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+/* Sequential list data type implemented by a binary tree.
+ Copyright (C) 2006-2007, 2009-2022 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This file is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 2.1 of the
+ License, or (at your option) any later version.
+
+ This file is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
+
+/* Common code of gl_rbtree_list.c and gl_rbtreehash_list.c. */
+
+/* -------------------------- gl_list_t Data Type -------------------------- */
+
+/* Creates a subtree for count >= 1 elements.
+ Its black-height bh is passed as argument, with
+ 2^bh - 1 <= count <= 2^(bh+1) - 1. bh == 0 implies count == 1.
+ Its height is h where 2^(h-1) <= count <= 2^h - 1.
+ Return NULL upon out-of-memory. */
+static gl_list_node_t
+create_subtree_with_contents (unsigned int bh,
+ size_t count, const void **contents)
+{
+ size_t half1 = (count - 1) / 2;
+ size_t half2 = count / 2;
+ /* Note: half1 + half2 = count - 1. */
+ gl_list_node_t node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+ if (node == NULL)
+ return NULL;
+
+ if (half1 > 0)
+ {
+ /* half1 > 0 implies count > 1, implies bh >= 1, implies
+ 2^(bh-1) - 1 <= half1 <= 2^bh - 1. */
+ node->left =
+ create_subtree_with_contents (bh - 1, half1, contents);
+ if (node->left == NULL)
+ goto fail1;
+ node->left->parent = node;
+ }
+ else
+ node->left = NULL;
+
+ node->value = contents[half1];
+
+ if (half2 > 0)
+ {
+ /* half2 > 0 implies count > 1, implies bh >= 1, implies
+ 2^(bh-1) - 1 <= half2 <= 2^bh - 1. */
+ node->right =
+ create_subtree_with_contents (bh - 1, half2, contents + half1 + 1);
+ if (node->right == NULL)
+ goto fail2;
+ node->right->parent = node;
+ }
+ else
+ node->right = NULL;
+
+ node->color = (bh == 0 ? RED : BLACK);
+
+ node->branch_size = count;
+
+ return node;
+
+ fail2:
+ if (node->left != NULL)
+ free_subtree (node->left);
+ fail1:
+ free (node);
+ return NULL;
+}
+
+static gl_list_t
+gl_tree_nx_create (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ gl_listelement_dispose_fn dispose_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents)
+{
+ struct gl_list_impl *list =
+ (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
+
+ if (list == NULL)
+ return NULL;
+
+ list->base.vtable = implementation;
+ list->base.equals_fn = equals_fn;
+ list->base.hashcode_fn = hashcode_fn;
+ list->base.dispose_fn = dispose_fn;
+ list->base.allow_duplicates = allow_duplicates;
+#if WITH_HASHTABLE
+ {
+ size_t estimate = xsum (count, count / 2); /* 1.5 * count */
+ if (estimate < 10)
+ estimate = 10;
+ list->table_size = next_prime (estimate);
+ if (size_overflow_p (xtimes (list->table_size, sizeof (gl_hash_entry_t))))
+ goto fail1;
+ list->table =
+ (gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t));
+ if (list->table == NULL)
+ goto fail1;
+ }
+#endif
+ if (count > 0)
+ {
+ /* Assuming 2^bh - 1 <= count <= 2^(bh+1) - 2, we create a tree whose
+ upper bh levels are black, and only the partially present lowest
+ level is red. */
+ unsigned int bh;
+ {
+ size_t n;
+ for (n = count + 1, bh = 0; n > 1; n = n >> 1)
+ bh++;
+ }
+
+ list->root = create_subtree_with_contents (bh, count, contents);
+ if (list->root == NULL)
+ goto fail2;
+ list->root->parent = NULL;
+
+#if WITH_HASHTABLE
+ /* Now that the tree is built, node_position() works. Now we can
+ add the nodes to the hash table. */
+ if (add_nodes_to_buckets (list) < 0)
+ goto fail3;
+#endif
+ }
+ else
+ list->root = NULL;
+
+ return list;
+
+#if WITH_HASHTABLE
+ fail3:
+ free_subtree (list->root);
+#endif
+ fail2:
+#if WITH_HASHTABLE
+ free (list->table);
+ fail1:
+#endif
+ free (list);
+ return NULL;
+}
+
+/* Rotates left a subtree.
+
+ B D
+ / \ / \
+ A D --> B E
+ / \ / \
+ C E A C
+
+ Changes the tree structure, updates the branch sizes.
+ The caller must update the colors and register D as child of its parent. */
+static gl_list_node_t
+rotate_left (gl_list_node_t b_node, gl_list_node_t d_node)
+{
+ gl_list_node_t a_node = b_node->left;
+ gl_list_node_t c_node = d_node->left;
+ gl_list_node_t e_node = d_node->right;
+
+ b_node->right = c_node;
+ d_node->left = b_node;
+
+ d_node->parent = b_node->parent;
+ b_node->parent = d_node;
+ if (c_node != NULL)
+ c_node->parent = b_node;
+
+ b_node->branch_size =
+ (a_node != NULL ? a_node->branch_size : 0)
+ + 1 + (c_node != NULL ? c_node->branch_size : 0);
+ d_node->branch_size =
+ b_node->branch_size + 1 + (e_node != NULL ? e_node->branch_size : 0);
+
+ return d_node;
+}
+
+/* Rotates right a subtree.
+
+ D B
+ / \ / \
+ B E --> A D
+ / \ / \
+ A C C E
+
+ Changes the tree structure, updates the branch sizes.
+ The caller must update the colors and register B as child of its parent. */
+static gl_list_node_t
+rotate_right (gl_list_node_t b_node, gl_list_node_t d_node)
+{
+ gl_list_node_t a_node = b_node->left;
+ gl_list_node_t c_node = b_node->right;
+ gl_list_node_t e_node = d_node->right;
+
+ d_node->left = c_node;
+ b_node->right = d_node;
+
+ b_node->parent = d_node->parent;
+ d_node->parent = b_node;
+ if (c_node != NULL)
+ c_node->parent = d_node;
+
+ d_node->branch_size =
+ (c_node != NULL ? c_node->branch_size : 0)
+ + 1 + (e_node != NULL ? e_node->branch_size : 0);
+ b_node->branch_size =
+ (a_node != NULL ? a_node->branch_size : 0) + 1 + d_node->branch_size;
+
+ return b_node;
+}
+
+/* Ensures the tree is balanced, after an insertion operation.
+ Also assigns node->color.
+ parent is the given node's parent, known to be non-NULL. */
+static void
+rebalance_after_add (gl_list_t list, gl_list_node_t node, gl_list_node_t parent)
+{
+ for (;;)
+ {
+ /* At this point, parent = node->parent != NULL.
+ Think of node->color being RED (although node->color is not yet
+ assigned.) */
+ gl_list_node_t grandparent;
+ gl_list_node_t uncle;
+
+ if (parent->color == BLACK)
+ {
+ /* A RED color for node is acceptable. */
+ node->color = RED;
+ return;
+ }
+
+ grandparent = parent->parent;
+ /* Since parent is RED, we know that
+ grandparent is != NULL and colored BLACK. */
+
+ if (grandparent->left == parent)
+ uncle = grandparent->right;
+ else if (grandparent->right == parent)
+ uncle = grandparent->left;
+ else
+ abort ();
+
+ if (uncle != NULL && uncle->color == RED)
+ {
+ /* Change grandparent from BLACK to RED, and
+ change parent and uncle from RED to BLACK.
+ This makes it acceptable for node to be RED. */
+ node->color = RED;
+ parent->color = uncle->color = BLACK;
+ node = grandparent;
+ }
+ else
+ {
+ /* grandparent and uncle are BLACK. parent is RED. node wants
+ to be RED too.
+ In this case, recoloring is not sufficient. Need to perform
+ one or two rotations. */
+ gl_list_node_t *grandparentp;
+
+ if (grandparent->parent == NULL)
+ grandparentp = &list->root;
+ else if (grandparent->parent->left == grandparent)
+ grandparentp = &grandparent->parent->left;
+ else if (grandparent->parent->right == grandparent)
+ grandparentp = &grandparent->parent->right;
+ else
+ abort ();
+
+ if (grandparent->left == parent)
+ {
+ if (parent->right == node)
+ {
+ /* Rotation between node and parent. */
+ grandparent->left = rotate_left (parent, node);
+ node = parent;
+ parent = grandparent->left;
+ }
+ /* grandparent and uncle are BLACK. parent and node want to be
+ RED. parent = grandparent->left. node = parent->left.
+
+ grandparent parent
+ bh+1 bh+1
+ / \ / \
+ parent uncle --> node grandparent
+ bh bh bh bh
+ / \ / \
+ node C C uncle
+ bh bh bh bh
+ */
+ *grandparentp = rotate_right (parent, grandparent);
+ parent->color = BLACK;
+ node->color = grandparent->color = RED;
+ }
+ else /* grandparent->right == parent */
+ {
+ if (parent->left == node)
+ {
+ /* Rotation between node and parent. */
+ grandparent->right = rotate_right (node, parent);
+ node = parent;
+ parent = grandparent->right;
+ }
+ /* grandparent and uncle are BLACK. parent and node want to be
+ RED. parent = grandparent->right. node = parent->right.
+
+ grandparent parent
+ bh+1 bh+1
+ / \ / \
+ uncle parent --> grandparent node
+ bh bh bh bh
+ / \ / \
+ C node uncle C
+ bh bh bh bh
+ */
+ *grandparentp = rotate_left (grandparent, parent);
+ parent->color = BLACK;
+ node->color = grandparent->color = RED;
+ }
+ return;
+ }
+
+ /* Start again with a new (node, parent) pair. */
+ parent = node->parent;
+
+ if (parent == NULL)
+ {
+ /* Change node's color from RED to BLACK. This increases the
+ tree's black-height. */
+ node->color = BLACK;
+ return;
+ }
+ }
+}
+
+/* Ensures the tree is balanced, after a deletion operation.
+ CHILD was a grandchild of PARENT and is now its child. Between them,
+ a black node was removed. CHILD is also black, or NULL.
+ (CHILD can also be NULL. But PARENT is non-NULL.) */
+static void
+rebalance_after_remove (gl_list_t list, gl_list_node_t child, gl_list_node_t parent)
+{
+ for (;;)
+ {
+ /* At this point, we reduced the black-height of the CHILD subtree by 1.
+ To make up, either look for a possibility to turn a RED to a BLACK
+ node, or try to reduce the black-height tree of CHILD's sibling
+ subtree as well. */
+ gl_list_node_t *parentp;
+
+ if (parent->parent == NULL)
+ parentp = &list->root;
+ else if (parent->parent->left == parent)
+ parentp = &parent->parent->left;
+ else if (parent->parent->right == parent)
+ parentp = &parent->parent->right;
+ else
+ abort ();
+
+ if (parent->left == child)
+ {
+ gl_list_node_t sibling = parent->right;
+ /* sibling's black-height is >= 1. In particular,
+ sibling != NULL.
+
+ parent
+ / \
+ child sibling
+ bh bh+1
+ */
+
+ if (sibling->color == RED)
+ {
+ /* sibling is RED, hence parent is BLACK and sibling's children
+ are non-NULL and BLACK.
+
+ parent sibling
+ bh+2 bh+2
+ / \ / \
+ child sibling --> parent SR
+ bh bh+1 bh+1 bh+1
+ / \ / \
+ SL SR child SL
+ bh+1 bh+1 bh bh+1
+ */
+ *parentp = rotate_left (parent, sibling);
+ parent->color = RED;
+ sibling->color = BLACK;
+
+ /* Concentrate on the subtree of parent. The new sibling is
+ one of the old sibling's children, and known to be BLACK. */
+ parentp = &sibling->left;
+ sibling = parent->right;
+ }
+ /* Now we know that sibling is BLACK.
+
+ parent
+ / \
+ child sibling
+ bh bh+1
+ */
+ if (sibling->right != NULL && sibling->right->color == RED)
+ {
+ /*
+ parent sibling
+ bh+1|bh+2 bh+1|bh+2
+ / \ / \
+ child sibling --> parent SR
+ bh bh+1 bh+1 bh+1
+ / \ / \
+ SL SR child SL
+ bh bh bh bh
+ */
+ *parentp = rotate_left (parent, sibling);
+ sibling->color = parent->color;
+ parent->color = BLACK;
+ sibling->right->color = BLACK;
+ return;
+ }
+ else if (sibling->left != NULL && sibling->left->color == RED)
+ {
+ /*
+ parent parent
+ bh+1|bh+2 bh+1|bh+2
+ / \ / \
+ child sibling --> child SL
+ bh bh+1 bh bh+1
+ / \ / \
+ SL SR SLL sibling
+ bh bh bh bh
+ / \ / \
+ SLL SLR SLR SR
+ bh bh bh bh
+
+ where SLL, SLR, SR are all black.
+ */
+ parent->right = rotate_right (sibling->left, sibling);
+ /* Change sibling from BLACK to RED and SL from RED to BLACK. */
+ sibling->color = RED;
+ sibling = parent->right;
+ sibling->color = BLACK;
+
+ /* Now do as in the previous case. */
+ *parentp = rotate_left (parent, sibling);
+ sibling->color = parent->color;
+ parent->color = BLACK;
+ sibling->right->color = BLACK;
+ return;
+ }
+ else
+ {
+ if (parent->color == BLACK)
+ {
+ /* Change sibling from BLACK to RED. Then the entire
+ subtree at parent has decreased its black-height.
+ parent parent
+ bh+2 bh+1
+ / \ / \
+ child sibling --> child sibling
+ bh bh+1 bh bh
+ */
+ sibling->color = RED;
+
+ child = parent;
+ }
+ else
+ {
+ /* Change parent from RED to BLACK, but compensate by
+ changing sibling from BLACK to RED.
+ parent parent
+ bh+1 bh+1
+ / \ / \
+ child sibling --> child sibling
+ bh bh+1 bh bh
+ */
+ parent->color = BLACK;
+ sibling->color = RED;
+ return;
+ }
+ }
+ }
+ else if (parent->right == child)
+ {
+ gl_list_node_t sibling = parent->left;
+ /* sibling's black-height is >= 1. In particular,
+ sibling != NULL.
+
+ parent
+ / \
+ sibling child
+ bh+1 bh
+ */
+
+ if (sibling->color == RED)
+ {
+ /* sibling is RED, hence parent is BLACK and sibling's children
+ are non-NULL and BLACK.
+
+ parent sibling
+ bh+2 bh+2
+ / \ / \
+ sibling child --> SR parent
+ bh+1 ch bh+1 bh+1
+ / \ / \
+ SL SR SL child
+ bh+1 bh+1 bh+1 bh
+ */
+ *parentp = rotate_right (sibling, parent);
+ parent->color = RED;
+ sibling->color = BLACK;
+
+ /* Concentrate on the subtree of parent. The new sibling is
+ one of the old sibling's children, and known to be BLACK. */
+ parentp = &sibling->right;
+ sibling = parent->left;
+ }
+ /* Now we know that sibling is BLACK.
+
+ parent
+ / \
+ sibling child
+ bh+1 bh
+ */
+ if (sibling->left != NULL && sibling->left->color == RED)
+ {
+ /*
+ parent sibling
+ bh+1|bh+2 bh+1|bh+2
+ / \ / \
+ sibling child --> SL parent
+ bh+1 bh bh+1 bh+1
+ / \ / \
+ SL SR SR child
+ bh bh bh bh
+ */
+ *parentp = rotate_right (sibling, parent);
+ sibling->color = parent->color;
+ parent->color = BLACK;
+ sibling->left->color = BLACK;
+ return;
+ }
+ else if (sibling->right != NULL && sibling->right->color == RED)
+ {
+ /*
+ parent parent
+ bh+1|bh+2 bh+1|bh+2
+ / \ / \
+ sibling child --> SR child
+ bh+1 bh bh+1 bh
+ / \ / \
+ SL SR sibling SRR
+ bh bh bh bh
+ / \ / \
+ SRL SRR SL SRL
+ bh bh bh bh
+
+ where SL, SRL, SRR are all black.
+ */
+ parent->left = rotate_left (sibling, sibling->right);
+ /* Change sibling from BLACK to RED and SL from RED to BLACK. */
+ sibling->color = RED;
+ sibling = parent->left;
+ sibling->color = BLACK;
+
+ /* Now do as in the previous case. */
+ *parentp = rotate_right (sibling, parent);
+ sibling->color = parent->color;
+ parent->color = BLACK;
+ sibling->left->color = BLACK;
+ return;
+ }
+ else
+ {
+ if (parent->color == BLACK)
+ {
+ /* Change sibling from BLACK to RED. Then the entire
+ subtree at parent has decreased its black-height.
+ parent parent
+ bh+2 bh+1
+ / \ / \
+ sibling child --> sibling child
+ bh+1 bh bh bh
+ */
+ sibling->color = RED;
+
+ child = parent;
+ }
+ else
+ {
+ /* Change parent from RED to BLACK, but compensate by
+ changing sibling from BLACK to RED.
+ parent parent
+ bh+1 bh+1
+ / \ / \
+ sibling child --> sibling child
+ bh+1 bh bh bh
+ */
+ parent->color = BLACK;
+ sibling->color = RED;
+ return;
+ }
+ }
+ }
+ else
+ abort ();
+
+ /* Start again with a new (child, parent) pair. */
+ parent = child->parent;
+
+#if 0 /* Already handled. */
+ if (child != NULL && child->color == RED)
+ {
+ child->color = BLACK;
+ return;
+ }
+#endif
+
+ if (parent == NULL)
+ return;
+ }
+}
+
+static void
+gl_tree_remove_node_from_tree (gl_list_t list, gl_list_node_t node)
+{
+ gl_list_node_t parent = node->parent;
+
+ if (node->left == NULL)
+ {
+ /* Replace node with node->right. */
+ gl_list_node_t child = node->right;
+
+ if (child != NULL)
+ {
+ child->parent = parent;
+ /* Since node->left == NULL, child must be RED and of height 1,
+ hence node must have been BLACK. Recolor the child. */
+ child->color = BLACK;
+ }
+ if (parent == NULL)
+ list->root = child;
+ else
+ {
+ if (parent->left == node)
+ parent->left = child;
+ else /* parent->right == node */
+ parent->right = child;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ if (child == NULL && node->color == BLACK)
+ rebalance_after_remove (list, child, parent);
+ }
+ }
+ else if (node->right == NULL)
+ {
+ /* It is not absolutely necessary to treat this case. But the more
+ general case below is more complicated, hence slower. */
+ /* Replace node with node->left. */
+ gl_list_node_t child = node->left;
+
+ child->parent = parent;
+ /* Since node->right == NULL, child must be RED and of height 1,
+ hence node must have been BLACK. Recolor the child. */
+ child->color = BLACK;
+ if (parent == NULL)
+ list->root = child;
+ else
+ {
+ if (parent->left == node)
+ parent->left = child;
+ else /* parent->right == node */
+ parent->right = child;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+ }
+ }
+ else
+ {
+ /* Replace node with the rightmost element of the node->left subtree. */
+ gl_list_node_t subst;
+ gl_list_node_t subst_parent;
+ gl_list_node_t child;
+ color_t removed_color;
+
+ for (subst = node->left; subst->right != NULL; )
+ subst = subst->right;
+
+ subst_parent = subst->parent;
+
+ child = subst->left;
+
+ removed_color = subst->color;
+
+ /* The case subst_parent == node is special: If we do nothing special,
+ we get confusion about node->left, subst->left and child->parent.
+ subst_parent == node
+ <==> The 'for' loop above terminated immediately.
+ <==> subst == subst_parent->left
+ [otherwise subst == subst_parent->right]
+ In this case, we would need to first set
+ child->parent = node; node->left = child;
+ and later - when we copy subst into node's position - again
+ child->parent = subst; subst->left = child;
+ Altogether a no-op. */
+ if (subst_parent != node)
+ {
+ if (child != NULL)
+ child->parent = subst_parent;
+ subst_parent->right = child;
+ }
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = subst_parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ /* Copy subst into node's position.
+ (This is safer than to copy subst's value into node, keep node in
+ place, and free subst.) */
+ if (subst_parent != node)
+ {
+ subst->left = node->left;
+ subst->left->parent = subst;
+ }
+ subst->right = node->right;
+ subst->right->parent = subst;
+ subst->color = node->color;
+ subst->branch_size = node->branch_size;
+ subst->parent = parent;
+ if (parent == NULL)
+ list->root = subst;
+ else if (parent->left == node)
+ parent->left = subst;
+ else /* parent->right == node */
+ parent->right = subst;
+
+ if (removed_color == BLACK)
+ {
+ if (child != NULL && child->color == RED)
+ /* Recolor the child. */
+ child->color = BLACK;
+ else
+ /* Rebalancing starts at child's parent, that is subst_parent -
+ except when subst_parent == node. In this case, we need to use
+ its replacement, subst. */
+ rebalance_after_remove (list, child,
+ subst_parent != node ? subst_parent : subst);
+ }
+ }
+}
+
+static gl_list_node_t
+gl_tree_nx_add_first (gl_list_t list, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+
+ if (new_node == NULL)
+ return NULL;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (list->root == NULL)
+ {
+ new_node->color = BLACK;
+ list->root = new_node;
+ new_node->parent = NULL;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ for (node = list->root; node->left != NULL; )
+ node = node->left;
+
+ node->left = new_node;
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Color and rebalance. */
+ rebalance_after_add (list, new_node, node);
+ }
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ if (add_to_bucket (list, new_node) < 0)
+ {
+ gl_tree_remove_node_from_tree (list, new_node);
+ free (new_node);
+ return NULL;
+ }
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_nx_add_last (gl_list_t list, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+
+ if (new_node == NULL)
+ return NULL;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (list->root == NULL)
+ {
+ new_node->color = BLACK;
+ list->root = new_node;
+ new_node->parent = NULL;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ for (node = list->root; node->right != NULL; )
+ node = node->right;
+
+ node->right = new_node;
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Color and rebalance. */
+ rebalance_after_add (list, new_node, node);
+ }
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ if (add_to_bucket (list, new_node) < 0)
+ {
+ gl_tree_remove_node_from_tree (list, new_node);
+ free (new_node);
+ return NULL;
+ }
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+
+ if (new_node == NULL)
+ return NULL;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (node->left == NULL)
+ node->left = new_node;
+ else
+ {
+ for (node = node->left; node->right != NULL; )
+ node = node->right;
+ node->right = new_node;
+ }
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Color and rebalance. */
+ rebalance_after_add (list, new_node, node);
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ if (add_to_bucket (list, new_node) < 0)
+ {
+ gl_tree_remove_node_from_tree (list, new_node);
+ free (new_node);
+ return NULL;
+ }
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+
+ if (new_node == NULL)
+ return NULL;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (node->right == NULL)
+ node->right = new_node;
+ else
+ {
+ for (node = node->right; node->left != NULL; )
+ node = node->left;
+ node->left = new_node;
+ }
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Color and rebalance. */
+ rebalance_after_add (list, new_node, node);
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ if (add_to_bucket (list, new_node) < 0)
+ {
+ gl_tree_remove_node_from_tree (list, new_node);
+ free (new_node);
+ return NULL;
+ }
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}