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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#pragma once

#include <drawinglayer/drawinglayerdllapi.h>

#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <vcl/GraphicObject.hxx>

namespace drawinglayer::primitive2d
{
/** GraphicPrimitive2D class

    Primitive to hold graphics defined by GraphicObject and GraphicAttr
    combination. This includes MetaFiles and diverse pixel-oriented graphic
    formats. It even includes animated GIFs, Croppings and other changes
    defined in GraphicAttr.

    This makes the decomposition contain a wide variety of possibilities,
    too. From a simple BitmapPrimitive over AnimatedSwitchPrimitive2D,
    MetafilePrimitive2D (with and without embedding in a masking when e.g.
    the Metafile is bigger than the geometry) and embeddings in
    TransformPrimitive2D and MaskPrimitive2D for croppings.

    The primitive geometry area is defined by Transform.
 */
class DRAWINGLAYER_DLLPUBLIC GraphicPrimitive2D final : public BufferedDecompositionPrimitive2D
{
private:
    /// the geometric definition
    basegfx::B2DHomMatrix maTransform;

    /// the GraphicObject with all its content possibilities
    GraphicObject maGraphicObject;

    /// The GraphicAttr with all its modification possibilities
    GraphicAttr maGraphicAttr;

    /// local decomposition
    virtual void
    create2DDecomposition(Primitive2DContainer& rContainer,
                          const geometry::ViewInformation2D& rViewInformation) const override;

public:
    /// constructor(s)
    GraphicPrimitive2D(const basegfx::B2DHomMatrix& rTransform, const GraphicObject& rGraphicObject,
                       const GraphicAttr& rGraphicAttr);
    GraphicPrimitive2D(const basegfx::B2DHomMatrix& rTransform,
                       const GraphicObject& rGraphicObject);

    /// data read access
    const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
    const GraphicObject& getGraphicObject() const { return maGraphicObject; }
    const GraphicAttr& getGraphicAttr() const { return maGraphicAttr; }

    /// compare operator
    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;

    /// get range
    virtual basegfx::B2DRange
    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;

    /// provide unique ID
    virtual sal_uInt32 getPrimitive2DID() const override;
};

} // end of namespace drawinglayer::primitive2d

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */