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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
commit6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /js/src/devtools/gc-ubench/scheduler.js
parentInitial commit. (diff)
downloadthunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz
thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/src/devtools/gc-ubench/scheduler.js')
-rw-r--r--js/src/devtools/gc-ubench/scheduler.js64
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diff --git a/js/src/devtools/gc-ubench/scheduler.js b/js/src/devtools/gc-ubench/scheduler.js
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+// Frame schedulers: executing a frame's worth of mutation, and possibly
+// waiting for a later frame. (These schedulers will halt the main thread,
+// allowing background threads to continue working.)
+
+var Scheduler = class {
+ constructor(perfMonitor) {
+ this._perfMonitor = perfMonitor;
+ }
+
+ start(loadMgr, timestamp) {
+ return loadMgr.start(timestamp);
+ }
+ tick(loadMgr, timestamp) {}
+ wait_for_next_frame(t0, tick_start, tick_end) {}
+};
+
+// "Sync to vsync" scheduler: after the mutator is done for a frame, wait until
+// the beginning of the next 60fps frame.
+var VsyncScheduler = class extends Scheduler {
+ tick(loadMgr, timestamp) {
+ this._perfMonitor.before_mutator(timestamp);
+ gHost.start_turn();
+ const completed = loadMgr.tick(timestamp);
+ gHost.end_turn();
+ this._perfMonitor.after_mutator(timestamp);
+ return completed;
+ }
+
+ wait_for_next_frame(t0, tick_start, tick_end) {
+ // Compute how long until the next 60fps vsync event, and wait that long.
+ const elapsed = (tick_end - t0) / 1000;
+ const period = 1 / FPS;
+ const used = elapsed % period;
+ const delay = period - used;
+ gHost.suspend(delay);
+ this._perfMonitor.after_suspend(delay);
+ }
+};
+
+// Try to maintain 60fps, but if we overrun a frame, do more processing
+// immediately to make the next frame come up as soon as possible.
+var OptimizeForFrameRate = class extends Scheduler {
+ tick(loadMgr, timestamp) {
+ this._perfMonitor.before_mutator(timestamp);
+ gHost.start_turn();
+ const completed = loadMgr.tick(timestamp);
+ gHost.end_turn();
+ this._perfMonitor.after_mutator(timestamp);
+ return completed;
+ }
+
+ wait_for_next_frame(t0, tick_start, tick_end) {
+ const next_frame_ms = round_up(tick_start, 1000 / FPS);
+ if (tick_end < next_frame_ms) {
+ const delay = (next_frame_ms - tick_end) / 1000;
+ gHost.suspend(delay);
+ this._perfMonitor.after_suspend(delay);
+ }
+ }
+};