summaryrefslogtreecommitdiffstats
path: root/svx/source/sdr/contact/viewobjectcontact.cxx
blob: 18acd5e52b835019d90e74cb280071cb6e74fdf0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/sdr/contact/viewcontact.hxx>
#include <svx/sdr/contact/objectcontact.hxx>
#include <svx/sdr/contact/displayinfo.hxx>
#include <svx/sdr/animation/animationstate.hxx>
#include <svx/sdr/contact/viewobjectcontactredirector.hxx>
#include <basegfx/color/bcolor.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/primitive2d/structuretagprimitive2d.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svdpage.hxx>
#include <svx/svdotext.hxx>
#include <vcl/pdfwriter.hxx>

using namespace com::sun::star;

namespace {

// animated extractor

// Necessary to filter a sequence of animated primitives from
// a sequence of primitives to find out if animated or not. The decision for
// what to decompose is hard-coded and only done for knowingly animated primitives
// to not decompose too deeply and unnecessarily. This implies that the list
// which is view-specific needs to be expanded by hand when new animated objects
// are added. This may eventually be changed to a dynamically configurable approach
// if necessary.
class AnimatedExtractingProcessor2D : public drawinglayer::processor2d::BaseProcessor2D
{
protected:
    // the found animated primitives
    drawinglayer::primitive2d::Primitive2DContainer  maPrimitive2DSequence;

    // text animation allowed?
    bool                                            mbTextAnimationAllowed : 1;

    // graphic animation allowed?
    bool                                            mbGraphicAnimationAllowed : 1;

    // as tooling, the process() implementation takes over API handling and calls this
    // virtual render method when the primitive implementation is BasePrimitive2D-based.
    virtual void processBasePrimitive2D(const drawinglayer::primitive2d::BasePrimitive2D& rCandidate) override;

public:
    AnimatedExtractingProcessor2D(
        const drawinglayer::geometry::ViewInformation2D& rViewInformation,
        bool bTextAnimationAllowed,
        bool bGraphicAnimationAllowed);

    // data access
    const drawinglayer::primitive2d::Primitive2DContainer& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
    drawinglayer::primitive2d::Primitive2DContainer extractPrimitive2DSequence() const { return std::move(maPrimitive2DSequence); }
};

AnimatedExtractingProcessor2D::AnimatedExtractingProcessor2D(
    const drawinglayer::geometry::ViewInformation2D& rViewInformation,
    bool bTextAnimationAllowed,
    bool bGraphicAnimationAllowed)
:   drawinglayer::processor2d::BaseProcessor2D(rViewInformation),
    mbTextAnimationAllowed(bTextAnimationAllowed),
    mbGraphicAnimationAllowed(bGraphicAnimationAllowed)
{
}

void AnimatedExtractingProcessor2D::processBasePrimitive2D(const drawinglayer::primitive2d::BasePrimitive2D& rCandidate)
{
    // known implementation, access directly
    switch(rCandidate.getPrimitive2DID())
    {
        // add and accept animated primitives directly, no need to decompose
        case PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D :
        case PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D :
        case PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D :
        {
            const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D& rSwitchPrimitive = static_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D& >(rCandidate);

            if((rSwitchPrimitive.isTextAnimation() && mbTextAnimationAllowed)
                || (rSwitchPrimitive.isGraphicAnimation() && mbGraphicAnimationAllowed))
            {
                const drawinglayer::primitive2d::Primitive2DReference xReference(const_cast< drawinglayer::primitive2d::BasePrimitive2D* >(&rCandidate));
                maPrimitive2DSequence.push_back(xReference);
            }
            break;
        }

        // decompose animated gifs where SdrGrafPrimitive2D produces a GraphicPrimitive2D
        // which then produces the animation infos (all when used/needed)
        case PRIMITIVE2D_ID_SDRGRAFPRIMITIVE2D :
        case PRIMITIVE2D_ID_GRAPHICPRIMITIVE2D :

        // decompose SdrObjects with evtl. animated text
        case PRIMITIVE2D_ID_SDRCAPTIONPRIMITIVE2D :
        case PRIMITIVE2D_ID_SDRCONNECTORPRIMITIVE2D :
        case PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D :
        case PRIMITIVE2D_ID_SDRELLIPSEPRIMITIVE2D :
        case PRIMITIVE2D_ID_SDRELLIPSESEGMENTPRIMITIVE2D :
        case PRIMITIVE2D_ID_SDRMEASUREPRIMITIVE2D :
        case PRIMITIVE2D_ID_SDRPATHPRIMITIVE2D :
        case PRIMITIVE2D_ID_SDRRECTANGLEPRIMITIVE2D :

        // #121194# With Graphic as Bitmap FillStyle, also check
        // for primitives filled with animated graphics
        case PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D:
        case PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D:
        case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D:

        // decompose evtl. animated text contained in MaskPrimitive2D
        // or group primitives
        case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
        case PRIMITIVE2D_ID_GROUPPRIMITIVE2D :
        {
            process(rCandidate);
            break;
        }

        default :
        {
            // nothing to do for the rest
            break;
        }
    }
}

} // end of anonymous namespace

namespace sdr::contact {

ViewObjectContact::ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact)
:   mrObjectContact(rObjectContact),
    mrViewContact(rViewContact),
    maGridOffset(0.0, 0.0),
    mnActionChangedCount(0),
    mbLazyInvalidate(false)
{
    // make the ViewContact remember me
    mrViewContact.AddViewObjectContact(*this);

    // make the ObjectContact remember me
    mrObjectContact.AddViewObjectContact(*this);
}

ViewObjectContact::~ViewObjectContact()
{
    // invalidate in view
    if(!getObjectRange().isEmpty())
    {
        GetObjectContact().InvalidatePartOfView(maObjectRange);
    }

    // delete PrimitiveAnimation
    mpPrimitiveAnimation.reset();

    // take care of remembered ObjectContact. Remove from
    // OC first. The VC removal (below) CAN trigger a StopGettingViewed()
    // which (depending of its implementation) may destroy other OCs. This
    // can trigger the deletion of the helper OC of a page visualising object
    // which IS the OC of this object. Eventually StopGettingViewed() needs
    // to get asynchron later
    GetObjectContact().RemoveViewObjectContact(*this);

    // take care of remembered ViewContact
    GetViewContact().RemoveViewObjectContact(*this);
}

const basegfx::B2DRange& ViewObjectContact::getObjectRange() const
{
    if(maObjectRange.isEmpty())
    {
        const drawinglayer::geometry::ViewInformation2D& rViewInfo2D = GetObjectContact().getViewInformation2D();
        basegfx::B2DRange aTempRange = GetViewContact().getRange(rViewInfo2D);
        if (!aTempRange.isEmpty())
        {
            const_cast< ViewObjectContact* >(this)->maObjectRange = aTempRange;
        }
        else
        {
            // if range is not computed (new or LazyInvalidate objects), force it
            const DisplayInfo aDisplayInfo;
            const drawinglayer::primitive2d::Primitive2DContainer& xSequence(getPrimitive2DSequence(aDisplayInfo));

            if(!xSequence.empty())
            {
                const_cast< ViewObjectContact* >(this)->maObjectRange =
                    xSequence.getB2DRange(rViewInfo2D);
            }
        }
    }

    return maObjectRange;
}

void ViewObjectContact::ActionChanged()
{
    // clear cached primitives
    mxPrimitive2DSequence.clear();
    ++mnActionChangedCount;

    if(mbLazyInvalidate)
        return;

    // set local flag
    mbLazyInvalidate = true;

    // force ObjectRange
    getObjectRange();

    if(!getObjectRange().isEmpty())
    {
        // invalidate current valid range
        GetObjectContact().InvalidatePartOfView(maObjectRange);

        // reset gridOffset, it needs to be recalculated
        if (GetObjectContact().supportsGridOffsets())
            resetGridOffset();
        else
            maObjectRange.reset();
    }

    // register at OC for lazy invalidate
    GetObjectContact().setLazyInvalidate(*this);
}

void ViewObjectContact::triggerLazyInvalidate()
{
    if(!mbLazyInvalidate)
        return;

    // reset flag
    mbLazyInvalidate = false;

    // force ObjectRange
    getObjectRange();

    if(!getObjectRange().isEmpty())
    {
        // invalidate current valid range
        GetObjectContact().InvalidatePartOfView(maObjectRange);
    }
}

// Take some action when new objects are inserted
void ViewObjectContact::ActionChildInserted(ViewContact& rChild)
{
    // force creation of the new VOC and trigger it's refresh, so it
    // will take part in LazyInvalidate immediately
    rChild.GetViewObjectContact(GetObjectContact()).ActionChanged();

    // forward action to ObjectContact
    // const ViewObjectContact& rChildVOC = rChild.GetViewObjectContact(GetObjectContact());
    // GetObjectContact().InvalidatePartOfView(rChildVOC.getObjectRange());
}

void ViewObjectContact::checkForPrimitive2DAnimations()
{
    // remove old one
    mpPrimitiveAnimation.reset();

    // check for animated primitives
    if(mxPrimitive2DSequence.empty())
        return;

    const bool bTextAnimationAllowed(GetObjectContact().IsTextAnimationAllowed());
    const bool bGraphicAnimationAllowed(GetObjectContact().IsGraphicAnimationAllowed());

    if(bTextAnimationAllowed || bGraphicAnimationAllowed)
    {
        AnimatedExtractingProcessor2D aAnimatedExtractor(GetObjectContact().getViewInformation2D(),
            bTextAnimationAllowed, bGraphicAnimationAllowed);
        aAnimatedExtractor.process(mxPrimitive2DSequence);

        if(!aAnimatedExtractor.getPrimitive2DSequence().empty())
        {
            // derived primitiveList is animated, setup new PrimitiveAnimation
            mpPrimitiveAnimation.reset( new sdr::animation::PrimitiveAnimation(*this, aAnimatedExtractor.extractPrimitive2DSequence()) );
        }
    }
}

void ViewObjectContact::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
{
    // get the view-independent Primitive from the viewContact
    drawinglayer::primitive2d::Primitive2DContainer xRetval;
    GetViewContact().getViewIndependentPrimitive2DContainer(xRetval);

    if(!xRetval.empty())
    {
        // handle GluePoint
        if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible())
        {
            const drawinglayer::primitive2d::Primitive2DContainer xGlue(GetViewContact().createGluePointPrimitive2DSequence());

            if(!xGlue.empty())
            {
                xRetval.append(xGlue);
            }
        }

        // handle ghosted
        if(isPrimitiveGhosted(rDisplayInfo))
        {
            const basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
            const basegfx::BColorModifierSharedPtr aBColorModifier =
                std::make_shared<basegfx::BColorModifier_interpolate>(
                    aRGBWhite,
                    0.5);
            drawinglayer::primitive2d::Primitive2DReference xReference(
                new drawinglayer::primitive2d::ModifiedColorPrimitive2D(
                    std::move(xRetval),
                    aBColorModifier));

            xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReference };
        }
    }

    rVisitor.visit(xRetval);
}

drawinglayer::primitive2d::Primitive2DContainer const & ViewObjectContact::getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
{
    // only some of the top-level apps are any good at reliably invalidating us (e.g. writer is not)
    SdrObject* pSdrObj(mrViewContact.TryToGetSdrObject());

    if (nullptr != pSdrObj && pSdrObj->getSdrModelFromSdrObject().IsVOCInvalidationIsReliable())
    {
        if (!mxPrimitive2DSequence.empty())
            return mxPrimitive2DSequence;
    }

    // prepare new representation
    drawinglayer::primitive2d::Primitive2DContainer xNewPrimitiveSequence;

    // take care of redirectors and create new list
    ViewObjectContactRedirector* pRedirector = GetObjectContact().GetViewObjectContactRedirector();

    if(pRedirector)
    {
        pRedirector->createRedirectedPrimitive2DSequence(*this, rDisplayInfo, xNewPrimitiveSequence);
    }
    else
    {
        createPrimitive2DSequence(rDisplayInfo, xNewPrimitiveSequence);
    }

    // check and eventually embed to GridOffset transform primitive (calc only)
    if(!xNewPrimitiveSequence.empty() && GetObjectContact().supportsGridOffsets())
    {
        const basegfx::B2DVector& rGridOffset(getGridOffset());

        if(0.0 != rGridOffset.getX() || 0.0 != rGridOffset.getY())
        {
            const basegfx::B2DHomMatrix aTranslateGridOffset(
                basegfx::utils::createTranslateB2DHomMatrix(
                    rGridOffset));
            drawinglayer::primitive2d::Primitive2DReference aEmbed(
                new drawinglayer::primitive2d::TransformPrimitive2D(
                    aTranslateGridOffset,
                    std::move(xNewPrimitiveSequence)));
            xNewPrimitiveSequence = drawinglayer::primitive2d::Primitive2DContainer { aEmbed };
        }
    }

    // Check if we need to embed to a StructureTagPrimitive2D, too. This
    // was done at ImplRenderPaintProc::createRedirectedPrimitive2DSequence before
    if (!xNewPrimitiveSequence.empty() && GetObjectContact().isExportTaggedPDF())
    {
        if (nullptr != pSdrObj)
        {
            vcl::PDFWriter::StructElement eElement(vcl::PDFWriter::NonStructElement);
            const SdrInventor nInventor(pSdrObj->GetObjInventor());
            const SdrObjKind nIdentifier(pSdrObj->GetObjIdentifier());
            const bool bIsTextObj(nullptr != dynamic_cast<const SdrTextObj *>(pSdrObj));

            // Note: SwFlyDrawObj/SwVirtFlyDrawObj have SdrInventor::Swg - these
            // are *not* handled here because not all of them are painted
            // completely with primitives, so a tag here does not encapsulate them.
            // The tag must be created by SwTaggedPDFHelper until this is fixed.
            if ( nInventor == SdrInventor::Default )
            {
                if ( nIdentifier == SdrObjKind::Group )
                    eElement = vcl::PDFWriter::Section;
                else if (nIdentifier == SdrObjKind::Table)
                    eElement = vcl::PDFWriter::Table;
                else if ( nIdentifier == SdrObjKind::TitleText )
                    eElement = vcl::PDFWriter::Heading;
                else if ( nIdentifier == SdrObjKind::OutlineText )
                    eElement = vcl::PDFWriter::Division;
                else if ( !bIsTextObj || !static_cast<const SdrTextObj&>(*pSdrObj).HasText() )
                    eElement = vcl::PDFWriter::Figure;
                else
                    eElement = vcl::PDFWriter::Division;
            }

            if(vcl::PDFWriter::NonStructElement != eElement)
            {
                SdrPage* pSdrPage(pSdrObj->getSdrPageFromSdrObject());

                if(pSdrPage)
                {
                    const bool bBackground(pSdrPage->IsMasterPage());
                    const bool bImage(SdrObjKind::Graphic == pSdrObj->GetObjIdentifier());
                    // note: there must be output device here, in PDF export
                    sal_Int32 nAnchorId(-1);
                    if (auto const pUserCall = pSdrObj->GetUserCall())
                    {
                        nAnchorId = pUserCall->GetPDFAnchorStructureElementId(
                            *pSdrObj, *GetObjectContact().TryToGetOutputDevice());
                    }

                    drawinglayer::primitive2d::Primitive2DReference xReference(
                        new drawinglayer::primitive2d::StructureTagPrimitive2D(
                            eElement,
                            bBackground,
                            bImage,
                            std::move(xNewPrimitiveSequence),
                            nAnchorId));
                    xNewPrimitiveSequence = drawinglayer::primitive2d::Primitive2DContainer { xReference };
                }
            }
        }
        else
        {
            // page backgrounds etc should be tagged as artifacts:
            xNewPrimitiveSequence = drawinglayer::primitive2d::Primitive2DContainer {
                    new drawinglayer::primitive2d::StructureTagPrimitive2D(
                        // lies to force silly VclMetafileProcessor2D to emit NonStructElement
                        vcl::PDFWriter::Division,
                        true,
                        true,
                        std::move(xNewPrimitiveSequence))
                };
        }
    }

    // Local up-to-date checks. New list different from local one?
    // This is the important point where it gets decided if the current or the new
    // representation gets used. This is important for performance, since the
    // current representation contains possible precious decompositions. That
    // comparisons triggers exactly if something in the object visualization
    // has changed.
    // Note: That is the main reason for BasePrimitive2D::operator== at all. I
    // have alternatively tried to invalidate the local representation on object
    // change, but that is simply not reliable.
    // Note2: I did that once in aw080, the lost CWS, and it worked well enough
    // so that I could remove *all* operator== from all derivations of
    // BasePrimitive2D, so it can be done again (with the needed ressources)
    if(mxPrimitive2DSequence != xNewPrimitiveSequence)
    {
        // has changed, copy content
        const_cast< ViewObjectContact* >(this)->mxPrimitive2DSequence = std::move(xNewPrimitiveSequence);

        // check for animated stuff
        const_cast< ViewObjectContact* >(this)->checkForPrimitive2DAnimations();

        // always update object range when PrimitiveSequence changes
        const drawinglayer::geometry::ViewInformation2D& rViewInformation2D(GetObjectContact().getViewInformation2D());
        const_cast< ViewObjectContact* >(this)->maObjectRange = mxPrimitive2DSequence.getB2DRange(rViewInformation2D);
    }

    // return current Primitive2DContainer
    return mxPrimitive2DSequence;
}

bool ViewObjectContact::isPrimitiveVisible(const DisplayInfo& /*rDisplayInfo*/) const
{
    // default: always visible
    return true;
}

bool ViewObjectContact::isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const
{
    // default: standard check
    return (GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive());
}

void ViewObjectContact::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
{
    // check model-view visibility
    if(!isPrimitiveVisible(rDisplayInfo))
        return;

    getPrimitive2DSequence(rDisplayInfo);
    if(mxPrimitive2DSequence.empty())
        return;

    // get ranges
    const drawinglayer::geometry::ViewInformation2D& rViewInformation2D(GetObjectContact().getViewInformation2D());
    // tdf#147164 cannot use maObjectRange here, it is unreliable
    const basegfx::B2DRange aObjectRange(mxPrimitive2DSequence.getB2DRange(rViewInformation2D));
    const basegfx::B2DRange& aViewRange(rViewInformation2D.getViewport());

    // check geometrical visibility
    bool bVisible = aViewRange.isEmpty() || aViewRange.overlaps(aObjectRange);
    if(!bVisible)
        return;

    // temporarily take over the mxPrimitive2DSequence, in case it gets invalidated while we want to iterate over it
    auto tmp = std::move(const_cast<ViewObjectContact*>(this)->mxPrimitive2DSequence);
    int nPrevCount = mnActionChangedCount;

    rVisitor.visit(tmp);

    // if we received ActionChanged() calls while walking the primitives, then leave it empty, otherwise move it back
    if (mnActionChangedCount == nPrevCount)
        const_cast<ViewObjectContact*>(this)->mxPrimitive2DSequence = std::move(tmp);
}

void ViewObjectContact::getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
{
    const sal_uInt32 nSubHierarchyCount(GetViewContact().GetObjectCount());

    for(sal_uInt32 a(0); a < nSubHierarchyCount; a++)
    {
        const ViewObjectContact& rCandidate(GetViewContact().GetViewContact(a).GetViewObjectContact(GetObjectContact()));

        rCandidate.getPrimitive2DSequenceHierarchy(rDisplayInfo, rVisitor);
    }
}

// Support getting a GridOffset per object and view for non-linear ViewToDevice
// transformation (calc). On-demand created by delegating to the ObjectContact
// (->View) that has then all needed information
const basegfx::B2DVector& ViewObjectContact::getGridOffset() const
{
    if(0.0 == maGridOffset.getX() && 0.0 == maGridOffset.getY() && GetObjectContact().supportsGridOffsets())
    {
        // create on-demand
        GetObjectContact().calculateGridOffsetForViewOjectContact(const_cast<ViewObjectContact*>(this)->maGridOffset, *this);
    }

    return maGridOffset;
}

void ViewObjectContact::resetGridOffset()
{
    // reset buffered GridOffset itself
    maGridOffset.setX(0.0);
    maGridOffset.setY(0.0);

    // also reset sequence to get a re-calculation when GridOffset changes
    mxPrimitive2DSequence.clear();
    maObjectRange.reset();
}

}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */