summaryrefslogtreecommitdiffstats
path: root/toolkit/modules/third_party/fathom
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:32:43 +0000
commit6bf0a5cb5034a7e684dcc3500e841785237ce2dd (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /toolkit/modules/third_party/fathom
parentInitial commit. (diff)
downloadthunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.tar.xz
thunderbird-6bf0a5cb5034a7e684dcc3500e841785237ce2dd.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'toolkit/modules/third_party/fathom')
-rw-r--r--toolkit/modules/third_party/fathom/LICENSE373
-rw-r--r--toolkit/modules/third_party/fathom/README17
-rw-r--r--toolkit/modules/third_party/fathom/fathom.mjs2765
-rw-r--r--toolkit/modules/third_party/fathom/fx-header8
-rw-r--r--toolkit/modules/third_party/fathom/moz.yaml29
5 files changed, 3192 insertions, 0 deletions
diff --git a/toolkit/modules/third_party/fathom/LICENSE b/toolkit/modules/third_party/fathom/LICENSE
new file mode 100644
index 0000000000..14e2f777f6
--- /dev/null
+++ b/toolkit/modules/third_party/fathom/LICENSE
@@ -0,0 +1,373 @@
+Mozilla Public License Version 2.0
+==================================
+
+1. Definitions
+--------------
+
+1.1. "Contributor"
+ means each individual or legal entity that creates, contributes to
+ the creation of, or owns Covered Software.
+
+1.2. "Contributor Version"
+ means the combination of the Contributions of others (if any) used
+ by a Contributor and that particular Contributor's Contribution.
+
+1.3. "Contribution"
+ means Covered Software of a particular Contributor.
+
+1.4. "Covered Software"
+ means Source Code Form to which the initial Contributor has attached
+ the notice in Exhibit A, the Executable Form of such Source Code
+ Form, and Modifications of such Source Code Form, in each case
+ including portions thereof.
+
+1.5. "Incompatible With Secondary Licenses"
+ means
+
+ (a) that the initial Contributor has attached the notice described
+ in Exhibit B to the Covered Software; or
+
+ (b) that the Covered Software was made available under the terms of
+ version 1.1 or earlier of the License, but not also under the
+ terms of a Secondary License.
+
+1.6. "Executable Form"
+ means any form of the work other than Source Code Form.
+
+1.7. "Larger Work"
+ means a work that combines Covered Software with other material, in
+ a separate file or files, that is not Covered Software.
+
+1.8. "License"
+ means this document.
+
+1.9. "Licensable"
+ means having the right to grant, to the maximum extent possible,
+ whether at the time of the initial grant or subsequently, any and
+ all of the rights conveyed by this License.
+
+1.10. "Modifications"
+ means any of the following:
+
+ (a) any file in Source Code Form that results from an addition to,
+ deletion from, or modification of the contents of Covered
+ Software; or
+
+ (b) any new file in Source Code Form that contains any Covered
+ Software.
+
+1.11. "Patent Claims" of a Contributor
+ means any patent claim(s), including without limitation, method,
+ process, and apparatus claims, in any patent Licensable by such
+ Contributor that would be infringed, but for the grant of the
+ License, by the making, using, selling, offering for sale, having
+ made, import, or transfer of either its Contributions or its
+ Contributor Version.
+
+1.12. "Secondary License"
+ means either the GNU General Public License, Version 2.0, the GNU
+ Lesser General Public License, Version 2.1, the GNU Affero General
+ Public License, Version 3.0, or any later versions of those
+ licenses.
+
+1.13. "Source Code Form"
+ means the form of the work preferred for making modifications.
+
+1.14. "You" (or "Your")
+ means an individual or a legal entity exercising rights under this
+ License. For legal entities, "You" includes any entity that
+ controls, is controlled by, or is under common control with You. For
+ purposes of this definition, "control" means (a) the power, direct
+ or indirect, to cause the direction or management of such entity,
+ whether by contract or otherwise, or (b) ownership of more than
+ fifty percent (50%) of the outstanding shares or beneficial
+ ownership of such entity.
+
+2. License Grants and Conditions
+--------------------------------
+
+2.1. Grants
+
+Each Contributor hereby grants You a world-wide, royalty-free,
+non-exclusive license:
+
+(a) under intellectual property rights (other than patent or trademark)
+ Licensable by such Contributor to use, reproduce, make available,
+ modify, display, perform, distribute, and otherwise exploit its
+ Contributions, either on an unmodified basis, with Modifications, or
+ as part of a Larger Work; and
+
+(b) under Patent Claims of such Contributor to make, use, sell, offer
+ for sale, have made, import, and otherwise transfer either its
+ Contributions or its Contributor Version.
+
+2.2. Effective Date
+
+The licenses granted in Section 2.1 with respect to any Contribution
+become effective for each Contribution on the date the Contributor first
+distributes such Contribution.
+
+2.3. Limitations on Grant Scope
+
+The licenses granted in this Section 2 are the only rights granted under
+this License. No additional rights or licenses will be implied from the
+distribution or licensing of Covered Software under this License.
+Notwithstanding Section 2.1(b) above, no patent license is granted by a
+Contributor:
+
+(a) for any code that a Contributor has removed from Covered Software;
+ or
+
+(b) for infringements caused by: (i) Your and any other third party's
+ modifications of Covered Software, or (ii) the combination of its
+ Contributions with other software (except as part of its Contributor
+ Version); or
+
+(c) under Patent Claims infringed by Covered Software in the absence of
+ its Contributions.
+
+This License does not grant any rights in the trademarks, service marks,
+or logos of any Contributor (except as may be necessary to comply with
+the notice requirements in Section 3.4).
+
+2.4. Subsequent Licenses
+
+No Contributor makes additional grants as a result of Your choice to
+distribute the Covered Software under a subsequent version of this
+License (see Section 10.2) or under the terms of a Secondary License (if
+permitted under the terms of Section 3.3).
+
+2.5. Representation
+
+Each Contributor represents that the Contributor believes its
+Contributions are its original creation(s) or it has sufficient rights
+to grant the rights to its Contributions conveyed by this License.
+
+2.6. Fair Use
+
+This License is not intended to limit any rights You have under
+applicable copyright doctrines of fair use, fair dealing, or other
+equivalents.
+
+2.7. Conditions
+
+Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
+in Section 2.1.
+
+3. Responsibilities
+-------------------
+
+3.1. Distribution of Source Form
+
+All distribution of Covered Software in Source Code Form, including any
+Modifications that You create or to which You contribute, must be under
+the terms of this License. You must inform recipients that the Source
+Code Form of the Covered Software is governed by the terms of this
+License, and how they can obtain a copy of this License. You may not
+attempt to alter or restrict the recipients' rights in the Source Code
+Form.
+
+3.2. Distribution of Executable Form
+
+If You distribute Covered Software in Executable Form then:
+
+(a) such Covered Software must also be made available in Source Code
+ Form, as described in Section 3.1, and You must inform recipients of
+ the Executable Form how they can obtain a copy of such Source Code
+ Form by reasonable means in a timely manner, at a charge no more
+ than the cost of distribution to the recipient; and
+
+(b) You may distribute such Executable Form under the terms of this
+ License, or sublicense it under different terms, provided that the
+ license for the Executable Form does not attempt to limit or alter
+ the recipients' rights in the Source Code Form under this License.
+
+3.3. Distribution of a Larger Work
+
+You may create and distribute a Larger Work under terms of Your choice,
+provided that You also comply with the requirements of this License for
+the Covered Software. If the Larger Work is a combination of Covered
+Software with a work governed by one or more Secondary Licenses, and the
+Covered Software is not Incompatible With Secondary Licenses, this
+License permits You to additionally distribute such Covered Software
+under the terms of such Secondary License(s), so that the recipient of
+the Larger Work may, at their option, further distribute the Covered
+Software under the terms of either this License or such Secondary
+License(s).
+
+3.4. Notices
+
+You may not remove or alter the substance of any license notices
+(including copyright notices, patent notices, disclaimers of warranty,
+or limitations of liability) contained within the Source Code Form of
+the Covered Software, except that You may alter any license notices to
+the extent required to remedy known factual inaccuracies.
+
+3.5. Application of Additional Terms
+
+You may choose to offer, and to charge a fee for, warranty, support,
+indemnity or liability obligations to one or more recipients of Covered
+Software. However, You may do so only on Your own behalf, and not on
+behalf of any Contributor. You must make it absolutely clear that any
+such warranty, support, indemnity, or liability obligation is offered by
+You alone, and You hereby agree to indemnify every Contributor for any
+liability incurred by such Contributor as a result of warranty, support,
+indemnity or liability terms You offer. You may include additional
+disclaimers of warranty and limitations of liability specific to any
+jurisdiction.
+
+4. Inability to Comply Due to Statute or Regulation
+---------------------------------------------------
+
+If it is impossible for You to comply with any of the terms of this
+License with respect to some or all of the Covered Software due to
+statute, judicial order, or regulation then You must: (a) comply with
+the terms of this License to the maximum extent possible; and (b)
+describe the limitations and the code they affect. Such description must
+be placed in a text file included with all distributions of the Covered
+Software under this License. Except to the extent prohibited by statute
+or regulation, such description must be sufficiently detailed for a
+recipient of ordinary skill to be able to understand it.
+
+5. Termination
+--------------
+
+5.1. The rights granted under this License will terminate automatically
+if You fail to comply with any of its terms. However, if You become
+compliant, then the rights granted under this License from a particular
+Contributor are reinstated (a) provisionally, unless and until such
+Contributor explicitly and finally terminates Your grants, and (b) on an
+ongoing basis, if such Contributor fails to notify You of the
+non-compliance by some reasonable means prior to 60 days after You have
+come back into compliance. Moreover, Your grants from a particular
+Contributor are reinstated on an ongoing basis if such Contributor
+notifies You of the non-compliance by some reasonable means, this is the
+first time You have received notice of non-compliance with this License
+from such Contributor, and You become compliant prior to 30 days after
+Your receipt of the notice.
+
+5.2. If You initiate litigation against any entity by asserting a patent
+infringement claim (excluding declaratory judgment actions,
+counter-claims, and cross-claims) alleging that a Contributor Version
+directly or indirectly infringes any patent, then the rights granted to
+You by any and all Contributors for the Covered Software under Section
+2.1 of this License shall terminate.
+
+5.3. In the event of termination under Sections 5.1 or 5.2 above, all
+end user license agreements (excluding distributors and resellers) which
+have been validly granted by You or Your distributors under this License
+prior to termination shall survive termination.
+
+************************************************************************
+* *
+* 6. Disclaimer of Warranty *
+* ------------------------- *
+* *
+* Covered Software is provided under this License on an "as is" *
+* basis, without warranty of any kind, either expressed, implied, or *
+* statutory, including, without limitation, warranties that the *
+* Covered Software is free of defects, merchantable, fit for a *
+* particular purpose or non-infringing. The entire risk as to the *
+* quality and performance of the Covered Software is with You. *
+* Should any Covered Software prove defective in any respect, You *
+* (not any Contributor) assume the cost of any necessary servicing, *
+* repair, or correction. This disclaimer of warranty constitutes an *
+* essential part of this License. No use of any Covered Software is *
+* authorized under this License except under this disclaimer. *
+* *
+************************************************************************
+
+************************************************************************
+* *
+* 7. Limitation of Liability *
+* -------------------------- *
+* *
+* Under no circumstances and under no legal theory, whether tort *
+* (including negligence), contract, or otherwise, shall any *
+* Contributor, or anyone who distributes Covered Software as *
+* permitted above, be liable to You for any direct, indirect, *
+* special, incidental, or consequential damages of any character *
+* including, without limitation, damages for lost profits, loss of *
+* goodwill, work stoppage, computer failure or malfunction, or any *
+* and all other commercial damages or losses, even if such party *
+* shall have been informed of the possibility of such damages. This *
+* limitation of liability shall not apply to liability for death or *
+* personal injury resulting from such party's negligence to the *
+* extent applicable law prohibits such limitation. Some *
+* jurisdictions do not allow the exclusion or limitation of *
+* incidental or consequential damages, so this exclusion and *
+* limitation may not apply to You. *
+* *
+************************************************************************
+
+8. Litigation
+-------------
+
+Any litigation relating to this License may be brought only in the
+courts of a jurisdiction where the defendant maintains its principal
+place of business and such litigation shall be governed by laws of that
+jurisdiction, without reference to its conflict-of-law provisions.
+Nothing in this Section shall prevent a party's ability to bring
+cross-claims or counter-claims.
+
+9. Miscellaneous
+----------------
+
+This License represents the complete agreement concerning the subject
+matter hereof. If any provision of this License is held to be
+unenforceable, such provision shall be reformed only to the extent
+necessary to make it enforceable. Any law or regulation which provides
+that the language of a contract shall be construed against the drafter
+shall not be used to construe this License against a Contributor.
+
+10. Versions of the License
+---------------------------
+
+10.1. New Versions
+
+Mozilla Foundation is the license steward. Except as provided in Section
+10.3, no one other than the license steward has the right to modify or
+publish new versions of this License. Each version will be given a
+distinguishing version number.
+
+10.2. Effect of New Versions
+
+You may distribute the Covered Software under the terms of the version
+of the License under which You originally received the Covered Software,
+or under the terms of any subsequent version published by the license
+steward.
+
+10.3. Modified Versions
+
+If you create software not governed by this License, and you want to
+create a new license for such software, you may create and use a
+modified version of this License if you rename the license and remove
+any references to the name of the license steward (except to note that
+such modified license differs from this License).
+
+10.4. Distributing Source Code Form that is Incompatible With Secondary
+Licenses
+
+If You choose to distribute Source Code Form that is Incompatible With
+Secondary Licenses under the terms of this version of the License, the
+notice described in Exhibit B of this License must be attached.
+
+Exhibit A - Source Code Form License Notice
+-------------------------------------------
+
+ This Source Code Form is subject to the terms of the Mozilla Public
+ License, v. 2.0. If a copy of the MPL was not distributed with this
+ file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+If it is not possible or desirable to put the notice in a particular
+file, then You may include the notice in a location (such as a LICENSE
+file in a relevant directory) where a recipient would be likely to look
+for such a notice.
+
+You may add additional accurate notices of copyright ownership.
+
+Exhibit B - "Incompatible With Secondary Licenses" Notice
+---------------------------------------------------------
+
+ This Source Code Form is "Incompatible With Secondary Licenses", as
+ defined by the Mozilla Public License, v. 2.0.
diff --git a/toolkit/modules/third_party/fathom/README b/toolkit/modules/third_party/fathom/README
new file mode 100644
index 0000000000..5f7ba3b4cb
--- /dev/null
+++ b/toolkit/modules/third_party/fathom/README
@@ -0,0 +1,17 @@
+This code comes from an externally managed library, available at
+<https://github.com/mozilla/fathom>. Bugs should be reported directly
+upstream and integrated back here.
+
+In order to regenerate this file, do the following:
+
+* Run:
+
+ $ git clone git@github.com:mozilla/fathom.git && cd fathom/fathom
+
+* Ensure that [this pull request](https://github.com/mozilla/fathom/pull/311)
+ is either landed or been applied to the latest code you want to bundle.
+* Then run:
+
+ $ make bundleESModule
+ $ export MOZ_FATHOM="../../mozilla-central/toolkit/modules/third_party/fathom"
+ $ cat $MOZ_FATHOM/fx-header dist/fathom.js > $MOZ_FATHOM/fathom.jsm
diff --git a/toolkit/modules/third_party/fathom/fathom.mjs b/toolkit/modules/third_party/fathom/fathom.mjs
new file mode 100644
index 0000000000..c1d984a9e3
--- /dev/null
+++ b/toolkit/modules/third_party/fathom/fathom.mjs
@@ -0,0 +1,2765 @@
+/*
+DO NOT TOUCH fathom.jsm DIRECTLY. See the README for instructions.
+*/
+
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/**
+ * A :func:`rule` depends on another rule which itself depends on the first
+ * rule again, either directly or indirectly.
+ */
+class CycleError extends Error {
+}
+
+/**
+ * An examined element was not contained in a browser ``window`` object, but
+ * something needed it to be.
+ */
+class NoWindowError extends Error {
+}
+
+var exceptions = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ CycleError: CycleError,
+ NoWindowError: NoWindowError
+});
+
+/**
+ * Return the passed-in arg. Useful as a default.
+ */
+function identity(x) {
+ return x;
+}
+
+/*eslint-env browser*/
+
+/**
+ * From an iterable return the best item, according to an arbitrary comparator
+ * function. In case of a tie, the first item wins.
+ *
+ * @arg by {function} Given an item of the iterable, return a value to compare
+ * @arg isBetter {function} Return whether its first arg is better than its
+ * second
+ */
+function best(iterable, by, isBetter) {
+ let bestSoFar, bestKeySoFar;
+ let isFirst = true;
+ forEach(
+ function (item) {
+ const key = by(item);
+ if (isBetter(key, bestKeySoFar) || isFirst) {
+ bestSoFar = item;
+ bestKeySoFar = key;
+ isFirst = false;
+ }
+ },
+ iterable);
+ if (isFirst) {
+ throw new Error('Tried to call best() on empty iterable');
+ }
+ return bestSoFar;
+}
+
+/**
+ * Return the maximum item from an iterable, as defined by >.
+ *
+ * Works with any type that works with >. If multiple items are equally great,
+ * return the first.
+ *
+ * @arg by {function} Given an item of the iterable, returns a value to
+ * compare
+ */
+function max(iterable, by = identity) {
+ return best(iterable, by, (a, b) => a > b);
+}
+
+/**
+ * Return an Array of maximum items from an iterable, as defined by > and ===.
+ *
+ * If an empty iterable is passed in, return [].
+ */
+function maxes(iterable, by = identity) {
+ let bests = [];
+ let bestKeySoFar;
+ let isFirst = true;
+ forEach(
+ function (item) {
+ const key = by(item);
+ if (key > bestKeySoFar || isFirst) {
+ bests = [item];
+ bestKeySoFar = key;
+ isFirst = false;
+ } else if (key === bestKeySoFar) {
+ bests.push(item);
+ }
+ },
+ iterable);
+ return bests;
+}
+
+/**
+ * Return the minimum item from an iterable, as defined by <.
+ *
+ * If multiple items are equally great, return the first.
+ */
+function min(iterable, by = identity) {
+ return best(iterable, by, (a, b) => a < b);
+}
+
+/**
+ * Return the sum of an iterable, as defined by the + operator.
+ */
+function sum(iterable) {
+ let total;
+ let isFirst = true;
+ forEach(
+ function assignOrAdd(addend) {
+ if (isFirst) {
+ total = addend;
+ isFirst = false;
+ } else {
+ total += addend;
+ }
+ },
+ iterable);
+ return total;
+}
+
+/**
+ * Return the number of items in an iterable, consuming it as a side effect.
+ */
+function length(iterable) {
+ let num = 0;
+ // eslint-disable-next-line no-unused-vars
+ for (let item of iterable) {
+ num++;
+ }
+ return num;
+}
+
+/**
+ * Iterate, depth first, over a DOM node. Return the original node first.
+ *
+ * @arg shouldTraverse {function} Given a node, say whether we should
+ * include it and its children. Default: always true.
+ */
+function *walk(element, shouldTraverse = element => true) {
+ yield element;
+ for (let child of element.childNodes) {
+ if (shouldTraverse(child)) {
+ for (let w of walk(child, shouldTraverse)) {
+ yield w;
+ }
+ }
+ }
+}
+
+const blockTags = new Set(
+ ['ADDRESS', 'BLOCKQUOTE', 'BODY', 'CENTER', 'DIR', 'DIV', 'DL',
+ 'FIELDSET', 'FORM', 'H1', 'H2', 'H3', 'H4', 'H5', 'H6', 'HR',
+ 'ISINDEX', 'MENU', 'NOFRAMES', 'NOSCRIPT', 'OL', 'P', 'PRE',
+ 'TABLE', 'UL', 'DD', 'DT', 'FRAMESET', 'LI', 'TBODY', 'TD',
+ 'TFOOT', 'TH', 'THEAD', 'TR', 'HTML']);
+/**
+ * Return whether a DOM element is a block element by default (rather than by
+ * styling).
+ */
+function isBlock(element) {
+ return blockTags.has(element.tagName);
+}
+
+/**
+ * Yield strings of text nodes within a normalized DOM node and its children,
+ * without venturing into any contained block elements.
+ *
+ * @arg shouldTraverse {function} Specify additional elements to exclude by
+ * returning false
+ */
+function *inlineTexts(element, shouldTraverse = element => true) {
+ // TODO: Could we just use querySelectorAll() with a really long
+ // selector rather than walk(), for speed?
+ for (let child of walk(element,
+ element => !(isBlock(element) ||
+ element.tagName === 'SCRIPT' &&
+ element.tagName === 'STYLE')
+ && shouldTraverse(element))) {
+ if (child.nodeType === child.TEXT_NODE) {
+ // wholeText() is not implemented by jsdom, so we use
+ // textContent(). The result should be the same, since
+ // we're calling it on only text nodes, but it may be
+ // slower. On the positive side, it means we don't need to
+ // normalize the DOM tree first.
+ yield child.textContent;
+ }
+ }
+}
+
+/**
+ * Return the total length of the inline text within an element, with
+ * whitespace collapsed.
+ *
+ * @arg shouldTraverse {function} Specify additional elements to exclude by
+ * returning false
+ */
+function inlineTextLength(element, shouldTraverse = element => true) {
+ return sum(map(text => collapseWhitespace(text).length,
+ inlineTexts(element, shouldTraverse)));
+}
+
+/**
+ * Return a string with each run of whitespace collapsed to a single space.
+ */
+function collapseWhitespace(str) {
+ return str.replace(/\s{2,}/g, ' ');
+}
+
+/**
+ * Return the ratio of the inline text length of the links in an element to the
+ * inline text length of the entire element.
+ *
+ * @arg inlineLength {number} Optionally, the precalculated inline
+ * length of the fnode. If omitted, we will calculate it ourselves.
+ */
+function linkDensity(fnode, inlineLength) {
+ if (inlineLength === undefined) {
+ inlineLength = inlineTextLength(fnode.element);
+ }
+ const lengthWithoutLinks = inlineTextLength(fnode.element,
+ element => element.tagName !== 'A');
+ return (inlineLength - lengthWithoutLinks) / inlineLength;
+}
+
+/**
+ * Return whether an element is a text node that consist wholly of whitespace.
+ */
+function isWhitespace(element) {
+ return (element.nodeType === element.TEXT_NODE &&
+ element.textContent.trim().length === 0);
+}
+
+/**
+ * Get a key of a map, first setting it to a default value if it's missing.
+ */
+function setDefault(map, key, defaultMaker) {
+ if (map.has(key)) {
+ return map.get(key);
+ }
+ const defaultValue = defaultMaker();
+ map.set(key, defaultValue);
+ return defaultValue;
+}
+
+/**
+ * Get a key of a map or, if it's missing, a default value.
+ */
+function getDefault(map, key, defaultMaker) {
+ if (map.has(key)) {
+ return map.get(key);
+ }
+ return defaultMaker();
+}
+
+/**
+ * Return an Array, the reverse topological sort of the given nodes.
+ *
+ * @arg nodes An iterable of arbitrary things
+ * @arg nodesThatNeed {function} Take a node and returns an Array of nodes
+ * that depend on it
+ */
+function toposort(nodes, nodesThatNeed) {
+ const ret = [];
+ const todo = new Set(nodes);
+ const inProgress = new Set();
+
+ function visit(node) {
+ if (inProgress.has(node)) {
+ throw new CycleError('The graph has a cycle.');
+ }
+ if (todo.has(node)) {
+ inProgress.add(node);
+ for (let needer of nodesThatNeed(node)) {
+ visit(needer);
+ }
+ inProgress.delete(node);
+ todo.delete(node);
+ ret.push(node);
+ }
+ }
+
+ while (todo.size > 0) {
+ visit(first(todo));
+ }
+ return ret;
+}
+
+/**
+ * A Set with the additional methods it ought to have had
+ */
+class NiceSet extends Set {
+ /**
+ * Remove and return an arbitrary item. Throw an Error if I am empty.
+ */
+ pop() {
+ for (let v of this.values()) {
+ this.delete(v);
+ return v;
+ }
+ throw new Error('Tried to pop from an empty NiceSet.');
+ }
+
+ /**
+ * Union another set or other iterable into myself.
+ *
+ * @return myself, for chaining
+ */
+ extend(otherSet) {
+ for (let item of otherSet) {
+ this.add(item);
+ }
+ return this;
+ }
+
+ /**
+ * Subtract another set from a copy of me.
+ *
+ * @return a copy of myself excluding the elements in ``otherSet``.
+ */
+ minus(otherSet) {
+ const ret = new NiceSet(this);
+ for (const item of otherSet) {
+ ret.delete(item);
+ }
+ return ret;
+ }
+
+ /**
+ * Actually show the items in me.
+ */
+ toString() {
+ return '{' + Array.from(this).join(', ') + '}';
+ }
+}
+
+/**
+ * Return the first item of an iterable.
+ */
+function first(iterable) {
+ for (let i of iterable) {
+ return i;
+ }
+}
+
+/**
+ * Given any node in a DOM tree, return the root element of the tree, generally
+ * an HTML element.
+ */
+function rootElement(element) {
+ return element.ownerDocument.documentElement;
+}
+
+/**
+ * Return the number of times a regex occurs within the string `haystack`.
+ *
+ * Caller must make sure `regex` has the 'g' option set.
+ */
+function numberOfMatches(regex, haystack) {
+ return (haystack.match(regex) || []).length;
+}
+
+/**
+ * Wrap a scoring callback, and set its element to the page root iff a score is
+ * returned.
+ *
+ * This is used to build rulesets which classify entire pages rather than
+ * picking out specific elements.
+ *
+ * For example, these rules might classify a page as a "login page", influenced
+ * by whether they have login buttons or username fields:
+ *
+ * ``rule(type('loginPage'), score(page(pageContainsLoginButton))),``
+ * ``rule(type('loginPage'), score(page(pageContainsUsernameField)))``
+ */
+function page(scoringFunction) {
+ function wrapper(fnode) {
+ const scoreAndTypeAndNote = scoringFunction(fnode);
+ if (scoreAndTypeAndNote.score !== undefined) {
+ scoreAndTypeAndNote.element = rootElement(fnode.element);
+ }
+ return scoreAndTypeAndNote;
+ }
+ return wrapper;
+}
+
+/**
+ * Sort the elements by their position in the DOM.
+ *
+ * @arg fnodes {iterable} fnodes to sort
+ * @return {Array} sorted fnodes
+ */
+function domSort(fnodes) {
+ function compare(a, b) {
+ const element = a.element;
+ const position = element.compareDocumentPosition(b.element);
+ if (position & element.DOCUMENT_POSITION_FOLLOWING) {
+ return -1;
+ } else if (position & element.DOCUMENT_POSITION_PRECEDING) {
+ return 1;
+ } else {
+ return 0;
+ }
+ }
+ return Array.from(fnodes).sort(compare);
+}
+
+/* istanbul ignore next */
+/**
+ * Return the DOM element contained in a passed-in fnode. Return passed-in DOM
+ * elements verbatim.
+ *
+ * @arg fnodeOrElement {Node|Fnode}
+ */
+function toDomElement(fnodeOrElement) {
+ return isDomElement(fnodeOrElement) ? fnodeOrElement : fnodeOrElement.element;
+}
+
+/**
+ * Checks whether any of the element's attribute values satisfy some condition.
+ *
+ * Example::
+ *
+ * rule(type('foo'),
+ * score(attributesMatch(element,
+ * attr => attr.includes('good'),
+ * ['id', 'alt']) ? 2 : 1))
+ *
+ * @arg element {Node} Element whose attributes you want to search
+ * @arg predicate {function} A condition to check. Take a string and
+ * return a boolean. If an attribute has multiple values (e.g. the class
+ * attribute), attributesMatch will check each one.
+ * @arg attrs {string[]} An Array of attributes you want to search. If none are
+ * provided, search all.
+ * @return Whether any of the attribute values satisfy the predicate function
+ */
+function attributesMatch(element, predicate, attrs = []) {
+ const attributes = attrs.length === 0 ? Array.from(element.attributes).map(a => a.name) : attrs;
+ for (let i = 0; i < attributes.length; i++) {
+ const attr = element.getAttribute(attributes[i]);
+ // If the attribute is an array, apply the scoring function to each element
+ if (attr && ((Array.isArray(attr) && attr.some(predicate)) || predicate(attr))) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/* istanbul ignore next */
+/**
+ * Yield an element and each of its ancestors.
+ */
+function *ancestors(element) {
+ yield element;
+ let parent;
+ while ((parent = element.parentNode) !== null && parent.nodeType === parent.ELEMENT_NODE) {
+ yield parent;
+ element = parent;
+ }
+}
+
+/**
+ * Return the sigmoid of the argument: 1 / (1 + exp(-x)). This is useful for
+ * crunching a feature value that may have a wide range into the range (0, 1)
+ * without a hard ceiling: the sigmoid of even a very large number will be a
+ * little larger than that of a slightly smaller one.
+ *
+ * @arg x {Number} a number to be compressed into the range (0, 1)
+ */
+function sigmoid(x) {
+ return 1 / (1 + Math.exp(-x));
+}
+
+/* istanbul ignore next */
+/**
+ * Return whether an element is practically visible, considering things like 0
+ * size or opacity, ``visibility: hidden`` and ``overflow: hidden``.
+ *
+ * Merely being scrolled off the page in either horizontally or vertically
+ * doesn't count as invisible; the result of this function is meant to be
+ * independent of viewport size.
+ *
+ * @throws {NoWindowError} The element (or perhaps one of its ancestors) is not
+ * in a window, so we can't find the `getComputedStyle()` routine to call.
+ * That routine is the source of most of the information we use, so you
+ * should pick a different strategy for non-window contexts.
+ */
+function isVisible(fnodeOrElement) {
+ // This could be 5x more efficient if https://github.com/w3c/csswg-drafts/issues/4122 happens.
+ const element = toDomElement(fnodeOrElement);
+ const elementWindow = windowForElement(element);
+ const elementRect = element.getBoundingClientRect();
+ const elementStyle = elementWindow.getComputedStyle(element);
+ // Alternative to reading ``display: none`` due to Bug 1381071.
+ if (elementRect.width === 0 && elementRect.height === 0 && elementStyle.overflow !== 'hidden') {
+ return false;
+ }
+ if (elementStyle.visibility === 'hidden') {
+ return false;
+ }
+ // Check if the element is irrevocably off-screen:
+ if (elementRect.x + elementRect.width < 0 ||
+ elementRect.y + elementRect.height < 0
+ ) {
+ return false;
+ }
+ for (const ancestor of ancestors(element)) {
+ const isElement = ancestor === element;
+ const style = isElement ? elementStyle : elementWindow.getComputedStyle(ancestor);
+ if (style.opacity === '0') {
+ return false;
+ }
+ if (style.display === 'contents') {
+ // ``display: contents`` elements have no box themselves, but children are
+ // still rendered.
+ continue;
+ }
+ const rect = isElement ? elementRect : ancestor.getBoundingClientRect();
+ if ((rect.width === 0 || rect.height === 0) && elementStyle.overflow === 'hidden') {
+ // Zero-sized ancestors don’t make descendants hidden unless the descendant
+ // has ``overflow: hidden``.
+ return false;
+ }
+ }
+ return true;
+}
+
+/**
+ * Return the extracted [r, g, b, a] values from a string like "rgba(0, 5, 255, 0.8)",
+ * and scale them to 0..1. If no alpha is specified, return undefined for it.
+ */
+function rgbaFromString(str) {
+ const m = str.match(/^rgba?\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d+(?:\.\d+)?)\s*)?\)$/i);
+ if (m) {
+ return [m[1] / 255, m[2] / 255, m[3] / 255, m[4] === undefined ? undefined : parseFloat(m[4])];
+ } else {
+ throw new Error('Color ' + str + ' did not match pattern rgb[a](r, g, b[, a]).');
+ }
+}
+
+/**
+ * Return the saturation 0..1 of a color defined by RGB values 0..1.
+ */
+function saturation(r, g, b) {
+ const cMax = Math.max(r, g, b);
+ const cMin = Math.min(r, g, b);
+ const delta = cMax - cMin;
+ const lightness = (cMax + cMin) / 2;
+ const denom = (1 - (Math.abs(2 * lightness - 1)));
+ // Return 0 if it's black (R, G, and B all 0).
+ return (denom === 0) ? 0 : delta / denom;
+}
+
+/**
+ * Scale a number to the range [0, 1] using a linear slope.
+ *
+ * For a rising line, the result is 0 until the input reaches zeroAt, then
+ * increases linearly until oneAt, at which it becomes 1. To make a falling
+ * line, where the result is 1 to the left and 0 to the right, use a zeroAt
+ * greater than oneAt.
+ */
+function linearScale(number, zeroAt, oneAt) {
+ const isRising = zeroAt < oneAt;
+ if (isRising) {
+ if (number <= zeroAt) {
+ return 0;
+ } else if (number >= oneAt) {
+ return 1;
+ }
+ } else {
+ if (number >= zeroAt) {
+ return 0;
+ } else if (number <= oneAt) {
+ return 1;
+ }
+ }
+ const slope = 1 / (oneAt - zeroAt);
+ return slope * (number - zeroAt);
+}
+
+// -------- Routines below this point are private to the framework. --------
+
+/**
+ * Flatten out an iterable of iterables into a single iterable of non-
+ * iterables. Does not consider strings to be iterable.
+ */
+function *flatten(iterable) {
+ for (const i of iterable) {
+ if (typeof i !== 'string' && isIterable(i)) {
+ yield *(flatten(i));
+ } else {
+ yield i;
+ }
+ }
+}
+
+/**
+ * A lazy, top-level ``Array.map()`` workalike that works on anything iterable
+ */
+function *map(fn, iterable) {
+ for (const i of iterable) {
+ yield fn(i);
+ }
+}
+
+/**
+ * A lazy, top-level ``Array.forEach()`` workalike that works on anything
+ * iterable
+ */
+function forEach(fn, iterable) {
+ for (const i of iterable) {
+ fn(i);
+ }
+}
+
+/* istanbul ignore next */
+/**
+ * @return whether a thing appears to be a DOM element.
+ */
+function isDomElement(thing) {
+ return thing.nodeName !== undefined;
+}
+
+function isIterable(thing) {
+ return thing && typeof thing[Symbol.iterator] === 'function';
+}
+
+/**
+ * Return an backward iterator over an Array without reversing it in place.
+ */
+function *reversed(array) {
+ for (let i = array.length - 1; i >= 0; i--) {
+ yield array[i];
+ }
+}
+
+/* istanbul ignore next */
+/*
+ * Return the window an element is in.
+ *
+ * @throws {NoWindowError} There isn't such a window.
+ */
+function windowForElement(element) {
+ let doc = element.ownerDocument;
+ if (doc === null) {
+ // The element itself was a document.
+ doc = element;
+ }
+ const win = doc.defaultView;
+ if (win === null) {
+ throw new NoWindowError();
+ }
+ return win;
+}
+
+var utilsForFrontend = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ identity: identity,
+ best: best,
+ max: max,
+ maxes: maxes,
+ min: min,
+ sum: sum,
+ length: length,
+ walk: walk,
+ isBlock: isBlock,
+ inlineTexts: inlineTexts,
+ inlineTextLength: inlineTextLength,
+ collapseWhitespace: collapseWhitespace,
+ linkDensity: linkDensity,
+ isWhitespace: isWhitespace,
+ setDefault: setDefault,
+ getDefault: getDefault,
+ toposort: toposort,
+ NiceSet: NiceSet,
+ first: first,
+ rootElement: rootElement,
+ numberOfMatches: numberOfMatches,
+ page: page,
+ domSort: domSort,
+ toDomElement: toDomElement,
+ attributesMatch: attributesMatch,
+ ancestors: ancestors,
+ sigmoid: sigmoid,
+ isVisible: isVisible,
+ rgbaFromString: rgbaFromString,
+ saturation: saturation,
+ linearScale: linearScale,
+ flatten: flatten,
+ map: map,
+ forEach: forEach,
+ isDomElement: isDomElement,
+ reversed: reversed,
+ windowForElement: windowForElement
+});
+
+/**
+ * Return the number of stride nodes between 2 DOM nodes *at the same
+ * level of the tree*, without going up or down the tree.
+ *
+ * ``left`` xor ``right`` may also be undefined.
+ */
+function numStrides(left, right) {
+ let num = 0;
+
+ // Walk right from left node until we hit the right node or run out:
+ let sibling = left;
+ let shouldContinue = sibling && sibling !== right;
+ while (shouldContinue) {
+ sibling = sibling.nextSibling;
+ if ((shouldContinue = sibling && sibling !== right) &&
+ !isWhitespace(sibling)) {
+ num += 1;
+ }
+ }
+ if (sibling !== right) { // Don't double-punish if left and right are siblings.
+ // Walk left from right node:
+ sibling = right;
+ while (sibling) {
+ sibling = sibling.previousSibling;
+ if (sibling && !isWhitespace(sibling)) {
+ num += 1;
+ }
+ }
+ }
+ return num;
+}
+
+/**
+ * Return a topological distance between 2 DOM nodes or :term:`fnodes<fnode>`
+ * weighted according to the similarity of their ancestry in the DOM. For
+ * instance, if one node is situated inside ``<div><span><b><theNode>`` and the
+ * other node is at ``<differentDiv><span><b><otherNode>``, they are considered
+ * close to each other for clustering purposes. This is useful for picking out
+ * nodes which have similar purposes.
+ *
+ * Return ``Number.MAX_VALUE`` if one of the nodes contains the other.
+ *
+ * This is largely an implementation detail of :func:`clusters`, but you can
+ * call it yourself if you wish to implement your own clustering. Takes O(n log
+ * n) time.
+ *
+ * Note that the default costs may change; pass them in explicitly if they are
+ * important to you.
+ *
+ * @arg fnodeA {Node|Fnode}
+ * @arg fnodeB {Node|Fnode}
+ * @arg differentDepthCost {number} Cost for each level deeper one node is than
+ * the other below their common ancestor
+ * @arg differentTagCost {number} Cost for a level below the common ancestor
+ * where tagNames differ
+ * @arg sameTagCost {number} Cost for a level below the common ancestor where
+ * tagNames are the same
+ * @arg strideCost {number} Cost for each stride node between A and B. Stride
+ * nodes are siblings or siblings-of-ancestors that lie between the 2
+ * nodes. These interposed nodes make it less likely that the 2 nodes
+ * should be together in a cluster.
+ * @arg additionalCost {function} Return an additional cost, given 2 fnodes or
+ * nodes.
+ *
+ */
+function distance(fnodeA,
+ fnodeB,
+ {differentDepthCost = 2,
+ differentTagCost = 2,
+ sameTagCost = 1,
+ strideCost = 1,
+ additionalCost = (fnodeA, fnodeB) => 0} = {}) {
+ // I was thinking of something that adds little cost for siblings. Up
+ // should probably be more expensive than down (see middle example in the
+ // Nokia paper).
+
+ // TODO: Test and tune default costs. They're off the cuff at the moment.
+
+ if (fnodeA === fnodeB) {
+ return 0;
+ }
+
+ const elementA = isDomElement(fnodeA) ? fnodeA : fnodeA.element;
+ const elementB = isDomElement(fnodeB) ? fnodeB : fnodeB.element;
+
+ // Stacks that go from the common ancestor all the way to A and B:
+ const aAncestors = [elementA];
+ const bAncestors = [elementB];
+
+ let aAncestor = elementA;
+ let bAncestor = elementB;
+
+ // Ascend to common parent, stacking them up for later reference:
+ while (!aAncestor.contains(elementB)) { // Note: an element does contain() itself.
+ aAncestor = aAncestor.parentNode;
+ aAncestors.push(aAncestor); //aAncestors = [a, b]. aAncestor = b // if a is outer: no loop here; aAncestors = [a]. aAncestor = a.
+ }
+
+ // In compareDocumentPosition()'s opinion, inside implies after. Basically,
+ // before and after pertain to opening tags.
+ const comparison = elementA.compareDocumentPosition(elementB);
+
+ // If either contains the other, abort. We'd either return a misleading
+ // number or else walk upward right out of the document while trying to
+ // make the ancestor stack.
+ if (comparison & (elementA.DOCUMENT_POSITION_CONTAINS | elementA.DOCUMENT_POSITION_CONTAINED_BY)) {
+ return Number.MAX_VALUE;
+ }
+ // Make an ancestor stack for the right node too so we can walk
+ // efficiently down to it:
+ do {
+ bAncestor = bAncestor.parentNode; // Assumes we've early-returned above if A === B. This walks upward from the outer node and up out of the tree. It STARTS OUT with aAncestor === bAncestor!
+ bAncestors.push(bAncestor);
+ } while (bAncestor !== aAncestor);
+
+ // Figure out which node is left and which is right, so we can follow
+ // sibling links in the appropriate directions when looking for stride
+ // nodes:
+ let left = aAncestors;
+ let right = bAncestors;
+ let cost = 0;
+ if (comparison & elementA.DOCUMENT_POSITION_FOLLOWING) {
+ // A is before, so it could contain the other node. What did I mean to do if one contained the other?
+ left = aAncestors;
+ right = bAncestors;
+ } else if (comparison & elementA.DOCUMENT_POSITION_PRECEDING) {
+ // A is after, so it might be contained by the other node.
+ left = bAncestors;
+ right = aAncestors;
+ }
+
+ // Descend to both nodes in parallel, discounting the traversal
+ // cost iff the nodes we hit look similar, implying the nodes dwell
+ // within similar structures.
+ while (left.length || right.length) {
+ const l = left.pop();
+ const r = right.pop();
+ if (l === undefined || r === undefined) {
+ // Punishment for being at different depths: same as ordinary
+ // dissimilarity punishment for now
+ cost += differentDepthCost;
+ } else {
+ // TODO: Consider similarity of classList.
+ cost += l.tagName === r.tagName ? sameTagCost : differentTagCost;
+ }
+ // Optimization: strides might be a good dimension to eliminate.
+ if (strideCost !== 0) {
+ cost += numStrides(l, r) * strideCost;
+ }
+ }
+
+ return cost + additionalCost(fnodeA, fnodeB);
+}
+
+/**
+ * Return the spatial distance between 2 fnodes or elements, assuming a
+ * rendered page.
+ *
+ * Specifically, return the distance in pixels between the centers of
+ * ``fnodeA.element.getBoundingClientRect()`` and
+ * ``fnodeB.element.getBoundingClientRect()``.
+ */
+function euclidean(fnodeA, fnodeB) {
+ /**
+ * Return the horizontal distance from the left edge of the viewport to the
+ * center of an element, given a DOMRect object for it. It doesn't matter
+ * that the distance is affected by the page's scroll offset, since the 2
+ * elements have the same offset.
+ */
+ function xCenter(domRect) {
+ return domRect.left + domRect.width / 2;
+ }
+ function yCenter(domRect) {
+ return domRect.top + domRect.height / 2;
+ }
+
+ const elementA = toDomElement(fnodeA);
+ const elementB = toDomElement(fnodeB);
+ const aRect = elementA.getBoundingClientRect();
+ const bRect = elementB.getBoundingClientRect();
+ return Math.sqrt((xCenter(aRect) - xCenter(bRect)) ** 2 +
+ (yCenter(aRect) - yCenter(bRect)) ** 2);
+}
+
+/** A lower-triangular matrix of inter-cluster distances */
+class DistanceMatrix {
+ /**
+ * @arg distance {function} Some notion of distance between 2 given nodes
+ */
+ constructor(elements, distance) {
+ // A sparse adjacency matrix:
+ // {A => {},
+ // B => {A => 4},
+ // C => {A => 4, B => 4},
+ // D => {A => 4, B => 4, C => 4}
+ // E => {A => 4, B => 4, C => 4, D => 4}}
+ //
+ // A, B, etc. are arrays of [arrays of arrays of...] nodes, each
+ // array being a cluster. In this way, they not only accumulate a
+ // cluster but retain the steps along the way.
+ //
+ // This is an efficient data structure in terms of CPU and memory, in
+ // that we don't have to slide a lot of memory around when we delete a
+ // row or column from the middle of the matrix while merging. Of
+ // course, we lose some practical efficiency by using hash tables, and
+ // maps in particular are slow in their early implementations.
+ this._matrix = new Map();
+
+ // Convert elements to clusters:
+ const clusters = elements.map(el => [el]);
+
+ // Init matrix:
+ for (let outerCluster of clusters) {
+ const innerMap = new Map();
+ for (let innerCluster of this._matrix.keys()) {
+ innerMap.set(innerCluster, distance(outerCluster[0],
+ innerCluster[0]));
+ }
+ this._matrix.set(outerCluster, innerMap);
+ }
+ this._numClusters = clusters.length;
+ }
+
+ // Return (distance, a: clusterA, b: clusterB) of closest-together clusters.
+ // Replace this to change linkage criterion.
+ closest() {
+ const self = this;
+
+ if (this._numClusters < 2) {
+ throw new Error('There must be at least 2 clusters in order to return the closest() ones.');
+ }
+
+ // Return the distances between every pair of clusters.
+ function clustersAndDistances() {
+ const ret = [];
+ for (let [outerKey, row] of self._matrix.entries()) {
+ for (let [innerKey, storedDistance] of row.entries()) {
+ ret.push({a: outerKey, b: innerKey, distance: storedDistance});
+ }
+ }
+ return ret;
+ }
+ // Optimizing this by inlining the loop and writing it less
+ // functionally doesn't help:
+ return min(clustersAndDistances(), x => x.distance);
+ }
+
+ // Look up the distance between 2 clusters in me. Try the lookup in the
+ // other direction if the first one falls in the nonexistent half of the
+ // triangle.
+ _cachedDistance(clusterA, clusterB) {
+ let ret = this._matrix.get(clusterA).get(clusterB);
+ if (ret === undefined) {
+ ret = this._matrix.get(clusterB).get(clusterA);
+ }
+ return ret;
+ }
+
+ // Merge two clusters.
+ merge(clusterA, clusterB) {
+ // An example showing how rows merge:
+ // A: {}
+ // B: {A: 1}
+ // C: {A: 4, B: 4},
+ // D: {A: 4, B: 4, C: 4}
+ // E: {A: 4, B: 4, C: 2, D: 4}}
+ //
+ // Step 2:
+ // C: {}
+ // D: {C: 4}
+ // E: {C: 2, D: 4}}
+ // AB: {C: 4, D: 4, E: 4}
+ //
+ // Step 3:
+ // D: {}
+ // AB: {D: 4}
+ // CE: {D: 4, AB: 4}
+
+ // Construct new row, finding min distances from either subcluster of
+ // the new cluster to old clusters.
+ //
+ // There will be no repetition in the matrix because, after all,
+ // nothing pointed to this new cluster before it existed.
+ const newRow = new Map();
+ for (let outerKey of this._matrix.keys()) {
+ if (outerKey !== clusterA && outerKey !== clusterB) {
+ newRow.set(outerKey, Math.min(this._cachedDistance(clusterA, outerKey),
+ this._cachedDistance(clusterB, outerKey)));
+ }
+ }
+
+ // Delete the rows of the clusters we're merging.
+ this._matrix.delete(clusterA);
+ this._matrix.delete(clusterB);
+
+ // Remove inner refs to the clusters we're merging.
+ for (let inner of this._matrix.values()) {
+ inner.delete(clusterA);
+ inner.delete(clusterB);
+ }
+
+ // Attach new row.
+ this._matrix.set([clusterA, clusterB], newRow);
+
+ // There is a net decrease of 1 cluster:
+ this._numClusters -= 1;
+ }
+
+ numClusters() {
+ return this._numClusters;
+ }
+
+ // Return an Array of nodes for each cluster in me.
+ clusters() {
+ // TODO: Can't get map to work here. Don't know why.
+ return Array.from(this._matrix.keys()).map(e => Array.from(flatten(e)));
+ }
+}
+
+/**
+ * Partition the given nodes into one or more clusters by position in the DOM
+ * tree.
+ *
+ * This implements an agglomerative clustering. It uses single linkage, since
+ * we're talking about adjacency here more than Euclidean proximity: the
+ * clusters we're talking about in the DOM will tend to be adjacent, not
+ * overlapping. We haven't tried other linkage criteria yet.
+ *
+ * In a later release, we may consider score or notes.
+ *
+ * @arg {Fnode[]|Node[]} fnodes :term:`fnodes<fnode>` or DOM nodes to group
+ * into clusters
+ * @arg {number} splittingDistance The closest-nodes :func:`distance` beyond
+ * which we will not attempt to unify 2 clusters. Make this larger to make
+ * larger clusters.
+ * @arg getDistance {function} A function that returns some notion of numerical
+ * distance between 2 nodes. Default: :func:`distance`
+ * @return {Array} An Array of Arrays, with each Array containing all the
+ * nodes in one cluster. Note that neither the clusters nor the nodes are
+ * in any particular order. You may find :func:`domSort` helpful to remedy
+ * the latter.
+ */
+function clusters(fnodes, splittingDistance, getDistance = distance) {
+ const matrix = new DistanceMatrix(fnodes, getDistance);
+ let closest;
+
+ while (matrix.numClusters() > 1 && (closest = matrix.closest()).distance < splittingDistance) {
+ matrix.merge(closest.a, closest.b);
+ }
+
+ return matrix.clusters();
+}
+
+var clusters$1 = /*#__PURE__*/Object.freeze({
+ __proto__: null,
+ distance: distance,
+ euclidean: euclidean,
+ clusters: clusters
+});
+
+// The left-hand side of a rule
+
+
+/**
+ * Take nodes that match a given DOM selector. Example:
+ * ``dom('meta[property="og:title"]')``
+ *
+ * Every ruleset has at least one ``dom`` or :func:`element` rule, as that is
+ * where nodes begin to flow into the system. If run against a subtree of a
+ * document, the root of the subtree is not considered as a possible match.
+ */
+function dom(selector) {
+ return new DomLhs(selector);
+}
+
+/**
+ * Take a single given node if it matches a given DOM selector, without looking
+ * through its descendents or ancestors. Otherwise, take no nodes. Example:
+ * ``element('input')``
+ *
+ * This is useful for applications in which you want Fathom to classify an
+ * element the user has selected, rather than scanning the whole page for
+ * candidates.
+ */
+function element(selector) {
+ return new ElementLhs(selector);
+}
+
+/**
+ * Rules and the LHSs and RHSs that comprise them have no mutable state. This
+ * lets us make BoundRulesets from Rulesets without duplicating the rules. It
+ * also lets us share a common cache among rules: multiple ones might care
+ * about a cached type(), for instance; there isn't a one-to-one relationship
+ * of storing with caring. There would also, because of the interdependencies
+ * of rules in a ruleset, be little use in segmenting the caches: if you do
+ * something that causes one to need to be cleared, you'll need to clear many
+ * more as well.
+ *
+ * Lhses are responsible for maintaining ruleset.maxCache.
+ *
+ * Lhs and its subclasses are private to the Fathom framework.
+ */
+class Lhs {
+ constructor() {
+ this._predicate = () => true;
+ }
+
+ /** Return a new Lhs of the appropriate kind, given its first call. */
+ static fromFirstCall(firstCall) {
+ // firstCall is never 'dom', because dom() directly returns a DomLhs.
+ if (firstCall.method === 'type') {
+ return new TypeLhs(...firstCall.args);
+ } else if (firstCall.method === 'and') {
+ return new AndLhs(firstCall.args);
+ } else if (firstCall.method === 'nearest') {
+ return new NearestLhs(firstCall.args);
+ } else {
+ throw new Error('The left-hand side of a rule() must start with dom(), type(), and(), or nearest().');
+ }
+ }
+
+ /**
+ * Prune nodes from consideration early in run execution, before scoring is
+ * done.
+ *
+ * Reserve this for where you are sure it is always correct or when
+ * performance demands it. It is generally preferable to use :func:`score`
+ * and let the :doc:`trainer<training>` determine the relative significance
+ * of each rule. Human intuition as to what is important is often wrong:
+ * for example, one might assume that a music player website would include
+ * the word "play", but this does not hold once you include sites in other
+ * languages.
+ *
+ * Can be chained after :func:`type` or :func:`dom`.
+ *
+ * Example: ``dom('p').when(isVisible)``
+ *
+ * @arg {function} predicate Accepts a fnode and returns a boolean
+ */
+ when(predicate) {
+ let lhs = this.clone();
+ lhs._predicate = predicate;
+ return lhs;
+ }
+
+ /**
+ * Of all the dom nodes selected by type() or dom(), return only
+ * the fnodes that satisfy all the predicates imposed by calls to
+ * when()
+ */
+ fnodesSatisfyingWhen(fnodes) {
+ return Array.from(fnodes).filter(this._predicate);
+ }
+
+ /**
+ * Return an iterable of output fnodes selected by this left-hand-side
+ * expression.
+ *
+ * Pre: The rules I depend on have already been run, and their results are
+ * in ruleset.typeCache.
+ *
+ * @arg ruleset {BoundRuleset}
+ */
+ // fnodes (ruleset) {}
+
+ /**
+ * Check that a RHS-emitted fact is legal for this kind of LHS, and throw
+ * an error if it isn't.
+ */
+ checkFact(fact) {}
+
+ /**
+ * Return the single type the output of the LHS is guaranteed to have.
+ * Return undefined if there is no such single type we can ascertain.
+ */
+ guaranteedType() {}
+
+ /**
+ * Return the type I aggregate if I am an aggregate LHS; return undefined
+ * otherwise.
+ */
+ aggregatedType() {}
+
+ /**
+ * Return each combination of types my selected nodes could be locally (that
+ * is, by this rule only) constrained to have.
+ *
+ * For example, type(A) would return [A]. and(A, or(B, C)) would return
+ * [AB, AC, ABC]. More examples:
+ *
+ * or(A, B) → typeIn(A, B, C) # Finalizes A, B. combos A, B, AB: finalizes AB. Optimization: there's no point in returning the last combo in ors. Compilation into 2 rules with identical RHSs will inherently implement this optimization.
+ * or(A, B) → typeIn(A, B) # Finalizes A, B
+ * or(A, B) → A # Finalizes B
+ * and(A) -> A # Finalizes nothing
+ * and(A, B) -> A # Finalizes nothing. AB: Ø
+ * and(A) -> typeIn(A, B) # Finalizes A. A
+ * and(A, B) -> typeIn(A, B) # Finalizes nothing. AB
+ * and(A, B) -> typeIn(A, B, C) # Finalizes A, B. AB
+ * and(A, or(B, C)) -> D # Finalizes A, B, C. AB, AC, ABC: ABC
+ * and(A, or(B, C)) -> B # Finalizes A, C. AB, AC, ABC: AC
+ * type(A).not(and(A, B)) ->
+ *
+ * @return {NiceSet[]}
+ */
+ // possibleTypeCombinations() {}
+
+ /**
+ * Types mentioned in this LHS.
+ *
+ * In other words, the types I need to know the assignment status of before
+ * I can make my selections
+ *
+ * @return NiceSet of strings
+ */
+ // typesMentioned() {}
+}
+
+class DomLhs extends Lhs {
+ constructor(selector) {
+ super();
+ if (selector === undefined) {
+ throw new Error('A querySelector()-style selector is required as the argument to ' + this._callName() + '().');
+ }
+ this.selector = selector;
+ }
+
+ /**
+ * Return the name of this kind of LHS, for use in error messages.
+ */
+ _callName() {
+ return 'dom';
+ }
+
+ clone() {
+ return new this.constructor(this.selector);
+ }
+
+ fnodes(ruleset) {
+ return this._domNodesToFilteredFnodes(
+ ruleset,
+ ruleset.doc.querySelectorAll(this.selector));
+ }
+
+ /**
+ * Turn a NodeList of DOM nodes into an array of fnodes, and filter out
+ * those that don't match the :func:`when()` clause.
+ */
+ _domNodesToFilteredFnodes(ruleset, domNodes) {
+ let ret = [];
+ for (let i = 0; i < domNodes.length; i++) {
+ ret.push(ruleset.fnodeForElement(domNodes[i]));
+ }
+ return this.fnodesSatisfyingWhen(ret);
+ }
+
+ checkFact(fact) {
+ if (fact.type === undefined) {
+ throw new Error(`The right-hand side of a ${this._callName()}() rule failed to specify a type. This means there is no way for its output to be used by later rules. All it specified was ${fact}.`);
+ }
+ }
+
+ asLhs() {
+ return this;
+ }
+
+ possibleTypeCombinations() {
+ return [];
+ }
+
+ typesMentioned() {
+ return new NiceSet();
+ }
+}
+
+class ElementLhs extends DomLhs {
+ _callName() {
+ return 'element';
+ }
+
+ fnodes(ruleset) {
+ return this._domNodesToFilteredFnodes(
+ ruleset,
+ ruleset.doc.matches(this.selector) ? [ruleset.doc] : []);
+ }
+}
+
+/** Internal representation of a LHS constrained by type but not by max() */
+class TypeLhs extends Lhs {
+ constructor(type) {
+ super();
+ if (type === undefined) {
+ throw new Error('A type name is required when calling type().');
+ }
+ this._type = type; // the input type
+ }
+
+ clone() {
+ return new this.constructor(this._type);
+ }
+
+ fnodes(ruleset) {
+ const cached = getDefault(ruleset.typeCache, this._type, () => []);
+ return this.fnodesSatisfyingWhen(cached);
+ }
+
+ /** Override the type previously specified by this constraint. */
+ type(inputType) {
+ // Preserve the class in case this is a TypeMaxLhs.
+ return new this.constructor(inputType);
+ }
+
+ /**
+ * Of the nodes selected by a ``type`` call to the left, constrain the LHS
+ * to return only the max-scoring one. If there is a tie, more than 1 node
+ * will be returned. Example: ``type('titley').max()``
+ */
+ max() {
+ return new TypeMaxLhs(this._type);
+ }
+
+ /**
+ * Take the nodes selected by a ``type`` call to the left, group them into
+ * clusters, and return the nodes in the cluster that has the highest total
+ * score (on the relevant type).
+ *
+ * Nodes come out in arbitrary order, so, if you plan to emit them,
+ * consider using ``.out('whatever').allThrough(domSort)``. See
+ * :func:`domSort`.
+ *
+ * If multiple clusters have equally high scores, return an arbitrary one,
+ * because Fathom has no way to represent arrays of arrays in rulesets.
+ *
+ * @arg options {Object} The same depth costs taken by :func:`distance`,
+ * plus ``splittingDistance``, which is the distance beyond which 2
+ * clusters will be considered separate. ``splittingDistance``, if
+ * omitted, defaults to 3.
+ */
+ bestCluster(options) {
+ return new BestClusterLhs(this._type, options);
+ }
+
+ // Other clustering calls could be called biggestCluster() (having the most
+ // nodes) and bestAverageCluster() (having the highest average score).
+
+ guaranteedType() {
+ return this._type;
+ }
+
+ possibleTypeCombinations() {
+ return [this.typesMentioned()];
+ }
+
+ typesMentioned() {
+ return new NiceSet([this._type]);
+ }
+}
+
+/**
+ * Abstract LHS that is an aggregate function taken across all fnodes of a type
+ *
+ * The main point here is that any aggregate function over a (typed) set of
+ * nodes depends on first computing all the rules that could emit those nodes
+ * (nodes of that type).
+ */
+class AggregateTypeLhs extends TypeLhs {
+ aggregatedType() {
+ return this._type;
+ }
+}
+
+/**
+ * Internal representation of a LHS that has both type and max([NUMBER])
+ * constraints. max(NUMBER != 1) support is not yet implemented.
+ */
+class TypeMaxLhs extends AggregateTypeLhs {
+ /**
+ * Return the max-scoring node (or nodes if there is a tie) of the given
+ * type.
+ */
+ fnodes(ruleset) {
+ // TODO: Optimize better. Walk the dependency tree, and run only the
+ // rules that could possibly lead to a max result. As part of this,
+ // make RHSs expose their max potential scores.
+ const self = this;
+ // Work around V8 bug:
+ // https://stackoverflow.com/questions/32943776/using-super-within-an-
+ // arrow-function-within-an-arrow-function-within-a-method
+ const getSuperFnodes = () => super.fnodes(ruleset);
+ return setDefault(
+ ruleset.maxCache,
+ this._type,
+ function maxFnodesOfType() {
+ return maxes(getSuperFnodes(), fnode => ruleset.weightedScore(fnode.scoresSoFarFor(self._type)));
+ });
+ }
+}
+
+class BestClusterLhs extends AggregateTypeLhs {
+ constructor(type, options) {
+ super(type);
+ this._options = options || {splittingDistance: 3};
+ }
+
+ /**
+ * Group the nodes of my type into clusters, and return the cluster with
+ * the highest total score for that type.
+ */
+ fnodes(ruleset) {
+ // Get the nodes of the type:
+ const fnodesOfType = Array.from(super.fnodes(ruleset));
+ if (fnodesOfType.length === 0) {
+ return [];
+ }
+ // Cluster them:
+ const clusts = clusters(
+ fnodesOfType,
+ this._options.splittingDistance,
+ (a, b) => distance(a, b, this._options));
+ // Tag each cluster with the total of its nodes' scores:
+ const clustsAndSums = clusts.map(
+ clust => [clust,
+ sum(clust.map(fnode => fnode.scoreFor(this._type)))]);
+ // Return the highest-scoring cluster:
+ return max(clustsAndSums, clustAndSum => clustAndSum[1])[0];
+ }
+}
+
+class AndLhs extends Lhs {
+ constructor(lhss) {
+ super();
+
+ // For the moment, we accept only type()s as args. TODO: Generalize to
+ // type().max() and such later.
+ this._args = lhss.map(sideToTypeLhs);
+ }
+
+ *fnodes(ruleset) {
+ // Take an arbitrary one for starters. Optimization: we could always
+ // choose the pickiest one to start with.
+ const fnodes = this._args[0].fnodes(ruleset);
+ // Then keep only the fnodes that have the type of every other arg:
+ fnodeLoop: for (let fnode of fnodes) {
+ for (let otherLhs of this._args.slice(1)) {
+ // Optimization: could use a .hasTypeSoFar() below
+ if (!fnode.hasType(otherLhs.guaranteedType())) {
+ // TODO: This is n^2. Why is there no set intersection in JS?!
+ continue fnodeLoop;
+ }
+ }
+ yield fnode;
+ }
+ }
+
+ possibleTypeCombinations() {
+ return [this.typesMentioned()];
+ }
+
+ typesMentioned() {
+ return new NiceSet(this._args.map(arg => arg.guaranteedType()));
+ }
+}
+
+function sideToTypeLhs(side) {
+ const lhs = side.asLhs();
+ if (!(lhs.constructor === TypeLhs)) {
+ throw new Error('and() and nearest() support only simple type() calls as arguments for now.');
+ // TODO: Though we could solve this with a compilation step: and(type(A), type(B).max()) is equivalent to type(B).max() -> type(Bmax); and(type(A), type(Bmax)).
+ // In fact, we should be able to compile most (any?) arbitrary and()s, including nested ands and and(type(...).max(), ...) constructions into several and(type(A), type(B), ...) rules.
+ }
+ return lhs;
+}
+
+class NearestLhs extends Lhs {
+ constructor([a, b, distance]) {
+ super();
+ this._a = sideToTypeLhs(a);
+ this._b = sideToTypeLhs(b);
+ this._distance = distance;
+ }
+
+ /**
+ * Return an iterable of {fnodes, transformer} pairs.
+ */
+ *fnodes(ruleset) {
+ // Go through all the left arg's nodes. For each one, find the closest
+ // right-arg's node. O(a * b). Once a right-arg's node is used, we
+ // don't eliminate it from consideration, because then order of left-
+ // args' nodes would matter.
+
+ // TODO: Still not sure how to get the distance to factor into the
+ // score unless we hard-code nearest() to do that. It's a
+ // matter of not being able to bind on the RHS to the output of the
+ // distance function on the LHS. Perhaps we could at least make
+ // distance part of the note and read it in a props() callback.
+
+ // We're assuming here that simple type() calls return just plain
+ // fnodes, not {fnode, rhsTransformer} pairs:
+ const as_ = this._a.fnodes(ruleset);
+ const bs = Array.from(this._b.fnodes(ruleset));
+ if (bs.length > 0) {
+ // If bs is empty, there can be no nearest nodes, so don't emit any.
+ for (const a of as_) {
+ const nearest = min(bs, b => this._distance(a, b));
+ yield {fnode: a,
+ rhsTransformer: function setNoteIfEmpty(fact) {
+ // If note is explicitly set by the RHS, let it take
+ // precedence, even though that makes this entire LHS
+ // pointless.
+ if (fact.note === undefined) {
+ fact.note = nearest; // TODO: Wrap this in an object to make room to return distance later.
+ }
+ return fact;
+ }};
+ }
+ }
+ }
+
+ checkFact(fact) {
+ // Barf if the fact doesn't set a type at least. It should be a *new* type or at least one that doesn't result in cycles, but we can't deduce that.
+ }
+
+ possibleTypeCombinations() {
+ return [new NiceSet([this._a.guaranteedType()])];
+ }
+
+ typesMentioned() {
+ return new NiceSet([this._a.guaranteedType(),
+ this._b.guaranteedType()]);
+ }
+
+ guaranteedType() {
+ return this._a.guaranteedType();
+ }
+}
+
+// The right-hand side of a rule
+
+
+const TYPE = 1;
+const NOTE = 2;
+const SCORE = 4;
+const ELEMENT = 8;
+const SUBFACTS = {
+ type: TYPE,
+ note: NOTE,
+ score: SCORE,
+ element: ELEMENT
+};
+
+/**
+ * Expose the output of this rule's LHS as a "final result" to the surrounding
+ * program. It will be available by calling :func:`~BoundRuleset.get` on the
+ * ruleset and passing the key. You can run each node through a callback
+ * function first by adding :func:`through()`, or you can run the entire set of
+ * nodes through a callback function by adding :func:`allThrough()`.
+ */
+function out(key) {
+ return new OutwardRhs(key);
+}
+
+class InwardRhs {
+ constructor(calls = [], max = Infinity, types) {
+ this._calls = calls.slice();
+ this._max = max; // max score
+ this._types = new NiceSet(types); // empty set if unconstrained
+ }
+
+ /**
+ * Declare that the maximum returned subscore is such and such,
+ * which helps the optimizer plan efficiently. This doesn't force it to be
+ * true; it merely throws an error at runtime if it isn't. To lift an
+ * ``atMost`` constraint, call ``atMost()`` (with no args). The reason
+ * ``atMost`` and ``typeIn`` apply until explicitly cleared is so that, if
+ * someone used them for safety reasons on a lexically distant rule you are
+ * extending, you won't stomp on their constraint and break their
+ * invariants accidentally.
+ */
+ atMost(score) {
+ return new this.constructor(this._calls, score, this._types);
+ }
+
+ _checkAtMost(fact) {
+ if (fact.score !== undefined && fact.score > this._max) {
+ throw new Error(`Score of ${fact.score} exceeds the declared atMost(${this._max}).`);
+ }
+ }
+
+ /**
+ * Determine any of type, note, score, and element using a callback. This
+ * overrides any previous call to `props` and, depending on what
+ * properties of the callback's return value are filled out, may override
+ * the effects of other previous calls as well.
+ *
+ * The callback should return...
+ *
+ * * An optional :term:`subscore`
+ * * A type (required on ``dom(...)`` rules, defaulting to the input one on
+ * ``type(...)`` rules)
+ * * Optional notes
+ * * An element, defaulting to the input one. Overriding the default
+ * enables a callback to walk around the tree and say things about nodes
+ * other than the input one.
+ */
+ props(callback) {
+ function getSubfacts(fnode) {
+ const subfacts = callback(fnode);
+ // Filter the raw result down to okayed properties so callbacks
+ // can't insert arbitrary keys (like conserveScore, which might
+ // mess up the optimizer).
+ for (let subfact in subfacts) {
+ if (!SUBFACTS.hasOwnProperty(subfact) || !(SUBFACTS[subfact] & getSubfacts.possibleSubfacts)) {
+ // The ES5.1 spec says in 12.6.4 that it's fine to delete
+ // as we iterate.
+ delete subfacts[subfact];
+ }
+ }
+ return subfacts;
+ }
+ // Thse are the subfacts this call could affect:
+ getSubfacts.possibleSubfacts = TYPE | NOTE | SCORE | ELEMENT;
+ getSubfacts.kind = 'props';
+ return new this.constructor(this._calls.concat(getSubfacts),
+ this._max,
+ this._types);
+ }
+
+ /**
+ * Set the type applied to fnodes processed by this RHS.
+ */
+ type(theType) {
+ // In the future, we might also support providing a callback that receives
+ // the fnode and returns a type. We couldn't reason based on these, but the
+ // use would be rather a consise way to to override part of what a previous
+ // .props() call provides.
+
+ // Actually emit a given type.
+ function getSubfacts() {
+ return {type: theType};
+ }
+ getSubfacts.possibleSubfacts = TYPE;
+ getSubfacts.type = theType;
+ getSubfacts.kind = 'type';
+ return new this.constructor(this._calls.concat(getSubfacts),
+ this._max,
+ this._types);
+ }
+
+ /**
+ * Constrain this rule to emit 1 of a set of given types. Pass no args to lift
+ * a previous ``typeIn`` constraint, as you might do when basing a LHS on a
+ * common value to factor out repetition.
+ *
+ * ``typeIn`` is mostly a hint for the query planner when you're emitting types
+ * dynamically from ``props`` calls—in fact, an error will be raised if
+ * ``props`` is used without a ``typeIn`` or ``type`` to constrain it—but it
+ * also checks conformance at runtime to ensure validity.
+ */
+ typeIn(...types) {
+ // Rationale: If we used the spelling "type('a', 'b', ...)" instead of
+ // this, one might expect type('a', 'b').type(fn) to have the latter
+ // call override, while expecting type(fn).type('a', 'b') to keep both
+ // in effect. Then different calls to type() don't consistently
+ // override each other, and the rules get complicated. Plus you can't
+ // inherit a type constraint and then sub in another type-returning
+ // function that still gets the constraint applied.
+ return new this.constructor(this._calls,
+ this._max,
+ types);
+ }
+
+ /**
+ * Check a fact for conformance with any typeIn() call.
+ *
+ * @arg leftType the type of the LHS, which becomes my emitted type if the
+ * fact doesn't specify one
+ */
+ _checkTypeIn(result, leftType) {
+ if (this._types.size > 0) {
+ if (result.type === undefined) {
+ if (!this._types.has(leftType)) {
+ throw new Error(`A right-hand side claimed, via typeIn(...) to emit one of the types ${this._types} but actually inherited ${leftType} from the left-hand side.`);
+ }
+ } else if (!this._types.has(result.type)) {
+ throw new Error(`A right-hand side claimed, via typeIn(...) to emit one of the types ${this._types} but actually emitted ${result.type}.`);
+ }
+ }
+ }
+
+ /**
+ * Whatever the callback returns (even ``undefined``) becomes the note of
+ * the fact. This overrides any previous call to ``note``.
+ */
+ note(callback) {
+ function getSubfacts(fnode) {
+ return {note: callback(fnode)};
+ }
+ getSubfacts.possibleSubfacts = NOTE;
+ getSubfacts.kind = 'note';
+ return new this.constructor(this._calls.concat(getSubfacts),
+ this._max,
+ this._types);
+ }
+
+ /**
+ * Affect the confidence with which the input node should be considered a
+ * member of a type.
+ *
+ * The parameter is generally between 0 and 1 (inclusive), with 0 meaning
+ * the node does not have the "smell" this rule checks for and 1 meaning it
+ * does. The range between 0 and 1 is available to represent "fuzzy"
+ * confidences. If you have an unbounded range to compress down to [0, 1],
+ * consider using :func:`sigmoid` or a scaling thereof.
+ *
+ * Since every node can have multiple, independent scores (one for each
+ * type), this applies to the type explicitly set by the RHS or, if none,
+ * to the type named by the ``type`` call on the LHS. If the LHS has none
+ * because it's a ``dom(...)`` LHS, an error is raised.
+ *
+ * @arg {number|function} scoreOrCallback Can either be a static number,
+ * generally 0 to 1 inclusive, or else a callback which takes the fnode
+ * and returns such a number. If the callback returns a boolean, it is
+ * cast to a number.
+ */
+ score(scoreOrCallback) {
+ let getSubfacts;
+
+ function getSubfactsFromNumber(fnode) {
+ return {score: scoreOrCallback};
+ }
+
+ function getSubfactsFromFunction(fnode) {
+ let result = scoreOrCallback(fnode);
+ if (typeof result === 'boolean') {
+ // Case bools to numbers for convenience. Boolean features are
+ // common. Don't cast other things, as it frustrates ruleset
+ // debugging.
+ result = Number(result);
+ }
+ return {score: result};
+ }
+
+ if (typeof scoreOrCallback === 'number') {
+ getSubfacts = getSubfactsFromNumber;
+ } else {
+ getSubfacts = getSubfactsFromFunction;
+ }
+ getSubfacts.possibleSubfacts = SCORE;
+ getSubfacts.kind = 'score';
+
+ return new this.constructor(this._calls.concat(getSubfacts),
+ this._max,
+ this._types);
+ }
+
+ // Future: why not have an .element() method for completeness?
+
+ // -------- Methods below this point are private to the framework. --------
+
+ /**
+ * Run all my props().type().note().score() stuff across a given fnode,
+ * enforce my max() stuff, and return a fact ({element, type, score,
+ * notes}) for incorporation into that fnode (or a different one, if
+ * element is specified). Any of the 4 fact properties can be missing;
+ * filling in defaults is a job for the caller.
+ *
+ * @arg leftType The type the LHS takes in
+ */
+ fact(fnode, leftType) {
+ const doneKinds = new Set();
+ const result = {};
+ let haveSubfacts = 0;
+ for (let call of reversed(this._calls)) {
+ // If we've already called a call of this kind, then forget it.
+ if (!doneKinds.has(call.kind)) {
+ doneKinds.add(call.kind);
+
+ if (~haveSubfacts & call.possibleSubfacts) {
+ // This call might provide a subfact we are missing.
+ const newSubfacts = call(fnode);
+
+ // We start with an empty object, so we're okay here.
+ // eslint-disable-next-line guard-for-in
+ for (let subfact in newSubfacts) {
+ // A props() callback could insert arbitrary keys into
+ // the result, but it shouldn't matter, because nothing
+ // pays any attention to them.
+ if (!result.hasOwnProperty(subfact)) {
+ result[subfact] = newSubfacts[subfact];
+ }
+ haveSubfacts |= SUBFACTS[subfact];
+ }
+ }
+ }
+ }
+ this._checkAtMost(result);
+ this._checkTypeIn(result, leftType);
+ return result;
+ }
+
+ /**
+ * Return a record describing the types I might emit (which means either to
+ * add a type to a fnode or to output a fnode that already has that type).
+ * {couldChangeType: whether I might add a type to the fnode,
+ * possibleTypes: If couldChangeType, the types I might emit; empty set if
+ * we cannot infer it. If not couldChangeType, undefined.}
+ */
+ possibleEmissions() {
+ // If there is a typeIn() constraint or there is a type() call to the
+ // right of all props() calls, we have a constraint. We hunt for the
+ // tightest constraint we can find, favoring a type() call because it
+ // gives us a single type but then falling back to a typeIn().
+ let couldChangeType = false;
+ for (let call of reversed(this._calls)) {
+ if (call.kind === 'props') {
+ couldChangeType = true;
+ break;
+ } else if (call.kind === 'type') {
+ return {couldChangeType: true,
+ possibleTypes: new Set([call.type])};
+ }
+ }
+ return {couldChangeType,
+ possibleTypes: this._types};
+ }
+}
+
+class OutwardRhs {
+ constructor(key, through = x => x, allThrough = x => x) {
+ this.key = key;
+ this.callback = through;
+ this.allCallback = allThrough;
+ }
+
+ /**
+ * Append ``.through`` to :func:`out` to run each :term:`fnode` emitted
+ * from the LHS through an arbitrary function before returning it to the
+ * containing program. Example::
+ *
+ * out('titleLengths').through(fnode => fnode.noteFor('title').length)
+ */
+ through(callback) {
+ return new this.constructor(this.key, callback, this.allCallback);
+ }
+
+ /**
+ * Append ``.allThrough`` to :func:`out` to run the entire iterable of
+ * emitted :term:`fnodes<fnode>` through an arbitrary function before
+ * returning them to the containing program. Example::
+ *
+ * out('sortedTitles').allThrough(domSort)
+ */
+ allThrough(callback) {
+ return new this.constructor(this.key, this.callback, callback);
+ }
+
+ asRhs() {
+ return this;
+ }
+}
+
+function props(callback) {
+ return new Side({method: 'props', args: [callback]});
+}
+
+/** Constrain to an input type on the LHS, or apply a type on the RHS. */
+function type(theType) {
+ return new Side({method: 'type', args: [theType]});
+}
+
+function note(callback) {
+ return new Side({method: 'note', args: [callback]});
+}
+
+function score(scoreOrCallback) {
+ return new Side({method: 'score', args: [scoreOrCallback]});
+}
+
+function atMost(score) {
+ return new Side({method: 'atMost', args: [score]});
+}
+
+function typeIn(...types) {
+ return new Side({method: 'typeIn', args: types});
+}
+
+/**
+ * Pull nodes that conform to multiple conditions at once.
+ *
+ * For example: ``and(type('title'), type('english'))``
+ *
+ * Caveats: ``and`` supports only simple ``type`` calls as arguments for now,
+ * and it may fire off more rules as prerequisites than strictly necessary.
+ * ``not`` and ``or`` don't exist yet, but you can express ``or`` the long way
+ * around by having 2 rules with identical RHSs.
+ */
+function and(...lhss) {
+ return new Side({method: 'and', args: lhss});
+}
+
+/**
+ * Experimental. For each :term:`fnode` from ``typeCallA``, find the closest
+ * node from ``typeCallB``, and attach it as a note. The note is attached to
+ * the type specified by the RHS, defaulting to the type of ``typeCallA``. If
+ * no nodes are emitted from ``typeCallB``, do nothing.
+ *
+ * For example... ::
+ *
+ * nearest(type('image'), type('price'))
+ *
+ * The score of the ``typeCallA`` can be added to the new type's score by using
+ * :func:`conserveScore` (though this routine has since been removed)::
+ *
+ * rule(nearest(type('image'), type('price')),
+ * type('imageWithPrice').score(2).conserveScore())
+ *
+ * Caveats: ``nearest`` supports only simple ``type`` calls as arguments ``a``
+ * and ``b`` for now.
+ *
+ * @arg distance {function} A function that takes 2 fnodes and returns a
+ * numerical distance between them. Included options are :func:`distance`,
+ * which is a weighted topological distance, and :func:`euclidean`, which
+ * is a spatial distance.
+ */
+function nearest(typeCallA, typeCallB, distance = euclidean) {
+ return new Side({method: 'nearest', args: [typeCallA, typeCallB, distance]});
+}
+
+/**
+ * A chain of calls that can be compiled into a Rhs or Lhs, depending on its
+ * position in a Rule. This lets us use type() as a leading call for both RHSs
+ * and LHSs. I would prefer to do this dynamically, but that wouldn't compile
+ * down to old versions of ES.
+ */
+class Side {
+ constructor(...calls) {
+ // A "call" is like {method: 'dom', args: ['p.smoo']}.
+ this._calls = calls;
+ }
+
+ max() {
+ return this._and('max');
+ }
+
+ bestCluster(options) {
+ return this._and('bestCluster', options);
+ }
+
+ props(callback) {
+ return this._and('props', callback);
+ }
+
+ type(...types) {
+ return this._and('type', ...types);
+ }
+
+ note(callback) {
+ return this._and('note', callback);
+ }
+
+ score(scoreOrCallback) {
+ return this._and('score', scoreOrCallback);
+ }
+
+ atMost(score) {
+ return this._and('atMost', score);
+ }
+
+ typeIn(...types) {
+ return this._and('typeIn', ...types);
+ }
+
+ and(...lhss) {
+ return this._and('and', lhss);
+ }
+
+ _and(method, ...args) {
+ return new this.constructor(...this._calls.concat({method, args}));
+ }
+
+ asLhs() {
+ return this._asSide(Lhs.fromFirstCall(this._calls[0]), this._calls.slice(1));
+ }
+
+ asRhs() {
+ return this._asSide(new InwardRhs(), this._calls);
+ }
+
+ _asSide(side, calls) {
+ for (let call of calls) {
+ side = side[call.method](...call.args);
+ }
+ return side;
+ }
+
+ when(pred) {
+ return this._and('when', pred);
+ }
+}
+
+/**
+ * A wrapper around a DOM node, storing :term:`types<type>`,
+ * :term:`scores<score>`, and :term:`notes<note>` that apply to it
+ */
+class Fnode {
+ /**
+ * @arg element The DOM element described by the fnode.
+ * @arg ruleset The ruleset which created the fnode.
+ */
+ constructor(element, ruleset) {
+ if (element === undefined) {
+ throw new Error("Someone tried to make a fnode without specifying the element they're talking about.");
+ }
+ /**
+ * The raw DOM element this fnode describes
+ */
+ this.element = element;
+ this._ruleset = ruleset;
+
+ // A map of type => {score: number, note: anything}. `score` is always
+ // present and defaults to 1. A note is set iff `note` is present and
+ // not undefined.
+ this._types = new Map();
+
+ // Note: conserveScore() is temporarily absent in 3.0.
+ //
+ // By default, a fnode has an independent score for each of its types.
+ // However, a RHS can opt to conserve the score of an upstream type,
+ // carrying it forward into another type. To avoid runaway scores in
+ // the case that multiple rules choose to do this, we limit the
+ // contribution of an upstream type's score to being multiplied in a
+ // single time. In this set, we keep track of which upstream types'
+ // scores have already been multiplied into each type. LHS fnode => Set
+ // of types whose score for that node have been multiplied into this
+ // node's score.
+ this._conservedScores = new Map();
+ }
+
+ /**
+ * Return whether the given type is one of the ones attached to the wrapped
+ * HTML node.
+ */
+ hasType(type) {
+ // Run type(theType) against the ruleset to make sure this doesn't
+ // return false just because we haven't lazily run certain rules yet.
+ this._computeType(type);
+ return this._types.has(type);
+ }
+
+ /**
+ * Return the confidence, in the range (0, 1), that the fnode belongs to the
+ * given type, 0 by default.
+ */
+ scoreFor(type) {
+ this._computeType(type);
+ return sigmoid(this._ruleset.weightedScore(this.scoresSoFarFor(type)) +
+ getDefault(this._ruleset.biases, type, () => 0));
+ }
+
+ /**
+ * Return the fnode's note for the given type, ``undefined`` if none.
+ */
+ noteFor(type) {
+ this._computeType(type);
+ return this._noteSoFarFor(type);
+ }
+
+ /**
+ * Return whether this fnode has a note for the given type.
+ *
+ * ``undefined`` is not considered a note and may be overwritten with
+ * impunity.
+ */
+ hasNoteFor(type) {
+ this._computeType(type);
+ return this._hasNoteSoFarFor(type);
+ }
+
+ // -------- Methods below this point are private to the framework. --------
+
+ /**
+ * Return an iterable of the types tagged onto me by rules that have
+ * already executed.
+ */
+ typesSoFar() {
+ return this._types.keys();
+ }
+
+ _noteSoFarFor(type) {
+ return this._typeRecordForGetting(type).note;
+ }
+
+ _hasNoteSoFarFor(type) {
+ return this._noteSoFarFor(type) !== undefined;
+ }
+
+ /**
+ * Return the score thus far computed on me for a certain type. Doesn't
+ * implicitly run any rules. If no score has yet been determined for the
+ * given type, return undefined.
+ */
+ scoresSoFarFor(type) {
+ return this._typeRecordForGetting(type).score;
+ }
+
+ /**
+ * Add a given number to one of our per-type scores. Implicitly assign us
+ * the given type. Keep track of which rule it resulted from so we can
+ * later mess with the coeffs.
+ */
+ addScoreFor(type, score, ruleName) {
+ this._typeRecordForSetting(type).score.set(ruleName, score);
+ }
+
+ /**
+ * Set the note attached to one of our types. Implicitly assign us that
+ * type if we don't have it already.
+ */
+ setNoteFor(type, note) {
+ if (this._hasNoteSoFarFor(type)) {
+ if (note !== undefined) {
+ throw new Error(`Someone (likely the right-hand side of a rule) tried to add a note of type ${type} to an element, but one of that type already exists. Overwriting notes is not allowed, since it would make the order of rules matter.`);
+ }
+ // else the incoming note is undefined and we already have the
+ // type, so it's a no-op
+ } else {
+ // Apply either a type and note or just a type (which means a note
+ // that is undefined):
+ this._typeRecordForSetting(type).note = note;
+ }
+ }
+
+ /**
+ * Return a score/note record for a type, creating it if it doesn't exist.
+ */
+ _typeRecordForSetting(type) {
+ return setDefault(this._types, type, () => ({score: new Map()}));
+ }
+
+ /**
+ * Manifest a temporary type record for reading, working around the lack of
+ * a .? operator in JS.
+ */
+ _typeRecordForGetting(type) {
+ return getDefault(this._types, type, () => ({score: new Map()}));
+ }
+
+ /**
+ * Make sure any scores, notes, and type-tagging for the given type are
+ * computed for my element.
+ */
+ _computeType(theType) {
+ if (!this._types.has(theType)) { // Prevent infinite recursion when an A->A rule looks at A's note in a callback.
+ this._ruleset.get(type(theType));
+ }
+ }
+}
+
+/**
+ * Construct and return the proper type of rule class based on the
+ * inwardness/outwardness of the RHS.
+ *
+ * @arg lhs {Lhs} The left-hand side of the rule
+ * @arg rhs {Rhs} The right-hand side of the rule
+ * @arg options {object} Other, optional information about the rule.
+ * Currently, the only recognized option is ``name``, which points to a
+ * string that uniquely identifies this rule in a ruleset. The name
+ * correlates this rule with one of the coefficients passed into
+ * :func:`ruleset`. If no name is given, an identifier is assigned based on
+ * the index of this rule in the ruleset, but that is, of course, brittle.
+ */
+function rule(lhs, rhs, options) {
+ // Since out() is a valid call only on the RHS (unlike type()), we can take
+ // a shortcut here: any outward RHS will already be an OutwardRhs; we don't
+ // need to sidetrack it through being a Side. And OutwardRhs has an asRhs()
+ // that just returns itself.
+ if (typeof rhs === 'string') {
+ rhs = out(rhs);
+ }
+ return new ((rhs instanceof OutwardRhs) ? OutwardRule : InwardRule)(lhs, rhs, options);
+}
+
+let nextRuleNumber = 0;
+function newInternalRuleName() {
+ return '_' + nextRuleNumber++;
+}
+
+/**
+ * We place the in/out distinction in Rules because it determines whether the
+ * RHS result is cached, and Rules are responsible for maintaining the rulewise
+ * cache ruleset.ruleCache.
+ */
+class Rule { // abstract
+ constructor(lhs, rhs, options) {
+ this.lhs = lhs.asLhs();
+ this.rhs = rhs.asRhs();
+ // TODO: Make auto-generated rule names be based on the out types of
+ // the rules, e.g. _priceish_4. That way, adding rules for one type
+ // won't make the coeffs misalign for another.
+ this.name = (options ? options.name : undefined) || newInternalRuleName();
+ }
+
+ /**
+ * Return a NiceSet of the rules that this one shallowly depends on in the
+ * given ruleset. In a BoundRuleset, this may include rules that have
+ * already been executed.
+ *
+ * Depend on emitters of any LHS type this rule finalizes. (See
+ * _typesFinalized for a definition.) Depend on adders of any other LHS
+ * types (because, after all, we need to know what nodes have that type in
+ * order to find the set of LHS nodes). This works for simple rules and
+ * complex ones like and().
+ *
+ * Specific examples (where A is a type):
+ * * A.max->* depends on anything emitting A.
+ * * Even A.max->A depends on A emitters, because we have to have all the
+ * scores factored in first. For example, what if we did
+ * max(A)->score(.5)?
+ * * A->A depends on anything adding A.
+ * * A->(something other than A) depends on anything emitting A. (For
+ * example, we need the A score finalized before we could transfer it to
+ * B using conserveScore().)
+ * * A->out() also depends on anything emitting A. Fnode methods aren't
+ * smart enough to lazily run emitter rules as needed. We could make them
+ * so if it was shown to be an advantage.
+ */
+ prerequisites(ruleset) {
+ // Optimization: we could cache the result of this when in a compiled (immutable) ruleset.
+
+ // Extend prereqs with rules derived from each of the given types. If
+ // no rules are found, raise an exception, as that indicates a
+ // malformed ruleset.
+ function extendOrThrow(prereqs, types, ruleGetter, verb) {
+ for (let type of types) {
+ const rules = ruleGetter(type);
+ if (rules.length > 0) {
+ prereqs.extend(rules);
+ } else {
+ throw new Error(`No rule ${verb} the "${type}" type, but another rule needs it as input.`);
+ }
+ }
+ }
+
+ const prereqs = new NiceSet();
+
+ // Add finalized types:
+ extendOrThrow(prereqs, this._typesFinalized(), type => ruleset.inwardRulesThatCouldEmit(type), 'emits');
+
+ // Add mentioned types:
+ // We could say this.lhs.typesMentioned().minus(typesFinalized) as an
+ // optimization. But since types mentioned are a superset of types
+ // finalized and rules adding are a subset of rules emitting, we get
+ // the same result without.
+ extendOrThrow(prereqs, this.lhs.typesMentioned(), type => ruleset.inwardRulesThatCouldAdd(type), 'adds');
+
+ return prereqs;
+ }
+
+ /**
+ * Return the types that this rule finalizes.
+ *
+ * To "finalize" a type means to make sure we're finished running all
+ * possible rules that might change a node's score or notes w.r.t. a given
+ * type. This is generally done because we're about to use those data for
+ * something, like computing a new type's score or or an aggregate
+ * function. Exhaustively, we're about to...
+ * * change the type of the nodes or
+ * * aggregate all nodes of a type
+ *
+ * This base-class implementation just returns what aggregate functions
+ * need, since that need spans inward and outward rules.
+ *
+ * @return Set of types
+ */
+ _typesFinalized() {
+ // Get the types that are fed to aggregate functions. Aggregate
+ // functions are more demanding than a simple type() LHS. A type() LHS
+ // itself does not finalize its nodes because the things it could do to
+ // them without changing their type (adding notes, adding to score)
+ // are immutable or commutative (respectively). Thus, we require a RHS
+ // type change in order to require finalization of a simple type()
+ // mention. A max(B), OTOH, is not commutative with other B->B rules
+ // (imagine type(B).max()->score(.5)), so it must depend on B emitters
+ // and thus finalize B. (This will have to be relaxed or rethought when
+ // we do the max()/atMost() optimization. Perhaps we can delegate to
+ // aggregate functions up in Rule.prerequisites() to ask what their
+ // prereqs are. If they implement such an optimization, they can reply.
+ // Otherwise, we can assume they are all the nodes of their type.)
+ //
+ // TODO: Could arbitrary predicates (once we implement those) matter
+ // too? Maybe it's not just aggregations.
+ const type = this.lhs.aggregatedType();
+ return (type === undefined) ? new NiceSet() : new NiceSet([type]);
+ }
+}
+
+/**
+ * A normal rule, whose results head back into the Fathom knowledgebase, to be
+ * operated on by further rules.
+ */
+class InwardRule extends Rule {
+ // TODO: On construct, complain about useless rules, like a dom() rule that
+ // doesn't assign a type.
+
+ /**
+ * Return an iterable of the fnodes emitted by the RHS of this rule.
+ * Side effect: update ruleset's store of fnodes, its accounting of which
+ * rules are done executing, and its cache of results per type.
+ */
+ results(ruleset) {
+ if (ruleset.doneRules.has(this)) { // shouldn't happen
+ throw new Error('A bug in Fathom caused results() to be called on an inward rule twice. That could cause redundant score contributions, etc.');
+ }
+ const self = this;
+ // For now, we consider most of what a LHS computes to be cheap, aside
+ // from type() and type().max(), which are cached by their specialized
+ // LHS subclasses.
+ const leftResults = this.lhs.fnodes(ruleset);
+ // Avoid returning a single fnode more than once. LHSs uniquify
+ // themselves, but the RHS can change the element it's talking
+ // about and thus end up with dupes.
+ const returnedFnodes = new Set();
+
+ // Merge facts into fnodes:
+ forEach(
+ // leftResult can be either a fnode or a {fnode, rhsTransformer} pair.
+ function updateFnode(leftResult) {
+ const leftType = self.lhs.guaranteedType();
+ // Get a fnode and a RHS transformer, whether a plain fnode is
+ // returned or a {fnode, rhsTransformer} pair:
+ const {fnode: leftFnode = leftResult, rhsTransformer = identity} = leftResult;
+ // Grab the fact from the RHS, and run the LHS's optional
+ // transformer over it to pick up anything special it wants to
+ // do:
+ const fact = rhsTransformer(self.rhs.fact(leftFnode, leftType));
+ self.lhs.checkFact(fact);
+ const rightFnode = ruleset.fnodeForElement(fact.element || leftFnode.element);
+ // If the RHS doesn't specify a type, default to the
+ // type of the LHS, if any:
+ const rightType = fact.type || self.lhs.guaranteedType();
+ if (fact.score !== undefined) {
+ if (rightType !== undefined) {
+ rightFnode.addScoreFor(rightType, fact.score, self.name);
+ } else {
+ throw new Error(`The right-hand side of a rule specified a score (${fact.score}) with neither an explicit type nor one we could infer from the left-hand side.`);
+ }
+ }
+ if (fact.type !== undefined || fact.note !== undefined) {
+ // There's a reason to call setNoteFor.
+ if (rightType === undefined) {
+ throw new Error(`The right-hand side of a rule specified a note (${fact.note}) with neither an explicit type nor one we could infer from the left-hand side. Notes are per-type, per-node, so that's a problem.`);
+ } else {
+ rightFnode.setNoteFor(rightType, fact.note);
+ }
+ }
+ returnedFnodes.add(rightFnode);
+ },
+ leftResults);
+
+ // Update ruleset lookup tables.
+ // First, mark this rule as done:
+ ruleset.doneRules.add(this);
+ // Then, stick each fnode in typeCache under all applicable types.
+ // Optimization: we really only need to loop over the types
+ // this rule can possibly add.
+ for (let fnode of returnedFnodes) {
+ for (let type of fnode.typesSoFar()) {
+ setDefault(ruleset.typeCache, type, () => new Set()).add(fnode);
+ }
+ }
+ return returnedFnodes.values();
+ }
+
+ /**
+ * Return a Set of the types that could be emitted back into the system.
+ * To emit a type means to either to add it to a fnode emitted from the RHS
+ * or to leave it on such a fnode where it already exists.
+ */
+ typesItCouldEmit() {
+ const rhs = this.rhs.possibleEmissions();
+ if (!rhs.couldChangeType && this.lhs.guaranteedType() !== undefined) {
+ // It's a b -> b rule.
+ return new Set([this.lhs.guaranteedType()]);
+ } else if (rhs.possibleTypes.size > 0) {
+ // We can prove the type emission from the RHS alone.
+ return rhs.possibleTypes;
+ } else {
+ throw new Error('Could not determine the emitted type of a rule because its right-hand side calls props() without calling typeIn().');
+ }
+ }
+
+ /**
+ * Return a Set of types I could add to fnodes I output (where the fnodes
+ * did not already have them).
+ */
+ typesItCouldAdd() {
+ const ret = new Set(this.typesItCouldEmit());
+ ret.delete(this.lhs.guaranteedType());
+ return ret;
+ }
+
+ /**
+ * Add the types we could change to the superclass's result.
+ */
+ _typesFinalized() {
+ const self = this;
+ function typesThatCouldChange() {
+ const ret = new NiceSet();
+
+ // Get types that could change:
+ const emissions = self.rhs.possibleEmissions();
+ if (emissions.couldChangeType) {
+ // Get the possible guaranteed combinations of types on the LHS
+ // (taking just this LHS into account). For each combo, if the RHS
+ // adds a type that's not in the combo, the types in the combo get
+ // unioned into ret.
+ for (let combo of self.lhs.possibleTypeCombinations()) {
+ for (let rhsType of emissions.possibleTypes) {
+ if (!combo.has(rhsType)) {
+ ret.extend(combo);
+ break;
+ }
+ }
+ }
+ }
+ // Optimization: the possible combos could be later expanded to be
+ // informed by earlier rules which add the types mentioned in the LHS.
+ // If the only way for something to get B is to have Q first, then we
+ // can add Q to each combo and end up with fewer types finalized. Would
+ // this imply the existence of a Q->B->Q cycle and thus be impossible?
+ // Think about it. If we do this, we can centralize that logic here,
+ // rather than repeating it in all the Lhs subclasses).
+ return ret;
+ }
+
+ return typesThatCouldChange().extend(super._typesFinalized());
+ }
+}
+
+/**
+ * A rule whose RHS is an out(). This represents a final goal of a ruleset.
+ * Its results go out into the world, not inward back into the Fathom
+ * knowledgebase.
+ */
+class OutwardRule extends Rule {
+ /**
+ * Compute the whole thing, including any .through() and .allThrough().
+ * Do not mark me done in ruleset.doneRules; out rules are never marked as
+ * done so they can be requested many times without having to cache their
+ * (potentially big, since they aren't necessarily fnodes?) results. (We
+ * can add caching later if it proves beneficial.)
+ */
+ results(ruleset) {
+ /**
+ * From a LHS's ``{fnode, rhsTransform}`` object or plain fnode, pick off just
+ * the fnode and return it.
+ */
+ function justFnode(fnodeOrStruct) {
+ return (fnodeOrStruct instanceof Fnode) ? fnodeOrStruct : fnodeOrStruct.fnode;
+ }
+
+ return this.rhs.allCallback(map(this.rhs.callback, map(justFnode, this.lhs.fnodes(ruleset))));
+ }
+
+ /**
+ * @return the key under which the output of this rule will be available
+ */
+ key() {
+ return this.rhs.key;
+ }
+
+ /**
+ * OutwardRules finalize all types mentioned.
+ */
+ _typesFinalized() {
+ return this.lhs.typesMentioned().extend(super._typesFinalized());
+ }
+}
+
+/**
+ * A shortcut for creating a new :class:`Ruleset`, for symmetry with
+ * :func:`rule`
+ */
+function ruleset(rules, coeffs = [], biases = []) {
+ return new Ruleset(rules, coeffs, biases);
+}
+
+/**
+ * An unbound ruleset. When you bind it by calling :func:`~Ruleset.against()`,
+ * the resulting :class:`BoundRuleset` will be immutable.
+ */
+class Ruleset {
+ /**
+ * @arg rules {Array} Rules returned from :func:`rule`
+ * @arg coeffs {Map} A map of rule names to numerical weights, typically
+ * returned by the :doc:`trainer<training>`. Example:
+ * ``[['someRuleName', 5.04], ...]``. If not given, coefficients
+ * default to 1.
+ * @arg biases {object} A map of type names to neural-net biases. These
+ * enable accurate confidence estimates. Example: ``[['someType',
+ * -2.08], ...]``. If absent, biases default to 0.
+ */
+ constructor(rules, coeffs = [], biases = []) {
+ this._inRules = [];
+ this._outRules = new Map(); // key -> rule
+ this._rulesThatCouldEmit = new Map(); // type -> [rules]
+ this._rulesThatCouldAdd = new Map(); // type -> [rules]
+ // Private to the framework:
+ this._coeffs = new Map(coeffs); // rule name => coefficient
+ this.biases = new Map(biases); // type name => bias
+
+ // Separate rules into out ones and in ones, and sock them away. We do
+ // this here so mistakes raise errors early.
+ for (let rule of rules) {
+ if (rule instanceof InwardRule) {
+ this._inRules.push(rule);
+
+ // Keep track of what inward rules can emit or add:
+ // TODO: Combine these hashes for space efficiency:
+ const emittedTypes = rule.typesItCouldEmit();
+ for (let type of emittedTypes) {
+ setDefault(this._rulesThatCouldEmit, type, () => []).push(rule);
+ }
+ for (let type of rule.typesItCouldAdd()) {
+ setDefault(this._rulesThatCouldAdd, type, () => []).push(rule);
+ }
+ } else if (rule instanceof OutwardRule) {
+ this._outRules.set(rule.key(), rule);
+ } else {
+ throw new Error(`This element of ruleset()'s first param wasn't a rule: ${rule}`);
+ }
+ }
+ }
+
+ /**
+ * Commit this ruleset to running against a specific DOM tree or subtree.
+ *
+ * When run against a subtree, the root of the subtree is not considered as
+ * a possible match.
+ *
+ * This doesn't actually modify the Ruleset but rather returns a fresh
+ * :class:`BoundRuleset`, which contains caches and other stateful, per-DOM
+ * bric-a-brac.
+ */
+ against(doc) {
+ return new BoundRuleset(doc,
+ this._inRules,
+ this._outRules,
+ this._rulesThatCouldEmit,
+ this._rulesThatCouldAdd,
+ this._coeffs,
+ this.biases);
+ }
+
+ /**
+ * Return all the rules (both inward and outward) that make up this ruleset.
+ *
+ * From this, you can construct another ruleset like this one but with your
+ * own rules added.
+ */
+ rules() {
+ return Array.from([...this._inRules, ...this._outRules.values()]);
+ }
+}
+
+/**
+ * A ruleset that is earmarked to analyze a certain DOM
+ *
+ * Carries a cache of rule results on that DOM. Typically comes from
+ * :meth:`~Ruleset.against`.
+ */
+class BoundRuleset {
+ /**
+ * @arg inRules {Array} Non-out() rules
+ * @arg outRules {Map} Output key -> out() rule
+ */
+ constructor(doc, inRules, outRules, rulesThatCouldEmit, rulesThatCouldAdd, coeffs, biases) {
+ this.doc = doc;
+ this._inRules = inRules;
+ this._outRules = outRules;
+ this._rulesThatCouldEmit = rulesThatCouldEmit;
+ this._rulesThatCouldAdd = rulesThatCouldAdd;
+ this._coeffs = coeffs;
+
+ // Private, for the use of only helper classes:
+ this.biases = biases;
+ this._clearCaches();
+ this.elementCache = new WeakMap(); // DOM element => fnode about it
+ this.doneRules = new Set(); // InwardRules that have been executed. OutwardRules can be executed more than once because they don't change any fnodes and are thus idempotent.
+ }
+
+ /**
+ * Change my coefficients and biases after construction.
+ *
+ * @arg coeffs See the :class:`Ruleset` constructor.
+ * @arg biases See the :class:`Ruleset` constructor.
+ */
+ setCoeffsAndBiases(coeffs, biases = []) {
+ // Destructuring assignment doesn't make it through rollup properly
+ // (https://github.com/rollup/rollup-plugin-commonjs/issues/358):
+ this._coeffs = new Map(coeffs);
+ this.biases = new Map(biases);
+ this._clearCaches();
+ }
+
+ /**
+ * Clear the typeCache and maxCache, usually in the wake of changing
+ * ``this._coeffs``, because both of thise depend on weighted scores.
+ */
+ _clearCaches() {
+ this.maxCache = new Map(); // type => Array of max fnode (or fnodes, if tied) of this type
+ this.typeCache = new Map(); // type => Set of all fnodes of this type found so far. (The dependency resolution during execution ensures that individual types will be comprehensive just in time.)
+ }
+
+ /**
+ * Return an array of zero or more fnodes.
+ * @arg thing {string|Lhs|Node} Can be
+ *
+ * (1) A string which matches up with an "out" rule in the ruleset.
+ * If the out rule uses through(), the results of through's
+ * callback (which might not be fnodes) will be returned.
+ * (2) An arbitrary LHS which we calculate and return the results of.
+ * (3) A DOM node, for which we will return the corresponding fnode.
+ *
+ * Results are cached for cases (1) and (3).
+ */
+ get(thing) {
+ if (typeof thing === 'string') {
+ if (this._outRules.has(thing)) {
+ return Array.from(this._execute(this._outRules.get(thing)));
+ } else {
+ throw new Error(`There is no out() rule with key "${thing}".`);
+ }
+ } else if (isDomElement(thing)) {
+ // Return the fnode and let it run type(foo) on demand, as people
+ // ask it things like scoreFor(foo).
+ return this.fnodeForElement(thing);
+ } else if (thing.asLhs !== undefined) {
+ // Make a temporary out rule, and run it. This may add things to
+ // the ruleset's cache, but that's fine: it doesn't change any
+ // future results; it just might make them faster. For example, if
+ // you ask for .get(type('smoo')) twice, the second time will be a
+ // cache hit.
+ const outRule = rule(thing, out(Symbol('outKey')));
+ return Array.from(this._execute(outRule));
+ } else {
+ throw new Error('ruleset.get() expects a string, an expression like on the left-hand side of a rule, or a DOM node.');
+ }
+ }
+
+ /**
+ * Return the weighted sum of the per-rule, per-type scores from a fnode.
+ *
+ * @arg mapOfScores a Map of rule name to the [0, 1] score it computed for
+ * the type in question
+ */
+ weightedScore(mapOfScores) {
+ let total = 0;
+ for (const [name, score] of mapOfScores) {
+ total += score * getDefault(this._coeffs, name, () => 1);
+ }
+ return total;
+ }
+
+ // Provide an opaque context object to be made available to all ranker
+ // functions.
+ // context (object) {
+ // self.context = object;
+ // }
+
+ // -------- Methods below this point are private to the framework. --------
+
+ /**
+ * Return all the thus-far-unexecuted rules that will have to run to run
+ * the requested rule, in the form of Map(prereq: [rulesItIsNeededBy]).
+ */
+ _prerequisitesTo(rule, undonePrereqs = new Map()) {
+ for (let prereq of rule.prerequisites(this)) {
+ if (!this.doneRules.has(prereq)) {
+ // prereq is not already run. (If it were, we wouldn't care
+ // about adding it to the graph.)
+ const alreadyAdded = undonePrereqs.has(prereq);
+ setDefault(undonePrereqs, prereq, () => []).push(rule);
+
+ // alreadyAdded means we've already computed the prereqs of
+ // this prereq and added them to undonePrereqs. So, now
+ // that we've hooked up the rule to this prereq in the
+ // graph, we can stop. But, if we haven't, then...
+ if (!alreadyAdded) {
+ this._prerequisitesTo(prereq, undonePrereqs);
+ }
+ }
+ }
+ return undonePrereqs;
+ }
+
+ /**
+ * Run the given rule (and its dependencies, in the proper order), and
+ * return its results.
+ *
+ * The caller is responsible for ensuring that _execute() is not called
+ * more than once for a given InwardRule, lest non-idempotent
+ * transformations, like score contributions, be applied to fnodes more
+ * than once.
+ *
+ * The basic idea is to sort rules in topological order (according to input
+ * and output types) and then run them. On top of that, we do some
+ * optimizations. We keep a cache of results by type (whether partial or
+ * comprehensive--either way, the topology ensures that any
+ * non-comprehensive typeCache entry is made comprehensive before another
+ * rule needs it). And we prune our search for prerequisite rules at the
+ * first encountered already-executed rule.
+ */
+ _execute(rule) {
+ const prereqs = this._prerequisitesTo(rule);
+ let sorted;
+ try {
+ sorted = [rule].concat(toposort(prereqs.keys(),
+ prereq => prereqs.get(prereq)));
+ } catch (exc) {
+ if (exc instanceof CycleError) {
+ throw new CycleError('There is a cyclic dependency in the ruleset.');
+ } else {
+ throw exc;
+ }
+ }
+ let fnodes;
+ for (let eachRule of reversed(sorted)) {
+ // Sock each set of results away in this.typeCache:
+ fnodes = eachRule.results(this);
+ }
+ return Array.from(fnodes);
+ }
+
+ /** @return {Rule[]} */
+ inwardRulesThatCouldEmit(type) {
+ return getDefault(this._rulesThatCouldEmit, type, () => []);
+ }
+
+ /** @return {Rule[]} */
+ inwardRulesThatCouldAdd(type) {
+ return getDefault(this._rulesThatCouldAdd, type, () => []);
+ }
+
+ /**
+ * @return the Fathom node that describes the given DOM element. This does
+ * not trigger any execution, so the result may be incomplete.
+ */
+ fnodeForElement(element) {
+ return setDefault(this.elementCache,
+ element,
+ () => new Fnode(element, this));
+ }
+}
+
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+const version = '3.7.3';
+
+export { and, atMost, clusters$1 as clusters, dom, element, exceptions, nearest, note, out, props, rule, ruleset, score, type, typeIn, utilsForFrontend as utils, version };
diff --git a/toolkit/modules/third_party/fathom/fx-header b/toolkit/modules/third_party/fathom/fx-header
new file mode 100644
index 0000000000..c159bf4806
--- /dev/null
+++ b/toolkit/modules/third_party/fathom/fx-header
@@ -0,0 +1,8 @@
+/*
+DO NOT TOUCH fathom.mjs DIRECTLY. See the README for instructions.
+*/
+
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
diff --git a/toolkit/modules/third_party/fathom/moz.yaml b/toolkit/modules/third_party/fathom/moz.yaml
new file mode 100644
index 0000000000..606b6fd9c0
--- /dev/null
+++ b/toolkit/modules/third_party/fathom/moz.yaml
@@ -0,0 +1,29 @@
+# Version of this schema
+schema: 1
+
+bugzilla:
+ # Bugzilla product and component for this directory and subdirectories
+ product: Toolkit
+ component: General
+
+# Document the source of externally hosted code
+origin:
+
+ # Short name of the package/library
+ name: Fathom
+
+ description: Machine-learning system for DOM element recognition
+
+ # Full URL for the package's homepage/etc
+ # Usually different from repository url
+ url: https://mozilla.github.io/fathom/
+
+ # Human-readable identifier for this version/release
+ # Generally "version NNN", "tag SSS", "bookmark SSS"
+ release: version 3.7.3
+
+ # The package's license, where possible using the mnemonic from
+ # https://spdx.org/licenses/
+ # Multiple licenses can be specified (as a YAML list)
+ # A "LICENSE" file must exist containing the full license text
+ license: MPL-2.0