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-rw-r--r--browser/components/shell/test/browser_setDesktopBackgroundPreview.js87
1 files changed, 87 insertions, 0 deletions
diff --git a/browser/components/shell/test/browser_setDesktopBackgroundPreview.js b/browser/components/shell/test/browser_setDesktopBackgroundPreview.js
new file mode 100644
index 0000000000..b2dbe13db8
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+++ b/browser/components/shell/test/browser_setDesktopBackgroundPreview.js
@@ -0,0 +1,87 @@
+/* Any copyright is dedicated to the Public Domain.
+ * http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Check whether the preview image for setDesktopBackground is rendered
+ * correctly, without stretching
+ */
+
+add_task(async function () {
+ await BrowserTestUtils.withNewTab(
+ {
+ gBrowser,
+ url: "about:logo",
+ },
+ async browser => {
+ const dialogLoad = BrowserTestUtils.domWindowOpened(null, async win => {
+ await BrowserTestUtils.waitForEvent(win, "load");
+ Assert.equal(
+ win.document.documentElement.getAttribute("windowtype"),
+ "Shell:SetDesktopBackground",
+ "Opened correct window"
+ );
+ return true;
+ });
+
+ const image = content.document.images[0];
+ EventUtils.synthesizeMouseAtCenter(image, { type: "contextmenu" });
+
+ const menu = document.getElementById("contentAreaContextMenu");
+ await BrowserTestUtils.waitForPopupEvent(menu, "shown");
+ const menuClosed = BrowserTestUtils.waitForPopupEvent(menu, "hidden");
+
+ const menuItem = document.getElementById("context-setDesktopBackground");
+ try {
+ menu.activateItem(menuItem);
+ } catch (ex) {
+ ok(
+ menuItem.hidden,
+ "should only fail to activate when menu item is hidden"
+ );
+ ok(
+ !ShellService.canSetDesktopBackground,
+ "Should only hide when not able to set the desktop background"
+ );
+ is(
+ AppConstants.platform,
+ "linux",
+ "Should always be able to set desktop background on non-linux platforms"
+ );
+ todo(false, "Skipping test on this configuration");
+
+ menu.hidePopup();
+ await menuClosed;
+ return;
+ }
+
+ await menuClosed;
+
+ const win = await dialogLoad;
+
+ /* setDesktopBackground.js does a setTimeout to wait for correct
+ dimensions. If we don't wait here we could read the preview dimensions
+ before they're changed to match the screen */
+ await TestUtils.waitForTick();
+
+ const canvas = win.document.getElementById("screen");
+ const screenRatio = screen.width / screen.height;
+ const previewRatio = canvas.clientWidth / canvas.clientHeight;
+
+ info(`Screen dimensions are ${screen.width}x${screen.height}`);
+ info(`Screen's raw ratio is ${screenRatio}`);
+ info(
+ `Preview dimensions are ${canvas.clientWidth}x${canvas.clientHeight}`
+ );
+ info(`Preview's raw ratio is ${previewRatio}`);
+
+ Assert.ok(
+ previewRatio < screenRatio + 0.01 && previewRatio > screenRatio - 0.01,
+ "Preview's aspect ratio is within ±.01 of screen's"
+ );
+
+ win.close();
+
+ await menuClosed;
+ }
+ );
+});