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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/builtinprecision/mul.html | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/builtinprecision/mul.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/builtinprecision/mul.html | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/builtinprecision/mul.html b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/builtinprecision/mul.html new file mode 100644 index 0000000000..0473fd8c06 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/deqp/functional/gles3/builtinprecision/mul.html @@ -0,0 +1,32 @@ +<!-- + +This file is auto-generated from builtinprecision_test_generator.py +DO NOT EDIT! + +--> + +<html> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>WebGL Builtin Precision Conformance Tests</title> +<link rel="stylesheet" href="../../../../resources/js-test-style.css"/> +<script src="../../../../js/js-test-pre.js"></script> +<script src="../../../../js/webgl-test-utils.js"></script> + +<script src="../../../../closure-library/closure/goog/base.js"></script> +<script src="../../../deqp-deps.js"></script> +<script>goog.require('functional.gles3.es3fBuiltinPrecisionTests');</script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="200" height="100"> </canvas> +<script> +var canvas = document.getElementById('canvas'); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext('canvas', null, 2); + +functional.gles3.es3fBuiltinPrecisionTests.run(gl, 2); +</script> +</body> +</html> |