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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/angle/checkout/src/compiler/translator/VersionGLSL.h | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/compiler/translator/VersionGLSL.h')
-rw-r--r-- | gfx/angle/checkout/src/compiler/translator/VersionGLSL.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/compiler/translator/VersionGLSL.h b/gfx/angle/checkout/src/compiler/translator/VersionGLSL.h new file mode 100644 index 0000000000..706e9125e1 --- /dev/null +++ b/gfx/angle/checkout/src/compiler/translator/VersionGLSL.h @@ -0,0 +1,76 @@ +// +// Copyright 2002 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_ +#define COMPILER_TRANSLATOR_VERSIONGLSL_H_ + +#include "compiler/translator/tree_util/IntermTraverse.h" + +#include "compiler/translator/Pragma.h" + +namespace sh +{ + +static const int GLSL_VERSION_110 = 110; +static const int GLSL_VERSION_120 = 120; +static const int GLSL_VERSION_130 = 130; +static const int GLSL_VERSION_140 = 140; +static const int GLSL_VERSION_150 = 150; +static const int GLSL_VERSION_330 = 330; +static const int GLSL_VERSION_400 = 400; +static const int GLSL_VERSION_410 = 410; +static const int GLSL_VERSION_420 = 420; +static const int GLSL_VERSION_430 = 430; +static const int GLSL_VERSION_440 = 440; +static const int GLSL_VERSION_450 = 450; + +int ShaderOutputTypeToGLSLVersion(ShShaderOutput output); + +// Traverses the intermediate tree to return the minimum GLSL version +// required to legally access all built-in features used in the shader. +// GLSL 1.1 which is mandated by OpenGL 2.0 provides: +// - #version and #extension to declare version and extensions. +// - built-in functions refract, exp, and log. +// - updated step() to compare x < edge instead of x <= edge. +// GLSL 1.2 which is mandated by OpenGL 2.1 provides: +// - many changes to reduce differences when compared to the ES specification. +// - invariant keyword and its support. +// - c++ style name hiding rules. +// - built-in variable gl_PointCoord for fragment shaders. +// - matrix constructors taking matrix as argument. +// - array as "out" function parameters +// +// TODO: ES3 equivalent versions of GLSL +class TVersionGLSL : public TIntermTraverser +{ + public: + TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output); + + // If output is core profile, returns 150. + // If output is legacy profile, + // Returns 120 if the following is used the shader: + // - "invariant", + // - "gl_PointCoord", + // - matrix/matrix constructors + // - array "out" parameters + // Else 110 is returned. + int getVersion() const { return mVersion; } + + void visitSymbol(TIntermSymbol *node) override; + bool visitAggregate(Visit, TIntermAggregate *node) override; + bool visitGlobalQualifierDeclaration(Visit, TIntermGlobalQualifierDeclaration *node) override; + void visitFunctionPrototype(TIntermFunctionPrototype *node) override; + bool visitDeclaration(Visit, TIntermDeclaration *node) override; + + private: + void ensureVersionIsAtLeast(int version); + + int mVersion; +}; + +} // namespace sh + +#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_ |