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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/angle/checkout/src/compiler/translator/ExtensionGLSL.cpp | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/compiler/translator/ExtensionGLSL.cpp')
-rw-r--r-- | gfx/angle/checkout/src/compiler/translator/ExtensionGLSL.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/compiler/translator/ExtensionGLSL.cpp b/gfx/angle/checkout/src/compiler/translator/ExtensionGLSL.cpp new file mode 100644 index 0000000000..563dbab185 --- /dev/null +++ b/gfx/angle/checkout/src/compiler/translator/ExtensionGLSL.cpp @@ -0,0 +1,118 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// ExtensionGLSL.cpp: Implements the TExtensionGLSL class that tracks GLSL extension requirements +// of shaders. + +#include "compiler/translator/ExtensionGLSL.h" + +#include "compiler/translator/VersionGLSL.h" + +namespace sh +{ + +TExtensionGLSL::TExtensionGLSL(ShShaderOutput output) + : TIntermTraverser(true, false, false), mTargetVersion(ShaderOutputTypeToGLSLVersion(output)) +{} + +const std::set<std::string> &TExtensionGLSL::getEnabledExtensions() const +{ + return mEnabledExtensions; +} + +const std::set<std::string> &TExtensionGLSL::getRequiredExtensions() const +{ + return mRequiredExtensions; +} + +bool TExtensionGLSL::visitUnary(Visit, TIntermUnary *node) +{ + checkOperator(node); + + return true; +} + +bool TExtensionGLSL::visitAggregate(Visit, TIntermAggregate *node) +{ + checkOperator(node); + + return true; +} + +void TExtensionGLSL::checkOperator(TIntermOperator *node) +{ + if (mTargetVersion < GLSL_VERSION_130) + { + return; + } + + switch (node->getOp()) + { + case EOpAbs: + break; + + case EOpSign: + break; + + case EOpMix: + break; + + case EOpFloatBitsToInt: + case EOpFloatBitsToUint: + case EOpIntBitsToFloat: + case EOpUintBitsToFloat: + if (mTargetVersion < GLSL_VERSION_330) + { + // Bit conversion functions cannot be emulated. + mRequiredExtensions.insert("GL_ARB_shader_bit_encoding"); + } + break; + + case EOpPackSnorm2x16: + case EOpPackHalf2x16: + case EOpUnpackSnorm2x16: + case EOpUnpackHalf2x16: + if (mTargetVersion < GLSL_VERSION_420) + { + mEnabledExtensions.insert("GL_ARB_shading_language_packing"); + + if (mTargetVersion < GLSL_VERSION_330) + { + // floatBitsToUint and uintBitsToFloat are needed to emulate + // packHalf2x16 and unpackHalf2x16 respectively and cannot be + // emulated themselves. + mRequiredExtensions.insert("GL_ARB_shader_bit_encoding"); + } + } + break; + + case EOpPackUnorm2x16: + case EOpUnpackUnorm2x16: + if (mTargetVersion < GLSL_VERSION_410) + { + mEnabledExtensions.insert("GL_ARB_shading_language_packing"); + } + break; + + case EOpBeginInvocationInterlockNV: + case EOpEndInvocationInterlockNV: + mRequiredExtensions.insert("GL_NV_fragment_shader_interlock"); + break; + + case EOpBeginFragmentShaderOrderingINTEL: + mRequiredExtensions.insert("GL_INTEL_fragment_shader_ordering"); + break; + + case EOpBeginInvocationInterlockARB: + case EOpEndInvocationInterlockARB: + mRequiredExtensions.insert("GL_ARB_fragment_shader_interlock"); + break; + + default: + break; + } +} + +} // namespace sh |