diff options
Diffstat (limited to 'include/linux/crush/crush.h')
-rw-r--r-- | include/linux/crush/crush.h | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/include/linux/crush/crush.h b/include/linux/crush/crush.h new file mode 100644 index 000000000..30dba392b --- /dev/null +++ b/include/linux/crush/crush.h @@ -0,0 +1,360 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +#ifndef CEPH_CRUSH_CRUSH_H +#define CEPH_CRUSH_CRUSH_H + +#ifdef __KERNEL__ +# include <linux/rbtree.h> +# include <linux/types.h> +#else +# include "crush_compat.h" +#endif + +/* + * CRUSH is a pseudo-random data distribution algorithm that + * efficiently distributes input values (typically, data objects) + * across a heterogeneous, structured storage cluster. + * + * The algorithm was originally described in detail in this paper + * (although the algorithm has evolved somewhat since then): + * + * https://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf + * + * LGPL2 + */ + + +#define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */ + +#define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */ +#define CRUSH_MAX_RULESET (1<<8) /* max crush ruleset number */ +#define CRUSH_MAX_RULES CRUSH_MAX_RULESET /* should be the same as max rulesets */ + +#define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u) +#define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u) + +#define CRUSH_ITEM_UNDEF 0x7ffffffe /* undefined result (internal use only) */ +#define CRUSH_ITEM_NONE 0x7fffffff /* no result */ + +/* + * CRUSH uses user-defined "rules" to describe how inputs should be + * mapped to devices. A rule consists of sequence of steps to perform + * to generate the set of output devices. + */ +struct crush_rule_step { + __u32 op; + __s32 arg1; + __s32 arg2; +}; + +/* step op codes */ +enum { + CRUSH_RULE_NOOP = 0, + CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */ + CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ + /* arg2 = type */ + CRUSH_RULE_CHOOSE_INDEP = 3, /* same */ + CRUSH_RULE_EMIT = 4, /* no args */ + CRUSH_RULE_CHOOSELEAF_FIRSTN = 6, + CRUSH_RULE_CHOOSELEAF_INDEP = 7, + + CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */ + CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */ + CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10, + CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11, + CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12, + CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13 +}; + +/* + * for specifying choose num (arg1) relative to the max parameter + * passed to do_rule + */ +#define CRUSH_CHOOSE_N 0 +#define CRUSH_CHOOSE_N_MINUS(x) (-(x)) + +/* + * The rule mask is used to describe what the rule is intended for. + * Given a ruleset and size of output set, we search through the + * rule list for a matching rule_mask. + */ +struct crush_rule_mask { + __u8 ruleset; + __u8 type; + __u8 min_size; + __u8 max_size; +}; + +struct crush_rule { + __u32 len; + struct crush_rule_mask mask; + struct crush_rule_step steps[]; +}; + +#define crush_rule_size(len) (sizeof(struct crush_rule) + \ + (len)*sizeof(struct crush_rule_step)) + + + +/* + * A bucket is a named container of other items (either devices or + * other buckets). Items within a bucket are chosen using one of a + * few different algorithms. The table summarizes how the speed of + * each option measures up against mapping stability when items are + * added or removed. + * + * Bucket Alg Speed Additions Removals + * ------------------------------------------------ + * uniform O(1) poor poor + * list O(n) optimal poor + * tree O(log n) good good + * straw O(n) better better + * straw2 O(n) optimal optimal + */ +enum { + CRUSH_BUCKET_UNIFORM = 1, + CRUSH_BUCKET_LIST = 2, + CRUSH_BUCKET_TREE = 3, + CRUSH_BUCKET_STRAW = 4, + CRUSH_BUCKET_STRAW2 = 5, +}; +extern const char *crush_bucket_alg_name(int alg); + +/* + * although tree was a legacy algorithm, it has been buggy, so + * exclude it. + */ +#define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS ( \ + (1 << CRUSH_BUCKET_UNIFORM) | \ + (1 << CRUSH_BUCKET_LIST) | \ + (1 << CRUSH_BUCKET_STRAW)) + +struct crush_bucket { + __s32 id; /* this'll be negative */ + __u16 type; /* non-zero; type=0 is reserved for devices */ + __u8 alg; /* one of CRUSH_BUCKET_* */ + __u8 hash; /* which hash function to use, CRUSH_HASH_* */ + __u32 weight; /* 16-bit fixed point */ + __u32 size; /* num items */ + __s32 *items; + +}; + +/** @ingroup API + * + * Replacement weights for each item in a bucket. The size of the + * array must be exactly the size of the straw2 bucket, just as the + * item_weights array. + * + */ +struct crush_weight_set { + __u32 *weights; /*!< 16.16 fixed point weights + in the same order as items */ + __u32 size; /*!< size of the __weights__ array */ +}; + +/** @ingroup API + * + * Replacement weights and ids for a given straw2 bucket, for + * placement purposes. + * + * When crush_do_rule() chooses the Nth item from a straw2 bucket, the + * replacement weights found at __weight_set[N]__ are used instead of + * the weights from __item_weights__. If __N__ is greater than + * __weight_set_size__, the weights found at __weight_set_size-1__ are + * used instead. For instance if __weight_set__ is: + * + * [ [ 0x10000, 0x20000 ], // position 0 + * [ 0x20000, 0x40000 ] ] // position 1 + * + * choosing the 0th item will use position 0 weights [ 0x10000, 0x20000 ] + * choosing the 1th item will use position 1 weights [ 0x20000, 0x40000 ] + * choosing the 2th item will use position 1 weights [ 0x20000, 0x40000 ] + * etc. + * + */ +struct crush_choose_arg { + __s32 *ids; /*!< values to use instead of items */ + __u32 ids_size; /*!< size of the __ids__ array */ + struct crush_weight_set *weight_set; /*!< weight replacements for + a given position */ + __u32 weight_set_size; /*!< size of the __weight_set__ array */ +}; + +/** @ingroup API + * + * Replacement weights and ids for each bucket in the crushmap. The + * __size__ of the __args__ array must be exactly the same as the + * __map->max_buckets__. + * + * The __crush_choose_arg__ at index N will be used when choosing + * an item from the bucket __map->buckets[N]__ bucket, provided it + * is a straw2 bucket. + * + */ +struct crush_choose_arg_map { +#ifdef __KERNEL__ + struct rb_node node; + s64 choose_args_index; +#endif + struct crush_choose_arg *args; /*!< replacement for each bucket + in the crushmap */ + __u32 size; /*!< size of the __args__ array */ +}; + +struct crush_bucket_uniform { + struct crush_bucket h; + __u32 item_weight; /* 16-bit fixed point; all items equally weighted */ +}; + +struct crush_bucket_list { + struct crush_bucket h; + __u32 *item_weights; /* 16-bit fixed point */ + __u32 *sum_weights; /* 16-bit fixed point. element i is sum + of weights 0..i, inclusive */ +}; + +struct crush_bucket_tree { + struct crush_bucket h; /* note: h.size is _tree_ size, not number of + actual items */ + __u8 num_nodes; + __u32 *node_weights; +}; + +struct crush_bucket_straw { + struct crush_bucket h; + __u32 *item_weights; /* 16-bit fixed point */ + __u32 *straws; /* 16-bit fixed point */ +}; + +struct crush_bucket_straw2 { + struct crush_bucket h; + __u32 *item_weights; /* 16-bit fixed point */ +}; + + + +/* + * CRUSH map includes all buckets, rules, etc. + */ +struct crush_map { + struct crush_bucket **buckets; + struct crush_rule **rules; + + __s32 max_buckets; + __u32 max_rules; + __s32 max_devices; + + /* choose local retries before re-descent */ + __u32 choose_local_tries; + /* choose local attempts using a fallback permutation before + * re-descent */ + __u32 choose_local_fallback_tries; + /* choose attempts before giving up */ + __u32 choose_total_tries; + /* attempt chooseleaf inner descent once for firstn mode; on + * reject retry outer descent. Note that this does *not* + * apply to a collision: in that case we will retry as we used + * to. */ + __u32 chooseleaf_descend_once; + + /* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1) + * bits. a value of 1 is best for new clusters. for legacy clusters + * that want to limit reshuffling, a value of 3 or 4 will make the + * mappings line up a bit better with previous mappings. */ + __u8 chooseleaf_vary_r; + + /* if true, it makes chooseleaf firstn to return stable results (if + * no local retry) so that data migrations would be optimal when some + * device fails. */ + __u8 chooseleaf_stable; + + /* + * This value is calculated after decode or construction by + * the builder. It is exposed here (rather than having a + * 'build CRUSH working space' function) so that callers can + * reserve a static buffer, allocate space on the stack, or + * otherwise avoid calling into the heap allocator if they + * want to. The size of the working space depends on the map, + * while the size of the scratch vector passed to the mapper + * depends on the size of the desired result set. + * + * Nothing stops the caller from allocating both in one swell + * foop and passing in two points, though. + */ + size_t working_size; + +#ifndef __KERNEL__ + /* + * version 0 (original) of straw_calc has various flaws. version 1 + * fixes a few of them. + */ + __u8 straw_calc_version; + + /* + * allowed bucket algs is a bitmask, here the bit positions + * are CRUSH_BUCKET_*. note that these are *bits* and + * CRUSH_BUCKET_* values are not, so we need to or together (1 + * << CRUSH_BUCKET_WHATEVER). The 0th bit is not used to + * minimize confusion (bucket type values start at 1). + */ + __u32 allowed_bucket_algs; + + __u32 *choose_tries; +#else + /* device/bucket type id -> type name (CrushWrapper::type_map) */ + struct rb_root type_names; + + /* device/bucket id -> name (CrushWrapper::name_map) */ + struct rb_root names; + + /* CrushWrapper::choose_args */ + struct rb_root choose_args; +#endif +}; + + +/* crush.c */ +extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos); +extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); +extern void crush_destroy_bucket_list(struct crush_bucket_list *b); +extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); +extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); +extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b); +extern void crush_destroy_bucket(struct crush_bucket *b); +extern void crush_destroy_rule(struct crush_rule *r); +extern void crush_destroy(struct crush_map *map); + +static inline int crush_calc_tree_node(int i) +{ + return ((i+1) << 1)-1; +} + +/* + * These data structures are private to the CRUSH implementation. They + * are exposed in this header file because builder needs their + * definitions to calculate the total working size. + * + * Moving this out of the crush map allow us to treat the CRUSH map as + * immutable within the mapper and removes the requirement for a CRUSH + * map lock. + */ +struct crush_work_bucket { + __u32 perm_x; /* @x for which *perm is defined */ + __u32 perm_n; /* num elements of *perm that are permuted/defined */ + __u32 *perm; /* Permutation of the bucket's items */ +}; + +struct crush_work { + struct crush_work_bucket **work; /* Per-bucket working store */ +#ifdef __KERNEL__ + struct list_head item; +#endif +}; + +#ifdef __KERNEL__ +/* osdmap.c */ +void clear_crush_names(struct rb_root *root); +void clear_choose_args(struct crush_map *c); +#endif + +#endif |