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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_VCL_SKIA_GDIIMPL_HXX
+#define INCLUDED_VCL_SKIA_GDIIMPL_HXX
+
+#include <vcl/dllapi.h>
+
+#include <salgdiimpl.hxx>
+#include <salgeom.hxx>
+
+#include <skia/utils.hxx>
+
+#include <SkPaint.h>
+
+class SkiaFlushIdle;
+class GenericSalLayout;
+class SkFont;
+class SkiaSalBitmap;
+
+class VCL_DLLPUBLIC SkiaSalGraphicsImpl : public SalGraphicsImpl
+{
+public:
+ SkiaSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider* pProvider);
+ virtual ~SkiaSalGraphicsImpl() override;
+
+ virtual void Init() override;
+
+ virtual void DeInit() override;
+
+ virtual OUString getRenderBackendName() const override { return "skia"; }
+
+ const vcl::Region& getClipRegion() const;
+ virtual bool setClipRegion(const vcl::Region&) override;
+
+ //
+ // get the depth of the device
+ virtual sal_uInt16 GetBitCount() const override;
+
+ // get the width of the device
+ virtual tools::Long GetGraphicsWidth() const override;
+
+ // set the clip region to empty
+ virtual void ResetClipRegion() override;
+
+ // set the line color to transparent (= don't draw lines)
+
+ virtual void SetLineColor() override;
+
+ // set the line color to a specific color
+ virtual void SetLineColor(Color nColor) override;
+
+ // set the fill color to transparent (= don't fill)
+ virtual void SetFillColor() override;
+
+ // set the fill color to a specific color, shapes will be
+ // filled accordingly
+ virtual void SetFillColor(Color nColor) override;
+
+ // enable/disable XOR drawing
+ virtual void SetXORMode(bool bSet, bool bInvertOnly) override;
+
+ // set line color for raster operations
+ virtual void SetROPLineColor(SalROPColor nROPColor) override;
+
+ // set fill color for raster operations
+ virtual void SetROPFillColor(SalROPColor nROPColor) override;
+
+ // draw --> LineColor and FillColor and RasterOp and ClipRegion
+ virtual void drawPixel(tools::Long nX, tools::Long nY) override;
+ virtual void drawPixel(tools::Long nX, tools::Long nY, Color nColor) override;
+
+ virtual void drawLine(tools::Long nX1, tools::Long nY1, tools::Long nX2,
+ tools::Long nY2) override;
+
+ virtual void drawRect(tools::Long nX, tools::Long nY, tools::Long nWidth,
+ tools::Long nHeight) override;
+
+ virtual void drawPolyLine(sal_uInt32 nPoints, const Point* pPtAry) override;
+
+ virtual void drawPolygon(sal_uInt32 nPoints, const Point* pPtAry) override;
+
+ virtual void drawPolyPolygon(sal_uInt32 nPoly, const sal_uInt32* pPoints,
+ const Point** pPtAry) override;
+
+ virtual bool drawPolyPolygon(const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolyPolygon&, double fTransparency) override;
+
+ virtual bool drawPolyLine(const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolygon&, double fTransparency, double fLineWidth,
+ const std::vector<double>* pStroke, basegfx::B2DLineJoin,
+ css::drawing::LineCap, double fMiterMinimumAngle,
+ bool bPixelSnapHairline) override;
+
+ virtual bool drawPolyLineBezier(sal_uInt32 nPoints, const Point* pPtAry,
+ const PolyFlags* pFlgAry) override;
+
+ virtual bool drawPolygonBezier(sal_uInt32 nPoints, const Point* pPtAry,
+ const PolyFlags* pFlgAry) override;
+
+ virtual bool drawPolyPolygonBezier(sal_uInt32 nPoly, const sal_uInt32* pPoints,
+ const Point* const* pPtAry,
+ const PolyFlags* const* pFlgAry) override;
+
+ // CopyArea --> No RasterOp, but ClipRegion
+ virtual void copyArea(tools::Long nDestX, tools::Long nDestY, tools::Long nSrcX,
+ tools::Long nSrcY, tools::Long nSrcWidth, tools::Long nSrcHeight,
+ bool bWindowInvalidate) override;
+
+ virtual void copyBits(const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics) override;
+
+ virtual bool blendBitmap(const SalTwoRect&, const SalBitmap& rBitmap) override;
+
+ virtual bool blendAlphaBitmap(const SalTwoRect&, const SalBitmap& rSrcBitmap,
+ const SalBitmap& rMaskBitmap,
+ const SalBitmap& rAlphaBitmap) override;
+
+ virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap) override;
+
+ virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
+ const SalBitmap& rMaskBitmap) override;
+
+ virtual void drawMask(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
+ Color nMaskColor) override;
+
+ virtual std::shared_ptr<SalBitmap> getBitmap(tools::Long nX, tools::Long nY, tools::Long nWidth,
+ tools::Long nHeight) override;
+
+ virtual Color getPixel(tools::Long nX, tools::Long nY) override;
+
+ // invert --> ClipRegion (only Windows or VirDevs)
+ virtual void invert(tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight,
+ SalInvert nFlags) override;
+
+ virtual void invert(sal_uInt32 nPoints, const Point* pPtAry, SalInvert nFlags) override;
+
+ virtual bool drawEPS(tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight,
+ void* pPtr, sal_uInt32 nSize) override;
+
+ /** Render bitmap with alpha channel
+
+ @param rSourceBitmap
+ Source bitmap to blit
+
+ @param rAlphaBitmap
+ Alpha channel to use for blitting
+
+ @return true, if the operation succeeded, and false
+ otherwise. In this case, clients should try to emulate alpha
+ compositing themselves
+ */
+ virtual bool drawAlphaBitmap(const SalTwoRect&, const SalBitmap& rSourceBitmap,
+ const SalBitmap& rAlphaBitmap) override;
+
+ /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
+ virtual bool drawTransformedBitmap(const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX,
+ const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap,
+ const SalBitmap* pAlphaBitmap, double fAlpha) override;
+
+ virtual bool hasFastDrawTransformedBitmap() const override;
+
+ /** Render solid rectangle with given transparency
+
+ @param nX Top left coordinate of rectangle
+
+ @param nY Bottom right coordinate of rectangle
+
+ @param nWidth Width of rectangle
+
+ @param nHeight Height of rectangle
+
+ @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a
+ fully transparent rectangle
+
+ @returns true if successfully drawn, false if not able to draw rectangle
+ */
+ virtual bool drawAlphaRect(tools::Long nX, tools::Long nY, tools::Long nWidth,
+ tools::Long nHeight, sal_uInt8 nTransparency) override;
+
+ virtual bool drawGradient(const tools::PolyPolygon& rPolygon,
+ const Gradient& rGradient) override;
+ virtual bool implDrawGradient(const basegfx::B2DPolyPolygon& rPolyPolygon,
+ const SalGradient& rGradient) override;
+
+ virtual bool supportsOperation(OutDevSupportType eType) const override;
+
+ // Dump contents to a file for debugging.
+ void dump(const char* file) const;
+
+ // Default blend mode for SkPaint is SkBlendMode::kSrcOver
+ void drawBitmap(const SalTwoRect& rPosAry, const SkiaSalBitmap& bitmap,
+ SkBlendMode blendMode = SkBlendMode::kSrcOver);
+
+ void drawImage(const SalTwoRect& rPosAry, const sk_sp<SkImage>& aImage, int srcScaling = 1,
+ SkBlendMode eBlendMode = SkBlendMode::kSrcOver);
+
+ void drawShader(const SalTwoRect& rPosAry, const sk_sp<SkShader>& shader,
+ SkBlendMode blendMode = SkBlendMode::kSrcOver);
+
+ void drawGenericLayout(const GenericSalLayout& layout, Color textColor, const SkFont& font,
+ const SkFont& verticalFont);
+
+protected:
+ // To be called before any drawing.
+ void preDraw();
+ // To be called after any drawing.
+ void postDraw();
+ // The canvas to draw to.
+ SkCanvas* getDrawCanvas() { return mSurface->getCanvas(); }
+ // Call before makeImageSnapshot(), ensures the content is up to date.
+ void flushDrawing();
+
+ virtual void createSurface();
+ // Call to ensure that mSurface is valid. If mSurface is going to be modified,
+ // use preDraw() instead of this.
+ void checkSurface();
+ void destroySurface();
+ // Reimplemented for X11.
+ virtual bool avoidRecreateByResize() const;
+ void createWindowSurface(bool forceRaster = false);
+ virtual void createWindowSurfaceInternal(bool forceRaster = false) = 0;
+ void createOffscreenSurface();
+ virtual void flushSurfaceToWindowContext();
+
+ void privateDrawAlphaRect(tools::Long nX, tools::Long nY, tools::Long nWidth,
+ tools::Long nHeight, double nTransparency, bool blockAA = false);
+ void privateCopyBits(const SalTwoRect& rPosAry, SkiaSalGraphicsImpl* src);
+
+ void setProvider(SalGeometryProvider* provider) { mProvider = provider; }
+
+ bool isOffscreen() const;
+ bool isGPU() const { return mIsGPU; }
+
+ void invert(basegfx::B2DPolygon const& rPoly, SalInvert eFlags);
+
+ // Called by SkiaFlushIdle.
+ void performFlush();
+ void scheduleFlush();
+ friend class SkiaFlushIdle;
+
+ // get the width of the device
+ int GetWidth() const { return mProvider ? mProvider->GetWidth() : 1; }
+ // get the height of the device
+ int GetHeight() const { return mProvider ? mProvider->GetHeight() : 1; }
+ // Get the global HiDPI scaling factor.
+ virtual int getWindowScaling() const;
+
+ void addUpdateRegion(const SkRect& rect)
+ {
+ // Make slightly larger, just in case (rounding, antialiasing,...).
+ SkIRect addedRect = rect.makeOutset(2, 2).round();
+ // Using SkIRect should be enough, SkRegion would be too slow with many operations
+ // and swapping to the screen is not _that_slow.
+ mDirtyRect.join(addedRect);
+ }
+ void setCanvasScalingAndClipping();
+ void resetCanvasScalingAndClipping();
+ static void setCanvasClipRegion(SkCanvas* canvas, const vcl::Region& region);
+ sk_sp<SkImage> mergeCacheBitmaps(const SkiaSalBitmap& bitmap, const SkiaSalBitmap* alphaBitmap,
+ const Size& targetSize);
+ using DirectImage = SkiaHelper::DirectImage;
+ static OString makeCachedImageKey(const SkiaSalBitmap& bitmap, const SkiaSalBitmap* alphaBitmap,
+ const Size& targetSize, DirectImage bitmapType,
+ DirectImage alphaBitmapType);
+
+ // Skia uses floating point coordinates, so when we use integer coordinates, sometimes
+ // rounding results in off-by-one errors (down), especially when drawing using GPU,
+ // see https://bugs.chromium.org/p/skia/issues/detail?id=9611 . Compensate for
+ // it by using centers of pixels. Using 0.5 may sometimes round up, so go with 0.495 .
+ static constexpr SkScalar toSkX(tools::Long x) { return x + 0.495; }
+ static constexpr SkScalar toSkY(tools::Long y) { return y + 0.495; }
+ // Value to add to be exactly in the middle of the pixel.
+ static constexpr SkScalar toSkXYFix = SkScalar(0.005);
+
+ // Perform any pending drawing such as delayed merging of polygons. Called by preDraw()
+ // and anything that means the next operation cannot be another one in a series (e.g.
+ // changing colors).
+ void checkPendingDrawing();
+ bool delayDrawPolyPolygon(const basegfx::B2DPolyPolygon& polygon, double transparency);
+ void performDrawPolyPolygon(const basegfx::B2DPolyPolygon& polygon, double transparency,
+ bool useAA);
+
+ BmpScaleFlag goodScalingQuality() const { return SkiaHelper::goodScalingQuality(isGPU()); }
+ SkSamplingOptions makeSamplingOptions(const SalTwoRect& rPosAry, int scalingFactor,
+ int srcScalingFactor = 1)
+ {
+ return SkiaHelper::makeSamplingOptions(rPosAry, scalingFactor, srcScalingFactor, isGPU());
+ }
+ SkSamplingOptions makeSamplingOptions(const SkMatrix& matrix, int scalingFactor)
+ {
+ return SkiaHelper::makeSamplingOptions(goodScalingQuality(), matrix, scalingFactor);
+ }
+
+ // Create SkPaint to use when drawing to the surface. It is not to be used
+ // when doing internal drawing such as when merging two bitmaps together.
+ // This may apply some default settings to the paint as necessary.
+ SkPaint makePaintInternal() const;
+ // Create SkPaint set up for drawing lines (using mLineColor etc.).
+ SkPaint makeLinePaint(double transparency = 0) const;
+ // Create SkPaint set up for filling (using mFillColor etc.).
+ SkPaint makeFillPaint(double transparency = 0) const;
+ // Create SkPaint set up for bitmap drawing.
+ SkPaint makeBitmapPaint() const;
+ // Create SkPaint set up for gradient drawing.
+ SkPaint makeGradientPaint() const;
+ // Create SkPaint set up for text drawing.
+ SkPaint makeTextPaint(Color color) const;
+ // Create SkPaint for unspecified pixel drawing. Avoid if possible.
+ SkPaint makePixelPaint(Color color) const;
+
+ template <typename charT, typename traits>
+ friend inline std::basic_ostream<charT, traits>&
+ operator<<(std::basic_ostream<charT, traits>& stream, const SkiaSalGraphicsImpl* graphics)
+ {
+ if (graphics == nullptr)
+ return stream << "(null)";
+ // O - offscreen, G - GPU-based, R - raster
+ stream << static_cast<const void*>(graphics) << " "
+ << Size(graphics->GetWidth(), graphics->GetHeight());
+ if (graphics->mScaling != 1)
+ stream << "*" << graphics->mScaling;
+ stream << (graphics->isGPU() ? "G" : "R") << (graphics->isOffscreen() ? "O" : "");
+ return stream;
+ }
+
+ SalGraphics& mParent;
+ /// Pointer to the SalFrame or SalVirtualDevice
+ SalGeometryProvider* mProvider;
+ // The Skia surface that is target of all the rendering.
+ sk_sp<SkSurface> mSurface;
+ // Note that mSurface may be a proxy surface and not the one from the window context.
+ std::unique_ptr<sk_app::WindowContext> mWindowContext;
+ bool mIsGPU; // whether the surface is GPU-backed
+ // Note that we generally use VCL coordinates, which is not mSurface coordinates if mScaling!=1.
+ SkIRect mDirtyRect; // The area that has been changed since the last performFlush().
+ vcl::Region mClipRegion;
+ Color mLineColor;
+ Color mFillColor;
+ enum class XorMode
+ {
+ None,
+ Invert,
+ Xor
+ };
+ XorMode mXorMode;
+ std::unique_ptr<SkiaFlushIdle> mFlush;
+ // Info about pending polygons to draw (we try to merge adjacent polygons into one).
+ struct LastPolyPolygonInfo
+ {
+ basegfx::B2DPolyPolygonVector polygons;
+ basegfx::B2DRange bounds;
+ double transparency;
+ };
+ LastPolyPolygonInfo mLastPolyPolygonInfo;
+ inline static int pendingOperationsToFlush = 0;
+ int mScaling; // The scale factor for HiDPI screens.
+};
+
+inline SkPaint SkiaSalGraphicsImpl::makePaintInternal() const
+{
+ SkPaint paint;
+ // Invert could be done using a blend mode like invert() does, but
+ // intentionally use SkBlender to make sure it's not overwritten
+ // by a blend mode set later (which would be probably a mistake),
+ // and so that the drawing color does not actually matter.
+ if (mXorMode == XorMode::Invert)
+ SkiaHelper::setBlenderInvert(&paint);
+ else if (mXorMode == XorMode::Xor)
+ SkiaHelper::setBlenderXor(&paint);
+ return paint;
+}
+
+inline SkPaint SkiaSalGraphicsImpl::makeLinePaint(double transparency) const
+{
+ assert(mLineColor != SALCOLOR_NONE);
+ SkPaint paint = makePaintInternal();
+ paint.setColor(transparency == 0
+ ? SkiaHelper::toSkColor(mLineColor)
+ : SkiaHelper::toSkColorWithTransparency(mLineColor, transparency));
+ paint.setStyle(SkPaint::kStroke_Style);
+ return paint;
+}
+
+inline SkPaint SkiaSalGraphicsImpl::makeFillPaint(double transparency) const
+{
+ assert(mFillColor != SALCOLOR_NONE);
+ SkPaint paint = makePaintInternal();
+ paint.setColor(transparency == 0
+ ? SkiaHelper::toSkColor(mFillColor)
+ : SkiaHelper::toSkColorWithTransparency(mFillColor, transparency));
+ if (mLineColor == mFillColor)
+ paint.setStyle(SkPaint::kStrokeAndFill_Style);
+ else
+ paint.setStyle(SkPaint::kFill_Style);
+ return paint;
+}
+
+inline SkPaint SkiaSalGraphicsImpl::makeBitmapPaint() const { return makePaintInternal(); }
+
+inline SkPaint SkiaSalGraphicsImpl::makeGradientPaint() const { return makePaintInternal(); }
+
+inline SkPaint SkiaSalGraphicsImpl::makeTextPaint(Color color) const
+{
+ assert(color != SALCOLOR_NONE);
+ SkPaint paint = makePaintInternal();
+ paint.setColor(SkiaHelper::toSkColor(color));
+ return paint;
+}
+
+inline SkPaint SkiaSalGraphicsImpl::makePixelPaint(Color color) const
+{
+ assert(color != SALCOLOR_NONE);
+ SkPaint paint = makePaintInternal();
+ paint.setColor(SkiaHelper::toSkColor(color));
+ return paint;
+}
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */