diff options
Diffstat (limited to 'drivers/gpu/drm/i915/gvt/vgpu.c')
-rw-r--r-- | drivers/gpu/drm/i915/gvt/vgpu.c | 512 |
1 files changed, 512 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/gvt/vgpu.c b/drivers/gpu/drm/i915/gvt/vgpu.c new file mode 100644 index 000000000..56c714740 --- /dev/null +++ b/drivers/gpu/drm/i915/gvt/vgpu.c @@ -0,0 +1,512 @@ +/* + * Copyright(c) 2011-2016 Intel Corporation. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Eddie Dong <eddie.dong@intel.com> + * Kevin Tian <kevin.tian@intel.com> + * + * Contributors: + * Ping Gao <ping.a.gao@intel.com> + * Zhi Wang <zhi.a.wang@intel.com> + * Bing Niu <bing.niu@intel.com> + * + */ + +#include "i915_drv.h" +#include "gvt.h" +#include "i915_pvinfo.h" + +void populate_pvinfo_page(struct intel_vgpu *vgpu) +{ + struct drm_i915_private *i915 = vgpu->gvt->gt->i915; + /* setup the ballooning information */ + vgpu_vreg64_t(vgpu, vgtif_reg(magic)) = VGT_MAGIC; + vgpu_vreg_t(vgpu, vgtif_reg(version_major)) = 1; + vgpu_vreg_t(vgpu, vgtif_reg(version_minor)) = 0; + vgpu_vreg_t(vgpu, vgtif_reg(display_ready)) = 0; + vgpu_vreg_t(vgpu, vgtif_reg(vgt_id)) = vgpu->id; + + vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) = VGT_CAPS_FULL_PPGTT; + vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HWSP_EMULATION; + vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HUGE_GTT; + + vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.base)) = + vgpu_aperture_gmadr_base(vgpu); + vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.size)) = + vgpu_aperture_sz(vgpu); + vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.base)) = + vgpu_hidden_gmadr_base(vgpu); + vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.size)) = + vgpu_hidden_sz(vgpu); + + vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.fence_num)) = vgpu_fence_sz(vgpu); + + vgpu_vreg_t(vgpu, vgtif_reg(cursor_x_hot)) = UINT_MAX; + vgpu_vreg_t(vgpu, vgtif_reg(cursor_y_hot)) = UINT_MAX; + + gvt_dbg_core("Populate PVINFO PAGE for vGPU %d\n", vgpu->id); + gvt_dbg_core("aperture base [GMADR] 0x%llx size 0x%llx\n", + vgpu_aperture_gmadr_base(vgpu), vgpu_aperture_sz(vgpu)); + gvt_dbg_core("hidden base [GMADR] 0x%llx size=0x%llx\n", + vgpu_hidden_gmadr_base(vgpu), vgpu_hidden_sz(vgpu)); + gvt_dbg_core("fence size %d\n", vgpu_fence_sz(vgpu)); + + drm_WARN_ON(&i915->drm, sizeof(struct vgt_if) != VGT_PVINFO_SIZE); +} + +/* + * vGPU type name is defined as GVTg_Vx_y which contains the physical GPU + * generation type (e.g V4 as BDW server, V5 as SKL server). + * + * Depening on the physical SKU resource, we might see vGPU types like + * GVTg_V4_8, GVTg_V4_4, GVTg_V4_2, etc. We can create different types of + * vGPU on same physical GPU depending on available resource. Each vGPU + * type will have a different number of avail_instance to indicate how + * many vGPU instance can be created for this type. + */ +#define VGPU_MAX_WEIGHT 16 +#define VGPU_WEIGHT(vgpu_num) \ + (VGPU_MAX_WEIGHT / (vgpu_num)) + +static const struct intel_vgpu_config intel_vgpu_configs[] = { + { MB_TO_BYTES(64), MB_TO_BYTES(384), 4, VGPU_WEIGHT(8), GVT_EDID_1024_768, "8" }, + { MB_TO_BYTES(128), MB_TO_BYTES(512), 4, VGPU_WEIGHT(4), GVT_EDID_1920_1200, "4" }, + { MB_TO_BYTES(256), MB_TO_BYTES(1024), 4, VGPU_WEIGHT(2), GVT_EDID_1920_1200, "2" }, + { MB_TO_BYTES(512), MB_TO_BYTES(2048), 4, VGPU_WEIGHT(1), GVT_EDID_1920_1200, "1" }, +}; + +/** + * intel_gvt_init_vgpu_types - initialize vGPU type list + * @gvt : GVT device + * + * Initialize vGPU type list based on available resource. + * + */ +int intel_gvt_init_vgpu_types(struct intel_gvt *gvt) +{ + unsigned int low_avail = gvt_aperture_sz(gvt) - HOST_LOW_GM_SIZE; + unsigned int high_avail = gvt_hidden_sz(gvt) - HOST_HIGH_GM_SIZE; + unsigned int num_types = ARRAY_SIZE(intel_vgpu_configs); + unsigned int i; + + gvt->types = kcalloc(num_types, sizeof(struct intel_vgpu_type), + GFP_KERNEL); + if (!gvt->types) + return -ENOMEM; + + gvt->mdev_types = kcalloc(num_types, sizeof(*gvt->mdev_types), + GFP_KERNEL); + if (!gvt->mdev_types) + goto out_free_types; + + for (i = 0; i < num_types; ++i) { + const struct intel_vgpu_config *conf = &intel_vgpu_configs[i]; + + if (low_avail / conf->low_mm == 0) + break; + if (conf->weight < 1 || conf->weight > VGPU_MAX_WEIGHT) + goto out_free_mdev_types; + + sprintf(gvt->types[i].name, "GVTg_V%u_%s", + GRAPHICS_VER(gvt->gt->i915) == 8 ? 4 : 5, conf->name); + gvt->types[i].conf = conf; + + gvt_dbg_core("type[%d]: %s avail %u low %u high %u fence %u weight %u res %s\n", + i, gvt->types[i].name, + min(low_avail / conf->low_mm, + high_avail / conf->high_mm), + conf->low_mm, conf->high_mm, conf->fence, + conf->weight, vgpu_edid_str(conf->edid)); + + gvt->mdev_types[i] = &gvt->types[i].type; + gvt->mdev_types[i]->sysfs_name = gvt->types[i].name; + } + + gvt->num_types = i; + return 0; + +out_free_mdev_types: + kfree(gvt->mdev_types); +out_free_types: + kfree(gvt->types); + return -EINVAL; +} + +void intel_gvt_clean_vgpu_types(struct intel_gvt *gvt) +{ + kfree(gvt->mdev_types); + kfree(gvt->types); +} + +/** + * intel_gvt_active_vgpu - activate a virtual GPU + * @vgpu: virtual GPU + * + * This function is called when user wants to activate a virtual GPU. + * + */ +void intel_gvt_activate_vgpu(struct intel_vgpu *vgpu) +{ + mutex_lock(&vgpu->vgpu_lock); + vgpu->active = true; + mutex_unlock(&vgpu->vgpu_lock); +} + +/** + * intel_gvt_deactive_vgpu - deactivate a virtual GPU + * @vgpu: virtual GPU + * + * This function is called when user wants to deactivate a virtual GPU. + * The virtual GPU will be stopped. + * + */ +void intel_gvt_deactivate_vgpu(struct intel_vgpu *vgpu) +{ + mutex_lock(&vgpu->vgpu_lock); + + vgpu->active = false; + + if (atomic_read(&vgpu->submission.running_workload_num)) { + mutex_unlock(&vgpu->vgpu_lock); + intel_gvt_wait_vgpu_idle(vgpu); + mutex_lock(&vgpu->vgpu_lock); + } + + intel_vgpu_stop_schedule(vgpu); + + mutex_unlock(&vgpu->vgpu_lock); +} + +/** + * intel_gvt_release_vgpu - release a virtual GPU + * @vgpu: virtual GPU + * + * This function is called when user wants to release a virtual GPU. + * The virtual GPU will be stopped and all runtime information will be + * destroyed. + * + */ +void intel_gvt_release_vgpu(struct intel_vgpu *vgpu) +{ + intel_gvt_deactivate_vgpu(vgpu); + + mutex_lock(&vgpu->vgpu_lock); + vgpu->d3_entered = false; + intel_vgpu_clean_workloads(vgpu, ALL_ENGINES); + intel_vgpu_dmabuf_cleanup(vgpu); + mutex_unlock(&vgpu->vgpu_lock); +} + +/** + * intel_gvt_destroy_vgpu - destroy a virtual GPU + * @vgpu: virtual GPU + * + * This function is called when user wants to destroy a virtual GPU. + * + */ +void intel_gvt_destroy_vgpu(struct intel_vgpu *vgpu) +{ + struct intel_gvt *gvt = vgpu->gvt; + struct drm_i915_private *i915 = gvt->gt->i915; + + drm_WARN(&i915->drm, vgpu->active, "vGPU is still active!\n"); + + /* + * remove idr first so later clean can judge if need to stop + * service if no active vgpu. + */ + mutex_lock(&gvt->lock); + idr_remove(&gvt->vgpu_idr, vgpu->id); + mutex_unlock(&gvt->lock); + + mutex_lock(&vgpu->vgpu_lock); + intel_gvt_debugfs_remove_vgpu(vgpu); + intel_vgpu_clean_sched_policy(vgpu); + intel_vgpu_clean_submission(vgpu); + intel_vgpu_clean_display(vgpu); + intel_vgpu_clean_opregion(vgpu); + intel_vgpu_reset_ggtt(vgpu, true); + intel_vgpu_clean_gtt(vgpu); + intel_vgpu_detach_regions(vgpu); + intel_vgpu_free_resource(vgpu); + intel_vgpu_clean_mmio(vgpu); + intel_vgpu_dmabuf_cleanup(vgpu); + mutex_unlock(&vgpu->vgpu_lock); +} + +#define IDLE_VGPU_IDR 0 + +/** + * intel_gvt_create_idle_vgpu - create an idle virtual GPU + * @gvt: GVT device + * + * This function is called when user wants to create an idle virtual GPU. + * + * Returns: + * pointer to intel_vgpu, error pointer if failed. + */ +struct intel_vgpu *intel_gvt_create_idle_vgpu(struct intel_gvt *gvt) +{ + struct intel_vgpu *vgpu; + enum intel_engine_id i; + int ret; + + vgpu = vzalloc(sizeof(*vgpu)); + if (!vgpu) + return ERR_PTR(-ENOMEM); + + vgpu->id = IDLE_VGPU_IDR; + vgpu->gvt = gvt; + mutex_init(&vgpu->vgpu_lock); + + for (i = 0; i < I915_NUM_ENGINES; i++) + INIT_LIST_HEAD(&vgpu->submission.workload_q_head[i]); + + ret = intel_vgpu_init_sched_policy(vgpu); + if (ret) + goto out_free_vgpu; + + vgpu->active = false; + + return vgpu; + +out_free_vgpu: + vfree(vgpu); + return ERR_PTR(ret); +} + +/** + * intel_gvt_destroy_vgpu - destroy an idle virtual GPU + * @vgpu: virtual GPU + * + * This function is called when user wants to destroy an idle virtual GPU. + * + */ +void intel_gvt_destroy_idle_vgpu(struct intel_vgpu *vgpu) +{ + mutex_lock(&vgpu->vgpu_lock); + intel_vgpu_clean_sched_policy(vgpu); + mutex_unlock(&vgpu->vgpu_lock); + + vfree(vgpu); +} + +int intel_gvt_create_vgpu(struct intel_vgpu *vgpu, + const struct intel_vgpu_config *conf) +{ + struct intel_gvt *gvt = vgpu->gvt; + struct drm_i915_private *dev_priv = gvt->gt->i915; + int ret; + + gvt_dbg_core("low %u MB high %u MB fence %u\n", + BYTES_TO_MB(conf->low_mm), BYTES_TO_MB(conf->high_mm), + conf->fence); + + mutex_lock(&gvt->lock); + ret = idr_alloc(&gvt->vgpu_idr, vgpu, IDLE_VGPU_IDR + 1, GVT_MAX_VGPU, + GFP_KERNEL); + if (ret < 0) + goto out_unlock;; + + vgpu->id = ret; + vgpu->sched_ctl.weight = conf->weight; + mutex_init(&vgpu->vgpu_lock); + mutex_init(&vgpu->dmabuf_lock); + INIT_LIST_HEAD(&vgpu->dmabuf_obj_list_head); + INIT_RADIX_TREE(&vgpu->page_track_tree, GFP_KERNEL); + idr_init_base(&vgpu->object_idr, 1); + intel_vgpu_init_cfg_space(vgpu, 1); + vgpu->d3_entered = false; + + ret = intel_vgpu_init_mmio(vgpu); + if (ret) + goto out_clean_idr; + + ret = intel_vgpu_alloc_resource(vgpu, conf); + if (ret) + goto out_clean_vgpu_mmio; + + populate_pvinfo_page(vgpu); + + ret = intel_vgpu_init_gtt(vgpu); + if (ret) + goto out_clean_vgpu_resource; + + ret = intel_vgpu_init_opregion(vgpu); + if (ret) + goto out_clean_gtt; + + ret = intel_vgpu_init_display(vgpu, conf->edid); + if (ret) + goto out_clean_opregion; + + ret = intel_vgpu_setup_submission(vgpu); + if (ret) + goto out_clean_display; + + ret = intel_vgpu_init_sched_policy(vgpu); + if (ret) + goto out_clean_submission; + + intel_gvt_debugfs_add_vgpu(vgpu); + + ret = intel_gvt_set_opregion(vgpu); + if (ret) + goto out_clean_sched_policy; + + if (IS_BROADWELL(dev_priv) || IS_BROXTON(dev_priv)) + ret = intel_gvt_set_edid(vgpu, PORT_B); + else + ret = intel_gvt_set_edid(vgpu, PORT_D); + if (ret) + goto out_clean_sched_policy; + + intel_gvt_update_reg_whitelist(vgpu); + mutex_unlock(&gvt->lock); + return 0; + +out_clean_sched_policy: + intel_vgpu_clean_sched_policy(vgpu); +out_clean_submission: + intel_vgpu_clean_submission(vgpu); +out_clean_display: + intel_vgpu_clean_display(vgpu); +out_clean_opregion: + intel_vgpu_clean_opregion(vgpu); +out_clean_gtt: + intel_vgpu_clean_gtt(vgpu); +out_clean_vgpu_resource: + intel_vgpu_free_resource(vgpu); +out_clean_vgpu_mmio: + intel_vgpu_clean_mmio(vgpu); +out_clean_idr: + idr_remove(&gvt->vgpu_idr, vgpu->id); +out_unlock: + mutex_unlock(&gvt->lock); + return ret; +} + +/** + * intel_gvt_reset_vgpu_locked - reset a virtual GPU by DMLR or GT reset + * @vgpu: virtual GPU + * @dmlr: vGPU Device Model Level Reset or GT Reset + * @engine_mask: engines to reset for GT reset + * + * This function is called when user wants to reset a virtual GPU through + * device model reset or GT reset. The caller should hold the vgpu lock. + * + * vGPU Device Model Level Reset (DMLR) simulates the PCI level reset to reset + * the whole vGPU to default state as when it is created. This vGPU function + * is required both for functionary and security concerns.The ultimate goal + * of vGPU FLR is that reuse a vGPU instance by virtual machines. When we + * assign a vGPU to a virtual machine we must isse such reset first. + * + * Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines + * (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec. + * Unlike the FLR, GT reset only reset particular resource of a vGPU per + * the reset request. Guest driver can issue a GT reset by programming the + * virtual GDRST register to reset specific virtual GPU engine or all + * engines. + * + * The parameter dev_level is to identify if we will do DMLR or GT reset. + * The parameter engine_mask is to specific the engines that need to be + * resetted. If value ALL_ENGINES is given for engine_mask, it means + * the caller requests a full GT reset that we will reset all virtual + * GPU engines. For FLR, engine_mask is ignored. + */ +void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr, + intel_engine_mask_t engine_mask) +{ + struct intel_gvt *gvt = vgpu->gvt; + struct intel_gvt_workload_scheduler *scheduler = &gvt->scheduler; + intel_engine_mask_t resetting_eng = dmlr ? ALL_ENGINES : engine_mask; + + gvt_dbg_core("------------------------------------------\n"); + gvt_dbg_core("resseting vgpu%d, dmlr %d, engine_mask %08x\n", + vgpu->id, dmlr, engine_mask); + + vgpu->resetting_eng = resetting_eng; + + intel_vgpu_stop_schedule(vgpu); + /* + * The current_vgpu will set to NULL after stopping the + * scheduler when the reset is triggered by current vgpu. + */ + if (scheduler->current_vgpu == NULL) { + mutex_unlock(&vgpu->vgpu_lock); + intel_gvt_wait_vgpu_idle(vgpu); + mutex_lock(&vgpu->vgpu_lock); + } + + intel_vgpu_reset_submission(vgpu, resetting_eng); + /* full GPU reset or device model level reset */ + if (engine_mask == ALL_ENGINES || dmlr) { + intel_vgpu_select_submission_ops(vgpu, ALL_ENGINES, 0); + if (engine_mask == ALL_ENGINES) + intel_vgpu_invalidate_ppgtt(vgpu); + /*fence will not be reset during virtual reset */ + if (dmlr) { + if(!vgpu->d3_entered) { + intel_vgpu_invalidate_ppgtt(vgpu); + intel_vgpu_destroy_all_ppgtt_mm(vgpu); + } + intel_vgpu_reset_ggtt(vgpu, true); + intel_vgpu_reset_resource(vgpu); + } + + intel_vgpu_reset_mmio(vgpu, dmlr); + populate_pvinfo_page(vgpu); + + if (dmlr) { + intel_vgpu_reset_display(vgpu); + intel_vgpu_reset_cfg_space(vgpu); + /* only reset the failsafe mode when dmlr reset */ + vgpu->failsafe = false; + /* + * PCI_D0 is set before dmlr, so reset d3_entered here + * after done using. + */ + if(vgpu->d3_entered) + vgpu->d3_entered = false; + else + vgpu->pv_notified = false; + } + } + + vgpu->resetting_eng = 0; + gvt_dbg_core("reset vgpu%d done\n", vgpu->id); + gvt_dbg_core("------------------------------------------\n"); +} + +/** + * intel_gvt_reset_vgpu - reset a virtual GPU (Function Level) + * @vgpu: virtual GPU + * + * This function is called when user wants to reset a virtual GPU. + * + */ +void intel_gvt_reset_vgpu(struct intel_vgpu *vgpu) +{ + mutex_lock(&vgpu->vgpu_lock); + intel_gvt_reset_vgpu_locked(vgpu, true, 0); + mutex_unlock(&vgpu->vgpu_lock); +} |