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Diffstat (limited to 'sound/pci/azt3328.c')
-rw-r--r-- | sound/pci/azt3328.c | 2660 |
1 files changed, 2660 insertions, 0 deletions
diff --git a/sound/pci/azt3328.c b/sound/pci/azt3328.c new file mode 100644 index 000000000..7f329dfc5 --- /dev/null +++ b/sound/pci/azt3328.c @@ -0,0 +1,2660 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* azt3328.c - driver for Aztech AZF3328 based soundcards (e.g. PCI168). + * Copyright (C) 2002, 2005 - 2011 by Andreas Mohr <andi AT lisas.de> + * + * Framework borrowed from Bart Hartgers's als4000.c. + * Driver developed on PCI168 AP(W) version (PCI rev. 10, subsystem ID 1801), + * found in a Fujitsu-Siemens PC ("Cordant", aluminum case). + * Other versions are: + * PCI168 A(W), sub ID 1800 + * PCI168 A/AP, sub ID 8000 + * Please give me feedback in case you try my driver with one of these!! + * + * Keywords: Windows XP Vista 168nt4-125.zip 168win95-125.zip PCI 168 download + * (XP/Vista do not support this card at all but every Linux distribution + * has very good support out of the box; + * just to make sure that the right people hit this and get to know that, + * despite the high level of Internet ignorance - as usual :-P - + * about very good support for this card - on Linux!) + * + * NOTES + * Since Aztech does not provide any chipset documentation, + * even on repeated request to various addresses, + * and the answer that was finally given was negative + * (and I was stupid enough to manage to get hold of a PCI168 soundcard + * in the first place >:-P}), + * I was forced to base this driver on reverse engineering + * (3 weeks' worth of evenings filled with driver work). + * (and no, I did NOT go the easy way: to pick up a SB PCI128 for 9 Euros) + * + * It is quite likely that the AZF3328 chip is the PCI cousin of the + * AZF3318 ("azt1020 pnp", "MM Pro 16") ISA chip, given very similar specs. + * + * The AZF3328 chip (note: AZF3328, *not* AZT3328, that's just the driver name + * for compatibility reasons) from Azfin (joint-venture of Aztech and Fincitec, + * Fincitec acquired by National Semiconductor in 2002, together with the + * Fincitec-related company ARSmikro) has the following features: + * + * - compatibility & compliance: + * - Microsoft PC 97 ("PC 97 Hardware Design Guide", + * http://www.microsoft.com/whdc/archive/pcguides.mspx) + * - Microsoft PC 98 Baseline Audio + * - MPU401 UART + * - Sound Blaster Emulation (DOS Box) + * - builtin AC97 conformant codec (SNR over 80dB) + * Note that "conformant" != "compliant"!! this chip's mixer register layout + * *differs* from the standard AC97 layout: + * they chose to not implement the headphone register (which is not a + * problem since it's merely optional), yet when doing this, they committed + * the grave sin of letting other registers follow immediately instead of + * keeping a headphone dummy register, thereby shifting the mixer register + * addresses illegally. So far unfortunately it looks like the very flexible + * ALSA AC97 support is still not enough to easily compensate for such a + * grave layout violation despite all tweaks and quirks mechanisms it offers. + * Well, not quite: now ac97 layer is much improved (bus-specific ops!), + * thus I was able to implement support - it's actually working quite well. + * An interesting item might be Aztech AMR 2800-W, since it's an AC97 + * modem card which might reveal the Aztech-specific codec ID which + * we might want to pretend, too. Dito PCI168's brother, PCI368, + * where the advertising datasheet says it's AC97-based and has a + * Digital Enhanced Game Port. + * - builtin genuine OPL3 - verified to work fine, 20080506 + * - full duplex 16bit playback/record at independent sampling rate + * - MPU401 (+ legacy address support, claimed by one official spec sheet) + * FIXME: how to enable legacy addr?? + * - game port (legacy address support) + * - builtin DirectInput support, helps reduce CPU overhead (interrupt-driven + * features supported). - See common term "Digital Enhanced Game Port"... + * (probably DirectInput 3.0 spec - confirm) + * - builtin 3D enhancement (said to be YAMAHA Ymersion) + * - built-in General DirectX timer having a 20 bits counter + * with 1us resolution (see below!) + * - I2S serial output port for external DAC + * [FIXME: 3.3V or 5V level? maximum rate is 66.2kHz right?] + * - supports 33MHz PCI spec 2.1, PCI power management 1.0, compliant with ACPI + * - supports hardware volume control + * - single chip low cost solution (128 pin QFP) + * - supports programmable Sub-vendor and Sub-system ID [24C02 SEEPROM chip] + * required for Microsoft's logo compliance (FIXME: where?) + * At least the Trident 4D Wave DX has one bit somewhere + * to enable writes to PCI subsystem VID registers, that should be it. + * This might easily be in extended PCI reg space, since PCI168 also has + * some custom data starting at 0x80. What kind of config settings + * are located in our extended PCI space anyway?? + * - PCI168 AP(W) card: power amplifier with 4 Watts/channel at 4 Ohms + * [TDA1517P chip] + * + * Note that this driver now is actually *better* than the Windows driver, + * since it additionally supports the card's 1MHz DirectX timer - just try + * the following snd-seq module parameters etc.: + * - options snd-seq seq_default_timer_class=2 seq_default_timer_sclass=0 + * seq_default_timer_card=0 seq_client_load=1 seq_default_timer_device=0 + * seq_default_timer_subdevice=0 seq_default_timer_resolution=1000000 + * - "timidity -iAv -B2,8 -Os -EFreverb=0" + * - "pmidi -p 128:0 jazz.mid" + * + * OPL3 hardware playback testing, try something like: + * cat /proc/asound/hwdep + * and + * aconnect -o + * Then use + * sbiload -Dhw:x,y --opl3 /usr/share/sounds/opl3/std.o3 ......./drums.o3 + * where x,y is the xx-yy number as given in hwdep. + * Then try + * pmidi -p a:b jazz.mid + * where a:b is the client number plus 0 usually, as given by aconnect above. + * Oh, and make sure to unmute the FM mixer control (doh!) + * NOTE: power use during OPL3 playback is _VERY_ high (70W --> 90W!) + * despite no CPU activity, possibly due to hindering ACPI idling somehow. + * Shouldn't be a problem of the AZF3328 chip itself, I'd hope. + * Higher PCM / FM mixer levels seem to conflict (causes crackling), + * at least sometimes. Maybe even use with hardware sequencer timer above :) + * adplay/adplug-utils might soon offer hardware-based OPL3 playback, too. + * + * Certain PCI versions of this card are susceptible to DMA traffic underruns + * in some systems (resulting in sound crackling/clicking/popping), + * probably because they don't have a DMA FIFO buffer or so. + * Overview (PCI ID/PCI subID/PCI rev.): + * - no DMA crackling on SiS735: 0x50DC/0x1801/16 + * - unknown performance: 0x50DC/0x1801/10 + * (well, it's not bad on an Athlon 1800 with now very optimized IRQ handler) + * + * Crackling happens with VIA chipsets or, in my case, an SiS735, which is + * supposed to be very fast and supposed to get rid of crackling much + * better than a VIA, yet ironically I still get crackling, like many other + * people with the same chipset. + * Possible remedies: + * - use speaker (amplifier) output instead of headphone output + * (in case crackling is due to overloaded output clipping) + * - plug card into a different PCI slot, preferably one that isn't shared + * too much (this helps a lot, but not completely!) + * - get rid of PCI VGA card, use AGP instead + * - upgrade or downgrade BIOS + * - fiddle with PCI latency settings (setpci -v -s BUSID latency_timer=XX) + * Not too helpful. + * - Disable ACPI/power management/"Auto Detect RAM/PCI Clk" in BIOS + * + * BUGS + * - full-duplex might *still* be problematic, however a recent test was fine + * - (non-bug) "Bass/Treble or 3D settings don't work" - they do get evaluated + * if you set PCM output switch to "pre 3D" instead of "post 3D". + * If this can't be set, then get a mixer application that Isn't Stupid (tm) + * (e.g. kmix, gamix) - unfortunately several are!! + * - locking is not entirely clean, especially the audio stream activity + * ints --> may be racy + * - an _unconnected_ secondary joystick at the gameport will be reported + * to be "active" (floating values, not precisely -1) due to the way we need + * to read the Digital Enhanced Game Port. Not sure whether it is fixable. + * + * TODO + * - use PCI_VDEVICE + * - verify driver status on x86_64 + * - test multi-card driver operation + * - (ab)use 1MHz DirectX timer as kernel clocksource + * - test MPU401 MIDI playback etc. + * - add more power micro-management (disable various units of the card + * as long as they're unused, to improve audio quality and save power). + * However this requires more I/O ports which I haven't figured out yet + * and which thus might not even exist... + * The standard suspend/resume functionality could probably make use of + * some improvement, too... + * - figure out what all unknown port bits are responsible for + * - figure out some cleverly evil scheme to possibly make ALSA AC97 code + * fully accept our quite incompatible ""AC97"" mixer and thus save some + * code (but I'm not too optimistic that doing this is possible at all) + * - use MMIO (memory-mapped I/O)? Slightly faster access, e.g. for gameport. + */ + +#include <linux/io.h> +#include <linux/init.h> +#include <linux/bug.h> /* WARN_ONCE */ +#include <linux/pci.h> +#include <linux/delay.h> +#include <linux/slab.h> +#include <linux/gameport.h> +#include <linux/module.h> +#include <linux/dma-mapping.h> +#include <sound/core.h> +#include <sound/control.h> +#include <sound/pcm.h> +#include <sound/rawmidi.h> +#include <sound/mpu401.h> +#include <sound/opl3.h> +#include <sound/initval.h> +/* + * Config switch, to use ALSA's AC97 layer instead of old custom mixer crap. + * If the AC97 compatibility parts we needed to implement locally turn out + * to work nicely, then remove the old implementation eventually. + */ +#define AZF_USE_AC97_LAYER 1 + +#ifdef AZF_USE_AC97_LAYER +#include <sound/ac97_codec.h> +#endif +#include "azt3328.h" + +MODULE_AUTHOR("Andreas Mohr <andi AT lisas.de>"); +MODULE_DESCRIPTION("Aztech AZF3328 (PCI168)"); +MODULE_LICENSE("GPL"); + +#if IS_REACHABLE(CONFIG_GAMEPORT) +#define SUPPORT_GAMEPORT 1 +#endif + +/* === Debug settings === + Further diagnostic functionality than the settings below + does not need to be provided, since one can easily write a POSIX shell script + to dump the card's I/O ports (those listed in lspci -v -v): + dump() + { + local descr=$1; local addr=$2; local count=$3 + + echo "${descr}: ${count} @ ${addr}:" + dd if=/dev/port skip=`printf %d ${addr}` count=${count} bs=1 \ + 2>/dev/null| hexdump -C + } + and then use something like + "dump joy200 0x200 8", "dump mpu388 0x388 4", "dump joy 0xb400 8", + "dump codec00 0xa800 32", "dump mixer 0xb800 64", "dump synth 0xbc00 8", + possibly within a "while true; do ... sleep 1; done" loop. + Tweaking ports could be done using + VALSTRING="`printf "%02x" $value`" + printf "\x""$VALSTRING"|dd of=/dev/port seek=`printf %d ${addr}` bs=1 \ + 2>/dev/null +*/ + +static int index[SNDRV_CARDS] = SNDRV_DEFAULT_IDX; /* Index 0-MAX */ +module_param_array(index, int, NULL, 0444); +MODULE_PARM_DESC(index, "Index value for AZF3328 soundcard."); + +static char *id[SNDRV_CARDS] = SNDRV_DEFAULT_STR; /* ID for this card */ +module_param_array(id, charp, NULL, 0444); +MODULE_PARM_DESC(id, "ID string for AZF3328 soundcard."); + +static bool enable[SNDRV_CARDS] = SNDRV_DEFAULT_ENABLE_PNP; /* Enable this card */ +module_param_array(enable, bool, NULL, 0444); +MODULE_PARM_DESC(enable, "Enable AZF3328 soundcard."); + +static int seqtimer_scaling = 128; +module_param(seqtimer_scaling, int, 0444); +MODULE_PARM_DESC(seqtimer_scaling, "Set 1024000Hz sequencer timer scale factor (lockup danger!). Default 128."); + +enum snd_azf3328_codec_type { + /* warning: fixed indices (also used for bitmask checks!) */ + AZF_CODEC_PLAYBACK = 0, + AZF_CODEC_CAPTURE = 1, + AZF_CODEC_I2S_OUT = 2, +}; + +struct snd_azf3328_codec_data { + unsigned long io_base; /* keep first! (avoid offset calc) */ + unsigned int dma_base; /* helper to avoid an indirection in hotpath */ + spinlock_t *lock; /* TODO: convert to our own per-codec lock member */ + struct snd_pcm_substream *substream; + bool running; + enum snd_azf3328_codec_type type; + const char *name; +}; + +struct snd_azf3328 { + /* often-used fields towards beginning, then grouped */ + + unsigned long ctrl_io; /* usually 0xb000, size 128 */ + unsigned long game_io; /* usually 0xb400, size 8 */ + unsigned long mpu_io; /* usually 0xb800, size 4 */ + unsigned long opl3_io; /* usually 0xbc00, size 8 */ + unsigned long mixer_io; /* usually 0xc000, size 64 */ + + spinlock_t reg_lock; + + struct snd_timer *timer; + + struct snd_pcm *pcm[3]; + + /* playback, recording and I2S out codecs */ + struct snd_azf3328_codec_data codecs[3]; + +#ifdef AZF_USE_AC97_LAYER + struct snd_ac97 *ac97; +#endif + + struct snd_card *card; + struct snd_rawmidi *rmidi; + +#ifdef SUPPORT_GAMEPORT + struct gameport *gameport; + u16 axes[4]; +#endif + + struct pci_dev *pci; + int irq; + + /* register 0x6a is write-only, thus need to remember setting. + * If we need to add more registers here, then we might try to fold this + * into some transparent combined shadow register handling with + * CONFIG_PM register storage below, but that's slightly difficult. */ + u16 shadow_reg_ctrl_6AH; + +#ifdef CONFIG_PM_SLEEP + /* register value containers for power management + * Note: not always full I/O range preserved (similar to Win driver!) */ + u32 saved_regs_ctrl[AZF_ALIGN(AZF_IO_SIZE_CTRL_PM) / 4]; + u32 saved_regs_game[AZF_ALIGN(AZF_IO_SIZE_GAME_PM) / 4]; + u32 saved_regs_mpu[AZF_ALIGN(AZF_IO_SIZE_MPU_PM) / 4]; + u32 saved_regs_opl3[AZF_ALIGN(AZF_IO_SIZE_OPL3_PM) / 4]; + u32 saved_regs_mixer[AZF_ALIGN(AZF_IO_SIZE_MIXER_PM) / 4]; +#endif +}; + +static const struct pci_device_id snd_azf3328_ids[] = { + { 0x122D, 0x50DC, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* PCI168/3328 */ + { 0x122D, 0x80DA, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* 3328 */ + { 0, } +}; + +MODULE_DEVICE_TABLE(pci, snd_azf3328_ids); + + +static int +snd_azf3328_io_reg_setb(unsigned reg, u8 mask, bool do_set) +{ + /* Well, strictly spoken, the inb/outb sequence isn't atomic + and would need locking. However we currently don't care + since it potentially complicates matters. */ + u8 prev = inb(reg), new; + + new = (do_set) ? (prev|mask) : (prev & ~mask); + /* we need to always write the new value no matter whether it differs + * or not, since some register bits don't indicate their setting */ + outb(new, reg); + if (new != prev) + return 1; + + return 0; +} + +static inline void +snd_azf3328_codec_outb(const struct snd_azf3328_codec_data *codec, + unsigned reg, + u8 value +) +{ + outb(value, codec->io_base + reg); +} + +static inline u8 +snd_azf3328_codec_inb(const struct snd_azf3328_codec_data *codec, unsigned reg) +{ + return inb(codec->io_base + reg); +} + +static inline void +snd_azf3328_codec_outw(const struct snd_azf3328_codec_data *codec, + unsigned reg, + u16 value +) +{ + outw(value, codec->io_base + reg); +} + +static inline u16 +snd_azf3328_codec_inw(const struct snd_azf3328_codec_data *codec, unsigned reg) +{ + return inw(codec->io_base + reg); +} + +static inline void +snd_azf3328_codec_outl(const struct snd_azf3328_codec_data *codec, + unsigned reg, + u32 value +) +{ + outl(value, codec->io_base + reg); +} + +static inline void +snd_azf3328_codec_outl_multi(const struct snd_azf3328_codec_data *codec, + unsigned reg, const void *buffer, int count +) +{ + unsigned long addr = codec->io_base + reg; + if (count) { + const u32 *buf = buffer; + do { + outl(*buf++, addr); + addr += 4; + } while (--count); + } +} + +static inline u32 +snd_azf3328_codec_inl(const struct snd_azf3328_codec_data *codec, unsigned reg) +{ + return inl(codec->io_base + reg); +} + +static inline void +snd_azf3328_ctrl_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value) +{ + outb(value, chip->ctrl_io + reg); +} + +static inline u8 +snd_azf3328_ctrl_inb(const struct snd_azf3328 *chip, unsigned reg) +{ + return inb(chip->ctrl_io + reg); +} + +static inline u16 +snd_azf3328_ctrl_inw(const struct snd_azf3328 *chip, unsigned reg) +{ + return inw(chip->ctrl_io + reg); +} + +static inline void +snd_azf3328_ctrl_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value) +{ + outw(value, chip->ctrl_io + reg); +} + +static inline void +snd_azf3328_ctrl_outl(const struct snd_azf3328 *chip, unsigned reg, u32 value) +{ + outl(value, chip->ctrl_io + reg); +} + +static inline void +snd_azf3328_game_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value) +{ + outb(value, chip->game_io + reg); +} + +static inline void +snd_azf3328_game_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value) +{ + outw(value, chip->game_io + reg); +} + +static inline u8 +snd_azf3328_game_inb(const struct snd_azf3328 *chip, unsigned reg) +{ + return inb(chip->game_io + reg); +} + +static inline u16 +snd_azf3328_game_inw(const struct snd_azf3328 *chip, unsigned reg) +{ + return inw(chip->game_io + reg); +} + +static inline void +snd_azf3328_mixer_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value) +{ + outw(value, chip->mixer_io + reg); +} + +static inline u16 +snd_azf3328_mixer_inw(const struct snd_azf3328 *chip, unsigned reg) +{ + return inw(chip->mixer_io + reg); +} + +#define AZF_MUTE_BIT 0x80 + +static bool +snd_azf3328_mixer_mute_control(const struct snd_azf3328 *chip, + unsigned reg, bool do_mute +) +{ + unsigned long portbase = chip->mixer_io + reg + 1; + bool updated; + + /* the mute bit is on the *second* (i.e. right) register of a + * left/right channel setting */ + updated = snd_azf3328_io_reg_setb(portbase, AZF_MUTE_BIT, do_mute); + + /* indicate whether it was muted before */ + return (do_mute) ? !updated : updated; +} + +static inline bool +snd_azf3328_mixer_mute_control_master(const struct snd_azf3328 *chip, + bool do_mute +) +{ + return snd_azf3328_mixer_mute_control( + chip, + IDX_MIXER_PLAY_MASTER, + do_mute + ); +} + +static inline bool +snd_azf3328_mixer_mute_control_pcm(const struct snd_azf3328 *chip, + bool do_mute +) +{ + return snd_azf3328_mixer_mute_control( + chip, + IDX_MIXER_WAVEOUT, + do_mute + ); +} + +static inline void +snd_azf3328_mixer_reset(const struct snd_azf3328 *chip) +{ + /* reset (close) mixer: + * first mute master volume, then reset + */ + snd_azf3328_mixer_mute_control_master(chip, 1); + snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000); +} + +#ifdef AZF_USE_AC97_LAYER + +static inline void +snd_azf3328_mixer_ac97_map_unsupported(const struct snd_azf3328 *chip, + unsigned short reg, const char *mode) +{ + /* need to add some more or less clever emulation? */ + dev_warn(chip->card->dev, + "missing %s emulation for AC97 register 0x%02x!\n", + mode, reg); +} + +/* + * Need to have _special_ AC97 mixer hardware register index mapper, + * to compensate for the issue of a rather AC97-incompatible hardware layout. + */ +#define AZF_REG_MASK 0x3f +#define AZF_AC97_REG_UNSUPPORTED 0x8000 +#define AZF_AC97_REG_REAL_IO_READ 0x4000 +#define AZF_AC97_REG_REAL_IO_WRITE 0x2000 +#define AZF_AC97_REG_REAL_IO_RW \ + (AZF_AC97_REG_REAL_IO_READ | AZF_AC97_REG_REAL_IO_WRITE) +#define AZF_AC97_REG_EMU_IO_READ 0x0400 +#define AZF_AC97_REG_EMU_IO_WRITE 0x0200 +#define AZF_AC97_REG_EMU_IO_RW \ + (AZF_AC97_REG_EMU_IO_READ | AZF_AC97_REG_EMU_IO_WRITE) +static unsigned short +snd_azf3328_mixer_ac97_map_reg_idx(unsigned short reg) +{ + static const struct { + unsigned short azf_reg; + } azf_reg_mapper[] = { + /* Especially when taking into consideration + * mono/stereo-based sequence of azf vs. AC97 control series, + * it's quite obvious that azf simply got rid + * of the AC97_HEADPHONE control at its intended offset, + * thus shifted _all_ controls by one, + * and _then_ simply added it as an FMSYNTH control at the end, + * to make up for the offset. + * This means we'll have to translate indices here as + * needed and then do some tiny AC97 patch action + * (snd_ac97_rename_vol_ctl() etc.) - that's it. + */ + { /* AC97_RESET */ IDX_MIXER_RESET + | AZF_AC97_REG_REAL_IO_WRITE + | AZF_AC97_REG_EMU_IO_READ }, + { /* AC97_MASTER */ IDX_MIXER_PLAY_MASTER }, + /* note large shift: AC97_HEADPHONE to IDX_MIXER_FMSYNTH! */ + { /* AC97_HEADPHONE */ IDX_MIXER_FMSYNTH }, + { /* AC97_MASTER_MONO */ IDX_MIXER_MODEMOUT }, + { /* AC97_MASTER_TONE */ IDX_MIXER_BASSTREBLE }, + { /* AC97_PC_BEEP */ IDX_MIXER_PCBEEP }, + { /* AC97_PHONE */ IDX_MIXER_MODEMIN }, + { /* AC97_MIC */ IDX_MIXER_MIC }, + { /* AC97_LINE */ IDX_MIXER_LINEIN }, + { /* AC97_CD */ IDX_MIXER_CDAUDIO }, + { /* AC97_VIDEO */ IDX_MIXER_VIDEO }, + { /* AC97_AUX */ IDX_MIXER_AUX }, + { /* AC97_PCM */ IDX_MIXER_WAVEOUT }, + { /* AC97_REC_SEL */ IDX_MIXER_REC_SELECT }, + { /* AC97_REC_GAIN */ IDX_MIXER_REC_VOLUME }, + { /* AC97_REC_GAIN_MIC */ AZF_AC97_REG_EMU_IO_RW }, + { /* AC97_GENERAL_PURPOSE */ IDX_MIXER_ADVCTL2 }, + { /* AC97_3D_CONTROL */ IDX_MIXER_ADVCTL1 }, + }; + + unsigned short reg_azf = AZF_AC97_REG_UNSUPPORTED; + + /* azf3328 supports the low-numbered and low-spec:ed range + of AC97 regs only */ + if (reg <= AC97_3D_CONTROL) { + unsigned short reg_idx = reg / 2; + reg_azf = azf_reg_mapper[reg_idx].azf_reg; + /* a translation-only entry means it's real read/write: */ + if (!(reg_azf & ~AZF_REG_MASK)) + reg_azf |= AZF_AC97_REG_REAL_IO_RW; + } else { + switch (reg) { + case AC97_POWERDOWN: + reg_azf = AZF_AC97_REG_EMU_IO_RW; + break; + case AC97_EXTENDED_ID: + reg_azf = AZF_AC97_REG_EMU_IO_READ; + break; + case AC97_EXTENDED_STATUS: + /* I don't know what the h*ll AC97 layer + * would consult this _extended_ register for + * given a base-AC97-advertised card, + * but let's just emulate it anyway :-P + */ + reg_azf = AZF_AC97_REG_EMU_IO_RW; + break; + case AC97_VENDOR_ID1: + case AC97_VENDOR_ID2: + reg_azf = AZF_AC97_REG_EMU_IO_READ; + break; + } + } + return reg_azf; +} + +static const unsigned short +azf_emulated_ac97_caps = + AC97_BC_DEDICATED_MIC | + AC97_BC_BASS_TREBLE | + /* Headphone is an FM Synth control here */ + AC97_BC_HEADPHONE | + /* no AC97_BC_LOUDNESS! */ + /* mask 0x7c00 is + vendor-specific 3D enhancement + vendor indicator. + Since there actually _is_ an + entry for Aztech Labs + (13), make damn sure + to indicate it. */ + (13 << 10); + +static const unsigned short +azf_emulated_ac97_powerdown = + /* pretend everything to be active */ + AC97_PD_ADC_STATUS | + AC97_PD_DAC_STATUS | + AC97_PD_MIXER_STATUS | + AC97_PD_VREF_STATUS; + +/* + * Emulated, _inofficial_ vendor ID + * (there might be some devices such as the MR 2800-W + * which could reveal the real Aztech AC97 ID). + * We choose to use "AZT" prefix, and then use 1 to indicate PCI168 + * (better don't use 0x68 since there's a PCI368 as well). + */ +static const unsigned int +azf_emulated_ac97_vendor_id = 0x415a5401; + +static unsigned short +snd_azf3328_mixer_ac97_read(struct snd_ac97 *ac97, unsigned short reg_ac97) +{ + const struct snd_azf3328 *chip = ac97->private_data; + unsigned short reg_azf = snd_azf3328_mixer_ac97_map_reg_idx(reg_ac97); + unsigned short reg_val = 0; + bool unsupported = false; + + dev_dbg(chip->card->dev, "snd_azf3328_mixer_ac97_read reg_ac97 %u\n", + reg_ac97); + if (reg_azf & AZF_AC97_REG_UNSUPPORTED) + unsupported = true; + else { + if (reg_azf & AZF_AC97_REG_REAL_IO_READ) + reg_val = snd_azf3328_mixer_inw(chip, + reg_azf & AZF_REG_MASK); + else { + /* + * Proceed with dummy I/O read, + * to ensure compatible timing where this may matter. + * (ALSA AC97 layer usually doesn't call I/O functions + * due to intelligent I/O caching anyway) + * Choose a mixer register that's thoroughly unrelated + * to common audio (try to minimize distortion). + */ + snd_azf3328_mixer_inw(chip, IDX_MIXER_SOMETHING30H); + } + + if (reg_azf & AZF_AC97_REG_EMU_IO_READ) { + switch (reg_ac97) { + case AC97_RESET: + reg_val |= azf_emulated_ac97_caps; + break; + case AC97_POWERDOWN: + reg_val |= azf_emulated_ac97_powerdown; + break; + case AC97_EXTENDED_ID: + case AC97_EXTENDED_STATUS: + /* AFAICS we simply can't support anything: */ + reg_val |= 0; + break; + case AC97_VENDOR_ID1: + reg_val = azf_emulated_ac97_vendor_id >> 16; + break; + case AC97_VENDOR_ID2: + reg_val = azf_emulated_ac97_vendor_id & 0xffff; + break; + default: + unsupported = true; + break; + } + } + } + if (unsupported) + snd_azf3328_mixer_ac97_map_unsupported(chip, reg_ac97, "read"); + + return reg_val; +} + +static void +snd_azf3328_mixer_ac97_write(struct snd_ac97 *ac97, + unsigned short reg_ac97, unsigned short val) +{ + const struct snd_azf3328 *chip = ac97->private_data; + unsigned short reg_azf = snd_azf3328_mixer_ac97_map_reg_idx(reg_ac97); + bool unsupported = false; + + dev_dbg(chip->card->dev, + "snd_azf3328_mixer_ac97_write reg_ac97 %u val %u\n", + reg_ac97, val); + if (reg_azf & AZF_AC97_REG_UNSUPPORTED) + unsupported = true; + else { + if (reg_azf & AZF_AC97_REG_REAL_IO_WRITE) + snd_azf3328_mixer_outw( + chip, + reg_azf & AZF_REG_MASK, + val + ); + else + if (reg_azf & AZF_AC97_REG_EMU_IO_WRITE) { + switch (reg_ac97) { + case AC97_REC_GAIN_MIC: + case AC97_POWERDOWN: + case AC97_EXTENDED_STATUS: + /* + * Silently swallow these writes. + * Since for most registers our card doesn't + * actually support a comparable feature, + * this is exactly what we should do here. + * The AC97 layer's I/O caching probably + * automatically takes care of all the rest... + * (remembers written values etc.) + */ + break; + default: + unsupported = true; + break; + } + } + } + if (unsupported) + snd_azf3328_mixer_ac97_map_unsupported(chip, reg_ac97, "write"); +} + +static int +snd_azf3328_mixer_new(struct snd_azf3328 *chip) +{ + struct snd_ac97_bus *bus; + struct snd_ac97_template ac97; + static const struct snd_ac97_bus_ops ops = { + .write = snd_azf3328_mixer_ac97_write, + .read = snd_azf3328_mixer_ac97_read, + }; + int rc; + + memset(&ac97, 0, sizeof(ac97)); + ac97.scaps = AC97_SCAP_SKIP_MODEM + | AC97_SCAP_AUDIO /* we support audio! */ + | AC97_SCAP_NO_SPDIF; + ac97.private_data = chip; + ac97.pci = chip->pci; + + /* + * ALSA's AC97 layer has terrible init crackling issues, + * unfortunately, and since it makes use of AC97_RESET, + * there's no use trying to mute Master Playback proactively. + */ + + rc = snd_ac97_bus(chip->card, 0, &ops, NULL, &bus); + if (!rc) + rc = snd_ac97_mixer(bus, &ac97, &chip->ac97); + /* + * Make sure to complain loudly in case of AC97 init failure, + * since failure may happen quite often, + * due to this card being a very quirky AC97 "lookalike". + */ + if (rc) + dev_err(chip->card->dev, "AC97 init failed, err %d!\n", rc); + + /* If we return an error here, then snd_card_free() should + * free up any ac97 codecs that got created, as well as the bus. + */ + return rc; +} +#else /* AZF_USE_AC97_LAYER */ +static void +snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip, + unsigned reg, + unsigned char dst_vol_left, + unsigned char dst_vol_right, + int chan_sel, int delay +) +{ + unsigned long portbase = chip->mixer_io + reg; + unsigned char curr_vol_left = 0, curr_vol_right = 0; + int left_change = 0, right_change = 0; + + if (chan_sel & SET_CHAN_LEFT) { + curr_vol_left = inb(portbase + 1); + + /* take care of muting flag contained in left channel */ + if (curr_vol_left & AZF_MUTE_BIT) + dst_vol_left |= AZF_MUTE_BIT; + else + dst_vol_left &= ~AZF_MUTE_BIT; + + left_change = (curr_vol_left > dst_vol_left) ? -1 : 1; + } + + if (chan_sel & SET_CHAN_RIGHT) { + curr_vol_right = inb(portbase + 0); + + right_change = (curr_vol_right > dst_vol_right) ? -1 : 1; + } + + do { + if (left_change) { + if (curr_vol_left != dst_vol_left) { + curr_vol_left += left_change; + outb(curr_vol_left, portbase + 1); + } else + left_change = 0; + } + if (right_change) { + if (curr_vol_right != dst_vol_right) { + curr_vol_right += right_change; + + /* during volume change, the right channel is crackling + * somewhat more than the left channel, unfortunately. + * This seems to be a hardware issue. */ + outb(curr_vol_right, portbase + 0); + } else + right_change = 0; + } + if (delay) + mdelay(delay); + } while ((left_change) || (right_change)); +} + +/* + * general mixer element + */ +struct azf3328_mixer_reg { + unsigned reg; + unsigned int lchan_shift, rchan_shift; + unsigned int mask; + unsigned int invert: 1; + unsigned int stereo: 1; + unsigned int enum_c: 4; +}; + +#define COMPOSE_MIXER_REG(reg,lchan_shift,rchan_shift,mask,invert,stereo,enum_c) \ + ((reg) | (lchan_shift << 8) | (rchan_shift << 12) | \ + (mask << 16) | \ + (invert << 24) | \ + (stereo << 25) | \ + (enum_c << 26)) + +static void snd_azf3328_mixer_reg_decode(struct azf3328_mixer_reg *r, unsigned long val) +{ + r->reg = val & 0xff; + r->lchan_shift = (val >> 8) & 0x0f; + r->rchan_shift = (val >> 12) & 0x0f; + r->mask = (val >> 16) & 0xff; + r->invert = (val >> 24) & 1; + r->stereo = (val >> 25) & 1; + r->enum_c = (val >> 26) & 0x0f; +} + +/* + * mixer switches/volumes + */ + +#define AZF3328_MIXER_SWITCH(xname, reg, shift, invert) \ +{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \ + .info = snd_azf3328_info_mixer, \ + .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \ + .private_value = COMPOSE_MIXER_REG(reg, shift, 0, 0x1, invert, 0, 0), \ +} + +#define AZF3328_MIXER_VOL_STEREO(xname, reg, mask, invert) \ +{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \ + .info = snd_azf3328_info_mixer, \ + .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \ + .private_value = COMPOSE_MIXER_REG(reg, 8, 0, mask, invert, 1, 0), \ +} + +#define AZF3328_MIXER_VOL_MONO(xname, reg, mask, is_right_chan) \ +{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \ + .info = snd_azf3328_info_mixer, \ + .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \ + .private_value = COMPOSE_MIXER_REG(reg, is_right_chan ? 0 : 8, 0, mask, 1, 0, 0), \ +} + +#define AZF3328_MIXER_VOL_SPECIAL(xname, reg, mask, shift, invert) \ +{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \ + .info = snd_azf3328_info_mixer, \ + .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \ + .private_value = COMPOSE_MIXER_REG(reg, shift, 0, mask, invert, 0, 0), \ +} + +#define AZF3328_MIXER_ENUM(xname, reg, enum_c, shift) \ +{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \ + .info = snd_azf3328_info_mixer_enum, \ + .get = snd_azf3328_get_mixer_enum, .put = snd_azf3328_put_mixer_enum, \ + .private_value = COMPOSE_MIXER_REG(reg, shift, 0, 0, 0, 0, enum_c), \ +} + +static int +snd_azf3328_info_mixer(struct snd_kcontrol *kcontrol, + struct snd_ctl_elem_info *uinfo) +{ + struct azf3328_mixer_reg reg; + + snd_azf3328_mixer_reg_decode(®, kcontrol->private_value); + uinfo->type = reg.mask == 1 ? + SNDRV_CTL_ELEM_TYPE_BOOLEAN : SNDRV_CTL_ELEM_TYPE_INTEGER; + uinfo->count = reg.stereo + 1; + uinfo->value.integer.min = 0; + uinfo->value.integer.max = reg.mask; + return 0; +} + +static int +snd_azf3328_get_mixer(struct snd_kcontrol *kcontrol, + struct snd_ctl_elem_value *ucontrol) +{ + struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol); + struct azf3328_mixer_reg reg; + u16 oreg, val; + + snd_azf3328_mixer_reg_decode(®, kcontrol->private_value); + + oreg = snd_azf3328_mixer_inw(chip, reg.reg); + val = (oreg >> reg.lchan_shift) & reg.mask; + if (reg.invert) + val = reg.mask - val; + ucontrol->value.integer.value[0] = val; + if (reg.stereo) { + val = (oreg >> reg.rchan_shift) & reg.mask; + if (reg.invert) + val = reg.mask - val; + ucontrol->value.integer.value[1] = val; + } + dev_dbg(chip->card->dev, + "get: %02x is %04x -> vol %02lx|%02lx (shift %02d|%02d, mask %02x, inv. %d, stereo %d)\n", + reg.reg, oreg, + ucontrol->value.integer.value[0], ucontrol->value.integer.value[1], + reg.lchan_shift, reg.rchan_shift, reg.mask, reg.invert, reg.stereo); + return 0; +} + +static int +snd_azf3328_put_mixer(struct snd_kcontrol *kcontrol, + struct snd_ctl_elem_value *ucontrol) +{ + struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol); + struct azf3328_mixer_reg reg; + u16 oreg, nreg, val; + + snd_azf3328_mixer_reg_decode(®, kcontrol->private_value); + oreg = snd_azf3328_mixer_inw(chip, reg.reg); + val = ucontrol->value.integer.value[0] & reg.mask; + if (reg.invert) + val = reg.mask - val; + nreg = oreg & ~(reg.mask << reg.lchan_shift); + nreg |= (val << reg.lchan_shift); + if (reg.stereo) { + val = ucontrol->value.integer.value[1] & reg.mask; + if (reg.invert) + val = reg.mask - val; + nreg &= ~(reg.mask << reg.rchan_shift); + nreg |= (val << reg.rchan_shift); + } + if (reg.mask >= 0x07) /* it's a volume control, so better take care */ + snd_azf3328_mixer_write_volume_gradually( + chip, reg.reg, nreg >> 8, nreg & 0xff, + /* just set both channels, doesn't matter */ + SET_CHAN_LEFT|SET_CHAN_RIGHT, + 0); + else + snd_azf3328_mixer_outw(chip, reg.reg, nreg); + + dev_dbg(chip->card->dev, + "put: %02x to %02lx|%02lx, oreg %04x; shift %02d|%02d -> nreg %04x; after: %04x\n", + reg.reg, ucontrol->value.integer.value[0], ucontrol->value.integer.value[1], + oreg, reg.lchan_shift, reg.rchan_shift, + nreg, snd_azf3328_mixer_inw(chip, reg.reg)); + return (nreg != oreg); +} + +static int +snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol, + struct snd_ctl_elem_info *uinfo) +{ + static const char * const texts1[] = { + "Mic1", "Mic2" + }; + static const char * const texts2[] = { + "Mix", "Mic" + }; + static const char * const texts3[] = { + "Mic", "CD", "Video", "Aux", + "Line", "Mix", "Mix Mono", "Phone" + }; + static const char * const texts4[] = { + "pre 3D", "post 3D" + }; + struct azf3328_mixer_reg reg; + const char * const *p = NULL; + + snd_azf3328_mixer_reg_decode(®, kcontrol->private_value); + if (reg.reg == IDX_MIXER_ADVCTL2) { + switch(reg.lchan_shift) { + case 8: /* modem out sel */ + p = texts1; + break; + case 9: /* mono sel source */ + p = texts2; + break; + case 15: /* PCM Out Path */ + p = texts4; + break; + } + } else if (reg.reg == IDX_MIXER_REC_SELECT) + p = texts3; + + return snd_ctl_enum_info(uinfo, + (reg.reg == IDX_MIXER_REC_SELECT) ? 2 : 1, + reg.enum_c, p); +} + +static int +snd_azf3328_get_mixer_enum(struct snd_kcontrol *kcontrol, + struct snd_ctl_elem_value *ucontrol) +{ + struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol); + struct azf3328_mixer_reg reg; + unsigned short val; + + snd_azf3328_mixer_reg_decode(®, kcontrol->private_value); + val = snd_azf3328_mixer_inw(chip, reg.reg); + if (reg.reg == IDX_MIXER_REC_SELECT) { + ucontrol->value.enumerated.item[0] = (val >> 8) & (reg.enum_c - 1); + ucontrol->value.enumerated.item[1] = (val >> 0) & (reg.enum_c - 1); + } else + ucontrol->value.enumerated.item[0] = (val >> reg.lchan_shift) & (reg.enum_c - 1); + + dev_dbg(chip->card->dev, + "get_enum: %02x is %04x -> %d|%d (shift %02d, enum_c %d)\n", + reg.reg, val, ucontrol->value.enumerated.item[0], ucontrol->value.enumerated.item[1], + reg.lchan_shift, reg.enum_c); + return 0; +} + +static int +snd_azf3328_put_mixer_enum(struct snd_kcontrol *kcontrol, + struct snd_ctl_elem_value *ucontrol) +{ + struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol); + struct azf3328_mixer_reg reg; + u16 oreg, nreg, val; + + snd_azf3328_mixer_reg_decode(®, kcontrol->private_value); + oreg = snd_azf3328_mixer_inw(chip, reg.reg); + val = oreg; + if (reg.reg == IDX_MIXER_REC_SELECT) { + if (ucontrol->value.enumerated.item[0] > reg.enum_c - 1U || + ucontrol->value.enumerated.item[1] > reg.enum_c - 1U) + return -EINVAL; + val = (ucontrol->value.enumerated.item[0] << 8) | + (ucontrol->value.enumerated.item[1] << 0); + } else { + if (ucontrol->value.enumerated.item[0] > reg.enum_c - 1U) + return -EINVAL; + val &= ~((reg.enum_c - 1) << reg.lchan_shift); + val |= (ucontrol->value.enumerated.item[0] << reg.lchan_shift); + } + snd_azf3328_mixer_outw(chip, reg.reg, val); + nreg = val; + + dev_dbg(chip->card->dev, + "put_enum: %02x to %04x, oreg %04x\n", reg.reg, val, oreg); + return (nreg != oreg); +} + +static const struct snd_kcontrol_new snd_azf3328_mixer_controls[] = { + AZF3328_MIXER_SWITCH("Master Playback Switch", IDX_MIXER_PLAY_MASTER, 15, 1), + AZF3328_MIXER_VOL_STEREO("Master Playback Volume", IDX_MIXER_PLAY_MASTER, 0x1f, 1), + AZF3328_MIXER_SWITCH("PCM Playback Switch", IDX_MIXER_WAVEOUT, 15, 1), + AZF3328_MIXER_VOL_STEREO("PCM Playback Volume", + IDX_MIXER_WAVEOUT, 0x1f, 1), + AZF3328_MIXER_SWITCH("PCM 3D Bypass Playback Switch", + IDX_MIXER_ADVCTL2, 7, 1), + AZF3328_MIXER_SWITCH("FM Playback Switch", IDX_MIXER_FMSYNTH, 15, 1), + AZF3328_MIXER_VOL_STEREO("FM Playback Volume", IDX_MIXER_FMSYNTH, 0x1f, 1), + AZF3328_MIXER_SWITCH("CD Playback Switch", IDX_MIXER_CDAUDIO, 15, 1), + AZF3328_MIXER_VOL_STEREO("CD Playback Volume", IDX_MIXER_CDAUDIO, 0x1f, 1), + AZF3328_MIXER_SWITCH("Capture Switch", IDX_MIXER_REC_VOLUME, 15, 1), + AZF3328_MIXER_VOL_STEREO("Capture Volume", IDX_MIXER_REC_VOLUME, 0x0f, 0), + AZF3328_MIXER_ENUM("Capture Source", IDX_MIXER_REC_SELECT, 8, 0), + AZF3328_MIXER_SWITCH("Mic Playback Switch", IDX_MIXER_MIC, 15, 1), + AZF3328_MIXER_VOL_MONO("Mic Playback Volume", IDX_MIXER_MIC, 0x1f, 1), + AZF3328_MIXER_SWITCH("Mic Boost (+20dB)", IDX_MIXER_MIC, 6, 0), + AZF3328_MIXER_SWITCH("Line Playback Switch", IDX_MIXER_LINEIN, 15, 1), + AZF3328_MIXER_VOL_STEREO("Line Playback Volume", IDX_MIXER_LINEIN, 0x1f, 1), + AZF3328_MIXER_SWITCH("Beep Playback Switch", IDX_MIXER_PCBEEP, 15, 1), + AZF3328_MIXER_VOL_SPECIAL("Beep Playback Volume", IDX_MIXER_PCBEEP, 0x0f, 1, 1), + AZF3328_MIXER_SWITCH("Video Playback Switch", IDX_MIXER_VIDEO, 15, 1), + AZF3328_MIXER_VOL_STEREO("Video Playback Volume", IDX_MIXER_VIDEO, 0x1f, 1), + AZF3328_MIXER_SWITCH("Aux Playback Switch", IDX_MIXER_AUX, 15, 1), + AZF3328_MIXER_VOL_STEREO("Aux Playback Volume", IDX_MIXER_AUX, 0x1f, 1), + AZF3328_MIXER_SWITCH("Modem Playback Switch", IDX_MIXER_MODEMOUT, 15, 1), + AZF3328_MIXER_VOL_MONO("Modem Playback Volume", IDX_MIXER_MODEMOUT, 0x1f, 1), + AZF3328_MIXER_SWITCH("Modem Capture Switch", IDX_MIXER_MODEMIN, 15, 1), + AZF3328_MIXER_VOL_MONO("Modem Capture Volume", IDX_MIXER_MODEMIN, 0x1f, 1), + AZF3328_MIXER_ENUM("Mic Select", IDX_MIXER_ADVCTL2, 2, 8), + AZF3328_MIXER_ENUM("Mono Output Select", IDX_MIXER_ADVCTL2, 2, 9), + AZF3328_MIXER_ENUM("PCM Output Route", IDX_MIXER_ADVCTL2, 2, 15), /* PCM Out Path, place in front since it controls *both* 3D and Bass/Treble! */ + AZF3328_MIXER_VOL_SPECIAL("Tone Control - Treble", IDX_MIXER_BASSTREBLE, 0x07, 1, 0), + AZF3328_MIXER_VOL_SPECIAL("Tone Control - Bass", IDX_MIXER_BASSTREBLE, 0x07, 9, 0), + AZF3328_MIXER_SWITCH("3D Control - Switch", IDX_MIXER_ADVCTL2, 13, 0), + AZF3328_MIXER_VOL_SPECIAL("3D Control - Width", IDX_MIXER_ADVCTL1, 0x07, 1, 0), /* "3D Width" */ + AZF3328_MIXER_VOL_SPECIAL("3D Control - Depth", IDX_MIXER_ADVCTL1, 0x03, 8, 0), /* "Hifi 3D" */ +#if MIXER_TESTING + AZF3328_MIXER_SWITCH("0", IDX_MIXER_ADVCTL2, 0, 0), + AZF3328_MIXER_SWITCH("1", IDX_MIXER_ADVCTL2, 1, 0), + AZF3328_MIXER_SWITCH("2", IDX_MIXER_ADVCTL2, 2, 0), + AZF3328_MIXER_SWITCH("3", IDX_MIXER_ADVCTL2, 3, 0), + AZF3328_MIXER_SWITCH("4", IDX_MIXER_ADVCTL2, 4, 0), + AZF3328_MIXER_SWITCH("5", IDX_MIXER_ADVCTL2, 5, 0), + AZF3328_MIXER_SWITCH("6", IDX_MIXER_ADVCTL2, 6, 0), + AZF3328_MIXER_SWITCH("7", IDX_MIXER_ADVCTL2, 7, 0), + AZF3328_MIXER_SWITCH("8", IDX_MIXER_ADVCTL2, 8, 0), + AZF3328_MIXER_SWITCH("9", IDX_MIXER_ADVCTL2, 9, 0), + AZF3328_MIXER_SWITCH("10", IDX_MIXER_ADVCTL2, 10, 0), + AZF3328_MIXER_SWITCH("11", IDX_MIXER_ADVCTL2, 11, 0), + AZF3328_MIXER_SWITCH("12", IDX_MIXER_ADVCTL2, 12, 0), + AZF3328_MIXER_SWITCH("13", IDX_MIXER_ADVCTL2, 13, 0), + AZF3328_MIXER_SWITCH("14", IDX_MIXER_ADVCTL2, 14, 0), + AZF3328_MIXER_SWITCH("15", IDX_MIXER_ADVCTL2, 15, 0), +#endif +}; + +static const u16 snd_azf3328_init_values[][2] = { + { IDX_MIXER_PLAY_MASTER, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_MODEMOUT, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_BASSTREBLE, 0x0000 }, + { IDX_MIXER_PCBEEP, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_MODEMIN, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_MIC, MIXER_MUTE_MASK|0x001f }, + { IDX_MIXER_LINEIN, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_CDAUDIO, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_VIDEO, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_AUX, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_WAVEOUT, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_FMSYNTH, MIXER_MUTE_MASK|0x1f1f }, + { IDX_MIXER_REC_VOLUME, MIXER_MUTE_MASK|0x0707 }, +}; + +static int +snd_azf3328_mixer_new(struct snd_azf3328 *chip) +{ + struct snd_card *card; + const struct snd_kcontrol_new *sw; + unsigned int idx; + int err; + + if (snd_BUG_ON(!chip || !chip->card)) + return -EINVAL; + + card = chip->card; + + /* mixer reset */ + snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000); + + /* mute and zero volume channels */ + for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_init_values); ++idx) { + snd_azf3328_mixer_outw(chip, + snd_azf3328_init_values[idx][0], + snd_azf3328_init_values[idx][1]); + } + + /* add mixer controls */ + sw = snd_azf3328_mixer_controls; + for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_mixer_controls); + ++idx, ++sw) { + err = snd_ctl_add(chip->card, snd_ctl_new1(sw, chip)); + if (err < 0) + return err; + } + snd_component_add(card, "AZF3328 mixer"); + strcpy(card->mixername, "AZF3328 mixer"); + + return 0; +} +#endif /* AZF_USE_AC97_LAYER */ + +static void +snd_azf3328_codec_setfmt(struct snd_azf3328_codec_data *codec, + enum azf_freq_t bitrate, + unsigned int format_width, + unsigned int channels +) +{ + unsigned long flags; + u16 val = 0xff00; + u8 freq = 0; + + switch (bitrate) { + case AZF_FREQ_4000: freq = SOUNDFORMAT_FREQ_SUSPECTED_4000; break; + case AZF_FREQ_4800: freq = SOUNDFORMAT_FREQ_SUSPECTED_4800; break; + case AZF_FREQ_5512: + /* the AZF3328 names it "5510" for some strange reason */ + freq = SOUNDFORMAT_FREQ_5510; break; + case AZF_FREQ_6620: freq = SOUNDFORMAT_FREQ_6620; break; + case AZF_FREQ_8000: freq = SOUNDFORMAT_FREQ_8000; break; + case AZF_FREQ_9600: freq = SOUNDFORMAT_FREQ_9600; break; + case AZF_FREQ_11025: freq = SOUNDFORMAT_FREQ_11025; break; + case AZF_FREQ_13240: freq = SOUNDFORMAT_FREQ_SUSPECTED_13240; break; + case AZF_FREQ_16000: freq = SOUNDFORMAT_FREQ_16000; break; + case AZF_FREQ_22050: freq = SOUNDFORMAT_FREQ_22050; break; + case AZF_FREQ_32000: freq = SOUNDFORMAT_FREQ_32000; break; + default: + snd_printk(KERN_WARNING "unknown bitrate %d, assuming 44.1kHz!\n", bitrate); + fallthrough; + case AZF_FREQ_44100: freq = SOUNDFORMAT_FREQ_44100; break; + case AZF_FREQ_48000: freq = SOUNDFORMAT_FREQ_48000; break; + case AZF_FREQ_66200: freq = SOUNDFORMAT_FREQ_SUSPECTED_66200; break; + } + /* val = 0xff07; 3m27.993s (65301Hz; -> 64000Hz???) hmm, 66120, 65967, 66123 */ + /* val = 0xff09; 17m15.098s (13123,478Hz; -> 12000Hz???) hmm, 13237.2Hz? */ + /* val = 0xff0a; 47m30.599s (4764,891Hz; -> 4800Hz???) yup, 4803Hz */ + /* val = 0xff0c; 57m0.510s (4010,263Hz; -> 4000Hz???) yup, 4003Hz */ + /* val = 0xff05; 5m11.556s (... -> 44100Hz) */ + /* val = 0xff03; 10m21.529s (21872,463Hz; -> 22050Hz???) */ + /* val = 0xff0f; 20m41.883s (10937,993Hz; -> 11025Hz???) */ + /* val = 0xff0d; 41m23.135s (5523,600Hz; -> 5512Hz???) */ + /* val = 0xff0e; 28m30.777s (8017Hz; -> 8000Hz???) */ + + val |= freq; + + if (channels == 2) + val |= SOUNDFORMAT_FLAG_2CHANNELS; + + if (format_width == 16) + val |= SOUNDFORMAT_FLAG_16BIT; + + spin_lock_irqsave(codec->lock, flags); + + /* set bitrate/format */ + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_SOUNDFORMAT, val); + + /* changing the bitrate/format settings switches off the + * audio output with an annoying click in case of 8/16bit format change + * (maybe shutting down DAC/ADC?), thus immediately + * do some tweaking to reenable it and get rid of the clicking + * (FIXME: yes, it works, but what exactly am I doing here?? :) + * FIXME: does this have some side effects for full-duplex + * or other dramatic side effects? */ + /* do it for non-capture codecs only */ + if (codec->type != AZF_CODEC_CAPTURE) + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, + snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS) | + DMA_RUN_SOMETHING1 | + DMA_RUN_SOMETHING2 | + SOMETHING_ALMOST_ALWAYS_SET | + DMA_EPILOGUE_SOMETHING | + DMA_SOMETHING_ELSE + ); + + spin_unlock_irqrestore(codec->lock, flags); +} + +static inline void +snd_azf3328_codec_setfmt_lowpower(struct snd_azf3328_codec_data *codec +) +{ + /* choose lowest frequency for low power consumption. + * While this will cause louder noise due to rather coarse frequency, + * it should never matter since output should always + * get disabled properly when idle anyway. */ + snd_azf3328_codec_setfmt(codec, AZF_FREQ_4000, 8, 1); +} + +static void +snd_azf3328_ctrl_reg_6AH_update(struct snd_azf3328 *chip, + unsigned bitmask, + bool enable +) +{ + bool do_mask = !enable; + if (do_mask) + chip->shadow_reg_ctrl_6AH |= bitmask; + else + chip->shadow_reg_ctrl_6AH &= ~bitmask; + dev_dbg(chip->card->dev, + "6AH_update mask 0x%04x do_mask %d: val 0x%04x\n", + bitmask, do_mask, chip->shadow_reg_ctrl_6AH); + snd_azf3328_ctrl_outw(chip, IDX_IO_6AH, chip->shadow_reg_ctrl_6AH); +} + +static inline void +snd_azf3328_ctrl_enable_codecs(struct snd_azf3328 *chip, bool enable) +{ + dev_dbg(chip->card->dev, "codec_enable %d\n", enable); + /* no idea what exactly is being done here, but I strongly assume it's + * PM related */ + snd_azf3328_ctrl_reg_6AH_update( + chip, IO_6A_PAUSE_PLAYBACK_BIT8, enable + ); +} + +static void +snd_azf3328_ctrl_codec_activity(struct snd_azf3328 *chip, + enum snd_azf3328_codec_type codec_type, + bool enable +) +{ + struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type]; + bool need_change = (codec->running != enable); + + dev_dbg(chip->card->dev, + "codec_activity: %s codec, enable %d, need_change %d\n", + codec->name, enable, need_change + ); + if (need_change) { + static const struct { + enum snd_azf3328_codec_type other1; + enum snd_azf3328_codec_type other2; + } peer_codecs[3] = + { { AZF_CODEC_CAPTURE, AZF_CODEC_I2S_OUT }, + { AZF_CODEC_PLAYBACK, AZF_CODEC_I2S_OUT }, + { AZF_CODEC_PLAYBACK, AZF_CODEC_CAPTURE } }; + bool call_function; + + if (enable) + /* if enable codec, call enable_codecs func + to enable codec supply... */ + call_function = 1; + else { + /* ...otherwise call enable_codecs func + (which globally shuts down operation of codecs) + only in case the other codecs are currently + not active either! */ + call_function = + ((!chip->codecs[peer_codecs[codec_type].other1] + .running) + && (!chip->codecs[peer_codecs[codec_type].other2] + .running)); + } + if (call_function) + snd_azf3328_ctrl_enable_codecs(chip, enable); + + /* ...and adjust clock, too + * (reduce noise and power consumption) */ + if (!enable) + snd_azf3328_codec_setfmt_lowpower(codec); + codec->running = enable; + } +} + +static void +snd_azf3328_codec_setdmaa(struct snd_azf3328 *chip, + struct snd_azf3328_codec_data *codec, + unsigned long addr, + unsigned int period_bytes, + unsigned int buffer_bytes +) +{ + WARN_ONCE(period_bytes & 1, "odd period length!?\n"); + WARN_ONCE(buffer_bytes != 2 * period_bytes, + "missed our input expectations! %u vs. %u\n", + buffer_bytes, period_bytes); + if (!codec->running) { + /* AZF3328 uses a two buffer pointer DMA transfer approach */ + + unsigned long flags; + + /* width 32bit (prevent overflow): */ + u32 area_length; + struct codec_setup_io { + u32 dma_start_1; + u32 dma_start_2; + u32 dma_lengths; + } __attribute__((packed)) setup_io; + + area_length = buffer_bytes/2; + + setup_io.dma_start_1 = addr; + setup_io.dma_start_2 = addr+area_length; + + dev_dbg(chip->card->dev, + "setdma: buffers %08x[%u] / %08x[%u], %u, %u\n", + setup_io.dma_start_1, area_length, + setup_io.dma_start_2, area_length, + period_bytes, buffer_bytes); + + /* Hmm, are we really supposed to decrement this by 1?? + Most definitely certainly not: configuring full length does + work properly (i.e. likely better), and BTW we + violated possibly differing frame sizes with this... + + area_length--; |* max. index *| + */ + + /* build combined I/O buffer length word */ + setup_io.dma_lengths = (area_length << 16) | (area_length); + + spin_lock_irqsave(codec->lock, flags); + snd_azf3328_codec_outl_multi( + codec, IDX_IO_CODEC_DMA_START_1, &setup_io, 3 + ); + spin_unlock_irqrestore(codec->lock, flags); + } +} + +static int +snd_azf3328_pcm_prepare(struct snd_pcm_substream *substream) +{ + struct snd_pcm_runtime *runtime = substream->runtime; + struct snd_azf3328_codec_data *codec = runtime->private_data; +#if 0 + unsigned int size = snd_pcm_lib_buffer_bytes(substream); + unsigned int count = snd_pcm_lib_period_bytes(substream); +#endif + + codec->dma_base = runtime->dma_addr; + +#if 0 + snd_azf3328_codec_setfmt(codec, + runtime->rate, + snd_pcm_format_width(runtime->format), + runtime->channels); + snd_azf3328_codec_setdmaa(chip, codec, + runtime->dma_addr, count, size); +#endif + return 0; +} + +static int +snd_azf3328_pcm_trigger(struct snd_pcm_substream *substream, int cmd) +{ + struct snd_azf3328 *chip = snd_pcm_substream_chip(substream); + struct snd_pcm_runtime *runtime = substream->runtime; + struct snd_azf3328_codec_data *codec = runtime->private_data; + int result = 0; + u16 flags1; + bool previously_muted = false; + bool is_main_mixer_playback_codec = (AZF_CODEC_PLAYBACK == codec->type); + + switch (cmd) { + case SNDRV_PCM_TRIGGER_START: + dev_dbg(chip->card->dev, "START PCM %s\n", codec->name); + + if (is_main_mixer_playback_codec) { + /* mute WaveOut (avoid clicking during setup) */ + previously_muted = + snd_azf3328_mixer_mute_control_pcm( + chip, 1 + ); + } + + snd_azf3328_codec_setfmt(codec, + runtime->rate, + snd_pcm_format_width(runtime->format), + runtime->channels); + + spin_lock(codec->lock); + /* first, remember current value: */ + flags1 = snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS); + + /* stop transfer */ + flags1 &= ~DMA_RESUME; + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1); + + /* FIXME: clear interrupts or what??? */ + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_IRQTYPE, 0xffff); + spin_unlock(codec->lock); + + snd_azf3328_codec_setdmaa(chip, codec, runtime->dma_addr, + snd_pcm_lib_period_bytes(substream), + snd_pcm_lib_buffer_bytes(substream) + ); + + spin_lock(codec->lock); +#ifdef WIN9X + /* FIXME: enable playback/recording??? */ + flags1 |= DMA_RUN_SOMETHING1 | DMA_RUN_SOMETHING2; + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1); + + /* start transfer again */ + /* FIXME: what is this value (0x0010)??? */ + flags1 |= DMA_RESUME | DMA_EPILOGUE_SOMETHING; + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1); +#else /* NT4 */ + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, + 0x0000); + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, + DMA_RUN_SOMETHING1); + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, + DMA_RUN_SOMETHING1 | + DMA_RUN_SOMETHING2); + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, + DMA_RESUME | + SOMETHING_ALMOST_ALWAYS_SET | + DMA_EPILOGUE_SOMETHING | + DMA_SOMETHING_ELSE); +#endif + spin_unlock(codec->lock); + snd_azf3328_ctrl_codec_activity(chip, codec->type, 1); + + if (is_main_mixer_playback_codec) { + /* now unmute WaveOut */ + if (!previously_muted) + snd_azf3328_mixer_mute_control_pcm( + chip, 0 + ); + } + + dev_dbg(chip->card->dev, "PCM STARTED %s\n", codec->name); + break; + case SNDRV_PCM_TRIGGER_RESUME: + dev_dbg(chip->card->dev, "PCM RESUME %s\n", codec->name); + /* resume codec if we were active */ + spin_lock(codec->lock); + if (codec->running) + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, + snd_azf3328_codec_inw( + codec, IDX_IO_CODEC_DMA_FLAGS + ) | DMA_RESUME + ); + spin_unlock(codec->lock); + break; + case SNDRV_PCM_TRIGGER_STOP: + dev_dbg(chip->card->dev, "PCM STOP %s\n", codec->name); + + if (is_main_mixer_playback_codec) { + /* mute WaveOut (avoid clicking during setup) */ + previously_muted = + snd_azf3328_mixer_mute_control_pcm( + chip, 1 + ); + } + + spin_lock(codec->lock); + /* first, remember current value: */ + flags1 = snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS); + + /* stop transfer */ + flags1 &= ~DMA_RESUME; + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1); + + /* hmm, is this really required? we're resetting the same bit + * immediately thereafter... */ + flags1 |= DMA_RUN_SOMETHING1; + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1); + + flags1 &= ~DMA_RUN_SOMETHING1; + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1); + spin_unlock(codec->lock); + snd_azf3328_ctrl_codec_activity(chip, codec->type, 0); + + if (is_main_mixer_playback_codec) { + /* now unmute WaveOut */ + if (!previously_muted) + snd_azf3328_mixer_mute_control_pcm( + chip, 0 + ); + } + + dev_dbg(chip->card->dev, "PCM STOPPED %s\n", codec->name); + break; + case SNDRV_PCM_TRIGGER_SUSPEND: + dev_dbg(chip->card->dev, "PCM SUSPEND %s\n", codec->name); + /* make sure codec is stopped */ + snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, + snd_azf3328_codec_inw( + codec, IDX_IO_CODEC_DMA_FLAGS + ) & ~DMA_RESUME + ); + break; + case SNDRV_PCM_TRIGGER_PAUSE_PUSH: + WARN(1, "FIXME: SNDRV_PCM_TRIGGER_PAUSE_PUSH NIY!\n"); + break; + case SNDRV_PCM_TRIGGER_PAUSE_RELEASE: + WARN(1, "FIXME: SNDRV_PCM_TRIGGER_PAUSE_RELEASE NIY!\n"); + break; + default: + WARN(1, "FIXME: unknown trigger mode!\n"); + return -EINVAL; + } + + return result; +} + +static snd_pcm_uframes_t +snd_azf3328_pcm_pointer(struct snd_pcm_substream *substream +) +{ + const struct snd_azf3328_codec_data *codec = + substream->runtime->private_data; + unsigned long result; + snd_pcm_uframes_t frmres; + + result = snd_azf3328_codec_inl(codec, IDX_IO_CODEC_DMA_CURRPOS); + + /* calculate offset */ +#ifdef QUERY_HARDWARE + result -= snd_azf3328_codec_inl(codec, IDX_IO_CODEC_DMA_START_1); +#else + result -= codec->dma_base; +#endif + frmres = bytes_to_frames( substream->runtime, result); + dev_dbg(substream->pcm->card->dev, "%08li %s @ 0x%8lx, frames %8ld\n", + jiffies, codec->name, result, frmres); + return frmres; +} + +/******************************************************************/ + +#ifdef SUPPORT_GAMEPORT +static inline void +snd_azf3328_gameport_irq_enable(struct snd_azf3328 *chip, + bool enable +) +{ + snd_azf3328_io_reg_setb( + chip->game_io+IDX_GAME_HWCONFIG, + GAME_HWCFG_IRQ_ENABLE, + enable + ); +} + +static inline void +snd_azf3328_gameport_legacy_address_enable(struct snd_azf3328 *chip, + bool enable +) +{ + snd_azf3328_io_reg_setb( + chip->game_io+IDX_GAME_HWCONFIG, + GAME_HWCFG_LEGACY_ADDRESS_ENABLE, + enable + ); +} + +static void +snd_azf3328_gameport_set_counter_frequency(struct snd_azf3328 *chip, + unsigned int freq_cfg +) +{ + snd_azf3328_io_reg_setb( + chip->game_io+IDX_GAME_HWCONFIG, + 0x02, + (freq_cfg & 1) != 0 + ); + snd_azf3328_io_reg_setb( + chip->game_io+IDX_GAME_HWCONFIG, + 0x04, + (freq_cfg & 2) != 0 + ); +} + +static inline void +snd_azf3328_gameport_axis_circuit_enable(struct snd_azf3328 *chip, bool enable) +{ + snd_azf3328_ctrl_reg_6AH_update( + chip, IO_6A_SOMETHING2_GAMEPORT, enable + ); +} + +static inline void +snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip) +{ + /* + * skeleton handler only + * (we do not want axis reading in interrupt handler - too much load!) + */ + dev_dbg(chip->card->dev, "gameport irq\n"); + + /* this should ACK the gameport IRQ properly, hopefully. */ + snd_azf3328_game_inw(chip, IDX_GAME_AXIS_VALUE); +} + +static int +snd_azf3328_gameport_open(struct gameport *gameport, int mode) +{ + struct snd_azf3328 *chip = gameport_get_port_data(gameport); + int res; + + dev_dbg(chip->card->dev, "gameport_open, mode %d\n", mode); + switch (mode) { + case GAMEPORT_MODE_COOKED: + case GAMEPORT_MODE_RAW: + res = 0; + break; + default: + res = -1; + break; + } + + snd_azf3328_gameport_set_counter_frequency(chip, + GAME_HWCFG_ADC_COUNTER_FREQ_STD); + snd_azf3328_gameport_axis_circuit_enable(chip, (res == 0)); + + return res; +} + +static void +snd_azf3328_gameport_close(struct gameport *gameport) +{ + struct snd_azf3328 *chip = gameport_get_port_data(gameport); + + dev_dbg(chip->card->dev, "gameport_close\n"); + snd_azf3328_gameport_set_counter_frequency(chip, + GAME_HWCFG_ADC_COUNTER_FREQ_1_200); + snd_azf3328_gameport_axis_circuit_enable(chip, 0); +} + +static int +snd_azf3328_gameport_cooked_read(struct gameport *gameport, + int *axes, + int *buttons +) +{ + struct snd_azf3328 *chip = gameport_get_port_data(gameport); + int i; + u8 val; + unsigned long flags; + + if (snd_BUG_ON(!chip)) + return 0; + + spin_lock_irqsave(&chip->reg_lock, flags); + val = snd_azf3328_game_inb(chip, IDX_GAME_LEGACY_COMPATIBLE); + *buttons = (~(val) >> 4) & 0xf; + + /* ok, this one is a bit dirty: cooked_read is being polled by a timer, + * thus we're atomic and cannot actively wait in here + * (which would be useful for us since it probably would be better + * to trigger a measurement in here, then wait a short amount of + * time until it's finished, then read values of _this_ measurement). + * + * Thus we simply resort to reading values if they're available already + * and trigger the next measurement. + */ + + val = snd_azf3328_game_inb(chip, IDX_GAME_AXES_CONFIG); + if (val & GAME_AXES_SAMPLING_READY) { + for (i = 0; i < ARRAY_SIZE(chip->axes); ++i) { + /* configure the axis to read */ + val = (i << 4) | 0x0f; + snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val); + + chip->axes[i] = snd_azf3328_game_inw( + chip, IDX_GAME_AXIS_VALUE + ); + } + } + + /* trigger next sampling of axes, to be evaluated the next time we + * enter this function */ + + /* for some very, very strange reason we cannot enable + * Measurement Ready monitoring for all axes here, + * at least not when only one joystick connected */ + val = 0x03; /* we're able to monitor axes 1 and 2 only */ + snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val); + + snd_azf3328_game_outw(chip, IDX_GAME_AXIS_VALUE, 0xffff); + spin_unlock_irqrestore(&chip->reg_lock, flags); + + for (i = 0; i < ARRAY_SIZE(chip->axes); i++) { + axes[i] = chip->axes[i]; + if (axes[i] == 0xffff) + axes[i] = -1; + } + + dev_dbg(chip->card->dev, "cooked_read: axes %d %d %d %d buttons %d\n", + axes[0], axes[1], axes[2], axes[3], *buttons); + + return 0; +} + +static int +snd_azf3328_gameport(struct snd_azf3328 *chip, int dev) +{ + struct gameport *gp; + + chip->gameport = gp = gameport_allocate_port(); + if (!gp) { + dev_err(chip->card->dev, "cannot alloc memory for gameport\n"); + return -ENOMEM; + } + + gameport_set_name(gp, "AZF3328 Gameport"); + gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci)); + gameport_set_dev_parent(gp, &chip->pci->dev); + gp->io = chip->game_io; + gameport_set_port_data(gp, chip); + + gp->open = snd_azf3328_gameport_open; + gp->close = snd_azf3328_gameport_close; + gp->fuzz = 16; /* seems ok */ + gp->cooked_read = snd_azf3328_gameport_cooked_read; + + /* DISABLE legacy address: we don't need it! */ + snd_azf3328_gameport_legacy_address_enable(chip, 0); + + snd_azf3328_gameport_set_counter_frequency(chip, + GAME_HWCFG_ADC_COUNTER_FREQ_1_200); + snd_azf3328_gameport_axis_circuit_enable(chip, 0); + + gameport_register_port(chip->gameport); + + return 0; +} + +static void +snd_azf3328_gameport_free(struct snd_azf3328 *chip) +{ + if (chip->gameport) { + gameport_unregister_port(chip->gameport); + chip->gameport = NULL; + } + snd_azf3328_gameport_irq_enable(chip, 0); +} +#else +static inline int +snd_azf3328_gameport(struct snd_azf3328 *chip, int dev) { return -ENOSYS; } +static inline void +snd_azf3328_gameport_free(struct snd_azf3328 *chip) { } +static inline void +snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip) +{ + dev_warn(chip->card->dev, "huh, game port IRQ occurred!?\n"); +} +#endif /* SUPPORT_GAMEPORT */ + +/******************************************************************/ + +static inline void +snd_azf3328_irq_log_unknown_type(struct snd_azf3328 *chip, u8 which) +{ + dev_dbg(chip->card->dev, + "unknown IRQ type (%x) occurred, please report!\n", + which); +} + +static inline void +snd_azf3328_pcm_interrupt(struct snd_azf3328 *chip, + const struct snd_azf3328_codec_data *first_codec, + u8 status +) +{ + u8 which; + enum snd_azf3328_codec_type codec_type; + const struct snd_azf3328_codec_data *codec = first_codec; + + for (codec_type = AZF_CODEC_PLAYBACK; + codec_type <= AZF_CODEC_I2S_OUT; + ++codec_type, ++codec) { + + /* skip codec if there's no interrupt for it */ + if (!(status & (1 << codec_type))) + continue; + + spin_lock(codec->lock); + which = snd_azf3328_codec_inb(codec, IDX_IO_CODEC_IRQTYPE); + /* ack all IRQ types immediately */ + snd_azf3328_codec_outb(codec, IDX_IO_CODEC_IRQTYPE, which); + spin_unlock(codec->lock); + + if (codec->substream) { + snd_pcm_period_elapsed(codec->substream); + dev_dbg(chip->card->dev, "%s period done (#%x), @ %x\n", + codec->name, + which, + snd_azf3328_codec_inl( + codec, IDX_IO_CODEC_DMA_CURRPOS)); + } else + dev_warn(chip->card->dev, "irq handler problem!\n"); + if (which & IRQ_SOMETHING) + snd_azf3328_irq_log_unknown_type(chip, which); + } +} + +static irqreturn_t +snd_azf3328_interrupt(int irq, void *dev_id) +{ + struct snd_azf3328 *chip = dev_id; + u8 status; + static unsigned long irq_count; + + status = snd_azf3328_ctrl_inb(chip, IDX_IO_IRQSTATUS); + + /* fast path out, to ease interrupt sharing */ + if (!(status & + (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_I2S_OUT + |IRQ_GAMEPORT|IRQ_MPU401|IRQ_TIMER) + )) + return IRQ_NONE; /* must be interrupt for another device */ + + dev_dbg(chip->card->dev, + "irq_count %ld! IDX_IO_IRQSTATUS %04x\n", + irq_count++ /* debug-only */, + status); + + if (status & IRQ_TIMER) { + /* dev_dbg(chip->card->dev, "timer %ld\n", + snd_azf3328_codec_inl(chip, IDX_IO_TIMER_VALUE) + & TIMER_VALUE_MASK + ); */ + if (chip->timer) + snd_timer_interrupt(chip->timer, chip->timer->sticks); + /* ACK timer */ + spin_lock(&chip->reg_lock); + snd_azf3328_ctrl_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x07); + spin_unlock(&chip->reg_lock); + dev_dbg(chip->card->dev, "timer IRQ\n"); + } + + if (status & (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_I2S_OUT)) + snd_azf3328_pcm_interrupt(chip, chip->codecs, status); + + if (status & IRQ_GAMEPORT) + snd_azf3328_gameport_interrupt(chip); + + /* MPU401 has less critical IRQ requirements + * than timer and playback/recording, right? */ + if (status & IRQ_MPU401) { + snd_mpu401_uart_interrupt(irq, chip->rmidi->private_data); + + /* hmm, do we have to ack the IRQ here somehow? + * If so, then I don't know how yet... */ + dev_dbg(chip->card->dev, "MPU401 IRQ\n"); + } + return IRQ_HANDLED; +} + +/*****************************************************************/ + +/* as long as we think we have identical snd_pcm_hardware parameters + for playback, capture and i2s out, we can use the same physical struct + since the struct is simply being copied into a member. +*/ +static const struct snd_pcm_hardware snd_azf3328_hardware = +{ + /* FIXME!! Correct? */ + .info = SNDRV_PCM_INFO_MMAP | + SNDRV_PCM_INFO_INTERLEAVED | + SNDRV_PCM_INFO_MMAP_VALID, + .formats = SNDRV_PCM_FMTBIT_S8 | + SNDRV_PCM_FMTBIT_U8 | + SNDRV_PCM_FMTBIT_S16_LE | + SNDRV_PCM_FMTBIT_U16_LE, + .rates = SNDRV_PCM_RATE_5512 | + SNDRV_PCM_RATE_8000_48000 | + SNDRV_PCM_RATE_KNOT, + .rate_min = AZF_FREQ_4000, + .rate_max = AZF_FREQ_66200, + .channels_min = 1, + .channels_max = 2, + .buffer_bytes_max = (64*1024), + .period_bytes_min = 1024, + .period_bytes_max = (32*1024), + /* We simply have two DMA areas (instead of a list of descriptors + such as other cards); I believe that this is a fixed hardware + attribute and there isn't much driver magic to be done to expand it. + Thus indicate that we have at least and at most 2 periods. */ + .periods_min = 2, + .periods_max = 2, + /* FIXME: maybe that card actually has a FIFO? + * Hmm, it seems newer revisions do have one, but we still don't know + * its size... */ + .fifo_size = 0, +}; + + +static const unsigned int snd_azf3328_fixed_rates[] = { + AZF_FREQ_4000, + AZF_FREQ_4800, + AZF_FREQ_5512, + AZF_FREQ_6620, + AZF_FREQ_8000, + AZF_FREQ_9600, + AZF_FREQ_11025, + AZF_FREQ_13240, + AZF_FREQ_16000, + AZF_FREQ_22050, + AZF_FREQ_32000, + AZF_FREQ_44100, + AZF_FREQ_48000, + AZF_FREQ_66200 +}; + +static const struct snd_pcm_hw_constraint_list snd_azf3328_hw_constraints_rates = { + .count = ARRAY_SIZE(snd_azf3328_fixed_rates), + .list = snd_azf3328_fixed_rates, + .mask = 0, +}; + +/*****************************************************************/ + +static int +snd_azf3328_pcm_open(struct snd_pcm_substream *substream, + enum snd_azf3328_codec_type codec_type +) +{ + struct snd_azf3328 *chip = snd_pcm_substream_chip(substream); + struct snd_pcm_runtime *runtime = substream->runtime; + struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type]; + + codec->substream = substream; + + /* same parameters for all our codecs - at least we think so... */ + runtime->hw = snd_azf3328_hardware; + + snd_pcm_hw_constraint_list(runtime, 0, SNDRV_PCM_HW_PARAM_RATE, + &snd_azf3328_hw_constraints_rates); + runtime->private_data = codec; + return 0; +} + +static int +snd_azf3328_pcm_playback_open(struct snd_pcm_substream *substream) +{ + return snd_azf3328_pcm_open(substream, AZF_CODEC_PLAYBACK); +} + +static int +snd_azf3328_pcm_capture_open(struct snd_pcm_substream *substream) +{ + return snd_azf3328_pcm_open(substream, AZF_CODEC_CAPTURE); +} + +static int +snd_azf3328_pcm_i2s_out_open(struct snd_pcm_substream *substream) +{ + return snd_azf3328_pcm_open(substream, AZF_CODEC_I2S_OUT); +} + +static int +snd_azf3328_pcm_close(struct snd_pcm_substream *substream +) +{ + struct snd_azf3328_codec_data *codec = + substream->runtime->private_data; + + codec->substream = NULL; + return 0; +} + +/******************************************************************/ + +static const struct snd_pcm_ops snd_azf3328_playback_ops = { + .open = snd_azf3328_pcm_playback_open, + .close = snd_azf3328_pcm_close, + .prepare = snd_azf3328_pcm_prepare, + .trigger = snd_azf3328_pcm_trigger, + .pointer = snd_azf3328_pcm_pointer +}; + +static const struct snd_pcm_ops snd_azf3328_capture_ops = { + .open = snd_azf3328_pcm_capture_open, + .close = snd_azf3328_pcm_close, + .prepare = snd_azf3328_pcm_prepare, + .trigger = snd_azf3328_pcm_trigger, + .pointer = snd_azf3328_pcm_pointer +}; + +static const struct snd_pcm_ops snd_azf3328_i2s_out_ops = { + .open = snd_azf3328_pcm_i2s_out_open, + .close = snd_azf3328_pcm_close, + .prepare = snd_azf3328_pcm_prepare, + .trigger = snd_azf3328_pcm_trigger, + .pointer = snd_azf3328_pcm_pointer +}; + +static int +snd_azf3328_pcm(struct snd_azf3328 *chip) +{ + /* pcm devices */ + enum { AZF_PCMDEV_STD, AZF_PCMDEV_I2S_OUT, NUM_AZF_PCMDEVS }; + + struct snd_pcm *pcm; + int err; + + err = snd_pcm_new(chip->card, "AZF3328 DSP", AZF_PCMDEV_STD, + 1, 1, &pcm); + if (err < 0) + return err; + snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_PLAYBACK, + &snd_azf3328_playback_ops); + snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_CAPTURE, + &snd_azf3328_capture_ops); + + pcm->private_data = chip; + pcm->info_flags = 0; + strcpy(pcm->name, chip->card->shortname); + /* same pcm object for playback/capture (see snd_pcm_new() above) */ + chip->pcm[AZF_CODEC_PLAYBACK] = pcm; + chip->pcm[AZF_CODEC_CAPTURE] = pcm; + + snd_pcm_set_managed_buffer_all(pcm, SNDRV_DMA_TYPE_DEV, &chip->pci->dev, + 64*1024, 64*1024); + + err = snd_pcm_new(chip->card, "AZF3328 I2S OUT", AZF_PCMDEV_I2S_OUT, + 1, 0, &pcm); + if (err < 0) + return err; + snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_PLAYBACK, + &snd_azf3328_i2s_out_ops); + + pcm->private_data = chip; + pcm->info_flags = 0; + strcpy(pcm->name, chip->card->shortname); + chip->pcm[AZF_CODEC_I2S_OUT] = pcm; + + snd_pcm_set_managed_buffer_all(pcm, SNDRV_DMA_TYPE_DEV, &chip->pci->dev, + 64*1024, 64*1024); + + return 0; +} + +/******************************************************************/ + +/*** NOTE: the physical timer resolution actually is 1024000 ticks per second + *** (probably derived from main crystal via a divider of 24), + *** but announcing those attributes to user-space would make programs + *** configure the timer to a 1 tick value, resulting in an absolutely fatal + *** timer IRQ storm. + *** Thus I chose to announce a down-scaled virtual timer to the outside and + *** calculate real timer countdown values internally. + *** (the scale factor can be set via module parameter "seqtimer_scaling"). + ***/ + +static int +snd_azf3328_timer_start(struct snd_timer *timer) +{ + struct snd_azf3328 *chip; + unsigned long flags; + unsigned int delay; + + chip = snd_timer_chip(timer); + delay = ((timer->sticks * seqtimer_scaling) - 1) & TIMER_VALUE_MASK; + if (delay < 49) { + /* uhoh, that's not good, since user-space won't know about + * this timing tweak + * (we need to do it to avoid a lockup, though) */ + + dev_dbg(chip->card->dev, "delay was too low (%d)!\n", delay); + delay = 49; /* minimum time is 49 ticks */ + } + dev_dbg(chip->card->dev, "setting timer countdown value %d\n", delay); + delay |= TIMER_COUNTDOWN_ENABLE | TIMER_IRQ_ENABLE; + spin_lock_irqsave(&chip->reg_lock, flags); + snd_azf3328_ctrl_outl(chip, IDX_IO_TIMER_VALUE, delay); + spin_unlock_irqrestore(&chip->reg_lock, flags); + return 0; +} + +static int +snd_azf3328_timer_stop(struct snd_timer *timer) +{ + struct snd_azf3328 *chip; + unsigned long flags; + + chip = snd_timer_chip(timer); + spin_lock_irqsave(&chip->reg_lock, flags); + /* disable timer countdown and interrupt */ + /* Hmm, should we write TIMER_IRQ_ACK here? + YES indeed, otherwise a rogue timer operation - which prompts + ALSA(?) to call repeated stop() in vain, but NOT start() - + will never end (value 0x03 is kept shown in control byte). + Simply manually poking 0x04 _once_ immediately successfully stops + the hardware/ALSA interrupt activity. */ + snd_azf3328_ctrl_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x04); + spin_unlock_irqrestore(&chip->reg_lock, flags); + return 0; +} + + +static int +snd_azf3328_timer_precise_resolution(struct snd_timer *timer, + unsigned long *num, unsigned long *den) +{ + *num = 1; + *den = 1024000 / seqtimer_scaling; + return 0; +} + +static struct snd_timer_hardware snd_azf3328_timer_hw = { + .flags = SNDRV_TIMER_HW_AUTO, + .resolution = 977, /* 1000000/1024000 = 0.9765625us */ + .ticks = 1024000, /* max tick count, defined by the value register; actually it's not 1024000, but 1048576, but we don't care */ + .start = snd_azf3328_timer_start, + .stop = snd_azf3328_timer_stop, + .precise_resolution = snd_azf3328_timer_precise_resolution, +}; + +static int +snd_azf3328_timer(struct snd_azf3328 *chip, int device) +{ + struct snd_timer *timer = NULL; + struct snd_timer_id tid; + int err; + + tid.dev_class = SNDRV_TIMER_CLASS_CARD; + tid.dev_sclass = SNDRV_TIMER_SCLASS_NONE; + tid.card = chip->card->number; + tid.device = device; + tid.subdevice = 0; + + snd_azf3328_timer_hw.resolution *= seqtimer_scaling; + snd_azf3328_timer_hw.ticks /= seqtimer_scaling; + + err = snd_timer_new(chip->card, "AZF3328", &tid, &timer); + if (err < 0) + goto out; + + strcpy(timer->name, "AZF3328 timer"); + timer->private_data = chip; + timer->hw = snd_azf3328_timer_hw; + + chip->timer = timer; + + snd_azf3328_timer_stop(timer); + + err = 0; + +out: + return err; +} + +/******************************************************************/ + +static void +snd_azf3328_free(struct snd_card *card) +{ + struct snd_azf3328 *chip = card->private_data; + + snd_azf3328_mixer_reset(chip); + + snd_azf3328_timer_stop(chip->timer); + snd_azf3328_gameport_free(chip); +} + +#if 0 +/* check whether a bit can be modified */ +static void +snd_azf3328_test_bit(unsigned unsigned reg, int bit) +{ + unsigned char val, valoff, valon; + + val = inb(reg); + + outb(val & ~(1 << bit), reg); + valoff = inb(reg); + + outb(val|(1 << bit), reg); + valon = inb(reg); + + outb(val, reg); + + printk(KERN_DEBUG "reg %04x bit %d: %02x %02x %02x\n", + reg, bit, val, valoff, valon + ); +} +#endif + +static inline void +snd_azf3328_debug_show_ports(const struct snd_azf3328 *chip) +{ + u16 tmp; + + dev_dbg(chip->card->dev, + "ctrl_io 0x%lx, game_io 0x%lx, mpu_io 0x%lx, " + "opl3_io 0x%lx, mixer_io 0x%lx, irq %d\n", + chip->ctrl_io, chip->game_io, chip->mpu_io, + chip->opl3_io, chip->mixer_io, chip->irq); + + dev_dbg(chip->card->dev, + "game %02x %02x %02x %02x %02x %02x\n", + snd_azf3328_game_inb(chip, 0), + snd_azf3328_game_inb(chip, 1), + snd_azf3328_game_inb(chip, 2), + snd_azf3328_game_inb(chip, 3), + snd_azf3328_game_inb(chip, 4), + snd_azf3328_game_inb(chip, 5)); + + for (tmp = 0; tmp < 0x07; tmp += 1) + dev_dbg(chip->card->dev, + "mpu_io 0x%04x\n", inb(chip->mpu_io + tmp)); + + for (tmp = 0; tmp <= 0x07; tmp += 1) + dev_dbg(chip->card->dev, + "0x%02x: game200 0x%04x, game208 0x%04x\n", + tmp, inb(0x200 + tmp), inb(0x208 + tmp)); + + for (tmp = 0; tmp <= 0x01; tmp += 1) + dev_dbg(chip->card->dev, + "0x%02x: mpu300 0x%04x, mpu310 0x%04x, mpu320 0x%04x, " + "mpu330 0x%04x opl388 0x%04x opl38c 0x%04x\n", + tmp, + inb(0x300 + tmp), + inb(0x310 + tmp), + inb(0x320 + tmp), + inb(0x330 + tmp), + inb(0x388 + tmp), + inb(0x38c + tmp)); + + for (tmp = 0; tmp < AZF_IO_SIZE_CTRL; tmp += 2) + dev_dbg(chip->card->dev, + "ctrl 0x%02x: 0x%04x\n", + tmp, snd_azf3328_ctrl_inw(chip, tmp)); + + for (tmp = 0; tmp < AZF_IO_SIZE_MIXER; tmp += 2) + dev_dbg(chip->card->dev, + "mixer 0x%02x: 0x%04x\n", + tmp, snd_azf3328_mixer_inw(chip, tmp)); +} + +static int +snd_azf3328_create(struct snd_card *card, + struct pci_dev *pci, + unsigned long device_type) +{ + struct snd_azf3328 *chip = card->private_data; + int err; + u8 dma_init; + enum snd_azf3328_codec_type codec_type; + struct snd_azf3328_codec_data *codec_setup; + + err = pcim_enable_device(pci); + if (err < 0) + return err; + + spin_lock_init(&chip->reg_lock); + chip->card = card; + chip->pci = pci; + chip->irq = -1; + + /* check if we can restrict PCI DMA transfers to 24 bits */ + if (dma_set_mask_and_coherent(&pci->dev, DMA_BIT_MASK(24))) { + dev_err(card->dev, + "architecture does not support 24bit PCI busmaster DMA\n" + ); + return -ENXIO; + } + + err = pci_request_regions(pci, "Aztech AZF3328"); + if (err < 0) + return err; + + chip->ctrl_io = pci_resource_start(pci, 0); + chip->game_io = pci_resource_start(pci, 1); + chip->mpu_io = pci_resource_start(pci, 2); + chip->opl3_io = pci_resource_start(pci, 3); + chip->mixer_io = pci_resource_start(pci, 4); + + codec_setup = &chip->codecs[AZF_CODEC_PLAYBACK]; + codec_setup->io_base = chip->ctrl_io + AZF_IO_OFFS_CODEC_PLAYBACK; + codec_setup->lock = &chip->reg_lock; + codec_setup->type = AZF_CODEC_PLAYBACK; + codec_setup->name = "PLAYBACK"; + + codec_setup = &chip->codecs[AZF_CODEC_CAPTURE]; + codec_setup->io_base = chip->ctrl_io + AZF_IO_OFFS_CODEC_CAPTURE; + codec_setup->lock = &chip->reg_lock; + codec_setup->type = AZF_CODEC_CAPTURE; + codec_setup->name = "CAPTURE"; + + codec_setup = &chip->codecs[AZF_CODEC_I2S_OUT]; + codec_setup->io_base = chip->ctrl_io + AZF_IO_OFFS_CODEC_I2S_OUT; + codec_setup->lock = &chip->reg_lock; + codec_setup->type = AZF_CODEC_I2S_OUT; + codec_setup->name = "I2S_OUT"; + + if (devm_request_irq(&pci->dev, pci->irq, snd_azf3328_interrupt, + IRQF_SHARED, KBUILD_MODNAME, chip)) { + dev_err(card->dev, "unable to grab IRQ %d\n", pci->irq); + return -EBUSY; + } + chip->irq = pci->irq; + card->sync_irq = chip->irq; + card->private_free = snd_azf3328_free; + pci_set_master(pci); + + snd_azf3328_debug_show_ports(chip); + + /* create mixer interface & switches */ + err = snd_azf3328_mixer_new(chip); + if (err < 0) + return err; + + /* standard codec init stuff */ + /* default DMA init value */ + dma_init = DMA_RUN_SOMETHING2|DMA_EPILOGUE_SOMETHING|DMA_SOMETHING_ELSE; + + for (codec_type = AZF_CODEC_PLAYBACK; + codec_type <= AZF_CODEC_I2S_OUT; ++codec_type) { + struct snd_azf3328_codec_data *codec = + &chip->codecs[codec_type]; + + /* shutdown codecs to reduce power / noise */ + /* have ...ctrl_codec_activity() act properly */ + codec->running = true; + snd_azf3328_ctrl_codec_activity(chip, codec_type, 0); + + spin_lock_irq(codec->lock); + snd_azf3328_codec_outb(codec, IDX_IO_CODEC_DMA_FLAGS, + dma_init); + spin_unlock_irq(codec->lock); + } + + return 0; +} + +static int +__snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id) +{ + static int dev; + struct snd_card *card; + struct snd_azf3328 *chip; + struct snd_opl3 *opl3; + int err; + + if (dev >= SNDRV_CARDS) + return -ENODEV; + if (!enable[dev]) { + dev++; + return -ENOENT; + } + + err = snd_devm_card_new(&pci->dev, index[dev], id[dev], THIS_MODULE, + sizeof(*chip), &card); + if (err < 0) + return err; + chip = card->private_data; + + strcpy(card->driver, "AZF3328"); + strcpy(card->shortname, "Aztech AZF3328 (PCI168)"); + + err = snd_azf3328_create(card, pci, pci_id->driver_data); + if (err < 0) + return err; + + /* chose to use MPU401_HW_AZT2320 ID instead of MPU401_HW_MPU401, + since our hardware ought to be similar, thus use same ID. */ + err = snd_mpu401_uart_new( + card, 0, + MPU401_HW_AZT2320, chip->mpu_io, + MPU401_INFO_INTEGRATED | MPU401_INFO_IRQ_HOOK, + -1, &chip->rmidi + ); + if (err < 0) { + dev_err(card->dev, "no MPU-401 device at 0x%lx?\n", + chip->mpu_io + ); + return err; + } + + err = snd_azf3328_timer(chip, 0); + if (err < 0) + return err; + + err = snd_azf3328_pcm(chip); + if (err < 0) + return err; + + if (snd_opl3_create(card, chip->opl3_io, chip->opl3_io+2, + OPL3_HW_AUTO, 1, &opl3) < 0) { + dev_err(card->dev, "no OPL3 device at 0x%lx-0x%lx?\n", + chip->opl3_io, chip->opl3_io+2 + ); + } else { + /* need to use IDs 1, 2 since ID 0 is snd_azf3328_timer above */ + err = snd_opl3_timer_new(opl3, 1, 2); + if (err < 0) + return err; + err = snd_opl3_hwdep_new(opl3, 0, 1, NULL); + if (err < 0) + return err; + opl3->private_data = chip; + } + + sprintf(card->longname, "%s at 0x%lx, irq %i", + card->shortname, chip->ctrl_io, chip->irq); + + err = snd_card_register(card); + if (err < 0) + return err; + +#ifdef MODULE + dev_info(card->dev, + "Sound driver for Aztech AZF3328-based soundcards such as PCI168.\n"); + dev_info(card->dev, + "Hardware was completely undocumented, unfortunately.\n"); + dev_info(card->dev, + "Feel free to contact andi AT lisas.de for bug reports etc.!\n"); + dev_info(card->dev, + "User-scalable sequencer timer set to %dHz (1024000Hz / %d).\n", + 1024000 / seqtimer_scaling, seqtimer_scaling); +#endif + + snd_azf3328_gameport(chip, dev); + + pci_set_drvdata(pci, card); + dev++; + return 0; +} + +static int +snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id) +{ + return snd_card_free_on_error(&pci->dev, __snd_azf3328_probe(pci, pci_id)); +} + +#ifdef CONFIG_PM_SLEEP +static inline void +snd_azf3328_suspend_regs(const struct snd_azf3328 *chip, + unsigned long io_addr, unsigned count, u32 *saved_regs) +{ + unsigned reg; + + for (reg = 0; reg < count; ++reg) { + *saved_regs = inl(io_addr); + dev_dbg(chip->card->dev, "suspend: io 0x%04lx: 0x%08x\n", + io_addr, *saved_regs); + ++saved_regs; + io_addr += sizeof(*saved_regs); + } +} + +static inline void +snd_azf3328_resume_regs(const struct snd_azf3328 *chip, + const u32 *saved_regs, + unsigned long io_addr, + unsigned count +) +{ + unsigned reg; + + for (reg = 0; reg < count; ++reg) { + outl(*saved_regs, io_addr); + dev_dbg(chip->card->dev, + "resume: io 0x%04lx: 0x%08x --> 0x%08x\n", + io_addr, *saved_regs, inl(io_addr)); + ++saved_regs; + io_addr += sizeof(*saved_regs); + } +} + +static inline void +snd_azf3328_suspend_ac97(struct snd_azf3328 *chip) +{ +#ifdef AZF_USE_AC97_LAYER + snd_ac97_suspend(chip->ac97); +#else + snd_azf3328_suspend_regs(chip, chip->mixer_io, + ARRAY_SIZE(chip->saved_regs_mixer), chip->saved_regs_mixer); + + /* make sure to disable master volume etc. to prevent looping sound */ + snd_azf3328_mixer_mute_control_master(chip, 1); + snd_azf3328_mixer_mute_control_pcm(chip, 1); +#endif /* AZF_USE_AC97_LAYER */ +} + +static inline void +snd_azf3328_resume_ac97(const struct snd_azf3328 *chip) +{ +#ifdef AZF_USE_AC97_LAYER + snd_ac97_resume(chip->ac97); +#else + snd_azf3328_resume_regs(chip, chip->saved_regs_mixer, chip->mixer_io, + ARRAY_SIZE(chip->saved_regs_mixer)); + + /* unfortunately with 32bit transfers, IDX_MIXER_PLAY_MASTER (0x02) + and IDX_MIXER_RESET (offset 0x00) get touched at the same time, + resulting in a mixer reset condition persisting until _after_ + master vol was restored. Thus master vol needs an extra restore. */ + outw(((u16 *)chip->saved_regs_mixer)[1], chip->mixer_io + 2); +#endif /* AZF_USE_AC97_LAYER */ +} + +static int +snd_azf3328_suspend(struct device *dev) +{ + struct snd_card *card = dev_get_drvdata(dev); + struct snd_azf3328 *chip = card->private_data; + u16 *saved_regs_ctrl_u16; + + snd_power_change_state(card, SNDRV_CTL_POWER_D3hot); + + snd_azf3328_suspend_ac97(chip); + + snd_azf3328_suspend_regs(chip, chip->ctrl_io, + ARRAY_SIZE(chip->saved_regs_ctrl), chip->saved_regs_ctrl); + + /* manually store the one currently relevant write-only reg, too */ + saved_regs_ctrl_u16 = (u16 *)chip->saved_regs_ctrl; + saved_regs_ctrl_u16[IDX_IO_6AH / 2] = chip->shadow_reg_ctrl_6AH; + + snd_azf3328_suspend_regs(chip, chip->game_io, + ARRAY_SIZE(chip->saved_regs_game), chip->saved_regs_game); + snd_azf3328_suspend_regs(chip, chip->mpu_io, + ARRAY_SIZE(chip->saved_regs_mpu), chip->saved_regs_mpu); + snd_azf3328_suspend_regs(chip, chip->opl3_io, + ARRAY_SIZE(chip->saved_regs_opl3), chip->saved_regs_opl3); + return 0; +} + +static int +snd_azf3328_resume(struct device *dev) +{ + struct snd_card *card = dev_get_drvdata(dev); + const struct snd_azf3328 *chip = card->private_data; + + snd_azf3328_resume_regs(chip, chip->saved_regs_game, chip->game_io, + ARRAY_SIZE(chip->saved_regs_game)); + snd_azf3328_resume_regs(chip, chip->saved_regs_mpu, chip->mpu_io, + ARRAY_SIZE(chip->saved_regs_mpu)); + snd_azf3328_resume_regs(chip, chip->saved_regs_opl3, chip->opl3_io, + ARRAY_SIZE(chip->saved_regs_opl3)); + + snd_azf3328_resume_ac97(chip); + + snd_azf3328_resume_regs(chip, chip->saved_regs_ctrl, chip->ctrl_io, + ARRAY_SIZE(chip->saved_regs_ctrl)); + + snd_power_change_state(card, SNDRV_CTL_POWER_D0); + return 0; +} + +static SIMPLE_DEV_PM_OPS(snd_azf3328_pm, snd_azf3328_suspend, snd_azf3328_resume); +#define SND_AZF3328_PM_OPS &snd_azf3328_pm +#else +#define SND_AZF3328_PM_OPS NULL +#endif /* CONFIG_PM_SLEEP */ + +static struct pci_driver azf3328_driver = { + .name = KBUILD_MODNAME, + .id_table = snd_azf3328_ids, + .probe = snd_azf3328_probe, + .driver = { + .pm = SND_AZF3328_PM_OPS, + }, +}; + +module_pci_driver(azf3328_driver); |