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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#pragma once

#include <sal/types.h>
#include <svx/svxdllapi.h>


// predefines
class SfxItemSet;
class SdrText;

namespace drawinglayer::attribute {
    class SdrLineAttribute;
    class SdrLineStartEndAttribute;
    class SdrShadowAttribute;
    class SdrGlowAttribute;
    class SdrFillAttribute;
    class SdrTextAttribute;
    class FillGradientAttribute;
    class SdrFillGraphicAttribute;
    class SdrEffectsTextAttribute;
    class SdrLineEffectsTextAttribute;
    class SdrLineFillEffectsTextAttribute;
    class SdrLineFillShadowAttribute3D;
    class SdrSceneAttribute;
    class SdrLightingAttribute;
    class SdrFillTextAttribute;
}

namespace basegfx {
    class B2DRange;
}


namespace drawinglayer::primitive2d
    {
        // SdrAttribute creators
        attribute::SdrLineAttribute SVXCORE_DLLPUBLIC createNewSdrLineAttribute(
            const SfxItemSet& rSet);

        attribute::SdrLineStartEndAttribute SVXCORE_DLLPUBLIC createNewSdrLineStartEndAttribute(
            const SfxItemSet& rSet,
            double fWidth);

        attribute::SdrShadowAttribute createNewSdrShadowAttribute(
            const SfxItemSet& rSet);

        attribute::SdrFillAttribute SVXCORE_DLLPUBLIC createNewSdrFillAttribute(
            const SfxItemSet& rSet);

        // #i101508# Support handing over given text-to-border distances
        attribute::SdrTextAttribute createNewSdrTextAttribute(
            const SfxItemSet& rSet,
            const SdrText& rText,
            const sal_Int32* pLeft = nullptr,
            const sal_Int32* pUpper = nullptr,
            const sal_Int32* pRight = nullptr,
            const sal_Int32* pLower = nullptr);

        attribute::FillGradientAttribute SVXCORE_DLLPUBLIC createNewTransparenceGradientAttribute(
            const SfxItemSet& rSet);

        attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(
            const SfxItemSet& rSet);

        attribute::SdrEffectsTextAttribute createNewSdrEffectsTextAttribute(
            const SfxItemSet& rSet,
            const SdrText* pText,
            bool bSuppressText); // #i98072# added option to suppress text on demand

        attribute::SdrLineEffectsTextAttribute createNewSdrLineEffectsTextAttribute(
            const SfxItemSet& rSet,
            const SdrText* pText);

        attribute::SdrLineFillEffectsTextAttribute createNewSdrLineFillEffectsTextAttribute(
            const SfxItemSet& rSet,
            const SdrText* pText,
            bool bHasContent); // used from OLE and graphic

        attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(
            const SfxItemSet& rSet,
            bool bSuppressFill);

        attribute::SdrSceneAttribute createNewSdrSceneAttribute(
            const SfxItemSet& rSet);

        attribute::SdrLightingAttribute createNewSdrLightingAttribute(
            const SfxItemSet& rSet);

        // #i101508# Support handing over given text-to-border distances
        attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
            const SfxItemSet& rSet,
            const SdrText* pSdrText,
            const sal_Int32* pLeft = nullptr,
            const sal_Int32* pUpper = nullptr,
            const sal_Int32* pRight = nullptr,
            const sal_Int32* pLower = nullptr);

        // helpers
        void calculateRelativeCornerRadius(
            sal_Int32 nRadius,
            const ::basegfx::B2DRange& rObjectRange,
            double& rfCornerRadiusX,
            double& rfCornerRadiusY);


} // end of namespace drawinglayer::primitive2d


/* vim:set shiftwidth=4 softtabstop=4 expandtab: */