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diff --git a/comm/chat/protocols/matrix/lib/matrix-sdk/sync.js b/comm/chat/protocols/matrix/lib/matrix-sdk/sync.js
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@@ -0,0 +1,1594 @@
+"use strict";
+
+Object.defineProperty(exports, "__esModule", {
+ value: true
+});
+exports.SyncState = exports.SyncApi = void 0;
+exports._createAndReEmitRoom = _createAndReEmitRoom;
+exports.defaultClientOpts = defaultClientOpts;
+exports.defaultSyncApiOpts = defaultSyncApiOpts;
+var _user = require("./models/user");
+var _room = require("./models/room");
+var _utils = require("./utils");
+var _filter = require("./filter");
+var _eventTimeline = require("./models/event-timeline");
+var _logger = require("./logger");
+var _errors = require("./errors");
+var _client = require("./client");
+var _httpApi = require("./http-api");
+var _event = require("./@types/event");
+var _roomState = require("./models/room-state");
+var _roomMember = require("./models/room-member");
+var _beacon = require("./models/beacon");
+var _sync = require("./@types/sync");
+var _feature = require("./feature");
+function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
+function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
+function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
+function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return typeof key === "symbol" ? key : String(key); }
+function _toPrimitive(input, hint) { if (typeof input !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (typeof res !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } /*
+ Copyright 2015 - 2023 The Matrix.org Foundation C.I.C.
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+ */ /*
+ * TODO:
+ * This class mainly serves to take all the syncing logic out of client.js and
+ * into a separate file. It's all very fluid, and this class gut wrenches a lot
+ * of MatrixClient props (e.g. http). Given we want to support WebSockets as
+ * an alternative syncing API, we may want to have a proper syncing interface
+ * for HTTP and WS at some point.
+ */
+const DEBUG = true;
+
+// /sync requests allow you to set a timeout= but the request may continue
+// beyond that and wedge forever, so we need to track how long we are willing
+// to keep open the connection. This constant is *ADDED* to the timeout= value
+// to determine the max time we're willing to wait.
+const BUFFER_PERIOD_MS = 80 * 1000;
+
+// Number of consecutive failed syncs that will lead to a syncState of ERROR as opposed
+// to RECONNECTING. This is needed to inform the client of server issues when the
+// keepAlive is successful but the server /sync fails.
+const FAILED_SYNC_ERROR_THRESHOLD = 3;
+let SyncState = /*#__PURE__*/function (SyncState) {
+ SyncState["Error"] = "ERROR";
+ SyncState["Prepared"] = "PREPARED";
+ SyncState["Stopped"] = "STOPPED";
+ SyncState["Syncing"] = "SYNCING";
+ SyncState["Catchup"] = "CATCHUP";
+ SyncState["Reconnecting"] = "RECONNECTING";
+ return SyncState;
+}({}); // Room versions where "insertion", "batch", and "marker" events are controlled
+// by power-levels. MSC2716 is supported in existing room versions but they
+// should only have special meaning when the room creator sends them.
+exports.SyncState = SyncState;
+const MSC2716_ROOM_VERSIONS = ["org.matrix.msc2716v3"];
+function getFilterName(userId, suffix) {
+ // scope this on the user ID because people may login on many accounts
+ // and they all need to be stored!
+ return `FILTER_SYNC_${userId}` + (suffix ? "_" + suffix : "");
+}
+
+/* istanbul ignore next */
+function debuglog(...params) {
+ if (!DEBUG) return;
+ _logger.logger.log(...params);
+}
+
+/**
+ * Options passed into the constructor of SyncApi by MatrixClient
+ */
+var SetPresence = /*#__PURE__*/function (SetPresence) {
+ SetPresence["Offline"] = "offline";
+ SetPresence["Online"] = "online";
+ SetPresence["Unavailable"] = "unavailable";
+ return SetPresence;
+}(SetPresence || {});
+/** add default settings to an IStoredClientOpts */
+function defaultClientOpts(opts) {
+ return _objectSpread({
+ initialSyncLimit: 8,
+ resolveInvitesToProfiles: false,
+ pollTimeout: 30 * 1000,
+ pendingEventOrdering: _client.PendingEventOrdering.Chronological,
+ threadSupport: false
+ }, opts);
+}
+function defaultSyncApiOpts(syncOpts) {
+ return _objectSpread({
+ canResetEntireTimeline: _roomId => false
+ }, syncOpts);
+}
+class SyncApi {
+ // flag set if the store needs to be cleared before we can start
+ /**
+ * Construct an entity which is able to sync with a homeserver.
+ * @param client - The matrix client instance to use.
+ * @param opts - client config options
+ * @param syncOpts - sync-specific options passed by the client
+ * @internal
+ */
+ constructor(client, opts, syncOpts) {
+ this.client = client;
+ _defineProperty(this, "opts", void 0);
+ _defineProperty(this, "syncOpts", void 0);
+ _defineProperty(this, "_peekRoom", null);
+ _defineProperty(this, "currentSyncRequest", void 0);
+ _defineProperty(this, "abortController", void 0);
+ _defineProperty(this, "syncState", null);
+ _defineProperty(this, "syncStateData", void 0);
+ // additional data (eg. error object for failed sync)
+ _defineProperty(this, "catchingUp", false);
+ _defineProperty(this, "running", false);
+ _defineProperty(this, "keepAliveTimer", void 0);
+ _defineProperty(this, "connectionReturnedDefer", void 0);
+ _defineProperty(this, "notifEvents", []);
+ // accumulator of sync events in the current sync response
+ _defineProperty(this, "failedSyncCount", 0);
+ // Number of consecutive failed /sync requests
+ _defineProperty(this, "storeIsInvalid", false);
+ _defineProperty(this, "getPushRules", async () => {
+ try {
+ debuglog("Getting push rules...");
+ const result = await this.client.getPushRules();
+ debuglog("Got push rules");
+ this.client.pushRules = result;
+ } catch (err) {
+ _logger.logger.error("Getting push rules failed", err);
+ if (this.shouldAbortSync(err)) return;
+ // wait for saved sync to complete before doing anything else,
+ // otherwise the sync state will end up being incorrect
+ debuglog("Waiting for saved sync before retrying push rules...");
+ await this.recoverFromSyncStartupError(this.savedSyncPromise, err);
+ return this.getPushRules(); // try again
+ }
+ });
+ _defineProperty(this, "buildDefaultFilter", () => {
+ const filter = new _filter.Filter(this.client.credentials.userId);
+ if (this.client.canSupport.get(_feature.Feature.ThreadUnreadNotifications) !== _feature.ServerSupport.Unsupported) {
+ filter.setUnreadThreadNotifications(true);
+ }
+ return filter;
+ });
+ _defineProperty(this, "checkLazyLoadStatus", async () => {
+ debuglog("Checking lazy load status...");
+ if (this.opts.lazyLoadMembers && this.client.isGuest()) {
+ this.opts.lazyLoadMembers = false;
+ }
+ if (this.opts.lazyLoadMembers) {
+ debuglog("Checking server lazy load support...");
+ const supported = await this.client.doesServerSupportLazyLoading();
+ if (supported) {
+ debuglog("Enabling lazy load on sync filter...");
+ if (!this.opts.filter) {
+ this.opts.filter = this.buildDefaultFilter();
+ }
+ this.opts.filter.setLazyLoadMembers(true);
+ } else {
+ debuglog("LL: lazy loading requested but not supported " + "by server, so disabling");
+ this.opts.lazyLoadMembers = false;
+ }
+ }
+ // need to vape the store when enabling LL and wasn't enabled before
+ debuglog("Checking whether lazy loading has changed in store...");
+ const shouldClear = await this.wasLazyLoadingToggled(this.opts.lazyLoadMembers);
+ if (shouldClear) {
+ this.storeIsInvalid = true;
+ const error = new _errors.InvalidStoreError(_errors.InvalidStoreState.ToggledLazyLoading, !!this.opts.lazyLoadMembers);
+ this.updateSyncState(SyncState.Error, {
+ error
+ });
+ // bail out of the sync loop now: the app needs to respond to this error.
+ // we leave the state as 'ERROR' which isn't great since this normally means
+ // we're retrying. The client must be stopped before clearing the stores anyway
+ // so the app should stop the client, clear the store and start it again.
+ _logger.logger.warn("InvalidStoreError: store is not usable: stopping sync.");
+ return;
+ }
+ if (this.opts.lazyLoadMembers) {
+ this.syncOpts.crypto?.enableLazyLoading();
+ }
+ try {
+ debuglog("Storing client options...");
+ await this.client.storeClientOptions();
+ debuglog("Stored client options");
+ } catch (err) {
+ _logger.logger.error("Storing client options failed", err);
+ throw err;
+ }
+ });
+ _defineProperty(this, "getFilter", async () => {
+ debuglog("Getting filter...");
+ let filter;
+ if (this.opts.filter) {
+ filter = this.opts.filter;
+ } else {
+ filter = this.buildDefaultFilter();
+ }
+ let filterId;
+ try {
+ filterId = await this.client.getOrCreateFilter(getFilterName(this.client.credentials.userId), filter);
+ } catch (err) {
+ _logger.logger.error("Getting filter failed", err);
+ if (this.shouldAbortSync(err)) return {};
+ // wait for saved sync to complete before doing anything else,
+ // otherwise the sync state will end up being incorrect
+ debuglog("Waiting for saved sync before retrying filter...");
+ await this.recoverFromSyncStartupError(this.savedSyncPromise, err);
+ return this.getFilter(); // try again
+ }
+
+ return {
+ filter,
+ filterId
+ };
+ });
+ _defineProperty(this, "savedSyncPromise", void 0);
+ /**
+ * Event handler for the 'online' event
+ * This event is generally unreliable and precise behaviour
+ * varies between browsers, so we poll for connectivity too,
+ * but this might help us reconnect a little faster.
+ */
+ _defineProperty(this, "onOnline", () => {
+ debuglog("Browser thinks we are back online");
+ this.startKeepAlives(0);
+ });
+ this.opts = defaultClientOpts(opts);
+ this.syncOpts = defaultSyncApiOpts(syncOpts);
+ if (client.getNotifTimelineSet()) {
+ client.reEmitter.reEmit(client.getNotifTimelineSet(), [_room.RoomEvent.Timeline, _room.RoomEvent.TimelineReset]);
+ }
+ }
+ createRoom(roomId) {
+ const room = _createAndReEmitRoom(this.client, roomId, this.opts);
+ room.on(_roomState.RoomStateEvent.Marker, (markerEvent, markerFoundOptions) => {
+ this.onMarkerStateEvent(room, markerEvent, markerFoundOptions);
+ });
+ return room;
+ }
+
+ /** When we see the marker state change in the room, we know there is some
+ * new historical messages imported by MSC2716 `/batch_send` somewhere in
+ * the room and we need to throw away the timeline to make sure the
+ * historical messages are shown when we paginate `/messages` again.
+ * @param room - The room where the marker event was sent
+ * @param markerEvent - The new marker event
+ * @param setStateOptions - When `timelineWasEmpty` is set
+ * as `true`, the given marker event will be ignored
+ */
+ onMarkerStateEvent(room, markerEvent, {
+ timelineWasEmpty
+ } = {}) {
+ // We don't need to refresh the timeline if it was empty before the
+ // marker arrived. This could be happen in a variety of cases:
+ // 1. From the initial sync
+ // 2. If it's from the first state we're seeing after joining the room
+ // 3. Or whether it's coming from `syncFromCache`
+ if (timelineWasEmpty) {
+ _logger.logger.debug(`MarkerState: Ignoring markerEventId=${markerEvent.getId()} in roomId=${room.roomId} ` + `because the timeline was empty before the marker arrived which means there is nothing to refresh.`);
+ return;
+ }
+ const isValidMsc2716Event =
+ // Check whether the room version directly supports MSC2716, in
+ // which case, "marker" events are already auth'ed by
+ // power_levels
+ MSC2716_ROOM_VERSIONS.includes(room.getVersion()) ||
+ // MSC2716 is also supported in all existing room versions but
+ // special meaning should only be given to "insertion", "batch",
+ // and "marker" events when they come from the room creator
+ markerEvent.getSender() === room.getCreator();
+
+ // It would be nice if we could also specifically tell whether the
+ // historical messages actually affected the locally cached client
+ // timeline or not. The problem is we can't see the prev_events of
+ // the base insertion event that the marker was pointing to because
+ // prev_events aren't available in the client API's. In most cases,
+ // the history won't be in people's locally cached timelines in the
+ // client, so we don't need to bother everyone about refreshing
+ // their timeline. This works for a v1 though and there are use
+ // cases like initially bootstrapping your bridged room where people
+ // are likely to encounter the historical messages affecting their
+ // current timeline (think someone signing up for Beeper and
+ // importing their Whatsapp history).
+ if (isValidMsc2716Event) {
+ // Saw new marker event, let's let the clients know they should
+ // refresh the timeline.
+ _logger.logger.debug(`MarkerState: Timeline needs to be refreshed because ` + `a new markerEventId=${markerEvent.getId()} was sent in roomId=${room.roomId}`);
+ room.setTimelineNeedsRefresh(true);
+ room.emit(_room.RoomEvent.HistoryImportedWithinTimeline, markerEvent, room);
+ } else {
+ _logger.logger.debug(`MarkerState: Ignoring markerEventId=${markerEvent.getId()} in roomId=${room.roomId} because ` + `MSC2716 is not supported in the room version or for any room version, the marker wasn't sent ` + `by the room creator.`);
+ }
+ }
+
+ /**
+ * Sync rooms the user has left.
+ * @returns Resolved when they've been added to the store.
+ */
+ async syncLeftRooms() {
+ const client = this.client;
+
+ // grab a filter with limit=1 and include_leave=true
+ const filter = new _filter.Filter(this.client.credentials.userId);
+ filter.setTimelineLimit(1);
+ filter.setIncludeLeaveRooms(true);
+ const localTimeoutMs = this.opts.pollTimeout + BUFFER_PERIOD_MS;
+ const filterId = await client.getOrCreateFilter(getFilterName(client.credentials.userId, "LEFT_ROOMS"), filter);
+ const qps = {
+ timeout: 0,
+ // don't want to block since this is a single isolated req
+ filter: filterId
+ };
+ const data = await client.http.authedRequest(_httpApi.Method.Get, "/sync", qps, undefined, {
+ localTimeoutMs
+ });
+ let leaveRooms = [];
+ if (data.rooms?.leave) {
+ leaveRooms = this.mapSyncResponseToRoomArray(data.rooms.leave);
+ }
+ const rooms = await Promise.all(leaveRooms.map(async leaveObj => {
+ const room = leaveObj.room;
+ if (!leaveObj.isBrandNewRoom) {
+ // the intention behind syncLeftRooms is to add in rooms which were
+ // *omitted* from the initial /sync. Rooms the user were joined to
+ // but then left whilst the app is running will appear in this list
+ // and we do not want to bother with them since they will have the
+ // current state already (and may get dupe messages if we add
+ // yet more timeline events!), so skip them.
+ // NB: When we persist rooms to localStorage this will be more
+ // complicated...
+ return;
+ }
+ leaveObj.timeline = leaveObj.timeline || {
+ prev_batch: null,
+ events: []
+ };
+ const events = this.mapSyncEventsFormat(leaveObj.timeline, room);
+ const stateEvents = this.mapSyncEventsFormat(leaveObj.state, room);
+
+ // set the back-pagination token. Do this *before* adding any
+ // events so that clients can start back-paginating.
+ room.getLiveTimeline().setPaginationToken(leaveObj.timeline.prev_batch, _eventTimeline.EventTimeline.BACKWARDS);
+ await this.injectRoomEvents(room, stateEvents, events);
+ room.recalculate();
+ client.store.storeRoom(room);
+ client.emit(_client.ClientEvent.Room, room);
+ this.processEventsForNotifs(room, events);
+ return room;
+ }));
+ return rooms.filter(Boolean);
+ }
+
+ /**
+ * Peek into a room. This will result in the room in question being synced so it
+ * is accessible via getRooms(). Live updates for the room will be provided.
+ * @param roomId - The room ID to peek into.
+ * @returns A promise which resolves once the room has been added to the
+ * store.
+ */
+ peek(roomId) {
+ if (this._peekRoom?.roomId === roomId) {
+ return Promise.resolve(this._peekRoom);
+ }
+ const client = this.client;
+ this._peekRoom = this.createRoom(roomId);
+ return this.client.roomInitialSync(roomId, 20).then(response => {
+ // make sure things are init'd
+ response.messages = response.messages || {
+ chunk: []
+ };
+ response.messages.chunk = response.messages.chunk || [];
+ response.state = response.state || [];
+
+ // FIXME: Mostly duplicated from injectRoomEvents but not entirely
+ // because "state" in this API is at the BEGINNING of the chunk
+ const oldStateEvents = (0, _utils.deepCopy)(response.state).map(client.getEventMapper());
+ const stateEvents = response.state.map(client.getEventMapper());
+ const messages = response.messages.chunk.map(client.getEventMapper());
+
+ // XXX: copypasted from /sync until we kill off this minging v1 API stuff)
+ // handle presence events (User objects)
+ if (Array.isArray(response.presence)) {
+ response.presence.map(client.getEventMapper()).forEach(function (presenceEvent) {
+ let user = client.store.getUser(presenceEvent.getContent().user_id);
+ if (user) {
+ user.setPresenceEvent(presenceEvent);
+ } else {
+ user = createNewUser(client, presenceEvent.getContent().user_id);
+ user.setPresenceEvent(presenceEvent);
+ client.store.storeUser(user);
+ }
+ client.emit(_client.ClientEvent.Event, presenceEvent);
+ });
+ }
+
+ // set the pagination token before adding the events in case people
+ // fire off pagination requests in response to the Room.timeline
+ // events.
+ if (response.messages.start) {
+ this._peekRoom.oldState.paginationToken = response.messages.start;
+ }
+
+ // set the state of the room to as it was after the timeline executes
+ this._peekRoom.oldState.setStateEvents(oldStateEvents);
+ this._peekRoom.currentState.setStateEvents(stateEvents);
+ this.resolveInvites(this._peekRoom);
+ this._peekRoom.recalculate();
+
+ // roll backwards to diverge old state. addEventsToTimeline
+ // will overwrite the pagination token, so make sure it overwrites
+ // it with the right thing.
+ this._peekRoom.addEventsToTimeline(messages.reverse(), true, this._peekRoom.getLiveTimeline(), response.messages.start);
+ client.store.storeRoom(this._peekRoom);
+ client.emit(_client.ClientEvent.Room, this._peekRoom);
+ this.peekPoll(this._peekRoom);
+ return this._peekRoom;
+ });
+ }
+
+ /**
+ * Stop polling for updates in the peeked room. NOPs if there is no room being
+ * peeked.
+ */
+ stopPeeking() {
+ this._peekRoom = null;
+ }
+
+ /**
+ * Do a peek room poll.
+ * @param token - from= token
+ */
+ peekPoll(peekRoom, token) {
+ if (this._peekRoom !== peekRoom) {
+ debuglog("Stopped peeking in room %s", peekRoom.roomId);
+ return;
+ }
+
+ // FIXME: gut wrenching; hard-coded timeout values
+ this.client.http.authedRequest(_httpApi.Method.Get, "/events", {
+ room_id: peekRoom.roomId,
+ timeout: String(30 * 1000),
+ from: token
+ }, undefined, {
+ localTimeoutMs: 50 * 1000,
+ abortSignal: this.abortController?.signal
+ }).then(async res => {
+ if (this._peekRoom !== peekRoom) {
+ debuglog("Stopped peeking in room %s", peekRoom.roomId);
+ return;
+ }
+ // We have a problem that we get presence both from /events and /sync
+ // however, /sync only returns presence for users in rooms
+ // you're actually joined to.
+ // in order to be sure to get presence for all of the users in the
+ // peeked room, we handle presence explicitly here. This may result
+ // in duplicate presence events firing for some users, which is a
+ // performance drain, but such is life.
+ // XXX: copypasted from /sync until we can kill this minging v1 stuff.
+
+ res.chunk.filter(function (e) {
+ return e.type === "m.presence";
+ }).map(this.client.getEventMapper()).forEach(presenceEvent => {
+ let user = this.client.store.getUser(presenceEvent.getContent().user_id);
+ if (user) {
+ user.setPresenceEvent(presenceEvent);
+ } else {
+ user = createNewUser(this.client, presenceEvent.getContent().user_id);
+ user.setPresenceEvent(presenceEvent);
+ this.client.store.storeUser(user);
+ }
+ this.client.emit(_client.ClientEvent.Event, presenceEvent);
+ });
+
+ // strip out events which aren't for the given room_id (e.g presence)
+ // and also ephemeral events (which we're assuming is anything without
+ // and event ID because the /events API doesn't separate them).
+ const events = res.chunk.filter(function (e) {
+ return e.room_id === peekRoom.roomId && e.event_id;
+ }).map(this.client.getEventMapper());
+ await peekRoom.addLiveEvents(events);
+ this.peekPoll(peekRoom, res.end);
+ }, err => {
+ _logger.logger.error("[%s] Peek poll failed: %s", peekRoom.roomId, err);
+ setTimeout(() => {
+ this.peekPoll(peekRoom, token);
+ }, 30 * 1000);
+ });
+ }
+
+ /**
+ * Returns the current state of this sync object
+ * @see MatrixClient#event:"sync"
+ */
+ getSyncState() {
+ return this.syncState;
+ }
+
+ /**
+ * Returns the additional data object associated with
+ * the current sync state, or null if there is no
+ * such data.
+ * Sync errors, if available, are put in the 'error' key of
+ * this object.
+ */
+ getSyncStateData() {
+ return this.syncStateData ?? null;
+ }
+ async recoverFromSyncStartupError(savedSyncPromise, error) {
+ // Wait for the saved sync to complete - we send the pushrules and filter requests
+ // before the saved sync has finished so they can run in parallel, but only process
+ // the results after the saved sync is done. Equivalently, we wait for it to finish
+ // before reporting failures from these functions.
+ await savedSyncPromise;
+ const keepaliveProm = this.startKeepAlives();
+ this.updateSyncState(SyncState.Error, {
+ error
+ });
+ await keepaliveProm;
+ }
+
+ /**
+ * Is the lazy loading option different than in previous session?
+ * @param lazyLoadMembers - current options for lazy loading
+ * @returns whether or not the option has changed compared to the previous session */
+ async wasLazyLoadingToggled(lazyLoadMembers = false) {
+ // assume it was turned off before
+ // if we don't know any better
+ let lazyLoadMembersBefore = false;
+ const isStoreNewlyCreated = await this.client.store.isNewlyCreated();
+ if (!isStoreNewlyCreated) {
+ const prevClientOptions = await this.client.store.getClientOptions();
+ if (prevClientOptions) {
+ lazyLoadMembersBefore = !!prevClientOptions.lazyLoadMembers;
+ }
+ return lazyLoadMembersBefore !== lazyLoadMembers;
+ }
+ return false;
+ }
+ shouldAbortSync(error) {
+ if (error.errcode === "M_UNKNOWN_TOKEN") {
+ // The logout already happened, we just need to stop.
+ _logger.logger.warn("Token no longer valid - assuming logout");
+ this.stop();
+ this.updateSyncState(SyncState.Error, {
+ error
+ });
+ return true;
+ }
+ return false;
+ }
+ /**
+ * Main entry point
+ */
+ async sync() {
+ this.running = true;
+ this.abortController = new AbortController();
+ global.window?.addEventListener?.("online", this.onOnline, false);
+ if (this.client.isGuest()) {
+ // no push rules for guests, no access to POST filter for guests.
+ return this.doSync({});
+ }
+
+ // Pull the saved sync token out first, before the worker starts sending
+ // all the sync data which could take a while. This will let us send our
+ // first incremental sync request before we've processed our saved data.
+ debuglog("Getting saved sync token...");
+ const savedSyncTokenPromise = this.client.store.getSavedSyncToken().then(tok => {
+ debuglog("Got saved sync token");
+ return tok;
+ });
+ this.savedSyncPromise = this.client.store.getSavedSync().then(savedSync => {
+ debuglog(`Got reply from saved sync, exists? ${!!savedSync}`);
+ if (savedSync) {
+ return this.syncFromCache(savedSync);
+ }
+ }).catch(err => {
+ _logger.logger.error("Getting saved sync failed", err);
+ });
+
+ // We need to do one-off checks before we can begin the /sync loop.
+ // These are:
+ // 1) We need to get push rules so we can check if events should bing as we get
+ // them from /sync.
+ // 2) We need to get/create a filter which we can use for /sync.
+ // 3) We need to check the lazy loading option matches what was used in the
+ // stored sync. If it doesn't, we can't use the stored sync.
+
+ // Now start the first incremental sync request: this can also
+ // take a while so if we set it going now, we can wait for it
+ // to finish while we process our saved sync data.
+ await this.getPushRules();
+ await this.checkLazyLoadStatus();
+ const {
+ filterId,
+ filter
+ } = await this.getFilter();
+ if (!filter) return; // bail, getFilter failed
+
+ // reset the notifications timeline to prepare it to paginate from
+ // the current point in time.
+ // The right solution would be to tie /sync pagination tokens into
+ // /notifications API somehow.
+ this.client.resetNotifTimelineSet();
+ if (!this.currentSyncRequest) {
+ let firstSyncFilter = filterId;
+ const savedSyncToken = await savedSyncTokenPromise;
+ if (savedSyncToken) {
+ debuglog("Sending first sync request...");
+ } else {
+ debuglog("Sending initial sync request...");
+ const initialFilter = this.buildDefaultFilter();
+ initialFilter.setDefinition(filter.getDefinition());
+ initialFilter.setTimelineLimit(this.opts.initialSyncLimit);
+ // Use an inline filter, no point uploading it for a single usage
+ firstSyncFilter = JSON.stringify(initialFilter.getDefinition());
+ }
+
+ // Send this first sync request here so we can then wait for the saved
+ // sync data to finish processing before we process the results of this one.
+ this.currentSyncRequest = this.doSyncRequest({
+ filter: firstSyncFilter
+ }, savedSyncToken);
+ }
+
+ // Now wait for the saved sync to finish...
+ debuglog("Waiting for saved sync before starting sync processing...");
+ await this.savedSyncPromise;
+ // process the first sync request and continue syncing with the normal filterId
+ return this.doSync({
+ filter: filterId
+ });
+ }
+
+ /**
+ * Stops the sync object from syncing.
+ */
+ stop() {
+ debuglog("SyncApi.stop");
+ // It is necessary to check for the existance of
+ // global.window AND global.window.removeEventListener.
+ // Some platforms (e.g. React Native) register global.window,
+ // but do not have global.window.removeEventListener.
+ global.window?.removeEventListener?.("online", this.onOnline, false);
+ this.running = false;
+ this.abortController?.abort();
+ if (this.keepAliveTimer) {
+ clearTimeout(this.keepAliveTimer);
+ this.keepAliveTimer = undefined;
+ }
+ }
+
+ /**
+ * Retry a backed off syncing request immediately. This should only be used when
+ * the user <b>explicitly</b> attempts to retry their lost connection.
+ * @returns True if this resulted in a request being retried.
+ */
+ retryImmediately() {
+ if (!this.connectionReturnedDefer) {
+ return false;
+ }
+ this.startKeepAlives(0);
+ return true;
+ }
+ /**
+ * Process a single set of cached sync data.
+ * @param savedSync - a saved sync that was persisted by a store. This
+ * should have been acquired via client.store.getSavedSync().
+ */
+ async syncFromCache(savedSync) {
+ debuglog("sync(): not doing HTTP hit, instead returning stored /sync data");
+ const nextSyncToken = savedSync.nextBatch;
+
+ // Set sync token for future incremental syncing
+ this.client.store.setSyncToken(nextSyncToken);
+
+ // No previous sync, set old token to null
+ const syncEventData = {
+ nextSyncToken,
+ catchingUp: false,
+ fromCache: true
+ };
+ const data = {
+ next_batch: nextSyncToken,
+ rooms: savedSync.roomsData,
+ account_data: {
+ events: savedSync.accountData
+ }
+ };
+ try {
+ await this.processSyncResponse(syncEventData, data);
+ } catch (e) {
+ _logger.logger.error("Error processing cached sync", e);
+ }
+
+ // Don't emit a prepared if we've bailed because the store is invalid:
+ // in this case the client will not be usable until stopped & restarted
+ // so this would be useless and misleading.
+ if (!this.storeIsInvalid) {
+ this.updateSyncState(SyncState.Prepared, syncEventData);
+ }
+ }
+
+ /**
+ * Invoke me to do /sync calls
+ */
+ async doSync(syncOptions) {
+ while (this.running) {
+ const syncToken = this.client.store.getSyncToken();
+ let data;
+ try {
+ if (!this.currentSyncRequest) {
+ this.currentSyncRequest = this.doSyncRequest(syncOptions, syncToken);
+ }
+ data = await this.currentSyncRequest;
+ } catch (e) {
+ const abort = await this.onSyncError(e);
+ if (abort) return;
+ continue;
+ } finally {
+ this.currentSyncRequest = undefined;
+ }
+
+ // set the sync token NOW *before* processing the events. We do this so
+ // if something barfs on an event we can skip it rather than constantly
+ // polling with the same token.
+ this.client.store.setSyncToken(data.next_batch);
+
+ // Reset after a successful sync
+ this.failedSyncCount = 0;
+ const syncEventData = {
+ oldSyncToken: syncToken ?? undefined,
+ nextSyncToken: data.next_batch,
+ catchingUp: this.catchingUp
+ };
+ if (this.syncOpts.crypto) {
+ // tell the crypto module we're about to process a sync
+ // response
+ await this.syncOpts.crypto.onSyncWillProcess(syncEventData);
+ }
+ try {
+ await this.processSyncResponse(syncEventData, data);
+ } catch (e) {
+ // log the exception with stack if we have it, else fall back
+ // to the plain description
+ _logger.logger.error("Caught /sync error", e);
+
+ // Emit the exception for client handling
+ this.client.emit(_client.ClientEvent.SyncUnexpectedError, e);
+ }
+
+ // Persist after processing as `unsigned` may get mutated
+ // with an `org.matrix.msc4023.thread_id`
+ await this.client.store.setSyncData(data);
+
+ // update this as it may have changed
+ syncEventData.catchingUp = this.catchingUp;
+
+ // emit synced events
+ if (!syncOptions.hasSyncedBefore) {
+ this.updateSyncState(SyncState.Prepared, syncEventData);
+ syncOptions.hasSyncedBefore = true;
+ }
+
+ // tell the crypto module to do its processing. It may block (to do a
+ // /keys/changes request).
+ if (this.syncOpts.cryptoCallbacks) {
+ await this.syncOpts.cryptoCallbacks.onSyncCompleted(syncEventData);
+ }
+
+ // keep emitting SYNCING -> SYNCING for clients who want to do bulk updates
+ this.updateSyncState(SyncState.Syncing, syncEventData);
+ if (this.client.store.wantsSave()) {
+ // We always save the device list (if it's dirty) before saving the sync data:
+ // this means we know the saved device list data is at least as fresh as the
+ // stored sync data which means we don't have to worry that we may have missed
+ // device changes. We can also skip the delay since we're not calling this very
+ // frequently (and we don't really want to delay the sync for it).
+ if (this.syncOpts.crypto) {
+ await this.syncOpts.crypto.saveDeviceList(0);
+ }
+
+ // tell databases that everything is now in a consistent state and can be saved.
+ await this.client.store.save();
+ }
+ }
+ if (!this.running) {
+ debuglog("Sync no longer running: exiting.");
+ if (this.connectionReturnedDefer) {
+ this.connectionReturnedDefer.reject();
+ this.connectionReturnedDefer = undefined;
+ }
+ this.updateSyncState(SyncState.Stopped);
+ }
+ }
+ doSyncRequest(syncOptions, syncToken) {
+ const qps = this.getSyncParams(syncOptions, syncToken);
+ return this.client.http.authedRequest(_httpApi.Method.Get, "/sync", qps, undefined, {
+ localTimeoutMs: qps.timeout + BUFFER_PERIOD_MS,
+ abortSignal: this.abortController?.signal
+ });
+ }
+ getSyncParams(syncOptions, syncToken) {
+ let timeout = this.opts.pollTimeout;
+ if (this.getSyncState() !== SyncState.Syncing || this.catchingUp) {
+ // unless we are happily syncing already, we want the server to return
+ // as quickly as possible, even if there are no events queued. This
+ // serves two purposes:
+ //
+ // * When the connection dies, we want to know asap when it comes back,
+ // so that we can hide the error from the user. (We don't want to
+ // have to wait for an event or a timeout).
+ //
+ // * We want to know if the server has any to_device messages queued up
+ // for us. We do that by calling it with a zero timeout until it
+ // doesn't give us any more to_device messages.
+ this.catchingUp = true;
+ timeout = 0;
+ }
+ let filter = syncOptions.filter;
+ if (this.client.isGuest() && !filter) {
+ filter = this.getGuestFilter();
+ }
+ const qps = {
+ filter,
+ timeout
+ };
+ if (this.opts.disablePresence) {
+ qps.set_presence = SetPresence.Offline;
+ }
+ if (syncToken) {
+ qps.since = syncToken;
+ } else {
+ // use a cachebuster for initialsyncs, to make sure that
+ // we don't get a stale sync
+ // (https://github.com/vector-im/vector-web/issues/1354)
+ qps._cacheBuster = Date.now();
+ }
+ if ([SyncState.Reconnecting, SyncState.Error].includes(this.getSyncState())) {
+ // we think the connection is dead. If it comes back up, we won't know
+ // about it till /sync returns. If the timeout= is high, this could
+ // be a long time. Set it to 0 when doing retries so we don't have to wait
+ // for an event or a timeout before emiting the SYNCING event.
+ qps.timeout = 0;
+ }
+ return qps;
+ }
+ async onSyncError(err) {
+ if (!this.running) {
+ debuglog("Sync no longer running: exiting");
+ if (this.connectionReturnedDefer) {
+ this.connectionReturnedDefer.reject();
+ this.connectionReturnedDefer = undefined;
+ }
+ this.updateSyncState(SyncState.Stopped);
+ return true; // abort
+ }
+
+ _logger.logger.error("/sync error %s", err);
+ if (this.shouldAbortSync(err)) {
+ return true; // abort
+ }
+
+ this.failedSyncCount++;
+ _logger.logger.log("Number of consecutive failed sync requests:", this.failedSyncCount);
+ debuglog("Starting keep-alive");
+ // Note that we do *not* mark the sync connection as
+ // lost yet: we only do this if a keepalive poke
+ // fails, since long lived HTTP connections will
+ // go away sometimes and we shouldn't treat this as
+ // erroneous. We set the state to 'reconnecting'
+ // instead, so that clients can observe this state
+ // if they wish.
+ const keepAlivePromise = this.startKeepAlives();
+ this.currentSyncRequest = undefined;
+ // Transition from RECONNECTING to ERROR after a given number of failed syncs
+ this.updateSyncState(this.failedSyncCount >= FAILED_SYNC_ERROR_THRESHOLD ? SyncState.Error : SyncState.Reconnecting, {
+ error: err
+ });
+ const connDidFail = await keepAlivePromise;
+
+ // Only emit CATCHUP if we detected a connectivity error: if we didn't,
+ // it's quite likely the sync will fail again for the same reason and we
+ // want to stay in ERROR rather than keep flip-flopping between ERROR
+ // and CATCHUP.
+ if (connDidFail && this.getSyncState() === SyncState.Error) {
+ this.updateSyncState(SyncState.Catchup, {
+ catchingUp: true
+ });
+ }
+ return false;
+ }
+
+ /**
+ * Process data returned from a sync response and propagate it
+ * into the model objects
+ *
+ * @param syncEventData - Object containing sync tokens associated with this sync
+ * @param data - The response from /sync
+ */
+ async processSyncResponse(syncEventData, data) {
+ const client = this.client;
+
+ // data looks like:
+ // {
+ // next_batch: $token,
+ // presence: { events: [] },
+ // account_data: { events: [] },
+ // device_lists: { changed: ["@user:server", ... ]},
+ // to_device: { events: [] },
+ // device_one_time_keys_count: { signed_curve25519: 42 },
+ // rooms: {
+ // invite: {
+ // $roomid: {
+ // invite_state: { events: [] }
+ // }
+ // },
+ // join: {
+ // $roomid: {
+ // state: { events: [] },
+ // timeline: { events: [], prev_batch: $token, limited: true },
+ // ephemeral: { events: [] },
+ // summary: {
+ // m.heroes: [ $user_id ],
+ // m.joined_member_count: $count,
+ // m.invited_member_count: $count
+ // },
+ // account_data: { events: [] },
+ // unread_notifications: {
+ // highlight_count: 0,
+ // notification_count: 0,
+ // }
+ // }
+ // },
+ // leave: {
+ // $roomid: {
+ // state: { events: [] },
+ // timeline: { events: [], prev_batch: $token }
+ // }
+ // }
+ // }
+ // }
+
+ // TODO-arch:
+ // - Each event we pass through needs to be emitted via 'event', can we
+ // do this in one place?
+ // - The isBrandNewRoom boilerplate is boilerplatey.
+
+ // handle presence events (User objects)
+ if (Array.isArray(data.presence?.events)) {
+ data.presence.events.filter(_utils.noUnsafeEventProps).map(client.getEventMapper()).forEach(function (presenceEvent) {
+ let user = client.store.getUser(presenceEvent.getSender());
+ if (user) {
+ user.setPresenceEvent(presenceEvent);
+ } else {
+ user = createNewUser(client, presenceEvent.getSender());
+ user.setPresenceEvent(presenceEvent);
+ client.store.storeUser(user);
+ }
+ client.emit(_client.ClientEvent.Event, presenceEvent);
+ });
+ }
+
+ // handle non-room account_data
+ if (Array.isArray(data.account_data?.events)) {
+ const events = data.account_data.events.filter(_utils.noUnsafeEventProps).map(client.getEventMapper());
+ const prevEventsMap = events.reduce((m, c) => {
+ m[c.getType()] = client.store.getAccountData(c.getType());
+ return m;
+ }, {});
+ client.store.storeAccountDataEvents(events);
+ events.forEach(function (accountDataEvent) {
+ // Honour push rules that come down the sync stream but also
+ // honour push rules that were previously cached. Base rules
+ // will be updated when we receive push rules via getPushRules
+ // (see sync) before syncing over the network.
+ if (accountDataEvent.getType() === _event.EventType.PushRules) {
+ const rules = accountDataEvent.getContent();
+ client.setPushRules(rules);
+ }
+ const prevEvent = prevEventsMap[accountDataEvent.getType()];
+ client.emit(_client.ClientEvent.AccountData, accountDataEvent, prevEvent);
+ return accountDataEvent;
+ });
+ }
+
+ // handle to-device events
+ if (data.to_device && Array.isArray(data.to_device.events) && data.to_device.events.length > 0) {
+ let toDeviceMessages = data.to_device.events.filter(_utils.noUnsafeEventProps);
+ if (this.syncOpts.cryptoCallbacks) {
+ toDeviceMessages = await this.syncOpts.cryptoCallbacks.preprocessToDeviceMessages(toDeviceMessages);
+ }
+ const cancelledKeyVerificationTxns = [];
+ toDeviceMessages.map(client.getEventMapper({
+ toDevice: true
+ })).map(toDeviceEvent => {
+ // map is a cheap inline forEach
+ // We want to flag m.key.verification.start events as cancelled
+ // if there's an accompanying m.key.verification.cancel event, so
+ // we pull out the transaction IDs from the cancellation events
+ // so we can flag the verification events as cancelled in the loop
+ // below.
+ if (toDeviceEvent.getType() === "m.key.verification.cancel") {
+ const txnId = toDeviceEvent.getContent()["transaction_id"];
+ if (txnId) {
+ cancelledKeyVerificationTxns.push(txnId);
+ }
+ }
+
+ // as mentioned above, .map is a cheap inline forEach, so return
+ // the unmodified event.
+ return toDeviceEvent;
+ }).forEach(function (toDeviceEvent) {
+ const content = toDeviceEvent.getContent();
+ if (toDeviceEvent.getType() == "m.room.message" && content.msgtype == "m.bad.encrypted") {
+ // the mapper already logged a warning.
+ _logger.logger.log("Ignoring undecryptable to-device event from " + toDeviceEvent.getSender());
+ return;
+ }
+ if (toDeviceEvent.getType() === "m.key.verification.start" || toDeviceEvent.getType() === "m.key.verification.request") {
+ const txnId = content["transaction_id"];
+ if (cancelledKeyVerificationTxns.includes(txnId)) {
+ toDeviceEvent.flagCancelled();
+ }
+ }
+ client.emit(_client.ClientEvent.ToDeviceEvent, toDeviceEvent);
+ });
+ } else {
+ // no more to-device events: we can stop polling with a short timeout.
+ this.catchingUp = false;
+ }
+
+ // the returned json structure is a bit crap, so make it into a
+ // nicer form (array) after applying sanity to make sure we don't fail
+ // on missing keys (on the off chance)
+ let inviteRooms = [];
+ let joinRooms = [];
+ let leaveRooms = [];
+ if (data.rooms) {
+ if (data.rooms.invite) {
+ inviteRooms = this.mapSyncResponseToRoomArray(data.rooms.invite);
+ }
+ if (data.rooms.join) {
+ joinRooms = this.mapSyncResponseToRoomArray(data.rooms.join);
+ }
+ if (data.rooms.leave) {
+ leaveRooms = this.mapSyncResponseToRoomArray(data.rooms.leave);
+ }
+ }
+ this.notifEvents = [];
+
+ // Handle invites
+ await (0, _utils.promiseMapSeries)(inviteRooms, async inviteObj => {
+ const room = inviteObj.room;
+ const stateEvents = this.mapSyncEventsFormat(inviteObj.invite_state, room);
+ await this.injectRoomEvents(room, stateEvents);
+ const inviter = room.currentState.getStateEvents(_event.EventType.RoomMember, client.getUserId())?.getSender();
+ const crypto = client.crypto;
+ if (crypto) {
+ const parkedHistory = await crypto.cryptoStore.takeParkedSharedHistory(room.roomId);
+ for (const parked of parkedHistory) {
+ if (parked.senderId === inviter) {
+ await crypto.olmDevice.addInboundGroupSession(room.roomId, parked.senderKey, parked.forwardingCurve25519KeyChain, parked.sessionId, parked.sessionKey, parked.keysClaimed, true, {
+ sharedHistory: true,
+ untrusted: true
+ });
+ }
+ }
+ }
+ if (inviteObj.isBrandNewRoom) {
+ room.recalculate();
+ client.store.storeRoom(room);
+ client.emit(_client.ClientEvent.Room, room);
+ } else {
+ // Update room state for invite->reject->invite cycles
+ room.recalculate();
+ }
+ stateEvents.forEach(function (e) {
+ client.emit(_client.ClientEvent.Event, e);
+ });
+ });
+
+ // Handle joins
+ await (0, _utils.promiseMapSeries)(joinRooms, async joinObj => {
+ const room = joinObj.room;
+ const stateEvents = this.mapSyncEventsFormat(joinObj.state, room);
+ // Prevent events from being decrypted ahead of time
+ // this helps large account to speed up faster
+ // room::decryptCriticalEvent is in charge of decrypting all the events
+ // required for a client to function properly
+ const events = this.mapSyncEventsFormat(joinObj.timeline, room, false);
+ const ephemeralEvents = this.mapSyncEventsFormat(joinObj.ephemeral);
+ const accountDataEvents = this.mapSyncEventsFormat(joinObj.account_data);
+ const encrypted = client.isRoomEncrypted(room.roomId);
+ // We store the server-provided value first so it's correct when any of the events fire.
+ if (joinObj.unread_notifications) {
+ /**
+ * We track unread notifications ourselves in encrypted rooms, so don't
+ * bother setting it here. We trust our calculations better than the
+ * server's for this case, and therefore will assume that our non-zero
+ * count is accurate.
+ *
+ * @see import("./client").fixNotificationCountOnDecryption
+ */
+ if (!encrypted || joinObj.unread_notifications.notification_count === 0) {
+ // In an encrypted room, if the room has notifications enabled then it's typical for
+ // the server to flag all new messages as notifying. However, some push rules calculate
+ // events as ignored based on their event contents (e.g. ignoring msgtype=m.notice messages)
+ // so we want to calculate this figure on the client in all cases.
+ room.setUnreadNotificationCount(_room.NotificationCountType.Total, joinObj.unread_notifications.notification_count ?? 0);
+ }
+ if (!encrypted || room.getUnreadNotificationCount(_room.NotificationCountType.Highlight) <= 0) {
+ // If the locally stored highlight count is zero, use the server provided value.
+ room.setUnreadNotificationCount(_room.NotificationCountType.Highlight, joinObj.unread_notifications.highlight_count ?? 0);
+ }
+ }
+ const unreadThreadNotifications = joinObj[_sync.UNREAD_THREAD_NOTIFICATIONS.name] ?? joinObj[_sync.UNREAD_THREAD_NOTIFICATIONS.altName];
+ if (unreadThreadNotifications) {
+ // Only partially reset unread notification
+ // We want to keep the client-generated count. Particularly important
+ // for encrypted room that refresh their notification count on event
+ // decryption
+ room.resetThreadUnreadNotificationCount(Object.keys(unreadThreadNotifications));
+ for (const [threadId, unreadNotification] of Object.entries(unreadThreadNotifications)) {
+ if (!encrypted || unreadNotification.notification_count === 0) {
+ room.setThreadUnreadNotificationCount(threadId, _room.NotificationCountType.Total, unreadNotification.notification_count ?? 0);
+ }
+ const hasNoNotifications = room.getThreadUnreadNotificationCount(threadId, _room.NotificationCountType.Highlight) <= 0;
+ if (!encrypted || encrypted && hasNoNotifications) {
+ room.setThreadUnreadNotificationCount(threadId, _room.NotificationCountType.Highlight, unreadNotification.highlight_count ?? 0);
+ }
+ }
+ } else {
+ room.resetThreadUnreadNotificationCount();
+ }
+ joinObj.timeline = joinObj.timeline || {};
+ if (joinObj.isBrandNewRoom) {
+ // set the back-pagination token. Do this *before* adding any
+ // events so that clients can start back-paginating.
+ if (joinObj.timeline.prev_batch !== null) {
+ room.getLiveTimeline().setPaginationToken(joinObj.timeline.prev_batch, _eventTimeline.EventTimeline.BACKWARDS);
+ }
+ } else if (joinObj.timeline.limited) {
+ let limited = true;
+
+ // we've got a limited sync, so we *probably* have a gap in the
+ // timeline, so should reset. But we might have been peeking or
+ // paginating and already have some of the events, in which
+ // case we just want to append any subsequent events to the end
+ // of the existing timeline.
+ //
+ // This is particularly important in the case that we already have
+ // *all* of the events in the timeline - in that case, if we reset
+ // the timeline, we'll end up with an entirely empty timeline,
+ // which we'll try to paginate but not get any new events (which
+ // will stop us linking the empty timeline into the chain).
+ //
+ for (let i = events.length - 1; i >= 0; i--) {
+ const eventId = events[i].getId();
+ if (room.getTimelineForEvent(eventId)) {
+ debuglog(`Already have event ${eventId} in limited sync - not resetting`);
+ limited = false;
+
+ // we might still be missing some of the events before i;
+ // we don't want to be adding them to the end of the
+ // timeline because that would put them out of order.
+ events.splice(0, i);
+
+ // XXX: there's a problem here if the skipped part of the
+ // timeline modifies the state set in stateEvents, because
+ // we'll end up using the state from stateEvents rather
+ // than the later state from timelineEvents. We probably
+ // need to wind stateEvents forward over the events we're
+ // skipping.
+
+ break;
+ }
+ }
+ if (limited) {
+ room.resetLiveTimeline(joinObj.timeline.prev_batch, this.syncOpts.canResetEntireTimeline(room.roomId) ? null : syncEventData.oldSyncToken ?? null);
+
+ // We have to assume any gap in any timeline is
+ // reason to stop incrementally tracking notifications and
+ // reset the timeline.
+ client.resetNotifTimelineSet();
+ }
+ }
+
+ // process any crypto events *before* emitting the RoomStateEvent events. This
+ // avoids a race condition if the application tries to send a message after the
+ // state event is processed, but before crypto is enabled, which then causes the
+ // crypto layer to complain.
+ if (this.syncOpts.cryptoCallbacks) {
+ for (const e of stateEvents.concat(events)) {
+ if (e.isState() && e.getType() === _event.EventType.RoomEncryption && e.getStateKey() === "") {
+ await this.syncOpts.cryptoCallbacks.onCryptoEvent(room, e);
+ }
+ }
+ }
+ try {
+ await this.injectRoomEvents(room, stateEvents, events, syncEventData.fromCache);
+ } catch (e) {
+ _logger.logger.error(`Failed to process events on room ${room.roomId}:`, e);
+ }
+
+ // set summary after processing events,
+ // because it will trigger a name calculation
+ // which needs the room state to be up to date
+ if (joinObj.summary) {
+ room.setSummary(joinObj.summary);
+ }
+
+ // we deliberately don't add ephemeral events to the timeline
+ room.addEphemeralEvents(ephemeralEvents);
+
+ // we deliberately don't add accountData to the timeline
+ room.addAccountData(accountDataEvents);
+ room.recalculate();
+ if (joinObj.isBrandNewRoom) {
+ client.store.storeRoom(room);
+ client.emit(_client.ClientEvent.Room, room);
+ }
+ this.processEventsForNotifs(room, events);
+ const emitEvent = e => client.emit(_client.ClientEvent.Event, e);
+ stateEvents.forEach(emitEvent);
+ events.forEach(emitEvent);
+ ephemeralEvents.forEach(emitEvent);
+ accountDataEvents.forEach(emitEvent);
+
+ // Decrypt only the last message in all rooms to make sure we can generate a preview
+ // And decrypt all events after the recorded read receipt to ensure an accurate
+ // notification count
+ room.decryptCriticalEvents();
+ });
+
+ // Handle leaves (e.g. kicked rooms)
+ await (0, _utils.promiseMapSeries)(leaveRooms, async leaveObj => {
+ const room = leaveObj.room;
+ const stateEvents = this.mapSyncEventsFormat(leaveObj.state, room);
+ const events = this.mapSyncEventsFormat(leaveObj.timeline, room);
+ const accountDataEvents = this.mapSyncEventsFormat(leaveObj.account_data);
+ await this.injectRoomEvents(room, stateEvents, events);
+ room.addAccountData(accountDataEvents);
+ room.recalculate();
+ if (leaveObj.isBrandNewRoom) {
+ client.store.storeRoom(room);
+ client.emit(_client.ClientEvent.Room, room);
+ }
+ this.processEventsForNotifs(room, events);
+ stateEvents.forEach(function (e) {
+ client.emit(_client.ClientEvent.Event, e);
+ });
+ events.forEach(function (e) {
+ client.emit(_client.ClientEvent.Event, e);
+ });
+ accountDataEvents.forEach(function (e) {
+ client.emit(_client.ClientEvent.Event, e);
+ });
+ });
+
+ // update the notification timeline, if appropriate.
+ // we only do this for live events, as otherwise we can't order them sanely
+ // in the timeline relative to ones paginated in by /notifications.
+ // XXX: we could fix this by making EventTimeline support chronological
+ // ordering... but it doesn't, right now.
+ if (syncEventData.oldSyncToken && this.notifEvents.length) {
+ this.notifEvents.sort(function (a, b) {
+ return a.getTs() - b.getTs();
+ });
+ this.notifEvents.forEach(function (event) {
+ client.getNotifTimelineSet()?.addLiveEvent(event);
+ });
+ }
+
+ // Handle device list updates
+ if (data.device_lists) {
+ if (this.syncOpts.cryptoCallbacks) {
+ await this.syncOpts.cryptoCallbacks.processDeviceLists(data.device_lists);
+ } else {
+ // FIXME if we *don't* have a crypto module, we still need to
+ // invalidate the device lists. But that would require a
+ // substantial bit of rework :/.
+ }
+ }
+
+ // Handle one_time_keys_count and unused fallback keys
+ await this.syncOpts.cryptoCallbacks?.processKeyCounts(data.device_one_time_keys_count, data.device_unused_fallback_key_types ?? data["org.matrix.msc2732.device_unused_fallback_key_types"]);
+ }
+
+ /**
+ * Starts polling the connectivity check endpoint
+ * @param delay - How long to delay until the first poll.
+ * defaults to a short, randomised interval (to prevent
+ * tight-looping if /versions succeeds but /sync etc. fail).
+ * @returns which resolves once the connection returns
+ */
+ startKeepAlives(delay) {
+ if (delay === undefined) {
+ delay = 2000 + Math.floor(Math.random() * 5000);
+ }
+ if (this.keepAliveTimer !== null) {
+ clearTimeout(this.keepAliveTimer);
+ }
+ if (delay > 0) {
+ this.keepAliveTimer = setTimeout(this.pokeKeepAlive.bind(this), delay);
+ } else {
+ this.pokeKeepAlive();
+ }
+ if (!this.connectionReturnedDefer) {
+ this.connectionReturnedDefer = (0, _utils.defer)();
+ }
+ return this.connectionReturnedDefer.promise;
+ }
+
+ /**
+ * Make a dummy call to /_matrix/client/versions, to see if the HS is
+ * reachable.
+ *
+ * On failure, schedules a call back to itself. On success, resolves
+ * this.connectionReturnedDefer.
+ *
+ * @param connDidFail - True if a connectivity failure has been detected. Optional.
+ */
+ pokeKeepAlive(connDidFail = false) {
+ const success = () => {
+ clearTimeout(this.keepAliveTimer);
+ if (this.connectionReturnedDefer) {
+ this.connectionReturnedDefer.resolve(connDidFail);
+ this.connectionReturnedDefer = undefined;
+ }
+ };
+ this.client.http.request(_httpApi.Method.Get, "/_matrix/client/versions", undefined,
+ // queryParams
+ undefined,
+ // data
+ {
+ prefix: "",
+ localTimeoutMs: 15 * 1000,
+ abortSignal: this.abortController?.signal
+ }).then(() => {
+ success();
+ }, err => {
+ if (err.httpStatus == 400 || err.httpStatus == 404) {
+ // treat this as a success because the server probably just doesn't
+ // support /versions: point is, we're getting a response.
+ // We wait a short time though, just in case somehow the server
+ // is in a mode where it 400s /versions responses and sync etc.
+ // responses fail, this will mean we don't hammer in a loop.
+ this.keepAliveTimer = setTimeout(success, 2000);
+ } else {
+ connDidFail = true;
+ this.keepAliveTimer = setTimeout(this.pokeKeepAlive.bind(this, connDidFail), 5000 + Math.floor(Math.random() * 5000));
+ // A keepalive has failed, so we emit the
+ // error state (whether or not this is the
+ // first failure).
+ // Note we do this after setting the timer:
+ // this lets the unit tests advance the mock
+ // clock when they get the error.
+ this.updateSyncState(SyncState.Error, {
+ error: err
+ });
+ }
+ });
+ }
+ mapSyncResponseToRoomArray(obj) {
+ // Maps { roomid: {stuff}, roomid: {stuff} }
+ // to
+ // [{stuff+Room+isBrandNewRoom}, {stuff+Room+isBrandNewRoom}]
+ const client = this.client;
+ return Object.keys(obj).filter(k => !(0, _utils.unsafeProp)(k)).map(roomId => {
+ let room = client.store.getRoom(roomId);
+ let isBrandNewRoom = false;
+ if (!room) {
+ room = this.createRoom(roomId);
+ isBrandNewRoom = true;
+ }
+ return _objectSpread(_objectSpread({}, obj[roomId]), {}, {
+ room,
+ isBrandNewRoom
+ });
+ });
+ }
+ mapSyncEventsFormat(obj, room, decrypt = true) {
+ if (!obj || !Array.isArray(obj.events)) {
+ return [];
+ }
+ const mapper = this.client.getEventMapper({
+ decrypt
+ });
+ return obj.events.filter(_utils.noUnsafeEventProps).map(function (e) {
+ if (room) {
+ e.room_id = room.roomId;
+ }
+ return mapper(e);
+ });
+ }
+
+ /**
+ */
+ resolveInvites(room) {
+ if (!room || !this.opts.resolveInvitesToProfiles) {
+ return;
+ }
+ const client = this.client;
+ // For each invited room member we want to give them a displayname/avatar url
+ // if they have one (the m.room.member invites don't contain this).
+ room.getMembersWithMembership("invite").forEach(function (member) {
+ if (member.requestedProfileInfo) return;
+ member.requestedProfileInfo = true;
+ // try to get a cached copy first.
+ const user = client.getUser(member.userId);
+ let promise;
+ if (user) {
+ promise = Promise.resolve({
+ avatar_url: user.avatarUrl,
+ displayname: user.displayName
+ });
+ } else {
+ promise = client.getProfileInfo(member.userId);
+ }
+ promise.then(function (info) {
+ // slightly naughty by doctoring the invite event but this means all
+ // the code paths remain the same between invite/join display name stuff
+ // which is a worthy trade-off for some minor pollution.
+ const inviteEvent = member.events.member;
+ if (inviteEvent?.getContent().membership !== "invite") {
+ // between resolving and now they have since joined, so don't clobber
+ return;
+ }
+ inviteEvent.getContent().avatar_url = info.avatar_url;
+ inviteEvent.getContent().displayname = info.displayname;
+ // fire listeners
+ member.setMembershipEvent(inviteEvent, room.currentState);
+ }, function (err) {
+ // OH WELL.
+ });
+ });
+ }
+
+ /**
+ * Injects events into a room's model.
+ * @param stateEventList - A list of state events. This is the state
+ * at the *START* of the timeline list if it is supplied.
+ * @param timelineEventList - A list of timeline events, including threaded. Lower index
+ * is earlier in time. Higher index is later.
+ * @param fromCache - whether the sync response came from cache
+ */
+ async injectRoomEvents(room, stateEventList, timelineEventList, fromCache = false) {
+ // If there are no events in the timeline yet, initialise it with
+ // the given state events
+ const liveTimeline = room.getLiveTimeline();
+ const timelineWasEmpty = liveTimeline.getEvents().length == 0;
+ if (timelineWasEmpty) {
+ // Passing these events into initialiseState will freeze them, so we need
+ // to compute and cache the push actions for them now, otherwise sync dies
+ // with an attempt to assign to read only property.
+ // XXX: This is pretty horrible and is assuming all sorts of behaviour from
+ // these functions that it shouldn't be. We should probably either store the
+ // push actions cache elsewhere so we can freeze MatrixEvents, or otherwise
+ // find some solution where MatrixEvents are immutable but allow for a cache
+ // field.
+ for (const ev of stateEventList) {
+ this.client.getPushActionsForEvent(ev);
+ }
+ liveTimeline.initialiseState(stateEventList, {
+ timelineWasEmpty
+ });
+ }
+ this.resolveInvites(room);
+
+ // recalculate the room name at this point as adding events to the timeline
+ // may make notifications appear which should have the right name.
+ // XXX: This looks suspect: we'll end up recalculating the room once here
+ // and then again after adding events (processSyncResponse calls it after
+ // calling us) even if no state events were added. It also means that if
+ // one of the room events in timelineEventList is something that needs
+ // a recalculation (like m.room.name) we won't recalculate until we've
+ // finished adding all the events, which will cause the notification to have
+ // the old room name rather than the new one.
+ room.recalculate();
+
+ // If the timeline wasn't empty, we process the state events here: they're
+ // defined as updates to the state before the start of the timeline, so this
+ // starts to roll the state forward.
+ // XXX: That's what we *should* do, but this can happen if we were previously
+ // peeking in a room, in which case we obviously do *not* want to add the
+ // state events here onto the end of the timeline. Historically, the js-sdk
+ // has just set these new state events on the old and new state. This seems
+ // very wrong because there could be events in the timeline that diverge the
+ // state, in which case this is going to leave things out of sync. However,
+ // for now I think it;s best to behave the same as the code has done previously.
+ if (!timelineWasEmpty) {
+ // XXX: As above, don't do this...
+ //room.addLiveEvents(stateEventList || []);
+ // Do this instead...
+ room.oldState.setStateEvents(stateEventList || []);
+ room.currentState.setStateEvents(stateEventList || []);
+ }
+
+ // Execute the timeline events. This will continue to diverge the current state
+ // if the timeline has any state events in it.
+ // This also needs to be done before running push rules on the events as they need
+ // to be decorated with sender etc.
+ await room.addLiveEvents(timelineEventList || [], {
+ fromCache,
+ timelineWasEmpty
+ });
+ this.client.processBeaconEvents(room, timelineEventList);
+ }
+
+ /**
+ * Takes a list of timelineEvents and adds and adds to notifEvents
+ * as appropriate.
+ * This must be called after the room the events belong to has been stored.
+ *
+ * @param timelineEventList - A list of timeline events. Lower index
+ * is earlier in time. Higher index is later.
+ */
+ processEventsForNotifs(room, timelineEventList) {
+ // gather our notifications into this.notifEvents
+ if (this.client.getNotifTimelineSet()) {
+ for (const event of timelineEventList) {
+ const pushActions = this.client.getPushActionsForEvent(event);
+ if (pushActions?.notify && pushActions.tweaks?.highlight) {
+ this.notifEvents.push(event);
+ }
+ }
+ }
+ }
+ getGuestFilter() {
+ // Dev note: This used to be conditional to return a filter of 20 events maximum, but
+ // the condition never went to the other branch. This is now hardcoded.
+ return "{}";
+ }
+
+ /**
+ * Sets the sync state and emits an event to say so
+ * @param newState - The new state string
+ * @param data - Object of additional data to emit in the event
+ */
+ updateSyncState(newState, data) {
+ const old = this.syncState;
+ this.syncState = newState;
+ this.syncStateData = data;
+ this.client.emit(_client.ClientEvent.Sync, this.syncState, old, data);
+ }
+}
+exports.SyncApi = SyncApi;
+function createNewUser(client, userId) {
+ const user = new _user.User(userId);
+ client.reEmitter.reEmit(user, [_user.UserEvent.AvatarUrl, _user.UserEvent.DisplayName, _user.UserEvent.Presence, _user.UserEvent.CurrentlyActive, _user.UserEvent.LastPresenceTs]);
+ return user;
+}
+
+// /!\ This function is not intended for public use! It's only exported from
+// here in order to share some common logic with sliding-sync-sdk.ts.
+function _createAndReEmitRoom(client, roomId, opts) {
+ const {
+ timelineSupport
+ } = client;
+ const room = new _room.Room(roomId, client, client.getUserId(), {
+ lazyLoadMembers: opts.lazyLoadMembers,
+ pendingEventOrdering: opts.pendingEventOrdering,
+ timelineSupport
+ });
+ client.reEmitter.reEmit(room, [_room.RoomEvent.Name, _room.RoomEvent.Redaction, _room.RoomEvent.RedactionCancelled, _room.RoomEvent.Receipt, _room.RoomEvent.Tags, _room.RoomEvent.LocalEchoUpdated, _room.RoomEvent.AccountData, _room.RoomEvent.MyMembership, _room.RoomEvent.Timeline, _room.RoomEvent.TimelineReset, _roomState.RoomStateEvent.Events, _roomState.RoomStateEvent.Members, _roomState.RoomStateEvent.NewMember, _roomState.RoomStateEvent.Update, _beacon.BeaconEvent.New, _beacon.BeaconEvent.Update, _beacon.BeaconEvent.Destroy, _beacon.BeaconEvent.LivenessChange]);
+
+ // We need to add a listener for RoomState.members in order to hook them
+ // correctly.
+ room.on(_roomState.RoomStateEvent.NewMember, (event, state, member) => {
+ member.user = client.getUser(member.userId) ?? undefined;
+ client.reEmitter.reEmit(member, [_roomMember.RoomMemberEvent.Name, _roomMember.RoomMemberEvent.Typing, _roomMember.RoomMemberEvent.PowerLevel, _roomMember.RoomMemberEvent.Membership]);
+ });
+ return room;
+} \ No newline at end of file