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-rw-r--r--gl/lib/xalloc.h213
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diff --git a/gl/lib/xalloc.h b/gl/lib/xalloc.h
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+/* xalloc.h -- malloc with out-of-memory checking
+
+ Copyright (C) 1990-2000, 2003-2004, 2006-2022 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
+
+#ifndef XALLOC_H_
+#define XALLOC_H_
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <stdint.h>
+
+#if GNULIB_XALLOC
+# include "idx.h"
+# include "intprops.h"
+#endif
+
+#ifndef _GL_INLINE_HEADER_BEGIN
+ #error "Please include config.h first."
+#endif
+_GL_INLINE_HEADER_BEGIN
+#ifndef XALLOC_INLINE
+# define XALLOC_INLINE _GL_INLINE
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#if GNULIB_XALLOC_DIE
+
+/* This function is always triggered when memory is exhausted.
+ It must be defined by the application, either explicitly
+ or by using gnulib's xalloc-die module. This is the
+ function to call when one wants the program to die because of a
+ memory allocation failure. */
+/*extern*/ _Noreturn void xalloc_die (void);
+
+#endif /* GNULIB_XALLOC_DIE */
+
+#if GNULIB_XALLOC
+
+void *xmalloc (size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *ximalloc (idx_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *xinmalloc (idx_t n, idx_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *xzalloc (size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *xizalloc (idx_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *xcalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *xicalloc (idx_t n, idx_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *xrealloc (void *p, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2));
+void *xirealloc (void *p, idx_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *xreallocarray (void *p, size_t n, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
+void *xireallocarray (void *p, idx_t n, idx_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *x2realloc (void *p, size_t *ps) /* superseded by xpalloc */
+ _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *x2nrealloc (void *p, size_t *pn, size_t s) /* superseded by xpalloc */
+ _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *xpalloc (void *pa, idx_t *pn, idx_t n_incr_min, ptrdiff_t n_max, idx_t s)
+ _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *xmemdup (void const *p, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+void *ximemdup (void const *p, idx_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+char *ximemdup0 (void const *p, idx_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_RETURNS_NONNULL;
+char *xstrdup (char const *str)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_RETURNS_NONNULL;
+
+/* In the following macros, T must be an elementary or structure/union or
+ typedef'ed type, or a pointer to such a type. To apply one of the
+ following macros to a function pointer or array type, you need to typedef
+ it first and use the typedef name. */
+
+/* Allocate an object of type T dynamically, with error checking. */
+/* extern t *XMALLOC (typename t); */
+# define XMALLOC(t) ((t *) xmalloc (sizeof (t)))
+
+/* Allocate memory for N elements of type T, with error checking. */
+/* extern t *XNMALLOC (size_t n, typename t); */
+# define XNMALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xmalloc (n) : xnmalloc (n, sizeof (t))))
+
+/* Allocate an object of type T dynamically, with error checking,
+ and zero it. */
+/* extern t *XZALLOC (typename t); */
+# define XZALLOC(t) ((t *) xzalloc (sizeof (t)))
+
+/* Allocate memory for N elements of type T, with error checking,
+ and zero it. */
+/* extern t *XCALLOC (size_t n, typename t); */
+# define XCALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xzalloc (n) : xcalloc (n, sizeof (t))))
+
+
+/* Allocate an array of N objects, each with S bytes of memory,
+ dynamically, with error checking. S must be nonzero. */
+
+void *xnmalloc (size_t n, size_t s)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+
+/* FIXME: Deprecate this in favor of xreallocarray? */
+/* Change the size of an allocated block of memory P to an array of N
+ objects each of S bytes, with error checking. S must be nonzero. */
+
+XALLOC_INLINE void *xnrealloc (void *p, size_t n, size_t s)
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
+XALLOC_INLINE void *
+xnrealloc (void *p, size_t n, size_t s)
+{
+ return xreallocarray (p, n, s);
+}
+
+/* Return a pointer to a new buffer of N bytes. This is like xmalloc,
+ except it returns char *. */
+
+char *xcharalloc (size_t n)
+ _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE
+ _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL;
+
+#endif /* GNULIB_XALLOC */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#if GNULIB_XALLOC && defined __cplusplus
+
+/* C++ does not allow conversions from void * to other pointer types
+ without a cast. Use templates to work around the problem when
+ possible. */
+
+template <typename T> inline T *
+xrealloc (T *p, size_t s)
+{
+ return (T *) xrealloc ((void *) p, s);
+}
+
+template <typename T> inline T *
+xreallocarray (T *p, size_t n, size_t s)
+{
+ return (T *) xreallocarray ((void *) p, n, s);
+}
+
+/* FIXME: Deprecate this in favor of xreallocarray? */
+template <typename T> inline T *
+xnrealloc (T *p, size_t n, size_t s)
+{
+ return xreallocarray (p, n, s);
+}
+
+template <typename T> inline T *
+x2realloc (T *p, size_t *pn)
+{
+ return (T *) x2realloc ((void *) p, pn);
+}
+
+template <typename T> inline T *
+x2nrealloc (T *p, size_t *pn, size_t s)
+{
+ return (T *) x2nrealloc ((void *) p, pn, s);
+}
+
+template <typename T> inline T *
+xmemdup (T const *p, size_t s)
+{
+ return (T *) xmemdup ((void const *) p, s);
+}
+
+#endif /* GNULIB_XALLOC && C++ */
+
+
+_GL_INLINE_HEADER_END
+
+#endif /* !XALLOC_H_ */