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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 17:32:43 +0000 |
commit | 6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /remote/test/puppeteer/packages/puppeteer-core/src/common/Input.ts | |
parent | Initial commit. (diff) | |
download | thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'remote/test/puppeteer/packages/puppeteer-core/src/common/Input.ts')
-rw-r--r-- | remote/test/puppeteer/packages/puppeteer-core/src/common/Input.ts | 920 |
1 files changed, 920 insertions, 0 deletions
diff --git a/remote/test/puppeteer/packages/puppeteer-core/src/common/Input.ts b/remote/test/puppeteer/packages/puppeteer-core/src/common/Input.ts new file mode 100644 index 0000000000..4af29bd520 --- /dev/null +++ b/remote/test/puppeteer/packages/puppeteer-core/src/common/Input.ts @@ -0,0 +1,920 @@ +/** + * Copyright 2017 Google Inc. All rights reserved. + * + * Licensed under the Apache License, Version 2.0 (the 'License'); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an 'AS IS' BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +import {Protocol} from 'devtools-protocol'; + +import {Point} from '../api/ElementHandle.js'; +import {assert} from '../util/assert.js'; + +import {CDPSession} from './Connection.js'; +import {_keyDefinitions, KeyDefinition, KeyInput} from './USKeyboardLayout.js'; + +type KeyDescription = Required< + Pick<KeyDefinition, 'keyCode' | 'key' | 'text' | 'code' | 'location'> +>; + +/** + * Keyboard provides an api for managing a virtual keyboard. + * The high level api is {@link Keyboard."type"}, + * which takes raw characters and generates proper keydown, keypress/input, + * and keyup events on your page. + * + * @remarks + * For finer control, you can use {@link Keyboard.down}, + * {@link Keyboard.up}, and {@link Keyboard.sendCharacter} + * to manually fire events as if they were generated from a real keyboard. + * + * On macOS, keyboard shortcuts like `⌘ A` -\> Select All do not work. + * See {@link https://github.com/puppeteer/puppeteer/issues/1313 | #1313}. + * + * @example + * An example of holding down `Shift` in order to select and delete some text: + * + * ```ts + * await page.keyboard.type('Hello World!'); + * await page.keyboard.press('ArrowLeft'); + * + * await page.keyboard.down('Shift'); + * for (let i = 0; i < ' World'.length; i++) + * await page.keyboard.press('ArrowLeft'); + * await page.keyboard.up('Shift'); + * + * await page.keyboard.press('Backspace'); + * // Result text will end up saying 'Hello!' + * ``` + * + * @example + * An example of pressing `A` + * + * ```ts + * await page.keyboard.down('Shift'); + * await page.keyboard.press('KeyA'); + * await page.keyboard.up('Shift'); + * ``` + * + * @public + */ +export class Keyboard { + #client: CDPSession; + #pressedKeys = new Set<string>(); + + /** + * @internal + */ + _modifiers = 0; + + /** + * @internal + */ + constructor(client: CDPSession) { + this.#client = client; + } + + /** + * Dispatches a `keydown` event. + * + * @remarks + * If `key` is a single character and no modifier keys besides `Shift` + * are being held down, a `keypress`/`input` event will also generated. + * The `text` option can be specified to force an input event to be generated. + * If `key` is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`, + * subsequent key presses will be sent with that modifier active. + * To release the modifier key, use {@link Keyboard.up}. + * + * After the key is pressed once, subsequent calls to + * {@link Keyboard.down} will have + * {@link https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat | repeat} + * set to true. To release the key, use {@link Keyboard.up}. + * + * Modifier keys DO influence {@link Keyboard.down}. + * Holding down `Shift` will type the text in upper case. + * + * @param key - Name of key to press, such as `ArrowLeft`. + * See {@link KeyInput} for a list of all key names. + * + * @param options - An object of options. Accepts text which, if specified, + * generates an input event with this text. Accepts commands which, if specified, + * is the commands of keyboard shortcuts, + * see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names. + */ + async down( + key: KeyInput, + options: {text?: string; commands?: string[]} = { + text: undefined, + commands: [], + } + ): Promise<void> { + const description = this.#keyDescriptionForString(key); + + const autoRepeat = this.#pressedKeys.has(description.code); + this.#pressedKeys.add(description.code); + this._modifiers |= this.#modifierBit(description.key); + + const text = options.text === undefined ? description.text : options.text; + await this.#client.send('Input.dispatchKeyEvent', { + type: text ? 'keyDown' : 'rawKeyDown', + modifiers: this._modifiers, + windowsVirtualKeyCode: description.keyCode, + code: description.code, + key: description.key, + text: text, + unmodifiedText: text, + autoRepeat, + location: description.location, + isKeypad: description.location === 3, + commands: options.commands, + }); + } + + #modifierBit(key: string): number { + if (key === 'Alt') { + return 1; + } + if (key === 'Control') { + return 2; + } + if (key === 'Meta') { + return 4; + } + if (key === 'Shift') { + return 8; + } + return 0; + } + + #keyDescriptionForString(keyString: KeyInput): KeyDescription { + const shift = this._modifiers & 8; + const description = { + key: '', + keyCode: 0, + code: '', + text: '', + location: 0, + }; + + const definition = _keyDefinitions[keyString]; + assert(definition, `Unknown key: "${keyString}"`); + + if (definition.key) { + description.key = definition.key; + } + if (shift && definition.shiftKey) { + description.key = definition.shiftKey; + } + + if (definition.keyCode) { + description.keyCode = definition.keyCode; + } + if (shift && definition.shiftKeyCode) { + description.keyCode = definition.shiftKeyCode; + } + + if (definition.code) { + description.code = definition.code; + } + + if (definition.location) { + description.location = definition.location; + } + + if (description.key.length === 1) { + description.text = description.key; + } + + if (definition.text) { + description.text = definition.text; + } + if (shift && definition.shiftText) { + description.text = definition.shiftText; + } + + // if any modifiers besides shift are pressed, no text should be sent + if (this._modifiers & ~8) { + description.text = ''; + } + + return description; + } + + /** + * Dispatches a `keyup` event. + * + * @param key - Name of key to release, such as `ArrowLeft`. + * See {@link KeyInput | KeyInput} + * for a list of all key names. + */ + async up(key: KeyInput): Promise<void> { + const description = this.#keyDescriptionForString(key); + + this._modifiers &= ~this.#modifierBit(description.key); + this.#pressedKeys.delete(description.code); + await this.#client.send('Input.dispatchKeyEvent', { + type: 'keyUp', + modifiers: this._modifiers, + key: description.key, + windowsVirtualKeyCode: description.keyCode, + code: description.code, + location: description.location, + }); + } + + /** + * Dispatches a `keypress` and `input` event. + * This does not send a `keydown` or `keyup` event. + * + * @remarks + * Modifier keys DO NOT effect {@link Keyboard.sendCharacter | Keyboard.sendCharacter}. + * Holding down `Shift` will not type the text in upper case. + * + * @example + * + * ```ts + * page.keyboard.sendCharacter('嗨'); + * ``` + * + * @param char - Character to send into the page. + */ + async sendCharacter(char: string): Promise<void> { + await this.#client.send('Input.insertText', {text: char}); + } + + private charIsKey(char: string): char is KeyInput { + return !!_keyDefinitions[char as KeyInput]; + } + + /** + * Sends a `keydown`, `keypress`/`input`, + * and `keyup` event for each character in the text. + * + * @remarks + * To press a special key, like `Control` or `ArrowDown`, + * use {@link Keyboard.press}. + * + * Modifier keys DO NOT effect `keyboard.type`. + * Holding down `Shift` will not type the text in upper case. + * + * @example + * + * ```ts + * await page.keyboard.type('Hello'); // Types instantly + * await page.keyboard.type('World', {delay: 100}); // Types slower, like a user + * ``` + * + * @param text - A text to type into a focused element. + * @param options - An object of options. Accepts delay which, + * if specified, is the time to wait between `keydown` and `keyup` in milliseconds. + * Defaults to 0. + */ + async type(text: string, options: {delay?: number} = {}): Promise<void> { + const delay = options.delay || undefined; + for (const char of text) { + if (this.charIsKey(char)) { + await this.press(char, {delay}); + } else { + if (delay) { + await new Promise(f => { + return setTimeout(f, delay); + }); + } + await this.sendCharacter(char); + } + } + } + + /** + * Shortcut for {@link Keyboard.down} + * and {@link Keyboard.up}. + * + * @remarks + * If `key` is a single character and no modifier keys besides `Shift` + * are being held down, a `keypress`/`input` event will also generated. + * The `text` option can be specified to force an input event to be generated. + * + * Modifier keys DO effect {@link Keyboard.press}. + * Holding down `Shift` will type the text in upper case. + * + * @param key - Name of key to press, such as `ArrowLeft`. + * See {@link KeyInput} for a list of all key names. + * + * @param options - An object of options. Accepts text which, if specified, + * generates an input event with this text. Accepts delay which, + * if specified, is the time to wait between `keydown` and `keyup` in milliseconds. + * Defaults to 0. Accepts commands which, if specified, + * is the commands of keyboard shortcuts, + * see {@link https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/editing/commands/editor_command_names.h | Chromium Source Code} for valid command names. + */ + async press( + key: KeyInput, + options: {delay?: number; text?: string; commands?: string[]} = {} + ): Promise<void> { + const {delay = null} = options; + await this.down(key, options); + if (delay) { + await new Promise(f => { + return setTimeout(f, options.delay); + }); + } + await this.up(key); + } +} + +/** + * @public + */ +export interface MouseOptions { + /** + * Determines which button will be pressed. + * + * @defaultValue `'left'` + */ + button?: MouseButton; + /** + * @deprecated Use {@link MouseClickOptions.count}. + * + * Determines the click count for the mouse event. This does not perform + * multiple clicks. + * + * @defaultValue `1` + */ + clickCount?: number; +} + +/** + * @public + */ +export interface MouseClickOptions extends MouseOptions { + /** + * Time (in ms) to delay the mouse release after the mouse press. + */ + delay?: number; + /** + * Number of clicks to perform. + * + * @defaultValue `1` + */ + count?: number; +} + +/** + * @public + */ +export interface MouseWheelOptions { + deltaX?: number; + deltaY?: number; +} + +/** + * @public + */ +export interface MouseMoveOptions { + /** + * Determines the number of movements to make from the current mouse position + * to the new one. + * + * @defaultValue `1` + */ + steps?: number; +} + +/** + * Enum of valid mouse buttons. + * + * @public + */ +export const MouseButton = Object.freeze({ + Left: 'left', + Right: 'right', + Middle: 'middle', + Back: 'back', + Forward: 'forward', +}) satisfies Record<string, Protocol.Input.MouseButton>; + +/** + * @public + */ +export type MouseButton = (typeof MouseButton)[keyof typeof MouseButton]; + +/** + * This must follow {@link Protocol.Input.DispatchMouseEventRequest.buttons}. + */ +const enum MouseButtonFlag { + None = 0, + Left = 1, + Right = 1 << 1, + Middle = 1 << 2, + Back = 1 << 3, + Forward = 1 << 4, +} + +const getFlag = (button: MouseButton): MouseButtonFlag => { + switch (button) { + case MouseButton.Left: + return MouseButtonFlag.Left; + case MouseButton.Right: + return MouseButtonFlag.Right; + case MouseButton.Middle: + return MouseButtonFlag.Middle; + case MouseButton.Back: + return MouseButtonFlag.Back; + case MouseButton.Forward: + return MouseButtonFlag.Forward; + } +}; + +/** + * This should match + * https://source.chromium.org/chromium/chromium/src/+/refs/heads/main:content/browser/renderer_host/input/web_input_event_builders_mac.mm;drc=a61b95c63b0b75c1cfe872d9c8cdf927c226046e;bpv=1;bpt=1;l=221. + */ +const getButtonFromPressedButtons = ( + buttons: number +): Protocol.Input.MouseButton => { + if (buttons & MouseButtonFlag.Left) { + return MouseButton.Left; + } else if (buttons & MouseButtonFlag.Right) { + return MouseButton.Right; + } else if (buttons & MouseButtonFlag.Middle) { + return MouseButton.Middle; + } else if (buttons & MouseButtonFlag.Back) { + return MouseButton.Back; + } else if (buttons & MouseButtonFlag.Forward) { + return MouseButton.Forward; + } + return 'none'; +}; + +interface MouseState { + /** + * The current position of the mouse. + */ + position: Point; + /** + * The buttons that are currently being pressed. + */ + buttons: number; +} + +/** + * The Mouse class operates in main-frame CSS pixels + * relative to the top-left corner of the viewport. + * @remarks + * Every `page` object has its own Mouse, accessible with [`page.mouse`](#pagemouse). + * + * @example + * + * ```ts + * // Using ‘page.mouse’ to trace a 100x100 square. + * await page.mouse.move(0, 0); + * await page.mouse.down(); + * await page.mouse.move(0, 100); + * await page.mouse.move(100, 100); + * await page.mouse.move(100, 0); + * await page.mouse.move(0, 0); + * await page.mouse.up(); + * ``` + * + * **Note**: The mouse events trigger synthetic `MouseEvent`s. + * This means that it does not fully replicate the functionality of what a normal user + * would be able to do with their mouse. + * + * For example, dragging and selecting text is not possible using `page.mouse`. + * Instead, you can use the {@link https://developer.mozilla.org/en-US/docs/Web/API/DocumentOrShadowRoot/getSelection | `DocumentOrShadowRoot.getSelection()`} functionality implemented in the platform. + * + * @example + * For example, if you want to select all content between nodes: + * + * ```ts + * await page.evaluate( + * (from, to) => { + * const selection = from.getRootNode().getSelection(); + * const range = document.createRange(); + * range.setStartBefore(from); + * range.setEndAfter(to); + * selection.removeAllRanges(); + * selection.addRange(range); + * }, + * fromJSHandle, + * toJSHandle + * ); + * ``` + * + * If you then would want to copy-paste your selection, you can use the clipboard api: + * + * ```ts + * // The clipboard api does not allow you to copy, unless the tab is focused. + * await page.bringToFront(); + * await page.evaluate(() => { + * // Copy the selected content to the clipboard + * document.execCommand('copy'); + * // Obtain the content of the clipboard as a string + * return navigator.clipboard.readText(); + * }); + * ``` + * + * **Note**: If you want access to the clipboard API, + * you have to give it permission to do so: + * + * ```ts + * await browser + * .defaultBrowserContext() + * .overridePermissions('<your origin>', [ + * 'clipboard-read', + * 'clipboard-write', + * ]); + * ``` + * + * @public + */ +export class Mouse { + #client: CDPSession; + #keyboard: Keyboard; + + /** + * @internal + */ + constructor(client: CDPSession, keyboard: Keyboard) { + this.#client = client; + this.#keyboard = keyboard; + } + + #_state: Readonly<MouseState> = { + position: {x: 0, y: 0}, + buttons: MouseButtonFlag.None, + }; + get #state(): MouseState { + return Object.assign({...this.#_state}, ...this.#transactions); + } + + // Transactions can run in parallel, so we store each of thme in this array. + #transactions: Array<Partial<MouseState>> = []; + #createTransaction(): { + update: (updates: Partial<MouseState>) => void; + commit: () => void; + rollback: () => void; + } { + const transaction: Partial<MouseState> = {}; + this.#transactions.push(transaction); + const popTransaction = () => { + this.#transactions.splice(this.#transactions.indexOf(transaction), 1); + }; + return { + update: (updates: Partial<MouseState>) => { + Object.assign(transaction, updates); + }, + commit: () => { + this.#_state = {...this.#_state, ...transaction}; + popTransaction(); + }, + rollback: popTransaction, + }; + } + + /** + * This is a shortcut for a typical update, commit/rollback lifecycle based on + * the error of the action. + */ + async #withTransaction( + action: (update: (updates: Partial<MouseState>) => void) => Promise<unknown> + ): Promise<void> { + const {update, commit, rollback} = this.#createTransaction(); + try { + await action(update); + commit(); + } catch (error) { + rollback(); + throw error; + } + } + + /** + * Moves the mouse to the given coordinate. + * + * @param x - Horizontal position of the mouse. + * @param y - Vertical position of the mouse. + * @param options - Options to configure behavior. + */ + async move( + x: number, + y: number, + options: MouseMoveOptions = {} + ): Promise<void> { + const {steps = 1} = options; + const from = this.#state.position; + const to = {x, y}; + for (let i = 1; i <= steps; i++) { + await this.#withTransaction(updateState => { + updateState({ + position: { + x: from.x + (to.x - from.x) * (i / steps), + y: from.y + (to.y - from.y) * (i / steps), + }, + }); + const {buttons, position} = this.#state; + return this.#client.send('Input.dispatchMouseEvent', { + type: 'mouseMoved', + modifiers: this.#keyboard._modifiers, + buttons, + button: getButtonFromPressedButtons(buttons), + ...position, + }); + }); + } + } + + /** + * Presses the mouse. + * + * @param options - Options to configure behavior. + */ + async down(options: MouseOptions = {}): Promise<void> { + const {button = MouseButton.Left, clickCount = 1} = options; + const flag = getFlag(button); + if (!flag) { + throw new Error(`Unsupported mouse button: ${button}`); + } + if (this.#state.buttons & flag) { + throw new Error(`'${button}' is already pressed.`); + } + await this.#withTransaction(updateState => { + updateState({ + buttons: this.#state.buttons | flag, + }); + const {buttons, position} = this.#state; + return this.#client.send('Input.dispatchMouseEvent', { + type: 'mousePressed', + modifiers: this.#keyboard._modifiers, + clickCount, + buttons, + button, + ...position, + }); + }); + } + + /** + * Releases the mouse. + * + * @param options - Options to configure behavior. + */ + async up(options: MouseOptions = {}): Promise<void> { + const {button = MouseButton.Left, clickCount = 1} = options; + const flag = getFlag(button); + if (!flag) { + throw new Error(`Unsupported mouse button: ${button}`); + } + if (!(this.#state.buttons & flag)) { + throw new Error(`'${button}' is not pressed.`); + } + await this.#withTransaction(updateState => { + updateState({ + buttons: this.#state.buttons & ~flag, + }); + const {buttons, position} = this.#state; + return this.#client.send('Input.dispatchMouseEvent', { + type: 'mouseReleased', + modifiers: this.#keyboard._modifiers, + clickCount, + buttons, + button, + ...position, + }); + }); + } + + /** + * Shortcut for `mouse.move`, `mouse.down` and `mouse.up`. + * + * @param x - Horizontal position of the mouse. + * @param y - Vertical position of the mouse. + * @param options - Options to configure behavior. + */ + async click( + x: number, + y: number, + options: Readonly<MouseClickOptions> = {} + ): Promise<void> { + const {delay, count = 1, clickCount = count} = options; + if (count < 1) { + throw new Error('Click must occur a positive number of times.'); + } + const actions: Array<Promise<void>> = [this.move(x, y)]; + if (clickCount === count) { + for (let i = 1; i < count; ++i) { + actions.push( + this.down({...options, clickCount: i}), + this.up({...options, clickCount: i}) + ); + } + } + actions.push(this.down({...options, clickCount})); + if (typeof delay === 'number') { + await Promise.all(actions); + actions.length = 0; + await new Promise(resolve => { + setTimeout(resolve, delay); + }); + } + actions.push(this.up({...options, clickCount})); + await Promise.all(actions); + } + + /** + * Dispatches a `mousewheel` event. + * @param options - Optional: `MouseWheelOptions`. + * + * @example + * An example of zooming into an element: + * + * ```ts + * await page.goto( + * 'https://mdn.mozillademos.org/en-US/docs/Web/API/Element/wheel_event$samples/Scaling_an_element_via_the_wheel?revision=1587366' + * ); + * + * const elem = await page.$('div'); + * const boundingBox = await elem.boundingBox(); + * await page.mouse.move( + * boundingBox.x + boundingBox.width / 2, + * boundingBox.y + boundingBox.height / 2 + * ); + * + * await page.mouse.wheel({deltaY: -100}); + * ``` + */ + async wheel(options: MouseWheelOptions = {}): Promise<void> { + const {deltaX = 0, deltaY = 0} = options; + const {position, buttons} = this.#state; + await this.#client.send('Input.dispatchMouseEvent', { + type: 'mouseWheel', + pointerType: 'mouse', + modifiers: this.#keyboard._modifiers, + deltaY, + deltaX, + buttons, + ...position, + }); + } + + /** + * Dispatches a `drag` event. + * @param start - starting point for drag + * @param target - point to drag to + */ + async drag(start: Point, target: Point): Promise<Protocol.Input.DragData> { + const promise = new Promise<Protocol.Input.DragData>(resolve => { + this.#client.once('Input.dragIntercepted', event => { + return resolve(event.data); + }); + }); + await this.move(start.x, start.y); + await this.down(); + await this.move(target.x, target.y); + return promise; + } + + /** + * Dispatches a `dragenter` event. + * @param target - point for emitting `dragenter` event + * @param data - drag data containing items and operations mask + */ + async dragEnter(target: Point, data: Protocol.Input.DragData): Promise<void> { + await this.#client.send('Input.dispatchDragEvent', { + type: 'dragEnter', + x: target.x, + y: target.y, + modifiers: this.#keyboard._modifiers, + data, + }); + } + + /** + * Dispatches a `dragover` event. + * @param target - point for emitting `dragover` event + * @param data - drag data containing items and operations mask + */ + async dragOver(target: Point, data: Protocol.Input.DragData): Promise<void> { + await this.#client.send('Input.dispatchDragEvent', { + type: 'dragOver', + x: target.x, + y: target.y, + modifiers: this.#keyboard._modifiers, + data, + }); + } + + /** + * Performs a dragenter, dragover, and drop in sequence. + * @param target - point to drop on + * @param data - drag data containing items and operations mask + */ + async drop(target: Point, data: Protocol.Input.DragData): Promise<void> { + await this.#client.send('Input.dispatchDragEvent', { + type: 'drop', + x: target.x, + y: target.y, + modifiers: this.#keyboard._modifiers, + data, + }); + } + + /** + * Performs a drag, dragenter, dragover, and drop in sequence. + * @param start - point to drag from + * @param target - point to drop on + * @param options - An object of options. Accepts delay which, + * if specified, is the time to wait between `dragover` and `drop` in milliseconds. + * Defaults to 0. + */ + async dragAndDrop( + start: Point, + target: Point, + options: {delay?: number} = {} + ): Promise<void> { + const {delay = null} = options; + const data = await this.drag(start, target); + await this.dragEnter(target, data); + await this.dragOver(target, data); + if (delay) { + await new Promise(resolve => { + return setTimeout(resolve, delay); + }); + } + await this.drop(target, data); + await this.up(); + } +} + +/** + * The Touchscreen class exposes touchscreen events. + * @public + */ +export class Touchscreen { + #client: CDPSession; + #keyboard: Keyboard; + + /** + * @internal + */ + constructor(client: CDPSession, keyboard: Keyboard) { + this.#client = client; + this.#keyboard = keyboard; + } + + /** + * Dispatches a `touchstart` and `touchend` event. + * @param x - Horizontal position of the tap. + * @param y - Vertical position of the tap. + */ + async tap(x: number, y: number): Promise<void> { + await this.touchStart(x, y); + await this.touchEnd(); + } + + /** + * Dispatches a `touchstart` event. + * @param x - Horizontal position of the tap. + * @param y - Vertical position of the tap. + */ + async touchStart(x: number, y: number): Promise<void> { + const touchPoints = [{x: Math.round(x), y: Math.round(y)}]; + await this.#client.send('Input.dispatchTouchEvent', { + type: 'touchStart', + touchPoints, + modifiers: this.#keyboard._modifiers, + }); + } + /** + * Dispatches a `touchMove` event. + * @param x - Horizontal position of the move. + * @param y - Vertical position of the move. + */ + async touchMove(x: number, y: number): Promise<void> { + const movePoints = [{x: Math.round(x), y: Math.round(y)}]; + await this.#client.send('Input.dispatchTouchEvent', { + type: 'touchMove', + touchPoints: movePoints, + modifiers: this.#keyboard._modifiers, + }); + } + /** + * Dispatches a `touchend` event. + */ + async touchEnd(): Promise<void> { + await this.#client.send('Input.dispatchTouchEvent', { + type: 'touchEnd', + touchPoints: [], + modifiers: this.#keyboard._modifiers, + }); + } +} |