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-rw-r--r--gl/lib/gl_hash_set.c313
1 files changed, 313 insertions, 0 deletions
diff --git a/gl/lib/gl_hash_set.c b/gl/lib/gl_hash_set.c
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+++ b/gl/lib/gl_hash_set.c
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+/* Set data type implemented by a hash table.
+ Copyright (C) 2006, 2008-2022 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2018.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
+
+#include <config.h>
+
+/* Specification. */
+#include "gl_hash_set.h"
+
+#include <stdint.h> /* for uintptr_t, SIZE_MAX */
+#include <stdlib.h>
+
+#include "xsize.h"
+
+/* --------------------------- gl_set_t Data Type --------------------------- */
+
+#include "gl_anyhash1.h"
+
+/* Concrete list node implementation, valid for this file only. */
+struct gl_list_node_impl
+{
+ struct gl_hash_entry h; /* hash table entry fields; must be first */
+ const void *value;
+};
+typedef struct gl_list_node_impl * gl_list_node_t;
+
+/* Concrete gl_set_impl type, valid for this file only. */
+struct gl_set_impl
+{
+ struct gl_set_impl_base base;
+ gl_setelement_hashcode_fn hashcode_fn;
+ /* A hash table: managed as an array of collision lists. */
+ struct gl_hash_entry **table;
+ size_t table_size;
+ /* Number of hash table entries. */
+ size_t count;
+};
+
+#define CONTAINER_T gl_set_t
+#define CONTAINER_COUNT(set) (set)->count
+#include "gl_anyhash2.h"
+
+/* --------------------------- gl_set_t Data Type --------------------------- */
+
+static gl_set_t
+gl_hash_nx_create_empty (gl_set_implementation_t implementation,
+ gl_setelement_equals_fn equals_fn,
+ gl_setelement_hashcode_fn hashcode_fn,
+ gl_setelement_dispose_fn dispose_fn)
+{
+ struct gl_set_impl *set =
+ (struct gl_set_impl *) malloc (sizeof (struct gl_set_impl));
+
+ if (set == NULL)
+ return NULL;
+
+ set->base.vtable = implementation;
+ set->base.equals_fn = equals_fn;
+ set->base.dispose_fn = dispose_fn;
+ set->hashcode_fn = hashcode_fn;
+ set->table_size = 11;
+ set->table =
+ (gl_hash_entry_t *) calloc (set->table_size, sizeof (gl_hash_entry_t));
+ if (set->table == NULL)
+ goto fail;
+ set->count = 0;
+
+ return set;
+
+ fail:
+ free (set);
+ return NULL;
+}
+
+static size_t _GL_ATTRIBUTE_PURE
+gl_hash_size (gl_set_t set)
+{
+ return set->count;
+}
+
+static bool _GL_ATTRIBUTE_PURE
+gl_hash_search (gl_set_t set, const void *elt)
+{
+ size_t hashcode =
+ (set->hashcode_fn != NULL
+ ? set->hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+ size_t bucket = hashcode % set->table_size;
+ gl_setelement_equals_fn equals = set->base.equals_fn;
+
+ /* Look for a match in the hash bucket. */
+ gl_list_node_t node;
+
+ for (node = (gl_list_node_t) set->table[bucket];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ return true;
+ return false;
+}
+
+static int
+gl_hash_nx_add (gl_set_t set, const void *elt)
+{
+ size_t hashcode =
+ (set->hashcode_fn != NULL
+ ? set->hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+ size_t bucket = hashcode % set->table_size;
+ gl_setelement_equals_fn equals = set->base.equals_fn;
+
+ /* Look for a match in the hash bucket. */
+ {
+ gl_list_node_t node;
+
+ for (node = (gl_list_node_t) set->table[bucket];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ return 0;
+ }
+
+ /* Allocate a new node. */
+ gl_list_node_t node =
+ (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl));
+
+ if (node == NULL)
+ return -1;
+
+ node->value = elt;
+ node->h.hashcode = hashcode;
+
+ /* Add node to the hash table. */
+ node->h.hash_next = set->table[bucket];
+ set->table[bucket] = &node->h;
+
+ /* Add node to the set. */
+ set->count++;
+
+ hash_resize_after_add (set);
+
+ return 1;
+}
+
+static bool
+gl_hash_remove (gl_set_t set, const void *elt)
+{
+ size_t hashcode =
+ (set->hashcode_fn != NULL
+ ? set->hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+ size_t bucket = hashcode % set->table_size;
+ gl_setelement_equals_fn equals = set->base.equals_fn;
+
+ /* Look for the first match in the hash bucket. */
+ gl_list_node_t *nodep;
+
+ for (nodep = (gl_list_node_t *) &set->table[bucket];
+ *nodep != NULL;
+ nodep = (gl_list_node_t *) &(*nodep)->h.hash_next)
+ {
+ gl_list_node_t node = *nodep;
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ {
+ /* Remove node from the hash table. */
+ *nodep = (gl_list_node_t) node->h.hash_next;
+
+ /* Remove node from the set. */
+ set->count--;
+
+ if (set->base.dispose_fn != NULL)
+ set->base.dispose_fn (node->value);
+ free (node);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static void
+gl_hash_free (gl_set_t set)
+{
+ if (set->count > 0)
+ {
+ gl_setelement_dispose_fn dispose = set->base.dispose_fn;
+ struct gl_hash_entry **table = set->table;
+ size_t i;
+
+ for (i = set->table_size; i > 0; )
+ {
+ gl_hash_entry_t node = table[--i];
+
+ while (node != NULL)
+ {
+ gl_hash_entry_t next = node->hash_next;
+
+ /* Free the entry. */
+ if (dispose != NULL)
+ dispose (((gl_list_node_t) node)->value);
+ free (node);
+
+ node = next;
+ }
+ }
+ }
+
+ free (set->table);
+ free (set);
+}
+
+/* ---------------------- gl_set_iterator_t Data Type ---------------------- */
+
+/* Here we iterate through the hash buckets. Therefore the order in which the
+ elements are returned is unpredictable. */
+
+static gl_set_iterator_t
+gl_hash_iterator (gl_set_t set)
+{
+ gl_set_iterator_t result;
+
+ result.vtable = set->base.vtable;
+ result.set = set;
+ result.p = NULL; /* runs through the nodes of a bucket */
+ result.i = 0; /* index of the bucket that p points into + 1 */
+ result.j = set->table_size;
+#if defined GCC_LINT || defined lint
+ result.q = NULL;
+ result.count = 0;
+#endif
+
+ return result;
+}
+
+static bool
+gl_hash_iterator_next (gl_set_iterator_t *iterator, const void **eltp)
+{
+ if (iterator->p != NULL)
+ {
+ /* We're traversing a bucket. */
+ gl_list_node_t node = (gl_list_node_t) iterator->p;
+ *eltp = node->value;
+ iterator->p = (gl_list_node_t) node->h.hash_next;
+ return true;
+ }
+ else
+ {
+ /* Find the next bucket that is not empty. */
+ size_t j = iterator->j;
+ size_t i = iterator->i;
+
+ if (i < j)
+ {
+ gl_hash_entry_t *table = iterator->set->table;
+ do
+ {
+ gl_list_node_t node = (gl_list_node_t) table[i++];
+ if (node != NULL)
+ {
+ *eltp = node->value;
+ iterator->p = (gl_list_node_t) node->h.hash_next;
+ iterator->i = i;
+ return true;
+ }
+ }
+ while (i < j);
+ }
+ /* Here iterator->p is still NULL, and i == j. */
+ iterator->i = j;
+ return false;
+ }
+}
+
+static void
+gl_hash_iterator_free (gl_set_iterator_t *iterator)
+{
+}
+
+
+const struct gl_set_implementation gl_hash_set_implementation =
+ {
+ gl_hash_nx_create_empty,
+ gl_hash_size,
+ gl_hash_search,
+ gl_hash_nx_add,
+ gl_hash_remove,
+ gl_hash_free,
+ gl_hash_iterator,
+ gl_hash_iterator_next,
+ gl_hash_iterator_free
+ };