGrabBagItem aGrabBagItem(*pGrabBagItem); // Editable copy
+ if (aGrabBagItem.GetGrabBag().erase("TablePosition"))
+ {
+ css::uno::Any aVal;
+ aGrabBagItem.QueryValue(aVal);
+ const auto xTable = SwXTextTable::CreateXTextTable(pTableFormat);
+ const css::uno::Reference<css::beans::XPropertySet> xSet(xTable, css::uno::UNO_QUERY);
+ assert(xSet);
+ xSet->setPropertyValue(UNO_NAME_TABLE_INTEROP_GRAB_BAG, aVal);
+ }
+ }
+
+ // When we move the table before the first text node, we need to clear RES_PAGEDESC attribute
+ // of the text node otherwise LO will create a page break after the table
+ if (pTextFrame->GetTextNodeFirst())
+ {
+ const SwPageDesc* pPageDesc
+ = pTextFrame->GetPageDescItem().GetPageDesc(); // First text node of the page has this
+ if (pPageDesc)
+ {
+ // First set the existing page desc for the table node
+ SfxItemSetFixed<RES_PAGEDESC, RES_PAGEDESC> aSet(
+ GetEditWin()->GetView().GetWrtShell().GetAttrPool());
+ aSet.Put(SwFormatPageDesc(pPageDesc));
+ SwPaM aPaMTable(*pTableNode);
+ rDoc.getIDocumentContentOperations().InsertItemSet(
+ aPaMTable, aSet, SetAttrMode::DEFAULT, GetPageFrame()->getRootFrame());
+
+ // Then remove pagedesc from the attributes of the text node
+ aSet.Put(SwFormatPageDesc(nullptr));
+ SwPaM aPaMTextNode(*pTextFrame->GetTextNodeFirst());
+ rDoc.getIDocumentContentOperations().InsertItemSet(
+ aPaMTextNode, aSet, SetAttrMode::DEFAULT, GetPageFrame()->getRootFrame());
+ }
+ }
+
+ // Move the table outside of the text frame
+ SwNodeRange aRange(*pTableNode, SwNodeOffset(0), *pTableNode->EndOfSectionNode(),
+ SwNodeOffset(1));
+ rDoc.getIDocumentContentOperations().MoveNodeRange(aRange, aInsertPos, SwMoveFlags::DEFAULT);
+
+ // Remove the floating table's frame
+ SwFlyFrameFormat* pFrameFormat = pFlyFrame->GetFormat();
+ if (pFrameFormat)
+ {
+ rDoc.getIDocumentLayoutAccess().DelLayoutFormat(pFrameFormat);
+ }
+
+ rDoc.getIDocumentState().SetModified();
+
+ // Undoing MoveNodeRange() is not working correctly in case of tables, it crashes sometimes
+ // So don't allow to undo after unfloating (similar to MakeFlyAndMove() method)
+ if (rDoc.GetIDocumentUndoRedo().DoesUndo())
+ {
+ rDoc.GetIDocumentUndoRedo().DelAllUndoObj();
+ }
+}
+
+void UnfloatTableButton::PaintButton()
+{
+ if (!m_xVirDev)
+ return;
+
+ m_xVirDev->SetMapMode(MapMode(MapUnit::MapPixel));
+ drawinglayer::primitive2d::Primitive2DContainer aSeq;
+ const ::tools::Rectangle aRect(
+ ::tools::Rectangle(Point(0, 0), m_xVirDev->PixelToLogic(GetSizePixel())));
+
+ // Create button
+ SwFrameButtonPainter::PaintButton(aSeq, aRect, true);
+
+ // Create the text primitive
+ basegfx::BColor aLineColor = SwViewOption::GetHeaderFooterMarkColor().getBColor();
+ basegfx::B2DVector aFontSize;
+ drawinglayer::attribute::FontAttribute aFontAttr
+ = drawinglayer::primitive2d::getFontAttributeFromVclFont(aFontSize, m_xVirDev->GetFont(),
+ false, false);
+
+ FontMetric aFontMetric = m_xVirDev->GetFontMetric(m_xVirDev->GetFont());
+ double nTextOffsetY = aFontMetric.GetAscent() + TEXT_PADDING;
+ double nTextOffsetX = std::abs(aRect.GetWidth() - m_xVirDev->GetTextWidth(m_sLabel)) / 2.0;
+ Point aTextPos(nTextOffsetX, nTextOffsetY);
+
+ basegfx::B2DHomMatrix aTextMatrix(basegfx::utils::createScaleTranslateB2DHomMatrix(
+ aFontSize.getX(), aFontSize.getY(), static_cast<double>(aTextPos.X()),
+ static_cast<double>(aTextPos.Y())));
+
+ aSeq.push_back(drawinglayer::primitive2d::Primitive2DReference(
+ new drawinglayer::primitive2d::TextSimplePortionPrimitive2D(
+ aTextMatrix, m_sLabel, 0, m_sLabel.getLength(), std::vector<double>(), aFontAttr,
+ css::lang::Locale(), aLineColor)));
+
+ // Create the processor and process the primitives
+ const drawinglayer::geometry::ViewInformation2D aNewViewInfos;
+ std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor(
+ drawinglayer::processor2d::createBaseProcessor2DFromOutputDevice(*m_xVirDev,
+ aNewViewInfos));
+
+ pProcessor->process(aSeq);
+
+ m_xPushButton->set_custom_button(m_xVirDev.get());
+}
+
+void UnfloatTableButton::ShowAll(bool bShow) { Show(bShow); }
+
+bool UnfloatTableButton::Contains(const Point& rDocPt) const
+{
+ ::tools::Rectangle aRect(GetPosPixel(), GetSizePixel());
+ if (aRect.Contains(rDocPt))
+ return true;
+
+ return false;
+}
+
+void UnfloatTableButton::SetReadonly(bool bReadonly) { ShowAll(!bReadonly); }
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */