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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE script:module PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "module.dtd">
+<script:module xmlns:script="http://openoffice.org/2000/script" script:name="SF_PopupMenu" script:language="StarBasic" script:moduleType="normal">REM =======================================================================================================================
+REM === The ScriptForge library and its associated libraries are part of the LibreOffice project. ===
+REM === The SFWidgets library is one of the associated libraries. ===
+REM === Full documentation is available on https://help.libreoffice.org/ ===
+REM =======================================================================================================================
+
+Option Compatible
+Option ClassModule
+
+Option Explicit
+
+&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;
+&apos;&apos;&apos; SF_PopupMenu
+&apos;&apos;&apos; ============
+&apos;&apos;&apos; Display a popup menu anywhere and any time
+&apos;&apos;&apos;
+&apos;&apos;&apos; A popup menu is usually triggered by a mouse action (typically a right-click) on a dialog, a form
+&apos;&apos;&apos; or one of their controls. In this case the menu will be displayed below the clicked area.
+&apos;&apos;&apos; When triggered by other events, including in the normal flow of a user script, the script should
+&apos;&apos;&apos; provide the coordinates of the topleft edge of the menu versus the actual component.
+&apos;&apos;&apos;
+&apos;&apos;&apos; The menu is described from top to bottom. Each menu item receives a numeric and a string identifier.
+&apos;&apos;&apos; The Execute() method returns the item selected by the user.
+&apos;&apos;&apos;
+&apos;&apos;&apos; Menu items are either:
+&apos;&apos;&apos; - usual items
+&apos;&apos;&apos; - checkboxes
+&apos;&apos;&apos; - radio buttons
+&apos;&apos;&apos; - a menu separator
+&apos;&apos;&apos; Menu items can be decorated with icons and tooltips.
+&apos;&apos;&apos;
+&apos;&apos;&apos; Definitions:
+&apos;&apos;&apos; SubmenuCharacter: the character or the character string that identifies how menus are cascading
+&apos;&apos;&apos; Default = &quot;&gt;&quot;
+&apos;&apos;&apos; Can be set when invoking the PopupMenu service
+&apos;&apos;&apos; ShortcutCharacter: the underline access key character
+&apos;&apos;&apos; Default = &quot;~&quot;
+&apos;&apos;&apos;
+&apos;&apos;&apos; Service invocation:
+&apos;&apos;&apos; Sub OpenMenu(Optional poMouseEvent As Object)
+&apos;&apos;&apos; Dim myMenu As Object
+&apos;&apos;&apos; Set myMenu = CreateScriptService(&quot;SFWidgets.PopupMenu&quot;, poMouseEvent, , , &quot;&gt;&gt;&quot;) &apos; Usual case
+&apos;&apos;&apos; &apos; or
+&apos;&apos;&apos; Set myMenu = CreateScriptService(&quot;SFWidgets.PopupMenu&quot;, , X, Y, &quot; | &quot;) &apos; Use X and Y coordinates to place the menu
+&apos;&apos;&apos;
+&apos;&apos;&apos; Menus and submenus
+&apos;&apos;&apos; To create a popup menu with submenus, use the character defined in the
+&apos;&apos;&apos; SubmenuCharacter property while creating the menu entry to define where it will be
+&apos;&apos;&apos; placed. For instance, consider the following menu/submenu hierarchy.
+&apos;&apos;&apos; Item A
+&apos;&apos;&apos; Item B &gt; Item B.1
+&apos;&apos;&apos; Item B.2
+&apos;&apos;&apos; ------ (line separator)
+&apos;&apos;&apos; Item C &gt; Item C.1 &gt; Item C.1.1
+&apos;&apos;&apos; Item C.1.2
+&apos;&apos;&apos; Item C &gt; Item C.2 &gt; Item C.2.1
+&apos;&apos;&apos; Item C.2.2
+&apos;&apos;&apos; Next code will create the menu/submenu hierarchy
+&apos;&apos;&apos; With myMenu
+&apos;&apos;&apos; .AddItem(&quot;Item A&quot;)
+&apos;&apos;&apos; .AddItem(&quot;Item B&gt;Item B.1&quot;)
+&apos;&apos;&apos; .AddItem(&quot;Item B&gt;Item B.2&quot;)
+&apos;&apos;&apos; .AddItem(&quot;---&quot;)
+&apos;&apos;&apos; .AddItem(&quot;Item C&gt;Item C.1&gt;Item C.1.1&quot;)
+&apos;&apos;&apos; .AddItem(&quot;Item C&gt;Item C.1&gt;Item C.1.2&quot;)
+&apos;&apos;&apos; .AddItem(&quot;Item C&gt;Item C.2&gt;Item C.2.1&quot;)
+&apos;&apos;&apos; .AddItem(&quot;Item C&gt;Item C.2&gt;Item C.2.2&quot;)
+&apos;&apos;&apos; End With
+&apos;&apos;&apos;
+&apos;&apos;&apos; Example 1: simulate a subset of the View menu in the menubar of the Basic IDE
+&apos;&apos;&apos; Sub OpenMenu(Optional poMouseEvent As Object)
+&apos;&apos;&apos; Dim myMenu As Object, vChoice As Variant
+&apos;&apos;&apos; Set myMenu = CreateScriptService(&quot;SFWidgets.PopupMenu&quot;, poMouseEvent)
+&apos;&apos;&apos; With myMenu
+&apos;&apos;&apos; .AddCheckBox(&quot;View&gt;Toolbars&gt;Dialog&quot;)
+&apos;&apos;&apos; .AddCheckBox(&quot;View&gt;Toolbars&gt;Find&quot;, Status := True)
+&apos;&apos;&apos; .AddCheckBox(&quot;View&gt;Status Bar&quot;, Status := True)
+&apos;&apos;&apos; .AddItem(&quot;View&gt;Full Screen&quot;, Name := &quot;FULLSCREEN&quot;)
+&apos;&apos;&apos; vChoice = .Execute(False) &apos; When 1st checkbox is clicked, return &quot;Dialog&quot;
+&apos;&apos;&apos; &apos; When last item is clicked, return &quot;FULLSCREEN&quot;
+&apos;&apos;&apos; .Dispose()
+&apos;&apos;&apos; End With
+&apos;&apos;&apos;
+&apos;&apos;&apos; Example 2: jump to another sheet of a Calc document
+&apos;&apos;&apos; &apos; Link next Sub to the &quot;Mouse button released&quot; event of a form control of a Calc sheet
+&apos;&apos;&apos; Sub JumpToSheet(Optional poEvent As Object)
+&apos;&apos;&apos; Dim myMenu As Object, sChoice As String, myDoc As Object, vSheets As Variant, sSheet As String
+&apos;&apos;&apos; Set myMenu = CreateScriptService(&quot;SFWidgets.PopupMenu&quot;, poEvent)
+&apos;&apos;&apos; Set myDoc = CreateScriptService(&quot;Calc&quot;, ThisComponent)
+&apos;&apos;&apos; vSheets = myDoc.Sheets
+&apos;&apos;&apos; For Each sSheet In vSheets
+&apos;&apos;&apos; myMenu.AddItem(sSheet)
+&apos;&apos;&apos; Next sSheet
+&apos;&apos;&apos; sChoice = myMenu.Execute(False) &apos; Return sheet name, not sheet index
+&apos;&apos;&apos; If sChoice &lt;&gt; &quot;&quot; Then myDoc.Activate(sChoice)
+&apos;&apos;&apos; myDoc.Dispose()
+&apos;&apos;&apos; myMenu.Dispose()
+&apos;&apos;&apos; End Sub
+&apos;&apos;&apos;
+&apos;&apos;&apos;
+&apos;&apos;&apos; Detailed user documentation:
+&apos;&apos;&apos; https://help.libreoffice.org/latest/en-US/text/sbasic/shared/03/sf_popupmenu.html?DbPAR=BASIC
+&apos;&apos;&apos;
+&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;&apos;
+
+REM ================================================================== EXCEPTIONS
+
+REM ============================================================= PRIVATE MEMBERS
+
+Private [Me] As Object
+Private ObjectType As String &apos; Must be POPUPMENU
+Private ServiceName As String
+
+
+&apos; Menu descriptors
+Private MenuTree As Variant &apos; Dictionary treename - XPopupMenu pair
+Private MenuIdentification As Variant &apos; Dictionary item ID - item name
+Private SubmenuChar As String &apos; Delimiter in menu trees
+Private MenuRoot As Object &apos; stardiv.vcl.PopupMenu or com.sun.star.awt.XPopupMenu
+Private LastItem As Integer &apos; Every item has its entry number. This is the last one
+Private Rectangle As Object &apos; com.sun.star.awt.Rectangle
+Private PeerWindow As Object &apos; com.sun.star.awt.XWindowPeer
+Private MenubarMenu As Boolean &apos; When True, the actual popup menu depends on a menubar item
+
+REM ============================================================ MODULE CONSTANTS
+
+Private Const _UnderlineAccessKeyChar = &quot;~&quot;
+Private Const _DefaultSubmenuChar = &quot;&gt;&quot;
+Private Const _SeparatorChar = &quot;---&quot;
+Private Const _IconsDirectory = &quot;private:graphicrepository/&quot; &apos; Refers to &lt;install folder&gt;/share/config/images_*.zip.
+Private Const cstUnoPrefix = &quot;.uno:&quot;
+Private Const cstNormal = &quot;N&quot;
+Private Const cstCheck = &quot;C&quot;
+Private Const cstRadio = &quot;R&quot;
+
+REM ====================================================== CONSTRUCTOR/DESTRUCTOR
+
+REM -----------------------------------------------------------------------------
+Private Sub Class_Initialize()
+ Set [Me] = Nothing
+ ObjectType = &quot;POPUPMENU&quot;
+ ServiceName = &quot;SFWidgets.PopupMenu&quot;
+ Set MenuTree = Nothing
+ Set MenuIdentification = Nothing
+ SubmenuChar = _DefaultSubmenuChar
+ Set MenuRoot = Nothing
+ LastItem = 0
+ Set Rectangle = Nothing
+ Set PeerWindow = Nothing
+ MenubarMenu = False
+End Sub &apos; SFWidgets.SF_PopupMenu Constructor
+
+REM -----------------------------------------------------------------------------
+Private Sub Class_Terminate()
+ Call Class_Initialize()
+End Sub &apos; SFWidgets.SF_PopupMenu Destructor
+
+REM -----------------------------------------------------------------------------
+Public Function Dispose() As Variant
+ If Not IsNull(MenuTree) Then Set MenuTree = MenuTree.Dispose()
+ If Not IsNull(MenuIdentification) Then Set MenuIdentification = MenuIdentification.Dispose()
+ Call Class_Terminate()
+ Set Dispose = Nothing
+End Function &apos; SFWidgets.SF_PopupMenu Explicit Destructor
+
+REM ================================================================== PROPERTIES
+
+REM -----------------------------------------------------------------------------
+Property Get ShortcutCharacter() As Variant
+&apos;&apos;&apos; The ShortcutCharacter property specifies character preceding the underline access key
+ ShortcutCharacter = _PropertyGet(&quot;ShortcutCharacter&quot;)
+End Property &apos; SFWidgets.SF_PopupMenu.ShortcutCharacter (get)
+
+REM -----------------------------------------------------------------------------
+Property Get SubmenuCharacter() As Variant
+&apos;&apos;&apos; The SubmenuCharacter property specifies the character string indicating
+&apos;&apos;&apos; a sub-menu in a popup menu item
+ SubmenuCharacter = _PropertyGet(&quot;SubmenuCharacter&quot;)
+End Property &apos; SFWidgets.SF_PopupMenu.SubmenuCharacter (get)
+
+REM ===================================================================== METHODS
+
+REM -----------------------------------------------------------------------------
+Public Function AddCheckBox(Optional ByVal MenuItem As Variant _
+ , Optional ByVal Name As Variant _
+ , Optional ByVal Status As Variant _
+ , Optional ByVal Icon As Variant _
+ , Optional ByVal Tooltip As Variant _
+ ) As Integer
+&apos;&apos;&apos; Insert in the popup menu a new entry
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; MenuItem: The text to be displayed in the menu entry.
+&apos;&apos;&apos; It determines also the hierarchy of the popup menu
+&apos;&apos;&apos; It is made up of all the components (separated by the &quot;SubmenuCharacter&quot;) of the menu branch
+&apos;&apos;&apos; Example: A&gt;B&gt;C means &quot;C&quot; is a new entry in submenu &quot;A =&gt; B =&gt;&quot;
+&apos;&apos;&apos; If the last component is equal to the &quot;SeparatorCharacter&quot;, a line separator is inserted
+&apos;&apos;&apos; Name: The name to be returned by the Execute() method if this item is clicked
+&apos;&apos;&apos; Default = the last component of MenuItem
+&apos;&apos;&apos; Status: when True the item is selected. Default = False
+&apos;&apos;&apos; Icon: The path name of the icon to be displayed, without leading path separator
+&apos;&apos;&apos; The icons are stored in one of the &lt;install folder&gt;/share/config/images_*.zip files
+&apos;&apos;&apos; The exact file depends on the user options about the current icon set
+&apos;&apos;&apos; Use the (normal) slash &quot;/&quot; as path separator
+&apos;&apos;&apos; Example: &quot;cmd/sc_cut.png&quot;
+&apos;&apos;&apos; Tooltip: The help text to be displayed as a tooltip
+&apos;&apos;&apos; Returns:
+&apos;&apos;&apos; The numeric identification of the newly inserted item
+&apos;&apos;&apos; Examples:
+&apos;&apos;&apos; Dim myMenu As Object, iId As Integer
+&apos;&apos;&apos; Set myMenu = CreateScriptService(&quot;SFWidgets.PopupMenu&quot;, poEvent)
+&apos;&apos;&apos; iId = myMenu.AddCheckBox(&quot;Menu top&gt;Checkbox item&quot;, Status := True)
+
+Dim iId As Integer &apos; Return value
+
+Const cstThisSub = &quot;SFWidgets.PopupMenu.AddCheckBox&quot;
+Const cstSubArgs = &quot;MenuItem, [Name=&quot;&quot;&quot;&quot;], [Status=False], [Icon=&quot;&quot;&quot;&quot;], [Tooltip=&quot;&quot;&quot;&quot;]&quot;
+
+ If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch
+ iId = 0
+
+Check:
+ If IsMissing(Name) Or IsEmpty(Name) Then Name = &quot;&quot;
+ If IsMissing(Status) Or IsEmpty(Status) Then Status = False
+ If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = &quot;&quot;
+ If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = &quot;&quot;
+ If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then
+ If Not ScriptForge.SF_Utils._Validate(MenuItem, &quot;MenuItem&quot;, V_STRING) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Name, &quot;Name&quot;, V_STRING) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Status, &quot;Status&quot;, ScriptForge.V_BOOLEAN) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Icon, &quot;Icon&quot;, V_STRING) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Tooltip, &quot;Tooltip&quot;, V_STRING) Then GoTo Catch
+ End If
+
+Try:
+ iId = _AddItem(MenuItem, Name, cstCheck, Status, Icon, Tooltip)
+
+Finally:
+ AddCheckBox = iId
+ ScriptForge.SF_Utils._ExitFunction(cstThisSub)
+ Exit Function
+Catch:
+ GoTo Finally
+End Function &apos; SFWidgets.SF_PopupMenu.AddCheckBox
+
+REM -----------------------------------------------------------------------------
+Public Function AddItem(Optional ByVal MenuItem As Variant _
+ , Optional ByVal Name As Variant _
+ , Optional ByVal Icon As Variant _
+ , Optional ByVal Tooltip As Variant _
+ ) As Integer
+&apos;&apos;&apos; Insert in the popup menu a new entry
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; MenuItem: The text to be displayed in the menu entry.
+&apos;&apos;&apos; It determines also the hierarchy of the popup menu
+&apos;&apos;&apos; It is made up of all the components (separated by the &quot;SubmenuCharacter&quot;) of the menu branch
+&apos;&apos;&apos; Example: A&gt;B&gt;C means &quot;C&quot; is a new entry in submenu &quot;A =&gt; B =&gt;&quot;
+&apos;&apos;&apos; If the last component is equal to &quot;---&quot;, a line separator is inserted and all other arguments are ignored
+&apos;&apos;&apos; Name: The name to be returned by the Execute() method if this item is clicked
+&apos;&apos;&apos; Default = the last component of MenuItem
+&apos;&apos;&apos; Icon: The path name of the icon to be displayed, without leading path separator
+&apos;&apos;&apos; The icons are stored in one of the &lt;install folder&gt;/share/config/images_*.zip files
+&apos;&apos;&apos; The exact file depends on the user options about the current icon set
+&apos;&apos;&apos; Use the (normal) slash &quot;/&quot; as path separator
+&apos;&apos;&apos; Example: &quot;cmd/sc_cut.png&quot;
+&apos;&apos;&apos; Tooltip: The help text to be displayed as a tooltip
+&apos;&apos;&apos; Returns:
+&apos;&apos;&apos; The numeric identification of the newly inserted item
+&apos;&apos;&apos; Examples:
+&apos;&apos;&apos; Dim myMenu As Object, iId As Integer
+&apos;&apos;&apos; Set myMenu = CreateScriptService(&quot;SFWidgets.PopupMenu&quot;, poEvent)
+&apos;&apos;&apos; iId = myMenu.AddItem(&quot;Menu top&gt;Normal item&quot;, Icon := &quot;cmd.sc_cut.png&quot;)
+
+Dim iId As Integer &apos; Return value
+
+Const cstThisSub = &quot;SFWidgets.PopupMenu.AddItem&quot;
+Const cstSubArgs = &quot;MenuItem, [Name=&quot;&quot;&quot;&quot;], [Icon=&quot;&quot;&quot;&quot;], [Tooltip=&quot;&quot;&quot;&quot;]&quot;
+
+ If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch
+ iId = 0
+
+Check:
+ If IsMissing(Name) Or IsEmpty(Name) Then Name = &quot;&quot;
+ If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = &quot;&quot;
+ If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = &quot;&quot;
+ If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then
+ If Not ScriptForge.SF_Utils._Validate(MenuItem, &quot;MenuItem&quot;, V_STRING) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Name, &quot;Name&quot;, V_STRING) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Icon, &quot;Icon&quot;, V_STRING) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Tooltip, &quot;Tooltip&quot;, V_STRING) Then GoTo Catch
+ End If
+
+Try:
+ iId = _AddItem(MenuItem, Name, cstNormal, False, Icon, Tooltip)
+
+Finally:
+ AddItem = iId
+ ScriptForge.SF_Utils._ExitFunction(cstThisSub)
+ Exit Function
+Catch:
+ GoTo Finally
+End Function &apos; SFWidgets.SF_PopupMenu.AddItem
+
+REM -----------------------------------------------------------------------------
+Public Function AddRadioButton(Optional ByVal MenuItem As Variant _
+ , Optional ByVal Name As Variant _
+ , Optional ByVal Status As Variant _
+ , Optional ByVal Icon As Variant _
+ , Optional ByVal Tooltip As Variant _
+ ) As Integer
+&apos;&apos;&apos; Insert in the popup menu a new entry as a radio button
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; MenuItem: The text to be displayed in the menu entry.
+&apos;&apos;&apos; It determines also the hieAddCheckBoxrarchy of the popup menu
+&apos;&apos;&apos; It is made up of all the components (separated by the &quot;SubmenuCharacter&quot;) of the menu branch
+&apos;&apos;&apos; Example: A&gt;B&gt;C means &quot;C&quot; is a new entry in submenu &quot;A =&gt; B =&gt;&quot;
+&apos;&apos;&apos; If the last component is equal to the &quot;SeparatorCharacter&quot;, a line separator is inserted
+&apos;&apos;&apos; Name: The name to be returned by the Execute() method if this item is clicked
+&apos;&apos;&apos; Default = the last component of MenuItem
+&apos;&apos;&apos; Status: when True the item is selected. Default = False
+&apos;&apos;&apos; Icon: The path name of the icon to be displayed, without leading path separator
+&apos;&apos;&apos; The icons are stored in one of the &lt;install folder&gt;/share/config/images_*.zip files
+&apos;&apos;&apos; The exact file depends on the user options about the current icon set
+&apos;&apos;&apos; Use the (normal) slash &quot;/&quot; as path separator
+&apos;&apos;&apos; Example: &quot;cmd/sc_cut.png&quot;
+&apos;&apos;&apos; Tooltip: The help text to be displayed as a tooltip
+&apos;&apos;&apos; Returns:
+&apos;&apos;&apos; The numeric identification of the newly inserted item
+&apos;&apos;&apos; Examples:
+&apos;&apos;&apos; Dim myMenu As Object, iId As Integer
+&apos;&apos;&apos; Set myMenu = CreateScriptService(&quot;SFWidgets.PopupMenu&quot;, poEvent)
+&apos;&apos;&apos; iId = myMenu.AddRadioButton(&quot;Menu top&gt;Radio item&quot;, Status := True)
+
+Dim iId As Integer &apos; Return value
+
+Const cstThisSub = &quot;SFWidgets.PopupMenu.AddRadioButton&quot;
+Const cstSubArgs = &quot;MenuItem, [Name=&quot;&quot;&quot;&quot;], [Status=False], [Icon=&quot;&quot;&quot;&quot;], [Tooltip=&quot;&quot;&quot;&quot;]&quot;
+
+ If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch
+ iId = 0
+
+Check:
+ If IsMissing(Name) Or IsEmpty(Name) Then Name = &quot;&quot;
+ If IsMissing(Status) Or IsEmpty(Status) Then Status = False
+ If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = &quot;&quot;
+ If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = &quot;&quot;
+ If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then
+ If Not ScriptForge.SF_Utils._Validate(MenuItem, &quot;MenuItem&quot;, V_STRING) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Name, &quot;Name&quot;, V_STRING) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Status, &quot;Status&quot;, ScriptForge.V_BOOLEAN) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Icon, &quot;Icon&quot;, V_STRING) Then GoTo Catch
+ If Not ScriptForge.SF_Utils._Validate(Tooltip, &quot;Tooltip&quot;, V_STRING) Then GoTo Catch
+ End If
+
+Try:
+ iId = _AddItem(MenuItem, Name, cstRadio, Status, Icon, Tooltip)
+
+Finally:
+ AddRadioButton = iId
+ ScriptForge.SF_Utils._ExitFunction(cstThisSub)
+ Exit Function
+Catch:
+ GoTo Finally
+End Function &apos; SFWidgets.SF_PopupMenu.AddRadioButton
+
+REM -----------------------------------------------------------------------------
+Public Function Execute(Optional ByVal ReturnId As Variant) As Variant
+&apos;&apos;&apos; Display the popup menu and return the menu item clicked by the user
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; ReturnId: When True (default), return the unique ID of the clicked item, otherwise return its name
+&apos;&apos;&apos; Returns:
+&apos;&apos;&apos; The numeric identification of clicked item or its name
+&apos;&apos;&apos; The returned value is 0 or &quot;&quot; (depending on ReturnId) when the menu is cancelled
+&apos;&apos;&apos; Examples:
+&apos;&apos;&apos; Sub OpenMenu(Optional poMouseEvent As Object)
+&apos;&apos;&apos; Dim myMenu As Object, vChoice As Variant
+&apos;&apos;&apos; Set myMenu = CreateScriptService(&quot;SFWidgets.PopupMenu&quot;, poMouseEvent)
+&apos;&apos;&apos; With myMenu
+&apos;&apos;&apos; .AddCheckBox(&quot;View&gt;Toolbars&gt;Dialog&quot;)
+&apos;&apos;&apos; .AddCheckBox(&quot;View&gt;Toolbars&gt;Find&quot;, STatus := True)
+&apos;&apos;&apos; .AddCheckBox(&quot;View&gt;Status Bar&quot;, STatus := True)
+&apos;&apos;&apos; .AddItem(&quot;View&gt;Full Screen&quot;, Name := &quot;FULLSCREEN&quot;)
+&apos;&apos;&apos; vChoice = .Execute(False) &apos; When 1st checkbox is clicked, return &quot;Dialog&quot;
+&apos;&apos;&apos; &apos; When last item is clicked, return &quot;FULLSCREEN&quot;
+&apos;&apos;&apos; End With
+
+Dim vMenuItem As Variant &apos; Return value
+
+Const cstThisSub = &quot;SFWidgets.PopupMenu.Execute&quot;
+Const cstSubArgs = &quot;[ReturnId=True]&quot;
+
+ If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch
+ vMenuItem = 0
+
+Check:
+ If IsMissing(ReturnId) Or IsEmpty(ReturnId) Then ReturnId = True
+ If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then
+ If Not ScriptForge.SF_Utils._Validate(ReturnId, &quot;ReturnId&quot;, ScriptForge.V_BOOLEAN) Then GoTo Catch
+ End If
+ If Not ReturnId Then vMenuItem = &quot;&quot;
+
+Try:
+ vMenuItem = MenuRoot.Execute(PeerWindow, Rectangle, com.sun.star.awt.PopupMenuDirection.EXECUTE_DEFAULT)
+ If Not ReturnId Then vMenuItem = MenuIdentification.Item(CStr(vMenuItem))
+
+Finally:
+ Execute = vMenuItem
+ ScriptForge.SF_Utils._ExitFunction(cstThisSub)
+ Exit Function
+Catch:
+ GoTo Finally
+End Function &apos; SFWidgets.SF_PopupMenu.Execute
+
+REM -----------------------------------------------------------------------------
+Public Function GetProperty(Optional ByVal PropertyName As Variant) As Variant
+&apos;&apos;&apos; Return the actual value of the given property
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; PropertyName: the name of the property as a string
+&apos;&apos;&apos; Returns:
+&apos;&apos;&apos; The actual value of the property
+&apos;&apos;&apos; If the property does not exist, returns Null
+&apos;&apos;&apos; Exceptions:
+&apos;&apos;&apos; see the exceptions of the individual properties
+&apos;&apos;&apos; Examples:
+&apos;&apos;&apos; myModel.GetProperty(&quot;MyProperty&quot;)
+
+Const cstThisSub = &quot;SFWidgets.PopupMenu.GetProperty&quot;
+Const cstSubArgs = &quot;&quot;
+
+ If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch
+ GetProperty = Null
+
+Check:
+ If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then
+ If Not ScriptForge.SF_Utils._Validate(PropertyName, &quot;PropertyName&quot;, V_STRING, Properties()) Then GoTo Catch
+ End If
+
+Try:
+ GetProperty = _PropertyGet(PropertyName)
+
+Finally:
+ ScriptForge.SF_Utils._ExitFunction(cstThisSub)
+ Exit Function
+Catch:
+ GoTo Finally
+End Function &apos; SFWidgets.SF_PopupMenu.GetProperty
+
+REM -----------------------------------------------------------------------------
+Public Function Methods() As Variant
+&apos;&apos;&apos; Return the list of public methods of the Model service as an array
+
+ Methods = Array( _
+ &quot;AddCheckBox&quot; _
+ , &quot;AddItem&quot; _
+ , &quot;AddRadioButton&quot; _
+ , &quot;Execute&quot; _
+ )
+
+End Function &apos; SFWidgets.SF_PopupMenu.Methods
+
+REM -----------------------------------------------------------------------------
+Public Function Properties() As Variant
+&apos;&apos;&apos; Return the list or properties of the Timer a.AddItem(&quot;B&gt;B1&quot;)class as an array
+
+ Properties = Array( _
+ &quot;ShortcutCharacter&quot; _
+ , &quot;SubmenuCharacter&quot; _
+ )
+
+End Function &apos; SFWidgets.SF_PopupMenu.Properties
+
+REM -----------------------------------------------------------------------------
+Public Function SetProperty(Optional ByVal PropertyName As Variant _
+ , Optional ByRef Value As Variant _
+ ) As Boolean
+&apos;&apos;&apos; Set a new value to the given property
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; PropertyName: the name of the property as a string
+&apos;&apos;&apos; Value: its new value
+&apos;&apos;&apos; Exceptions
+&apos;&apos;&apos; ARGUMENTERROR The property does not exist
+
+Const cstThisSub = &quot;SFWidgets.PopupMenu.SetProperty&quot;
+Const cstSubArgs = &quot;PropertyName, Value&quot;
+
+ If SF_Utils._ErrorHandling() Then On Local Error GoTo Catch
+ SetProperty = False
+
+Check:
+ If SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then
+ If Not SF_Utils._Validate(PropertyName, &quot;PropertyName&quot;, V_STRING, Properties()) Then GoTo Catch
+ End If
+
+Try:
+ SetProperty = _PropertySet(PropertyName, Value)
+
+Finally:
+ SF_Utils._ExitFunction(cstThisSub)
+ Exit Function
+Catch:
+ GoTo Finally
+End Function &apos; SFWidgets.SF_PopupMenu.SetProperty
+
+REM =========================================================== PRIVATE FUNCTIONS
+
+REM -----------------------------------------------------------------------------
+Public Function _AddItem(ByVal MenuItem As String _
+ , ByVal Name As String _
+ , ByVal ItemType As String _
+ , ByVal Status As Boolean _
+ , ByVal Icon As String _
+ , ByVal Tooltip As String _
+ , Optional ByVal Command As String _
+ ) As Integer
+&apos;&apos;&apos; Insert in the popup menu a new entry
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; MenuItem: The text to be displayed in the menu entry.
+&apos;&apos;&apos; It determines also the hierarchy of the popup menu
+&apos;&apos;&apos; It is made up of all the components (separated by the &quot;SubmenuCharacter&quot;) of the menu branch
+&apos;&apos;&apos; Example: A&gt;B&gt;C means &quot;C&quot; is a new entry in submenu &quot;A =&gt; B =&gt;&quot;
+&apos;&apos;&apos; If the last component is equal to the &quot;SeparatorCharacter&quot;, a line separator is inserted
+&apos;&apos;&apos; Name: The name to be returned by the Execute() method if this item is clicked
+&apos;&apos;&apos; Default = the last component of MenuItem
+&apos;&apos;&apos; ItemType: &quot;N&quot;(ormal, &quot;C&quot;(heck) or &quot;R&quot;(adio)
+&apos;&apos;&apos; Status: when True the item is selected
+&apos;&apos;&apos; Icon: The path name of the icon to be displayed, without leading path separator
+&apos;&apos;&apos; The icons are stored in one of the &lt;install folder&gt;/share/config/images_*.zip files
+&apos;&apos;&apos; The exact file depends on the user options about the current icon set
+&apos;&apos;&apos; Use the (normal) slash &quot;/&quot; as path separator
+&apos;&apos;&apos; Example: &quot;cmd/sc_cut.png&quot;
+&apos;&apos;&apos; Tooltip: The help text to be displayed as a tooltip
+&apos;&apos;&apos; Command: only for menubar menus
+&apos;&apos;&apos; Either a uo command like &quot;.uno:About&quot;
+&apos;&apos;&apos; or a script to be run: script URI ::: string argument to be passed to the script
+&apos;&apos;&apos; Returns:
+&apos;&apos;&apos; The numeric identification of the newly inserted item
+
+Dim iId As Integer &apos; Return value
+Dim vSplit As Variant &apos; Split menu item
+Dim sMenu As String &apos; Submenu where to attach the new item, as a string
+Dim oMenu As Object &apos; Submenu where to attach the new item, as an object
+Dim sName As String &apos; The text displayed in the menu box
+Dim oImage As Object &apos; com.sun.star.graphic.XGraphic
+Dim sCommand As String &apos; Alias of Command completed with arguments
+Const cstCommandSep = &quot;,&quot;
+
+ On Local Error GoTo Catch
+ iId = 0
+ If IsMissing(Command) Then Command = &quot;&quot;
+
+Try:
+ &apos; Run through the upper menu tree
+ vSplit = _SplitMenuItem(MenuItem)
+
+ &apos; Create and determine the menu to which to attach the new item
+ sMenu = vSplit(0)
+ Set oMenu = _GetPopupMenu(sMenu) &apos; Run through the upper menu tree and retain the last branch
+
+ &apos; Insert the new item
+ LastItem = LastItem + 1
+ sName = vSplit(1)
+
+ With oMenu
+ If sName = _SeparatorChar Then
+ .insertSeparator(-1)
+ Else
+ Select Case ItemType
+ Case cstNormal
+ .insertItem(LastItem, sName, 0, -1)
+ Case cstCheck
+ .insertItem(LastItem, sName, com.sun.star.awt.MenuItemStyle.CHECKABLE + com.sun.star.awt.MenuItemStyle.AUTOCHECK, -1)
+ .checkItem(LastItem, Status)
+ Case cstRadio
+ .insertItem(LastItem, sName, com.sun.star.awt.MenuItemStyle.RADIOCHECK + com.sun.star.awt.MenuItemStyle.AUTOCHECK, -1)
+ .checkItem(LastItem, Status)
+ End Select
+
+ &apos; Store the ID - Name relation
+ If Len(Name) = 0 Then Name = Replace(sName, _UnderlineAccessKeyChar, &quot;&quot;)
+ MenuIdentification.Add(CStr(LastItem), Name)
+
+ &apos; Add the icon when relevant
+ If Len(Icon) &gt; 0 Then
+ Set oImage = _GetImageFromUrl(_IconsDirectory &amp; Icon)
+ If Not IsNull(oImage) Then .setItemImage(LastItem, oImage, False)
+ End If
+
+ &apos; Add the tooltip when relevant
+ If Len(Tooltip) &gt; 0 Then .setTipHelpText(LastItem, Tooltip)
+
+ &apos; Add the command: UNO command or script to run - menubar menus only
+ If Len(Command) &gt; 0 Then
+ If Left(Command, Len(cstUnoPrefix)) = cstUnoPrefix Then
+ sCommand = Command
+ Else
+ sCommand = Command &amp; cstCommandSep &amp; Name &amp; cstCommandSep &amp; CStr(LastItem)
+ End If
+ .setCommand(LastItem, sCommand)
+ End If
+ End If
+ End With
+
+ iId = LastItem
+
+Finally:
+ _AddItem = iId
+ Exit Function
+Catch:
+ GoTo Finally
+End Function &apos; SFWidgets.SF_PopupMenu._AddItem
+
+REM -----------------------------------------------------------------------------
+Private Function _GetImageFromURL(ByVal psUrl as String) As Object
+&apos;&apos;&apos; Returns a com.sun.star.graphic.XGraphic instance based on the given URL
+&apos;&apos;&apos; The returned object is intended to be inserted as an icon in the popup menu
+&apos;&apos;&apos; Derived from &quot;Useful Macro Information For OpenOffice&quot; By Andrew Pitonyak
+
+Dim vMediaProperties As Variant &apos; Array of com.sun.star.beans.PropertyValue
+Dim oGraphicProvider As Object &apos; com.sun.star.graphic.GraphicProvider
+Dim oImage As Object &apos; Return value
+
+ On Local Error GoTo Catch &apos; Ignore errors
+ Set oImage = Nothing
+
+Try:
+ &apos; Create graphic provider instance to load images from files.
+ Set oGraphicProvider = CreateUnoService(&quot;com.sun.star.graphic.GraphicProvider&quot;)
+
+ &apos; Set the URL property so graphic provider is able to load the image
+ Set vMediaProperties = Array(ScriptForge.SF_Utils._MakePropertyValue(&quot;URL&quot;, psURL))
+
+ &apos; Retrieve the com.sun.star.graphic.XGraphic instance
+ Set oImage = oGraphicProvider.queryGraphic(vMediaProperties)
+
+Finally:
+ Set _GetImageFromUrl = oImage
+ Exit Function
+Catch:
+ GoTo Finally
+End Function &apos; SFWidgets.SF_PopupMenu._GetImageFromUrl
+
+REM -----------------------------------------------------------------------------
+Private Function _GetPopupMenu(ByVal psSubmenu As String) As Object
+&apos;&apos;&apos; Get the com.sun.star.awt.XPopupMenu object corresponding with the string in argument
+&apos;&apos;&apos; If the menu exists, it is found in the MenuTree dictionary
+&apos;&apos;&apos; If it does not exist, it is created recursively.
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; psSubmenu: a string like &quot;A&gt;B&quot;
+&apos;&apos;&apos; Returns
+&apos;&apos;&apos; A com.sun.star.awt.XpopupMenu object
+&apos;&apos;&apos; Example
+&apos;&apos;&apos; If psSubmenu = &quot;A&gt;B&gt;C&gt;D&quot;, and only the root menu exists,
+&apos;&apos;&apos; - &quot;A&quot;, &quot;A&gt;B&quot;, &quot;A&gt;B&gt;C&quot;, &quot;A&gt;B&gt;C&gt;D&quot; should be created
+&apos;&apos;&apos; - the popup menu corresponding with &quot;A&gt;B&gt;C&gt;D&quot; should be returned
+
+Dim oPopup As Object &apos; Return value
+Dim vSplit As Variant &apos; An array as returned by _SplitMenuItem()
+Dim sMenu As String &apos; The left part of psSubmenu
+Dim oMenu As Object &apos; com.sun.star.awt.XpopupMenu
+Dim oLastMenu As Object &apos; com.sun.star.awt.XpopupMenu
+Dim i As Long
+
+ Set oPopup = Nothing
+ Set oLastMenu = MenuRoot
+Try:
+ If Len(psSubmenu) = 0 Then &apos; Menu starts at the root
+ Set oPopup = MenuRoot
+ ElseIf MenuTree.Exists(psSubmenu) Then &apos; Shortcut: if the submenu exists, get it directly
+ Set oPopup = MenuTree.Item(psSubmenu)
+ Else &apos; Build the tree
+ vSplit = Split(psSubmenu, SubmenuChar)
+ &apos; Search the successive submenus in the MenuTree dictionary, If not found, create a new entry
+ For i = 0 To UBound(vSplit)
+ sMenu = Join(ScriptForge.SF_Array.Slice(vSplit, 0, i), SubmenuChar)
+ If MenuTree.Exists(sMenu) Then
+ Set oLastMenu = MenuTree.Item(sMenu)
+ Else
+ &apos; Insert the new menu tree item
+ LastItem = LastItem + 1
+ oLastMenu.insertItem(LastItem, vSplit(i), 0, -1)
+ Set oMenu = CreateUnoService(&quot;stardiv.vcl.PopupMenu&quot;)
+ If MenubarMenu Then SFWidgets.SF_MenuListener.SetMenuListener(oMenu)
+ MenuTree.Add(sMenu, oMenu)
+ oLastMenu.setPopupMenu(LastItem, oMenu)
+ Set oLastMenu = oMenu
+ End If
+ Next i
+ Set oPopup = oLastMenu
+ End If
+
+Finally:
+ Set _GetPopupMenu = oPopup
+ Exit Function
+End Function &apos; SFWidgets.SF_PopupMenu._GetPopupMenu
+
+REM -----------------------------------------------------------------------------
+Public Sub _Initialize(ByRef poPeer As Object _
+ , plXPos As Long _
+ , plYPos As Long _
+ , psSubmenuChar As String _
+ )
+&apos;&apos;&apos; Complete the object creation process:
+&apos;&apos;&apos; - Initialize the dictionaries
+&apos;&apos;&apos; - initialize the root popup menu
+&apos;&apos;&apos; - initialize the display area
+&apos;&apos;&apos; - store the arguments for later use
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; poPeer: a peer window
+&apos;&apos;&apos; plXPos, plYPos: the coordinates
+
+Try:
+ &apos; Initialize the dictionaries
+ With ScriptForge.SF_Services
+ Set MenuTree = .CreateScriptService(&quot;Dictionary&quot;)
+ Set MenuIdentification = .CreateScriptService(&quot;Dictionary&quot;)
+ End With
+
+ &apos; Initialize the root of the menu tree
+ Set MenuRoot = CreateUnoService(&quot;stardiv.vcl.PopupMenu&quot;)
+
+ &apos; Setup the display area
+ Set Rectangle = New com.sun.star.awt.Rectangle
+ Rectangle.X = plXPos
+ Rectangle.Y = plYPos
+
+ &apos; Keep the targeted window
+ Set PeerWindow = poPeer
+
+ &apos; Store the submenu character
+ If Len(psSubmenuChar) &gt; 0 Then SubmenuChar = psSubmenuChar
+
+Finally:
+ Exit Sub
+End Sub &apos; SFWidgets.SF_PopupMenu._Initialize
+
+REM -----------------------------------------------------------------------------
+Private Function _PropertyGet(Optional ByVal psProperty As String) As Variant
+&apos;&apos;&apos; Return the value of the named property
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; psProperty: the name of the property
+
+Dim vGet As Variant &apos; Return value
+Dim cstThisSub As String
+Const cstSubArgs = &quot;&quot;
+
+ cstThisSub = &quot;SFWidgets.PopupMenu.get&quot; &amp; psProperty
+ If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch
+
+ ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs)
+ _PropertyGet = Null
+
+ Select Case UCase(psProperty)
+ Case UCase(&quot;ShortcutCharacter&quot;)
+ _PropertyGet = _UnderlineAccessKeyChar
+ Case UCase(&quot;SubmenuCharacter&quot;)
+ _PropertyGet = SubmenuChar
+ Case Else
+ _PropertyGet = Null
+ End Select
+
+Finally:
+ ScriptForge.SF_Utils._ExitFunction(cstThisSub)
+ Exit Function
+Catch:
+ GoTo Finally
+End Function &apos; SFWidgets.SF_PopupMenu._PropertyGet
+
+REM -----------------------------------------------------------------------------
+Private Function _Repr() As String
+&apos;&apos;&apos; Convert the SF_PopupMenu instance to a readable string, typically for debugging purposes (DebugPrint ...)
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; Return:
+&apos;&apos;&apos; &quot;[PopupMenu]: Name, Type (dialogname)
+ _Repr = &quot;[PopupMenu]: &quot; &amp; SF_String.Represent(MenuTree.Keys()) &amp; &quot;, &quot; &amp; SF_String.Represent(MenuIdentification.Items())
+
+End Function &apos; SFWidgets.SF_PopupMenu._Repr
+
+REM -----------------------------------------------------------------------------
+Private Function _SplitMenuItem(ByVal psMenuItem As String ) As Variant
+&apos;&apos;&apos; Split a menu item given as a string and delimited by the submenu character
+&apos;&apos;&apos; Args:
+&apos;&apos;&apos; psMenuItem: a string like &quot;A&gt;B&gt;C&quot;
+&apos;&apos;&apos; Returns:
+&apos;&apos;&apos; An array: [0] = &quot;A&gt;B&quot;
+&apos;&apos;&apos; [1] = &quot;C&quot;
+
+Dim vReturn(0 To 1) As String &apos; Return value
+Dim vMenus() As Variant &apos; Array of menus
+
+Try:
+ vMenus = Split(psMenuItem, SubmenuChar)
+ vReturn(1) = vMenus(UBound(vMenus))
+ vReturn(0) = Left(psMenuItem, Len(psMenuItem) - Iif(UBound(vMenus) &gt; 0, Len(SubmenuChar), 0) - Len(vReturn(1)))
+
+Finally:
+ _SplitMenuItem = vReturn
+End Function &apos; SFWidgets.SF_PopupMenu._SplitMenuItem
+
+REM ============================================ END OF SFWIDGETS.SF_POPUPMENU
+</script:module> \ No newline at end of file