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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_SDEXT_SOURCE_PRESENTER_PRESENTERSPRITE_HXX
#define INCLUDED_SDEXT_SOURCE_PRESENTER_PRESENTERSPRITE_HXX

#include <com/sun/star/rendering/XCustomSprite.hpp>
#include <com/sun/star/rendering/XSpriteCanvas.hpp>

namespace sdext::presenter
{
/** A wrapper around a css::rendering::XCustomSprite that allows
    not only setting values like size, location, and transformation but also
    provides read access to them.
    It also handles the showing and hiding of a sprite.  This includes not
    to show the sprite when its size is not yet defined (results in a crash)
    and hiding a sprite before disposing it (results in zombie sprites.)
*/
class PresenterSprite final
{
public:
    PresenterSprite();
    ~PresenterSprite();
    PresenterSprite(const PresenterSprite&) = delete;
    PresenterSprite& operator=(const PresenterSprite&) = delete;

    /** The given sprite canvas is used as factory to create the sprite that
        is wrapped by objects of this class.
        It is also used to call updateScreen() at (wrapped by the Update() method).
    */
    void SetFactory(const css::uno::Reference<css::rendering::XSpriteCanvas>& rxSpriteFactory);

    css::uno::Reference<css::rendering::XCanvas> GetCanvas();

    void Show();
    void Hide();

    void Resize(const css::geometry::RealSize2D& rSize);
    void MoveTo(const css::geometry::RealPoint2D& rLocation);

    void Update();

private:
    css::uno::Reference<css::rendering::XSpriteCanvas> mxSpriteFactory;
    css::uno::Reference<css::rendering::XCustomSprite> mxSprite;
    css::geometry::RealSize2D maSize;
    css::geometry::RealPoint2D maLocation;
    bool mbIsVisible;

    void ProvideSprite();
    void DisposeSprite();
};
}

#endif

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */