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path: root/drivers/gpu/drm/i915/gvt/vgpu.c
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Diffstat (limited to 'drivers/gpu/drm/i915/gvt/vgpu.c')
-rw-r--r--drivers/gpu/drm/i915/gvt/vgpu.c512
1 files changed, 512 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/gvt/vgpu.c b/drivers/gpu/drm/i915/gvt/vgpu.c
new file mode 100644
index 000000000..56c714740
--- /dev/null
+++ b/drivers/gpu/drm/i915/gvt/vgpu.c
@@ -0,0 +1,512 @@
+/*
+ * Copyright(c) 2011-2016 Intel Corporation. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Eddie Dong <eddie.dong@intel.com>
+ * Kevin Tian <kevin.tian@intel.com>
+ *
+ * Contributors:
+ * Ping Gao <ping.a.gao@intel.com>
+ * Zhi Wang <zhi.a.wang@intel.com>
+ * Bing Niu <bing.niu@intel.com>
+ *
+ */
+
+#include "i915_drv.h"
+#include "gvt.h"
+#include "i915_pvinfo.h"
+
+void populate_pvinfo_page(struct intel_vgpu *vgpu)
+{
+ struct drm_i915_private *i915 = vgpu->gvt->gt->i915;
+ /* setup the ballooning information */
+ vgpu_vreg64_t(vgpu, vgtif_reg(magic)) = VGT_MAGIC;
+ vgpu_vreg_t(vgpu, vgtif_reg(version_major)) = 1;
+ vgpu_vreg_t(vgpu, vgtif_reg(version_minor)) = 0;
+ vgpu_vreg_t(vgpu, vgtif_reg(display_ready)) = 0;
+ vgpu_vreg_t(vgpu, vgtif_reg(vgt_id)) = vgpu->id;
+
+ vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) = VGT_CAPS_FULL_PPGTT;
+ vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HWSP_EMULATION;
+ vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HUGE_GTT;
+
+ vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.base)) =
+ vgpu_aperture_gmadr_base(vgpu);
+ vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.size)) =
+ vgpu_aperture_sz(vgpu);
+ vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.base)) =
+ vgpu_hidden_gmadr_base(vgpu);
+ vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.size)) =
+ vgpu_hidden_sz(vgpu);
+
+ vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.fence_num)) = vgpu_fence_sz(vgpu);
+
+ vgpu_vreg_t(vgpu, vgtif_reg(cursor_x_hot)) = UINT_MAX;
+ vgpu_vreg_t(vgpu, vgtif_reg(cursor_y_hot)) = UINT_MAX;
+
+ gvt_dbg_core("Populate PVINFO PAGE for vGPU %d\n", vgpu->id);
+ gvt_dbg_core("aperture base [GMADR] 0x%llx size 0x%llx\n",
+ vgpu_aperture_gmadr_base(vgpu), vgpu_aperture_sz(vgpu));
+ gvt_dbg_core("hidden base [GMADR] 0x%llx size=0x%llx\n",
+ vgpu_hidden_gmadr_base(vgpu), vgpu_hidden_sz(vgpu));
+ gvt_dbg_core("fence size %d\n", vgpu_fence_sz(vgpu));
+
+ drm_WARN_ON(&i915->drm, sizeof(struct vgt_if) != VGT_PVINFO_SIZE);
+}
+
+/*
+ * vGPU type name is defined as GVTg_Vx_y which contains the physical GPU
+ * generation type (e.g V4 as BDW server, V5 as SKL server).
+ *
+ * Depening on the physical SKU resource, we might see vGPU types like
+ * GVTg_V4_8, GVTg_V4_4, GVTg_V4_2, etc. We can create different types of
+ * vGPU on same physical GPU depending on available resource. Each vGPU
+ * type will have a different number of avail_instance to indicate how
+ * many vGPU instance can be created for this type.
+ */
+#define VGPU_MAX_WEIGHT 16
+#define VGPU_WEIGHT(vgpu_num) \
+ (VGPU_MAX_WEIGHT / (vgpu_num))
+
+static const struct intel_vgpu_config intel_vgpu_configs[] = {
+ { MB_TO_BYTES(64), MB_TO_BYTES(384), 4, VGPU_WEIGHT(8), GVT_EDID_1024_768, "8" },
+ { MB_TO_BYTES(128), MB_TO_BYTES(512), 4, VGPU_WEIGHT(4), GVT_EDID_1920_1200, "4" },
+ { MB_TO_BYTES(256), MB_TO_BYTES(1024), 4, VGPU_WEIGHT(2), GVT_EDID_1920_1200, "2" },
+ { MB_TO_BYTES(512), MB_TO_BYTES(2048), 4, VGPU_WEIGHT(1), GVT_EDID_1920_1200, "1" },
+};
+
+/**
+ * intel_gvt_init_vgpu_types - initialize vGPU type list
+ * @gvt : GVT device
+ *
+ * Initialize vGPU type list based on available resource.
+ *
+ */
+int intel_gvt_init_vgpu_types(struct intel_gvt *gvt)
+{
+ unsigned int low_avail = gvt_aperture_sz(gvt) - HOST_LOW_GM_SIZE;
+ unsigned int high_avail = gvt_hidden_sz(gvt) - HOST_HIGH_GM_SIZE;
+ unsigned int num_types = ARRAY_SIZE(intel_vgpu_configs);
+ unsigned int i;
+
+ gvt->types = kcalloc(num_types, sizeof(struct intel_vgpu_type),
+ GFP_KERNEL);
+ if (!gvt->types)
+ return -ENOMEM;
+
+ gvt->mdev_types = kcalloc(num_types, sizeof(*gvt->mdev_types),
+ GFP_KERNEL);
+ if (!gvt->mdev_types)
+ goto out_free_types;
+
+ for (i = 0; i < num_types; ++i) {
+ const struct intel_vgpu_config *conf = &intel_vgpu_configs[i];
+
+ if (low_avail / conf->low_mm == 0)
+ break;
+ if (conf->weight < 1 || conf->weight > VGPU_MAX_WEIGHT)
+ goto out_free_mdev_types;
+
+ sprintf(gvt->types[i].name, "GVTg_V%u_%s",
+ GRAPHICS_VER(gvt->gt->i915) == 8 ? 4 : 5, conf->name);
+ gvt->types[i].conf = conf;
+
+ gvt_dbg_core("type[%d]: %s avail %u low %u high %u fence %u weight %u res %s\n",
+ i, gvt->types[i].name,
+ min(low_avail / conf->low_mm,
+ high_avail / conf->high_mm),
+ conf->low_mm, conf->high_mm, conf->fence,
+ conf->weight, vgpu_edid_str(conf->edid));
+
+ gvt->mdev_types[i] = &gvt->types[i].type;
+ gvt->mdev_types[i]->sysfs_name = gvt->types[i].name;
+ }
+
+ gvt->num_types = i;
+ return 0;
+
+out_free_mdev_types:
+ kfree(gvt->mdev_types);
+out_free_types:
+ kfree(gvt->types);
+ return -EINVAL;
+}
+
+void intel_gvt_clean_vgpu_types(struct intel_gvt *gvt)
+{
+ kfree(gvt->mdev_types);
+ kfree(gvt->types);
+}
+
+/**
+ * intel_gvt_active_vgpu - activate a virtual GPU
+ * @vgpu: virtual GPU
+ *
+ * This function is called when user wants to activate a virtual GPU.
+ *
+ */
+void intel_gvt_activate_vgpu(struct intel_vgpu *vgpu)
+{
+ mutex_lock(&vgpu->vgpu_lock);
+ vgpu->active = true;
+ mutex_unlock(&vgpu->vgpu_lock);
+}
+
+/**
+ * intel_gvt_deactive_vgpu - deactivate a virtual GPU
+ * @vgpu: virtual GPU
+ *
+ * This function is called when user wants to deactivate a virtual GPU.
+ * The virtual GPU will be stopped.
+ *
+ */
+void intel_gvt_deactivate_vgpu(struct intel_vgpu *vgpu)
+{
+ mutex_lock(&vgpu->vgpu_lock);
+
+ vgpu->active = false;
+
+ if (atomic_read(&vgpu->submission.running_workload_num)) {
+ mutex_unlock(&vgpu->vgpu_lock);
+ intel_gvt_wait_vgpu_idle(vgpu);
+ mutex_lock(&vgpu->vgpu_lock);
+ }
+
+ intel_vgpu_stop_schedule(vgpu);
+
+ mutex_unlock(&vgpu->vgpu_lock);
+}
+
+/**
+ * intel_gvt_release_vgpu - release a virtual GPU
+ * @vgpu: virtual GPU
+ *
+ * This function is called when user wants to release a virtual GPU.
+ * The virtual GPU will be stopped and all runtime information will be
+ * destroyed.
+ *
+ */
+void intel_gvt_release_vgpu(struct intel_vgpu *vgpu)
+{
+ intel_gvt_deactivate_vgpu(vgpu);
+
+ mutex_lock(&vgpu->vgpu_lock);
+ vgpu->d3_entered = false;
+ intel_vgpu_clean_workloads(vgpu, ALL_ENGINES);
+ intel_vgpu_dmabuf_cleanup(vgpu);
+ mutex_unlock(&vgpu->vgpu_lock);
+}
+
+/**
+ * intel_gvt_destroy_vgpu - destroy a virtual GPU
+ * @vgpu: virtual GPU
+ *
+ * This function is called when user wants to destroy a virtual GPU.
+ *
+ */
+void intel_gvt_destroy_vgpu(struct intel_vgpu *vgpu)
+{
+ struct intel_gvt *gvt = vgpu->gvt;
+ struct drm_i915_private *i915 = gvt->gt->i915;
+
+ drm_WARN(&i915->drm, vgpu->active, "vGPU is still active!\n");
+
+ /*
+ * remove idr first so later clean can judge if need to stop
+ * service if no active vgpu.
+ */
+ mutex_lock(&gvt->lock);
+ idr_remove(&gvt->vgpu_idr, vgpu->id);
+ mutex_unlock(&gvt->lock);
+
+ mutex_lock(&vgpu->vgpu_lock);
+ intel_gvt_debugfs_remove_vgpu(vgpu);
+ intel_vgpu_clean_sched_policy(vgpu);
+ intel_vgpu_clean_submission(vgpu);
+ intel_vgpu_clean_display(vgpu);
+ intel_vgpu_clean_opregion(vgpu);
+ intel_vgpu_reset_ggtt(vgpu, true);
+ intel_vgpu_clean_gtt(vgpu);
+ intel_vgpu_detach_regions(vgpu);
+ intel_vgpu_free_resource(vgpu);
+ intel_vgpu_clean_mmio(vgpu);
+ intel_vgpu_dmabuf_cleanup(vgpu);
+ mutex_unlock(&vgpu->vgpu_lock);
+}
+
+#define IDLE_VGPU_IDR 0
+
+/**
+ * intel_gvt_create_idle_vgpu - create an idle virtual GPU
+ * @gvt: GVT device
+ *
+ * This function is called when user wants to create an idle virtual GPU.
+ *
+ * Returns:
+ * pointer to intel_vgpu, error pointer if failed.
+ */
+struct intel_vgpu *intel_gvt_create_idle_vgpu(struct intel_gvt *gvt)
+{
+ struct intel_vgpu *vgpu;
+ enum intel_engine_id i;
+ int ret;
+
+ vgpu = vzalloc(sizeof(*vgpu));
+ if (!vgpu)
+ return ERR_PTR(-ENOMEM);
+
+ vgpu->id = IDLE_VGPU_IDR;
+ vgpu->gvt = gvt;
+ mutex_init(&vgpu->vgpu_lock);
+
+ for (i = 0; i < I915_NUM_ENGINES; i++)
+ INIT_LIST_HEAD(&vgpu->submission.workload_q_head[i]);
+
+ ret = intel_vgpu_init_sched_policy(vgpu);
+ if (ret)
+ goto out_free_vgpu;
+
+ vgpu->active = false;
+
+ return vgpu;
+
+out_free_vgpu:
+ vfree(vgpu);
+ return ERR_PTR(ret);
+}
+
+/**
+ * intel_gvt_destroy_vgpu - destroy an idle virtual GPU
+ * @vgpu: virtual GPU
+ *
+ * This function is called when user wants to destroy an idle virtual GPU.
+ *
+ */
+void intel_gvt_destroy_idle_vgpu(struct intel_vgpu *vgpu)
+{
+ mutex_lock(&vgpu->vgpu_lock);
+ intel_vgpu_clean_sched_policy(vgpu);
+ mutex_unlock(&vgpu->vgpu_lock);
+
+ vfree(vgpu);
+}
+
+int intel_gvt_create_vgpu(struct intel_vgpu *vgpu,
+ const struct intel_vgpu_config *conf)
+{
+ struct intel_gvt *gvt = vgpu->gvt;
+ struct drm_i915_private *dev_priv = gvt->gt->i915;
+ int ret;
+
+ gvt_dbg_core("low %u MB high %u MB fence %u\n",
+ BYTES_TO_MB(conf->low_mm), BYTES_TO_MB(conf->high_mm),
+ conf->fence);
+
+ mutex_lock(&gvt->lock);
+ ret = idr_alloc(&gvt->vgpu_idr, vgpu, IDLE_VGPU_IDR + 1, GVT_MAX_VGPU,
+ GFP_KERNEL);
+ if (ret < 0)
+ goto out_unlock;;
+
+ vgpu->id = ret;
+ vgpu->sched_ctl.weight = conf->weight;
+ mutex_init(&vgpu->vgpu_lock);
+ mutex_init(&vgpu->dmabuf_lock);
+ INIT_LIST_HEAD(&vgpu->dmabuf_obj_list_head);
+ INIT_RADIX_TREE(&vgpu->page_track_tree, GFP_KERNEL);
+ idr_init_base(&vgpu->object_idr, 1);
+ intel_vgpu_init_cfg_space(vgpu, 1);
+ vgpu->d3_entered = false;
+
+ ret = intel_vgpu_init_mmio(vgpu);
+ if (ret)
+ goto out_clean_idr;
+
+ ret = intel_vgpu_alloc_resource(vgpu, conf);
+ if (ret)
+ goto out_clean_vgpu_mmio;
+
+ populate_pvinfo_page(vgpu);
+
+ ret = intel_vgpu_init_gtt(vgpu);
+ if (ret)
+ goto out_clean_vgpu_resource;
+
+ ret = intel_vgpu_init_opregion(vgpu);
+ if (ret)
+ goto out_clean_gtt;
+
+ ret = intel_vgpu_init_display(vgpu, conf->edid);
+ if (ret)
+ goto out_clean_opregion;
+
+ ret = intel_vgpu_setup_submission(vgpu);
+ if (ret)
+ goto out_clean_display;
+
+ ret = intel_vgpu_init_sched_policy(vgpu);
+ if (ret)
+ goto out_clean_submission;
+
+ intel_gvt_debugfs_add_vgpu(vgpu);
+
+ ret = intel_gvt_set_opregion(vgpu);
+ if (ret)
+ goto out_clean_sched_policy;
+
+ if (IS_BROADWELL(dev_priv) || IS_BROXTON(dev_priv))
+ ret = intel_gvt_set_edid(vgpu, PORT_B);
+ else
+ ret = intel_gvt_set_edid(vgpu, PORT_D);
+ if (ret)
+ goto out_clean_sched_policy;
+
+ intel_gvt_update_reg_whitelist(vgpu);
+ mutex_unlock(&gvt->lock);
+ return 0;
+
+out_clean_sched_policy:
+ intel_vgpu_clean_sched_policy(vgpu);
+out_clean_submission:
+ intel_vgpu_clean_submission(vgpu);
+out_clean_display:
+ intel_vgpu_clean_display(vgpu);
+out_clean_opregion:
+ intel_vgpu_clean_opregion(vgpu);
+out_clean_gtt:
+ intel_vgpu_clean_gtt(vgpu);
+out_clean_vgpu_resource:
+ intel_vgpu_free_resource(vgpu);
+out_clean_vgpu_mmio:
+ intel_vgpu_clean_mmio(vgpu);
+out_clean_idr:
+ idr_remove(&gvt->vgpu_idr, vgpu->id);
+out_unlock:
+ mutex_unlock(&gvt->lock);
+ return ret;
+}
+
+/**
+ * intel_gvt_reset_vgpu_locked - reset a virtual GPU by DMLR or GT reset
+ * @vgpu: virtual GPU
+ * @dmlr: vGPU Device Model Level Reset or GT Reset
+ * @engine_mask: engines to reset for GT reset
+ *
+ * This function is called when user wants to reset a virtual GPU through
+ * device model reset or GT reset. The caller should hold the vgpu lock.
+ *
+ * vGPU Device Model Level Reset (DMLR) simulates the PCI level reset to reset
+ * the whole vGPU to default state as when it is created. This vGPU function
+ * is required both for functionary and security concerns.The ultimate goal
+ * of vGPU FLR is that reuse a vGPU instance by virtual machines. When we
+ * assign a vGPU to a virtual machine we must isse such reset first.
+ *
+ * Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines
+ * (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec.
+ * Unlike the FLR, GT reset only reset particular resource of a vGPU per
+ * the reset request. Guest driver can issue a GT reset by programming the
+ * virtual GDRST register to reset specific virtual GPU engine or all
+ * engines.
+ *
+ * The parameter dev_level is to identify if we will do DMLR or GT reset.
+ * The parameter engine_mask is to specific the engines that need to be
+ * resetted. If value ALL_ENGINES is given for engine_mask, it means
+ * the caller requests a full GT reset that we will reset all virtual
+ * GPU engines. For FLR, engine_mask is ignored.
+ */
+void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr,
+ intel_engine_mask_t engine_mask)
+{
+ struct intel_gvt *gvt = vgpu->gvt;
+ struct intel_gvt_workload_scheduler *scheduler = &gvt->scheduler;
+ intel_engine_mask_t resetting_eng = dmlr ? ALL_ENGINES : engine_mask;
+
+ gvt_dbg_core("------------------------------------------\n");
+ gvt_dbg_core("resseting vgpu%d, dmlr %d, engine_mask %08x\n",
+ vgpu->id, dmlr, engine_mask);
+
+ vgpu->resetting_eng = resetting_eng;
+
+ intel_vgpu_stop_schedule(vgpu);
+ /*
+ * The current_vgpu will set to NULL after stopping the
+ * scheduler when the reset is triggered by current vgpu.
+ */
+ if (scheduler->current_vgpu == NULL) {
+ mutex_unlock(&vgpu->vgpu_lock);
+ intel_gvt_wait_vgpu_idle(vgpu);
+ mutex_lock(&vgpu->vgpu_lock);
+ }
+
+ intel_vgpu_reset_submission(vgpu, resetting_eng);
+ /* full GPU reset or device model level reset */
+ if (engine_mask == ALL_ENGINES || dmlr) {
+ intel_vgpu_select_submission_ops(vgpu, ALL_ENGINES, 0);
+ if (engine_mask == ALL_ENGINES)
+ intel_vgpu_invalidate_ppgtt(vgpu);
+ /*fence will not be reset during virtual reset */
+ if (dmlr) {
+ if(!vgpu->d3_entered) {
+ intel_vgpu_invalidate_ppgtt(vgpu);
+ intel_vgpu_destroy_all_ppgtt_mm(vgpu);
+ }
+ intel_vgpu_reset_ggtt(vgpu, true);
+ intel_vgpu_reset_resource(vgpu);
+ }
+
+ intel_vgpu_reset_mmio(vgpu, dmlr);
+ populate_pvinfo_page(vgpu);
+
+ if (dmlr) {
+ intel_vgpu_reset_display(vgpu);
+ intel_vgpu_reset_cfg_space(vgpu);
+ /* only reset the failsafe mode when dmlr reset */
+ vgpu->failsafe = false;
+ /*
+ * PCI_D0 is set before dmlr, so reset d3_entered here
+ * after done using.
+ */
+ if(vgpu->d3_entered)
+ vgpu->d3_entered = false;
+ else
+ vgpu->pv_notified = false;
+ }
+ }
+
+ vgpu->resetting_eng = 0;
+ gvt_dbg_core("reset vgpu%d done\n", vgpu->id);
+ gvt_dbg_core("------------------------------------------\n");
+}
+
+/**
+ * intel_gvt_reset_vgpu - reset a virtual GPU (Function Level)
+ * @vgpu: virtual GPU
+ *
+ * This function is called when user wants to reset a virtual GPU.
+ *
+ */
+void intel_gvt_reset_vgpu(struct intel_vgpu *vgpu)
+{
+ mutex_lock(&vgpu->vgpu_lock);
+ intel_gvt_reset_vgpu_locked(vgpu, true, 0);
+ mutex_unlock(&vgpu->vgpu_lock);
+}