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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
commit | 2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch) | |
tree | 848558de17fb3008cdf4d861b01ac7781903ce39 /drivers/gpu/drm/v3d/v3d_drv.c | |
parent | Initial commit. (diff) | |
download | linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.tar.xz linux-2c3c1048746a4622d8c89a29670120dc8fab93c4.zip |
Adding upstream version 6.1.76.upstream/6.1.76upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.c | 328 |
1 files changed, 328 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c new file mode 100644 index 000000000..e8c975b81 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -0,0 +1,328 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2014-2018 Broadcom */ + +/** + * DOC: Broadcom V3D Graphics Driver + * + * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs. + * For V3D 2.x support, see the VC4 driver. + * + * The V3D GPU includes a tiled render (composed of a bin and render + * pipelines), the TFU (texture formatting unit), and the CSD (compute + * shader dispatch). + */ + +#include <linux/clk.h> +#include <linux/device.h> +#include <linux/dma-mapping.h> +#include <linux/io.h> +#include <linux/module.h> +#include <linux/of_platform.h> +#include <linux/platform_device.h> +#include <linux/reset.h> + +#include <drm/drm_drv.h> +#include <drm/drm_fb_helper.h> +#include <drm/drm_managed.h> +#include <uapi/drm/v3d_drm.h> + +#include "v3d_drv.h" +#include "v3d_regs.h" + +#define DRIVER_NAME "v3d" +#define DRIVER_DESC "Broadcom V3D graphics" +#define DRIVER_DATE "20180419" +#define DRIVER_MAJOR 1 +#define DRIVER_MINOR 0 +#define DRIVER_PATCHLEVEL 0 + +static int v3d_get_param_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct drm_v3d_get_param *args = data; + static const u32 reg_map[] = { + [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_UIFCFG, + [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_IDENT1, + [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_IDENT2, + [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_IDENT3, + [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_IDENT0, + [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_IDENT1, + [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_IDENT2, + }; + + if (args->pad != 0) + return -EINVAL; + + /* Note that DRM_V3D_PARAM_V3D_CORE0_IDENT0 is 0, so we need + * to explicitly allow it in the "the register in our + * parameter map" check. + */ + if (args->param < ARRAY_SIZE(reg_map) && + (reg_map[args->param] || + args->param == DRM_V3D_PARAM_V3D_CORE0_IDENT0)) { + u32 offset = reg_map[args->param]; + + if (args->value != 0) + return -EINVAL; + + if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 && + args->param <= DRM_V3D_PARAM_V3D_CORE0_IDENT2) { + args->value = V3D_CORE_READ(0, offset); + } else { + args->value = V3D_READ(offset); + } + return 0; + } + + switch (args->param) { + case DRM_V3D_PARAM_SUPPORTS_TFU: + args->value = 1; + return 0; + case DRM_V3D_PARAM_SUPPORTS_CSD: + args->value = v3d_has_csd(v3d); + return 0; + case DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH: + args->value = 1; + return 0; + case DRM_V3D_PARAM_SUPPORTS_PERFMON: + args->value = (v3d->ver >= 40); + return 0; + case DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT: + args->value = 1; + return 0; + default: + DRM_DEBUG("Unknown parameter %d\n", args->param); + return -EINVAL; + } +} + +static int +v3d_open(struct drm_device *dev, struct drm_file *file) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_file_priv *v3d_priv; + struct drm_gpu_scheduler *sched; + int i; + + v3d_priv = kzalloc(sizeof(*v3d_priv), GFP_KERNEL); + if (!v3d_priv) + return -ENOMEM; + + v3d_priv->v3d = v3d; + + for (i = 0; i < V3D_MAX_QUEUES; i++) { + sched = &v3d->queue[i].sched; + drm_sched_entity_init(&v3d_priv->sched_entity[i], + DRM_SCHED_PRIORITY_NORMAL, &sched, + 1, NULL); + } + + v3d_perfmon_open_file(v3d_priv); + file->driver_priv = v3d_priv; + + return 0; +} + +static void +v3d_postclose(struct drm_device *dev, struct drm_file *file) +{ + struct v3d_file_priv *v3d_priv = file->driver_priv; + enum v3d_queue q; + + for (q = 0; q < V3D_MAX_QUEUES; q++) + drm_sched_entity_destroy(&v3d_priv->sched_entity[q]); + + v3d_perfmon_close_file(v3d_priv); + kfree(v3d_priv); +} + +DEFINE_DRM_GEM_FOPS(v3d_drm_fops); + +/* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP + * protection between clients. Note that render nodes would be + * able to submit CLs that could access BOs from clients authenticated + * with the master node. The TFU doesn't use the GMP, so it would + * need to stay DRM_AUTH until we do buffer size/offset validation. + */ +static const struct drm_ioctl_desc v3d_drm_ioctls[] = { + DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), + DRM_IOCTL_DEF_DRV(V3D_WAIT_BO, v3d_wait_bo_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_CREATE_BO, v3d_create_bo_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), + DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CSD, v3d_submit_csd_ioctl, DRM_RENDER_ALLOW | DRM_AUTH), + DRM_IOCTL_DEF_DRV(V3D_PERFMON_CREATE, v3d_perfmon_create_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_PERFMON_DESTROY, v3d_perfmon_destroy_ioctl, DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(V3D_PERFMON_GET_VALUES, v3d_perfmon_get_values_ioctl, DRM_RENDER_ALLOW), +}; + +static const struct drm_driver v3d_drm_driver = { + .driver_features = (DRIVER_GEM | + DRIVER_RENDER | + DRIVER_SYNCOBJ), + + .open = v3d_open, + .postclose = v3d_postclose, + +#if defined(CONFIG_DEBUG_FS) + .debugfs_init = v3d_debugfs_init, +#endif + + .gem_create_object = v3d_create_object, + .prime_handle_to_fd = drm_gem_prime_handle_to_fd, + .prime_fd_to_handle = drm_gem_prime_fd_to_handle, + .gem_prime_import_sg_table = v3d_prime_import_sg_table, + .gem_prime_mmap = drm_gem_prime_mmap, + + .ioctls = v3d_drm_ioctls, + .num_ioctls = ARRAY_SIZE(v3d_drm_ioctls), + .fops = &v3d_drm_fops, + + .name = DRIVER_NAME, + .desc = DRIVER_DESC, + .date = DRIVER_DATE, + .major = DRIVER_MAJOR, + .minor = DRIVER_MINOR, + .patchlevel = DRIVER_PATCHLEVEL, +}; + +static const struct of_device_id v3d_of_match[] = { + { .compatible = "brcm,2711-v3d" }, + { .compatible = "brcm,7268-v3d" }, + { .compatible = "brcm,7278-v3d" }, + {}, +}; +MODULE_DEVICE_TABLE(of, v3d_of_match); + +static int +map_regs(struct v3d_dev *v3d, void __iomem **regs, const char *name) +{ + *regs = devm_platform_ioremap_resource_byname(v3d_to_pdev(v3d), name); + return PTR_ERR_OR_ZERO(*regs); +} + +static int v3d_platform_drm_probe(struct platform_device *pdev) +{ + struct device *dev = &pdev->dev; + struct drm_device *drm; + struct v3d_dev *v3d; + int ret; + u32 mmu_debug; + u32 ident1; + u64 mask; + + v3d = devm_drm_dev_alloc(dev, &v3d_drm_driver, struct v3d_dev, drm); + if (IS_ERR(v3d)) + return PTR_ERR(v3d); + + drm = &v3d->drm; + + platform_set_drvdata(pdev, drm); + + ret = map_regs(v3d, &v3d->hub_regs, "hub"); + if (ret) + return ret; + + ret = map_regs(v3d, &v3d->core_regs[0], "core0"); + if (ret) + return ret; + + mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO); + mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH)); + ret = dma_set_mask_and_coherent(dev, mask); + if (ret) + return ret; + + v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH); + + ident1 = V3D_READ(V3D_HUB_IDENT1); + v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 + + V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV)); + v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES); + WARN_ON(v3d->cores > 1); /* multicore not yet implemented */ + + v3d->reset = devm_reset_control_get_exclusive(dev, NULL); + if (IS_ERR(v3d->reset)) { + ret = PTR_ERR(v3d->reset); + + if (ret == -EPROBE_DEFER) + return ret; + + v3d->reset = NULL; + ret = map_regs(v3d, &v3d->bridge_regs, "bridge"); + if (ret) { + dev_err(dev, + "Failed to get reset control or bridge regs\n"); + return ret; + } + } + + if (v3d->ver < 41) { + ret = map_regs(v3d, &v3d->gca_regs, "gca"); + if (ret) + return ret; + } + + v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr, + GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); + if (!v3d->mmu_scratch) { + dev_err(dev, "Failed to allocate MMU scratch page\n"); + return -ENOMEM; + } + + ret = v3d_gem_init(drm); + if (ret) + goto dma_free; + + ret = v3d_irq_init(v3d); + if (ret) + goto gem_destroy; + + ret = drm_dev_register(drm, 0); + if (ret) + goto irq_disable; + + return 0; + +irq_disable: + v3d_irq_disable(v3d); +gem_destroy: + v3d_gem_destroy(drm); +dma_free: + dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); + return ret; +} + +static int v3d_platform_drm_remove(struct platform_device *pdev) +{ + struct drm_device *drm = platform_get_drvdata(pdev); + struct v3d_dev *v3d = to_v3d_dev(drm); + + drm_dev_unregister(drm); + + v3d_gem_destroy(drm); + + dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch, + v3d->mmu_scratch_paddr); + + return 0; +} + +static struct platform_driver v3d_platform_driver = { + .probe = v3d_platform_drm_probe, + .remove = v3d_platform_drm_remove, + .driver = { + .name = "v3d", + .of_match_table = v3d_of_match, + }, +}; + +module_platform_driver(v3d_platform_driver); + +MODULE_ALIAS("platform:v3d-drm"); +MODULE_DESCRIPTION("Broadcom V3D DRM Driver"); +MODULE_AUTHOR("Eric Anholt <eric@anholt.net>"); +MODULE_LICENSE("GPL v2"); |