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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
commit6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java
parentInitial commit. (diff)
downloadthunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz
thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java')
-rw-r--r--third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java66
1 files changed, 66 insertions, 0 deletions
diff --git a/third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java
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+++ b/third_party/libwebrtc/sdk/android/api/org/webrtc/GlUtil.java
@@ -0,0 +1,66 @@
+/*
+ * Copyright 2015 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+package org.webrtc;
+
+import android.opengl.GLES20;
+import android.opengl.GLException;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+/**
+ * Some OpenGL static utility functions.
+ */
+public class GlUtil {
+ private GlUtil() {}
+
+ public static class GlOutOfMemoryException extends GLException {
+ public GlOutOfMemoryException(int error, String msg) {
+ super(error, msg);
+ }
+ }
+
+ // Assert that no OpenGL ES 2.0 error has been raised.
+ public static void checkNoGLES2Error(String msg) {
+ int error = GLES20.glGetError();
+ if (error != GLES20.GL_NO_ERROR) {
+ throw error == GLES20.GL_OUT_OF_MEMORY
+ ? new GlOutOfMemoryException(error, msg)
+ : new GLException(error, msg + ": GLES20 error: " + error);
+ }
+ }
+
+ public static FloatBuffer createFloatBuffer(float[] coords) {
+ // Allocate a direct ByteBuffer, using 4 bytes per float, and copy coords into it.
+ ByteBuffer bb = ByteBuffer.allocateDirect(coords.length * 4);
+ bb.order(ByteOrder.nativeOrder());
+ FloatBuffer fb = bb.asFloatBuffer();
+ fb.put(coords);
+ fb.position(0);
+ return fb;
+ }
+
+ /**
+ * Generate texture with standard parameters.
+ */
+ public static int generateTexture(int target) {
+ final int textureArray[] = new int[1];
+ GLES20.glGenTextures(1, textureArray, 0);
+ final int textureId = textureArray[0];
+ GLES20.glBindTexture(target, textureId);
+ GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
+ GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
+ GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
+ GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
+ checkNoGLES2Error("generateTexture");
+ return textureId;
+ }
+}