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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 18:49:45 +0000
commit2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch)
tree848558de17fb3008cdf4d861b01ac7781903ce39 /drivers/gpu/drm/v3d/v3d_drv.c
parentInitial commit. (diff)
downloadlinux-2c3c1048746a4622d8c89a29670120dc8fab93c4.tar.xz
linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.zip
Adding upstream version 6.1.76.upstream/6.1.76upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.c328
1 files changed, 328 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
new file mode 100644
index 000000000..e8c975b81
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -0,0 +1,328 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2014-2018 Broadcom */
+
+/**
+ * DOC: Broadcom V3D Graphics Driver
+ *
+ * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
+ * For V3D 2.x support, see the VC4 driver.
+ *
+ * The V3D GPU includes a tiled render (composed of a bin and render
+ * pipelines), the TFU (texture formatting unit), and the CSD (compute
+ * shader dispatch).
+ */
+
+#include <linux/clk.h>
+#include <linux/device.h>
+#include <linux/dma-mapping.h>
+#include <linux/io.h>
+#include <linux/module.h>
+#include <linux/of_platform.h>
+#include <linux/platform_device.h>
+#include <linux/reset.h>
+
+#include <drm/drm_drv.h>
+#include <drm/drm_fb_helper.h>
+#include <drm/drm_managed.h>
+#include <uapi/drm/v3d_drm.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+
+#define DRIVER_NAME "v3d"
+#define DRIVER_DESC "Broadcom V3D graphics"
+#define DRIVER_DATE "20180419"
+#define DRIVER_MAJOR 1
+#define DRIVER_MINOR 0
+#define DRIVER_PATCHLEVEL 0
+
+static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct drm_v3d_get_param *args = data;
+ static const u32 reg_map[] = {
+ [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2,
+ };
+
+ if (args->pad != 0)
+ return -EINVAL;
+
+ /* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need
+ * to explicitly allow it in the "the register in our
+ * parameter map" check.
+ */
+ if (args->param < ARRAY_SIZE(reg_map) &&
+ (reg_map[args->param] ||
+ args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) {
+ u32 offset = reg_map[args->param];
+
+ if (args->value != 0)
+ return -EINVAL;
+
+ if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 &&
+ args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) {
+ args->value = V3D_CORE_READ(0, offset);
+ } else {
+ args->value = V3D_READ(offset);
+ }
+ return 0;
+ }
+
+ switch (args->param) {
+ case DRM_V3D_PARAM_SUPPORTS_TFU:
+ args->value = 1;
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CSD:
+ args->value = v3d_has_csd(v3d);
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH:
+ args->value = 1;
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_PERFMON:
+ args->value = (v3d->ver >= 40);
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT:
+ args->value = 1;
+ return 0;
+ default:
+ DRM_DEBUG("Unknown parameter %d\n", args->param);
+ return -EINVAL;
+ }
+}
+
+static int
+v3d_open(struct drm_device *dev, struct drm_file *file)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv;
+ struct drm_gpu_scheduler *sched;
+ int i;
+
+ v3d_priv = kzalloc(sizeof(*v3d_priv), GFP_KERNEL);
+ if (!v3d_priv)
+ return -ENOMEM;
+
+ v3d_priv->v3d = v3d;
+
+ for (i = 0; i < V3D_MAX_QUEUES; i++) {
+ sched = &v3d->queue[i].sched;
+ drm_sched_entity_init(&v3d_priv->sched_entity[i],
+ DRM_SCHED_PRIORITY_NORMAL, &sched,
+ 1, NULL);
+ }
+
+ v3d_perfmon_open_file(v3d_priv);
+ file->driver_priv = v3d_priv;
+
+ return 0;
+}
+
+static void
+v3d_postclose(struct drm_device *dev, struct drm_file *file)
+{
+ struct v3d_file_priv *v3d_priv = file->driver_priv;
+ enum v3d_queue q;
+
+ for (q = 0; q < V3D_MAX_QUEUES; q++)
+ drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
+
+ v3d_perfmon_close_file(v3d_priv);
+ kfree(v3d_priv);
+}
+
+DEFINE_DRM_GEM_FOPS(v3d_drm_fops);
+
+/* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
+ * protection between clients. Note that render nodes would be
+ * able to submit CLs that could access BOs from clients authenticated
+ * with the master node. The TFU doesn't use the GMP, so it would
+ * need to stay DRM_AUTH until we do buffer size/offset validation.
+ */
+static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CSD, v3d_submit_csd_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_CREATE, v3d_perfmon_create_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_DESTROY, v3d_perfmon_destroy_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_VALUES, v3d_perfmon_get_values_ioctl, DRM_RENDER_ALLOW),
+};
+
+static const struct drm_driver v3d_drm_driver = {
+ .driver_features = (DRIVER_GEM |
+ DRIVER_RENDER |
+ DRIVER_SYNCOBJ),
+
+ .open = v3d_open,
+ .postclose = v3d_postclose,
+
+#if defined(CONFIG_DEBUG_FS)
+ .debugfs_init = v3d_debugfs_init,
+#endif
+
+ .gem_create_object = v3d_create_object,
+ .prime_handle_to_fd = drm_gem_prime_handle_to_fd,
+ .prime_fd_to_handle = drm_gem_prime_fd_to_handle,
+ .gem_prime_import_sg_table = v3d_prime_import_sg_table,
+ .gem_prime_mmap = drm_gem_prime_mmap,
+
+ .ioctls = v3d_drm_ioctls,
+ .num_ioctls = ARRAY_SIZE(v3d_drm_ioctls),
+ .fops = &v3d_drm_fops,
+
+ .name = DRIVER_NAME,
+ .desc = DRIVER_DESC,
+ .date = DRIVER_DATE,
+ .major = DRIVER_MAJOR,
+ .minor = DRIVER_MINOR,
+ .patchlevel = DRIVER_PATCHLEVEL,
+};
+
+static const struct of_device_id v3d_of_match[] = {
+ { .compatible = "brcm,2711-v3d" },
+ { .compatible = "brcm,7268-v3d" },
+ { .compatible = "brcm,7278-v3d" },
+ {},
+};
+MODULE_DEVICE_TABLE(of, v3d_of_match);
+
+static int
+map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name)
+{
+ *regs = devm_platform_ioremap_resource_byname(v3d_to_pdev(v3d), name);
+ return PTR_ERR_OR_ZERO(*regs);
+}
+
+static int v3d_platform_drm_probe(struct platform_device *pdev)
+{
+ struct device *dev = &pdev->dev;
+ struct drm_device *drm;
+ struct v3d_dev *v3d;
+ int ret;
+ u32 mmu_debug;
+ u32 ident1;
+ u64 mask;
+
+ v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm);
+ if (IS_ERR(v3d))
+ return PTR_ERR(v3d);
+
+ drm = &v3d->drm;
+
+ platform_set_drvdata(pdev, drm);
+
+ ret = map_regs(v3d, &v3d->hub_regs, "hub");
+ if (ret)
+ return ret;
+
+ ret = map_regs(v3d, &v3d->core_regs[0], "core0");
+ if (ret)
+ return ret;
+
+ mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
+ mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
+ ret = dma_set_mask_and_coherent(dev, mask);
+ if (ret)
+ return ret;
+
+ v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
+
+ ident1 = V3D_READ(V3D_HUB_IDENT1);
+ v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
+ V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));
+ v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
+ WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
+
+ v3d->reset = devm_reset_control_get_exclusive(dev, NULL);
+ if (IS_ERR(v3d->reset)) {
+ ret = PTR_ERR(v3d->reset);
+
+ if (ret == -EPROBE_DEFER)
+ return ret;
+
+ v3d->reset = NULL;
+ ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
+ if (ret) {
+ dev_err(dev,
+ "Failed to get reset control or bridge regs\n");
+ return ret;
+ }
+ }
+
+ if (v3d->ver < 41) {
+ ret = map_regs(v3d, &v3d->gca_regs, "gca");
+ if (ret)
+ return ret;
+ }
+
+ v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
+ GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
+ if (!v3d->mmu_scratch) {
+ dev_err(dev, "Failed to allocate MMU scratch page\n");
+ return -ENOMEM;
+ }
+
+ ret = v3d_gem_init(drm);
+ if (ret)
+ goto dma_free;
+
+ ret = v3d_irq_init(v3d);
+ if (ret)
+ goto gem_destroy;
+
+ ret = drm_dev_register(drm, 0);
+ if (ret)
+ goto irq_disable;
+
+ return 0;
+
+irq_disable:
+ v3d_irq_disable(v3d);
+gem_destroy:
+ v3d_gem_destroy(drm);
+dma_free:
+ dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
+ return ret;
+}
+
+static int v3d_platform_drm_remove(struct platform_device *pdev)
+{
+ struct drm_device *drm = platform_get_drvdata(pdev);
+ struct v3d_dev *v3d = to_v3d_dev(drm);
+
+ drm_dev_unregister(drm);
+
+ v3d_gem_destroy(drm);
+
+ dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch,
+ v3d->mmu_scratch_paddr);
+
+ return 0;
+}
+
+static struct platform_driver v3d_platform_driver = {
+ .probe = v3d_platform_drm_probe,
+ .remove = v3d_platform_drm_remove,
+ .driver = {
+ .name = "v3d",
+ .of_match_table = v3d_of_match,
+ },
+};
+
+module_platform_driver(v3d_platform_driver);
+
+MODULE_ALIAS("platform:v3d-drm");
+MODULE_DESCRIPTION("Broadcom V3D DRM Driver");
+MODULE_AUTHOR("Eric Anholt <eric@anholt.net>");
+MODULE_LICENSE("GPL v2");