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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef __com_sun_star_embed_EmbedStates_idl__
#define __com_sun_star_embed_EmbedStates_idl__
module com { module sun { module star { module embed {
/** This constant set contains possible states for
EmbeddedObject.
*/
published constants EmbedStates
{
/** "Loaded" - the persistent representation of the object is loaded in
memory.
<p>
The object is created and assigned with a persistent entry,
and a view representation ( metafile and etc. ) can be retrieved
( if there is any ).
</p>
*/
const long LOADED = 0;
/** "Running" - the object is connected and loaded.
<p>
The object has a connection to the container client and a component
loaded from persistent entry. In case of internal document it also
means existing of document model that implements
com::sun::star::frame::XModel interface.
</p>
*/
const long RUNNING = 1;
/** "Active" - the object is activated in separate window
( outplace activation ).
*/
const long ACTIVE = 2;
/** "Inplace active" - the object has own window in the container's
window.
<p>
The object is activated and has its own window in the container's
window that allows object to process mouse events and control own
rendering.
</p>
*/
const long INPLACE_ACTIVE = 3;
/** "UI active" - the inplace active object that has user interface.
<p>
The object is inplace active, allowed to have menus, toolbars,
keyboard accelerators, and has the focus.
</p>
*/
const long UI_ACTIVE = 4;
};
}; }; }; };
#endif
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