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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:49:45 +0000 |
commit | 2c3c1048746a4622d8c89a29670120dc8fab93c4 (patch) | |
tree | 848558de17fb3008cdf4d861b01ac7781903ce39 /drivers/input/joystick/adi.c | |
parent | Initial commit. (diff) | |
download | linux-upstream.tar.xz linux-upstream.zip |
Adding upstream version 6.1.76.upstream/6.1.76upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/input/joystick/adi.c')
-rw-r--r-- | drivers/input/joystick/adi.c | 548 |
1 files changed, 548 insertions, 0 deletions
diff --git a/drivers/input/joystick/adi.c b/drivers/input/joystick/adi.c new file mode 100644 index 000000000..f1a720be4 --- /dev/null +++ b/drivers/input/joystick/adi.c @@ -0,0 +1,548 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Copyright (c) 1998-2005 Vojtech Pavlik + */ + +/* + * Logitech ADI joystick family driver for Linux + */ + +#include <linux/delay.h> +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/string.h> +#include <linux/slab.h> +#include <linux/input.h> +#include <linux/gameport.h> +#include <linux/jiffies.h> + +#define DRIVER_DESC "Logitech ADI joystick family driver" + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION(DRIVER_DESC); +MODULE_LICENSE("GPL"); + +/* + * Times, array sizes, flags, ids. + */ + +#define ADI_MAX_START 200 /* Trigger to packet timeout [200us] */ +#define ADI_MAX_STROBE 40 /* Single bit timeout [40us] */ +#define ADI_INIT_DELAY 10 /* Delay after init packet [10ms] */ +#define ADI_DATA_DELAY 4 /* Delay after data packet [4ms] */ + +#define ADI_MAX_LENGTH 256 +#define ADI_MIN_LENGTH 8 +#define ADI_MIN_LEN_LENGTH 10 +#define ADI_MIN_ID_LENGTH 66 +#define ADI_MAX_NAME_LENGTH 64 +#define ADI_MAX_CNAME_LENGTH 16 +#define ADI_MAX_PHYS_LENGTH 64 + +#define ADI_FLAG_HAT 0x04 +#define ADI_FLAG_10BIT 0x08 + +#define ADI_ID_TPD 0x01 +#define ADI_ID_WGP 0x06 +#define ADI_ID_WGPE 0x08 +#define ADI_ID_MAX 0x0a + +/* + * Names, buttons, axes ... + */ + +static char *adi_names[] = { "WingMan Extreme Digital", "ThunderPad Digital", "SideCar", "CyberMan 2", + "WingMan Interceptor", "WingMan Formula", "WingMan GamePad", + "WingMan Extreme Digital 3D", "WingMan GamePad Extreme", + "WingMan GamePad USB", "Unknown Device %#x" }; + +static char adi_wmgpe_abs[] = { ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y }; +static char adi_wmi_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; +static char adi_wmed3d_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RZ, ABS_HAT0X, ABS_HAT0Y }; +static char adi_cm2_abs[] = { ABS_X, ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ }; +static char adi_wmf_abs[] = { ABS_WHEEL, ABS_GAS, ABS_BRAKE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; + +static short adi_wmgpe_key[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }; +static short adi_wmi_key[] = { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_EXTRA }; +static short adi_wmed3d_key[] = { BTN_TRIGGER, BTN_THUMB, BTN_THUMB2, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2 }; +static short adi_cm2_key[] = { BTN_1, BTN_2, BTN_3, BTN_4, BTN_5, BTN_6, BTN_7, BTN_8 }; + +static char* adi_abs[] = { adi_wmi_abs, adi_wmgpe_abs, adi_wmf_abs, adi_cm2_abs, adi_wmi_abs, adi_wmf_abs, + adi_wmgpe_abs, adi_wmed3d_abs, adi_wmgpe_abs, adi_wmgpe_abs, adi_wmi_abs }; + +static short* adi_key[] = { adi_wmi_key, adi_wmgpe_key, adi_cm2_key, adi_cm2_key, adi_wmi_key, adi_cm2_key, + adi_wmgpe_key, adi_wmed3d_key, adi_wmgpe_key, adi_wmgpe_key, adi_wmi_key }; + +/* + * Hat to axis conversion arrays. + */ + +static struct { + int x; + int y; +} adi_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}}; + +/* + * Per-port information. + */ + +struct adi { + struct input_dev *dev; + int length; + int ret; + int idx; + unsigned char id; + char buttons; + char axes10; + char axes8; + signed char pad; + char hats; + char *abs; + short *key; + char name[ADI_MAX_NAME_LENGTH]; + char cname[ADI_MAX_CNAME_LENGTH]; + char phys[ADI_MAX_PHYS_LENGTH]; + unsigned char data[ADI_MAX_LENGTH]; +}; + +struct adi_port { + struct gameport *gameport; + struct adi adi[2]; + int bad; + int reads; +}; + +/* + * adi_read_packet() reads a Logitech ADI packet. + */ + +static void adi_read_packet(struct adi_port *port) +{ + struct adi *adi = port->adi; + struct gameport *gameport = port->gameport; + unsigned char u, v, w, x; + int t[2], s[2], i; + unsigned long flags; + + for (i = 0; i < 2; i++) { + adi[i].ret = -1; + t[i] = gameport_time(gameport, ADI_MAX_START); + s[i] = 0; + } + + local_irq_save(flags); + + gameport_trigger(gameport); + v = gameport_read(gameport); + + do { + u = v; + w = u ^ (v = x = gameport_read(gameport)); + for (i = 0; i < 2; i++, w >>= 2, x >>= 2) { + t[i]--; + if ((w & 0x30) && s[i]) { + if ((w & 0x30) < 0x30 && adi[i].ret < ADI_MAX_LENGTH && t[i] > 0) { + adi[i].data[++adi[i].ret] = w; + t[i] = gameport_time(gameport, ADI_MAX_STROBE); + } else t[i] = 0; + } else if (!(x & 0x30)) s[i] = 1; + } + } while (t[0] > 0 || t[1] > 0); + + local_irq_restore(flags); + + return; +} + +/* + * adi_move_bits() detects a possible 2-stream mode, and moves + * the bits accordingly. + */ + +static void adi_move_bits(struct adi_port *port, int length) +{ + int i; + struct adi *adi = port->adi; + + adi[0].idx = adi[1].idx = 0; + + if (adi[0].ret <= 0 || adi[1].ret <= 0) return; + if (adi[0].data[0] & 0x20 || ~adi[1].data[0] & 0x20) return; + + for (i = 1; i <= adi[1].ret; i++) + adi[0].data[((length - 1) >> 1) + i + 1] = adi[1].data[i]; + + adi[0].ret += adi[1].ret; + adi[1].ret = -1; +} + +/* + * adi_get_bits() gathers bits from the data packet. + */ + +static inline int adi_get_bits(struct adi *adi, int count) +{ + int bits = 0; + int i; + if ((adi->idx += count) > adi->ret) return 0; + for (i = 0; i < count; i++) + bits |= ((adi->data[adi->idx - i] >> 5) & 1) << i; + return bits; +} + +/* + * adi_decode() decodes Logitech joystick data into input events. + */ + +static int adi_decode(struct adi *adi) +{ + struct input_dev *dev = adi->dev; + char *abs = adi->abs; + short *key = adi->key; + int i, t; + + if (adi->ret < adi->length || adi->id != (adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4))) + return -1; + + for (i = 0; i < adi->axes10; i++) + input_report_abs(dev, *abs++, adi_get_bits(adi, 10)); + + for (i = 0; i < adi->axes8; i++) + input_report_abs(dev, *abs++, adi_get_bits(adi, 8)); + + for (i = 0; i < adi->buttons && i < 63; i++) { + if (i == adi->pad) { + t = adi_get_bits(adi, 4); + input_report_abs(dev, *abs++, ((t >> 2) & 1) - ( t & 1)); + input_report_abs(dev, *abs++, ((t >> 1) & 1) - ((t >> 3) & 1)); + } + input_report_key(dev, *key++, adi_get_bits(adi, 1)); + } + + for (i = 0; i < adi->hats; i++) { + if ((t = adi_get_bits(adi, 4)) > 8) t = 0; + input_report_abs(dev, *abs++, adi_hat_to_axis[t].x); + input_report_abs(dev, *abs++, adi_hat_to_axis[t].y); + } + + for (i = 63; i < adi->buttons; i++) + input_report_key(dev, *key++, adi_get_bits(adi, 1)); + + input_sync(dev); + + return 0; +} + +/* + * adi_read() reads the data packet and decodes it. + */ + +static int adi_read(struct adi_port *port) +{ + int i; + int result = 0; + + adi_read_packet(port); + adi_move_bits(port, port->adi[0].length); + + for (i = 0; i < 2; i++) + if (port->adi[i].length) + result |= adi_decode(port->adi + i); + + return result; +} + +/* + * adi_poll() repeatedly polls the Logitech joysticks. + */ + +static void adi_poll(struct gameport *gameport) +{ + struct adi_port *port = gameport_get_drvdata(gameport); + + port->bad -= adi_read(port); + port->reads++; +} + +/* + * adi_open() is a callback from the input open routine. + */ + +static int adi_open(struct input_dev *dev) +{ + struct adi_port *port = input_get_drvdata(dev); + + gameport_start_polling(port->gameport); + return 0; +} + +/* + * adi_close() is a callback from the input close routine. + */ + +static void adi_close(struct input_dev *dev) +{ + struct adi_port *port = input_get_drvdata(dev); + + gameport_stop_polling(port->gameport); +} + +/* + * adi_init_digital() sends a trigger & delay sequence + * to reset and initialize a Logitech joystick into digital mode. + */ + +static void adi_init_digital(struct gameport *gameport) +{ + static const int seq[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 }; + int i; + + for (i = 0; seq[i]; i++) { + gameport_trigger(gameport); + if (seq[i] > 0) + msleep(seq[i]); + if (seq[i] < 0) { + mdelay(-seq[i]); + udelay(-seq[i]*14); /* It looks like mdelay() is off by approx 1.4% */ + } + } +} + +static void adi_id_decode(struct adi *adi, struct adi_port *port) +{ + int i, t; + + if (adi->ret < ADI_MIN_ID_LENGTH) /* Minimum ID packet length */ + return; + + if (adi->ret < (t = adi_get_bits(adi, 10))) { + printk(KERN_WARNING "adi: Short ID packet: reported: %d != read: %d\n", t, adi->ret); + return; + } + + adi->id = adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4); + + if ((t = adi_get_bits(adi, 4)) & ADI_FLAG_HAT) adi->hats++; + + adi->length = adi_get_bits(adi, 10); + + if (adi->length >= ADI_MAX_LENGTH || adi->length < ADI_MIN_LENGTH) { + printk(KERN_WARNING "adi: Bad data packet length (%d).\n", adi->length); + adi->length = 0; + return; + } + + adi->axes8 = adi_get_bits(adi, 4); + adi->buttons = adi_get_bits(adi, 6); + + if (adi_get_bits(adi, 6) != 8 && adi->hats) { + printk(KERN_WARNING "adi: Other than 8-dir POVs not supported yet.\n"); + adi->length = 0; + return; + } + + adi->buttons += adi_get_bits(adi, 6); + adi->hats += adi_get_bits(adi, 4); + + i = adi_get_bits(adi, 4); + + if (t & ADI_FLAG_10BIT) { + adi->axes10 = adi->axes8 - i; + adi->axes8 = i; + } + + t = adi_get_bits(adi, 4); + + for (i = 0; i < t; i++) + adi->cname[i] = adi_get_bits(adi, 8); + adi->cname[i] = 0; + + t = 8 + adi->buttons + adi->axes10 * 10 + adi->axes8 * 8 + adi->hats * 4; + if (adi->length != t && adi->length != t + (t & 1)) { + printk(KERN_WARNING "adi: Expected length %d != data length %d\n", t, adi->length); + adi->length = 0; + return; + } + + switch (adi->id) { + case ADI_ID_TPD: + adi->pad = 4; + adi->buttons -= 4; + break; + case ADI_ID_WGP: + adi->pad = 0; + adi->buttons -= 4; + break; + default: + adi->pad = -1; + break; + } +} + +static int adi_init_input(struct adi *adi, struct adi_port *port, int half) +{ + struct input_dev *input_dev; + char buf[ADI_MAX_NAME_LENGTH]; + int i, t; + + adi->dev = input_dev = input_allocate_device(); + if (!input_dev) + return -ENOMEM; + + t = adi->id < ADI_ID_MAX ? adi->id : ADI_ID_MAX; + + snprintf(buf, ADI_MAX_PHYS_LENGTH, adi_names[t], adi->id); + snprintf(adi->name, ADI_MAX_NAME_LENGTH, "Logitech %s [%s]", buf, adi->cname); + snprintf(adi->phys, ADI_MAX_PHYS_LENGTH, "%s/input%d", port->gameport->phys, half); + + adi->abs = adi_abs[t]; + adi->key = adi_key[t]; + + input_dev->name = adi->name; + input_dev->phys = adi->phys; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_LOGITECH; + input_dev->id.product = adi->id; + input_dev->id.version = 0x0100; + input_dev->dev.parent = &port->gameport->dev; + + input_set_drvdata(input_dev, port); + + input_dev->open = adi_open; + input_dev->close = adi_close; + + input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); + + for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) + set_bit(adi->abs[i], input_dev->absbit); + + for (i = 0; i < adi->buttons; i++) + set_bit(adi->key[i], input_dev->keybit); + + return 0; +} + +static void adi_init_center(struct adi *adi) +{ + int i, t, x; + + if (!adi->length) + return; + + for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) { + + t = adi->abs[i]; + x = input_abs_get_val(adi->dev, t); + + if (t == ABS_THROTTLE || t == ABS_RUDDER || adi->id == ADI_ID_WGPE) + x = i < adi->axes10 ? 512 : 128; + + if (i < adi->axes10) + input_set_abs_params(adi->dev, t, 64, x * 2 - 64, 2, 16); + else if (i < adi->axes10 + adi->axes8) + input_set_abs_params(adi->dev, t, 48, x * 2 - 48, 1, 16); + else + input_set_abs_params(adi->dev, t, -1, 1, 0, 0); + } +} + +/* + * adi_connect() probes for Logitech ADI joysticks. + */ + +static int adi_connect(struct gameport *gameport, struct gameport_driver *drv) +{ + struct adi_port *port; + int i; + int err; + + port = kzalloc(sizeof(struct adi_port), GFP_KERNEL); + if (!port) + return -ENOMEM; + + port->gameport = gameport; + + gameport_set_drvdata(gameport, port); + + err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); + if (err) + goto fail1; + + adi_init_digital(gameport); + adi_read_packet(port); + + if (port->adi[0].ret >= ADI_MIN_LEN_LENGTH) + adi_move_bits(port, adi_get_bits(port->adi, 10)); + + for (i = 0; i < 2; i++) { + adi_id_decode(port->adi + i, port); + + if (!port->adi[i].length) + continue; + + err = adi_init_input(port->adi + i, port, i); + if (err) + goto fail2; + } + + if (!port->adi[0].length && !port->adi[1].length) { + err = -ENODEV; + goto fail2; + } + + gameport_set_poll_handler(gameport, adi_poll); + gameport_set_poll_interval(gameport, 20); + + msleep(ADI_INIT_DELAY); + if (adi_read(port)) { + msleep(ADI_DATA_DELAY); + adi_read(port); + } + + for (i = 0; i < 2; i++) + if (port->adi[i].length > 0) { + adi_init_center(port->adi + i); + err = input_register_device(port->adi[i].dev); + if (err) + goto fail3; + } + + return 0; + + fail3: while (--i >= 0) { + if (port->adi[i].length > 0) { + input_unregister_device(port->adi[i].dev); + port->adi[i].dev = NULL; + } + } + fail2: for (i = 0; i < 2; i++) + input_free_device(port->adi[i].dev); + gameport_close(gameport); + fail1: gameport_set_drvdata(gameport, NULL); + kfree(port); + return err; +} + +static void adi_disconnect(struct gameport *gameport) +{ + int i; + struct adi_port *port = gameport_get_drvdata(gameport); + + for (i = 0; i < 2; i++) + if (port->adi[i].length > 0) + input_unregister_device(port->adi[i].dev); + gameport_close(gameport); + gameport_set_drvdata(gameport, NULL); + kfree(port); +} + +static struct gameport_driver adi_drv = { + .driver = { + .name = "adi", + }, + .description = DRIVER_DESC, + .connect = adi_connect, + .disconnect = adi_disconnect, +}; + +module_gameport_driver(adi_drv); |