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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+"use strict";
+
+var { Pool } = require("resource://devtools/shared/protocol.js");
+var DevToolsUtils = require("resource://devtools/shared/DevToolsUtils.js");
+var { dumpn } = DevToolsUtils;
+
+loader.lazyRequireGetter(
+ this,
+ "EventEmitter",
+ "resource://devtools/shared/event-emitter.js"
+);
+loader.lazyRequireGetter(
+ this,
+ "DevToolsServer",
+ "resource://devtools/server/devtools-server.js",
+ true
+);
+
+/**
+ * Creates a DevToolsServerConnection.
+ *
+ * Represents a connection to this debugging global from a client.
+ * Manages a set of actors and actor pools, allocates actor ids, and
+ * handles incoming requests.
+ *
+ * @param prefix string
+ * All actor IDs created by this connection should be prefixed
+ * with prefix.
+ * @param transport transport
+ * Packet transport for the debugging protocol.
+ * @param socketListener SocketListener
+ * SocketListener which accepted the transport.
+ * If this is null, the transport is not that was accepted by SocketListener.
+ */
+function DevToolsServerConnection(prefix, transport, socketListener) {
+ this._prefix = prefix;
+ this._transport = transport;
+ this._transport.hooks = this;
+ this._nextID = 1;
+ this._socketListener = socketListener;
+
+ this._actorPool = new Pool(this, "server-connection");
+ this._extraPools = [this._actorPool];
+
+ // Responses to a given actor must be returned the the client
+ // in the same order as the requests that they're replying to, but
+ // Implementations might finish serving requests in a different
+ // order. To keep things in order we generate a promise for each
+ // request, chained to the promise for the request before it.
+ // This map stores the latest request promise in the chain, keyed
+ // by an actor ID string.
+ this._actorResponses = new Map();
+
+ /*
+ * We can forward packets to other servers, if the actors on that server
+ * all use a distinct prefix on their names. This is a map from prefixes
+ * to transports: it maps a prefix P to a transport T if T conveys
+ * packets to the server whose actors' names all begin with P + "/".
+ */
+ this._forwardingPrefixes = new Map();
+
+ EventEmitter.decorate(this);
+}
+exports.DevToolsServerConnection = DevToolsServerConnection;
+
+DevToolsServerConnection.prototype = {
+ _prefix: null,
+ get prefix() {
+ return this._prefix;
+ },
+
+ /**
+ * For a DevToolsServerConnection used in content processes,
+ * returns the prefix of the connection it originates from, from the parent process.
+ */
+ get parentPrefix() {
+ this.prefix.replace(/child\d+\//, "");
+ },
+
+ _transport: null,
+ get transport() {
+ return this._transport;
+ },
+
+ close(options) {
+ if (this._transport) {
+ this._transport.close(options);
+ }
+ },
+
+ send(packet) {
+ this.transport.send(packet);
+ },
+
+ /**
+ * Used when sending a bulk reply from an actor.
+ * @see DebuggerTransport.prototype.startBulkSend
+ */
+ startBulkSend(header) {
+ return this.transport.startBulkSend(header);
+ },
+
+ allocID(prefix) {
+ return this.prefix + (prefix || "") + this._nextID++;
+ },
+
+ /**
+ * Add a map of actor IDs to the connection.
+ */
+ addActorPool(actorPool) {
+ this._extraPools.push(actorPool);
+ },
+
+ /**
+ * Remove a previously-added pool of actors to the connection.
+ *
+ * @param Pool actorPool
+ * The Pool instance you want to remove.
+ */
+ removeActorPool(actorPool) {
+ // When a connection is closed, it removes each of its actor pools. When an
+ // actor pool is removed, it calls the destroy method on each of its
+ // actors. Some actors, such as ThreadActor, manage their own actor pools.
+ // When the destroy method is called on these actors, they manually
+ // remove their actor pools. Consequently, this method is reentrant.
+ //
+ // In addition, some actors, such as ThreadActor, perform asynchronous work
+ // (in the case of ThreadActor, because they need to resume), before they
+ // remove each of their actor pools. Since we don't wait for this work to
+ // be completed, we can end up in this function recursively after the
+ // connection already set this._extraPools to null.
+ //
+ // This is a bug: if the destroy method can perform asynchronous work,
+ // then we should wait for that work to be completed before setting this.
+ // _extraPools to null. As a temporary solution, it should be acceptable
+ // to just return early (if this._extraPools has been set to null, all
+ // actors pools for this connection should already have been removed).
+ if (this._extraPools === null) {
+ return;
+ }
+ const index = this._extraPools.lastIndexOf(actorPool);
+ if (index > -1) {
+ this._extraPools.splice(index, 1);
+ }
+ },
+
+ /**
+ * Add an actor to the default actor pool for this connection.
+ */
+ addActor(actor) {
+ this._actorPool.manage(actor);
+ },
+
+ /**
+ * Remove an actor to the default actor pool for this connection.
+ */
+ removeActor(actor) {
+ this._actorPool.unmanage(actor);
+ },
+
+ /**
+ * Match the api expected by the protocol library.
+ */
+ unmanage(actor) {
+ return this.removeActor(actor);
+ },
+
+ /**
+ * Look up an actor implementation for an actorID. Will search
+ * all the actor pools registered with the connection.
+ *
+ * @param actorID string
+ * Actor ID to look up.
+ */
+ getActor(actorID) {
+ const pool = this.poolFor(actorID);
+ if (pool) {
+ return pool.getActorByID(actorID);
+ }
+
+ if (actorID === "root") {
+ return this.rootActor;
+ }
+
+ return null;
+ },
+
+ _getOrCreateActor(actorID) {
+ try {
+ const actor = this.getActor(actorID);
+ if (!actor) {
+ this.transport.send({
+ from: actorID ? actorID : "root",
+ error: "noSuchActor",
+ message: "No such actor for ID: " + actorID,
+ });
+ return null;
+ }
+
+ if (typeof actor !== "object") {
+ // Pools should now contain only actor instances (i.e. objects)
+ throw new Error(
+ `Unexpected actor constructor/function in Pool for actorID "${actorID}".`
+ );
+ }
+
+ return actor;
+ } catch (error) {
+ const prefix = `Error occurred while creating actor' ${actorID}`;
+ this.transport.send(this._unknownError(actorID, prefix, error));
+ }
+ return null;
+ },
+
+ poolFor(actorID) {
+ for (const pool of this._extraPools) {
+ if (pool.has(actorID)) {
+ return pool;
+ }
+ }
+ return null;
+ },
+
+ _unknownError(from, prefix, error) {
+ const errorString = prefix + ": " + DevToolsUtils.safeErrorString(error);
+ // On worker threads we don't have access to Cu.
+ if (!isWorker) {
+ console.error(errorString);
+ }
+ dumpn(errorString);
+ return {
+ from,
+ error: "unknownError",
+ message: errorString,
+ };
+ },
+
+ _queueResponse(from, type, responseOrPromise) {
+ const pendingResponse =
+ this._actorResponses.get(from) || Promise.resolve(null);
+ const responsePromise = pendingResponse
+ .then(() => {
+ return responseOrPromise;
+ })
+ .then(response => {
+ if (!this.transport) {
+ throw new Error(
+ `Connection closed, pending response from '${from}', ` +
+ `type '${type}' failed`
+ );
+ }
+
+ if (!response.from) {
+ response.from = from;
+ }
+
+ this.transport.send(response);
+ })
+ .catch(error => {
+ if (!this.transport) {
+ throw new Error(
+ `Connection closed, pending error from '${from}', ` +
+ `type '${type}' failed`
+ );
+ }
+
+ const prefix = `error occurred while queuing response for '${type}'`;
+ this.transport.send(this._unknownError(from, prefix, error));
+ });
+
+ this._actorResponses.set(from, responsePromise);
+ },
+
+ /**
+ * This function returns whether the connection was accepted by passed SocketListener.
+ *
+ * @param {SocketListener} socketListener
+ * @return {Boolean} return true if this connection was accepted by socketListener,
+ * else returns false.
+ */
+ isAcceptedBy(socketListener) {
+ return this._socketListener === socketListener;
+ },
+
+ /* Forwarding packets to other transports based on actor name prefixes. */
+
+ /*
+ * Arrange to forward packets to another server. This is how we
+ * forward debugging connections to child processes.
+ *
+ * If we receive a packet for an actor whose name begins with |prefix|
+ * followed by '/', then we will forward that packet to |transport|.
+ *
+ * This overrides any prior forwarding for |prefix|.
+ *
+ * @param prefix string
+ * The actor name prefix, not including the '/'.
+ * @param transport object
+ * A packet transport to which we should forward packets to actors
+ * whose names begin with |(prefix + '/').|
+ */
+ setForwarding(prefix, transport) {
+ this._forwardingPrefixes.set(prefix, transport);
+ },
+
+ /*
+ * Stop forwarding messages to actors whose names begin with
+ * |prefix+'/'|. Such messages will now elicit 'noSuchActor' errors.
+ */
+ cancelForwarding(prefix) {
+ this._forwardingPrefixes.delete(prefix);
+
+ // Notify the client that forwarding in now cancelled for this prefix.
+ // There could be requests in progress that the client should abort rather leaving
+ // handing indefinitely.
+ if (this.rootActor) {
+ this.send(this.rootActor.forwardingCancelled(prefix));
+ }
+ },
+
+ sendActorEvent(actorID, eventName, event = {}) {
+ event.from = actorID;
+ event.type = eventName;
+ this.send(event);
+ },
+
+ // Transport hooks.
+
+ /**
+ * Called by DebuggerTransport to dispatch incoming packets as appropriate.
+ *
+ * @param packet object
+ * The incoming packet.
+ */
+ onPacket(packet) {
+ // If the actor's name begins with a prefix we've been asked to
+ // forward, do so.
+ //
+ // Note that the presence of a prefix alone doesn't indicate that
+ // forwarding is needed: in DevToolsServerConnection instances in child
+ // processes, every actor has a prefixed name.
+ if (this._forwardingPrefixes.size > 0) {
+ let to = packet.to;
+ let separator = to.lastIndexOf("/");
+ while (separator >= 0) {
+ to = to.substring(0, separator);
+ const forwardTo = this._forwardingPrefixes.get(
+ packet.to.substring(0, separator)
+ );
+ if (forwardTo) {
+ forwardTo.send(packet);
+ return;
+ }
+ separator = to.lastIndexOf("/");
+ }
+ }
+
+ const actor = this._getOrCreateActor(packet.to);
+ if (!actor) {
+ return;
+ }
+
+ let ret = null;
+
+ // handle "requestTypes" RDP request.
+ if (packet.type == "requestTypes") {
+ ret = {
+ from: actor.actorID,
+ requestTypes: Object.keys(actor.requestTypes),
+ };
+ } else if (actor.requestTypes?.[packet.type]) {
+ // Dispatch the request to the actor.
+ try {
+ this.currentPacket = packet;
+ ret = actor.requestTypes[packet.type].bind(actor)(packet, this);
+ } catch (error) {
+ // Support legacy errors from old actors such as thread actor which
+ // throw { error, message } objects.
+ let errorMessage = error;
+ if (error?.error && error?.message) {
+ errorMessage = `"(${error.error}) ${error.message}"`;
+ }
+
+ const prefix = `error occurred while processing '${packet.type}'`;
+ this.transport.send(
+ this._unknownError(actor.actorID, prefix, errorMessage)
+ );
+ } finally {
+ this.currentPacket = undefined;
+ }
+ } else {
+ ret = {
+ error: "unrecognizedPacketType",
+ message: `Actor ${actor.actorID} does not recognize the packet type '${packet.type}'`,
+ };
+ }
+
+ // There will not be a return value if a bulk reply is sent.
+ if (ret) {
+ this._queueResponse(packet.to, packet.type, ret);
+ }
+ },
+
+ /**
+ * Called by the DebuggerTransport to dispatch incoming bulk packets as
+ * appropriate.
+ *
+ * @param packet object
+ * The incoming packet, which contains:
+ * * actor: Name of actor that will receive the packet
+ * * type: Name of actor's method that should be called on receipt
+ * * length: Size of the data to be read
+ * * stream: This input stream should only be used directly if you can
+ * ensure that you will read exactly |length| bytes and will
+ * not close the stream when reading is complete
+ * * done: If you use the stream directly (instead of |copyTo|
+ * below), you must signal completion by resolving /
+ * rejecting this deferred. If it's rejected, the transport
+ * will be closed. If an Error is supplied as a rejection
+ * value, it will be logged via |dumpn|. If you do use
+ * |copyTo|, resolving is taken care of for you when copying
+ * completes.
+ * * copyTo: A helper function for getting your data out of the stream
+ * that meets the stream handling requirements above, and has
+ * the following signature:
+ * @param output nsIAsyncOutputStream
+ * The stream to copy to.
+ * @return Promise
+ * The promise is resolved when copying completes or rejected
+ * if any (unexpected) errors occur.
+ * This object also emits "progress" events for each chunk
+ * that is copied. See stream-utils.js.
+ */
+ onBulkPacket(packet) {
+ const { actor: actorKey, type } = packet;
+
+ const actor = this._getOrCreateActor(actorKey);
+ if (!actor) {
+ return;
+ }
+
+ // Dispatch the request to the actor.
+ let ret;
+ if (actor.requestTypes?.[type]) {
+ try {
+ ret = actor.requestTypes[type].call(actor, packet);
+ } catch (error) {
+ const prefix = `error occurred while processing bulk packet '${type}'`;
+ this.transport.send(this._unknownError(actorKey, prefix, error));
+ packet.done.reject(error);
+ }
+ } else {
+ const message = `Actor ${actorKey} does not recognize the bulk packet type '${type}'`;
+ ret = { error: "unrecognizedPacketType", message };
+ packet.done.reject(new Error(message));
+ }
+
+ // If there is a JSON response, queue it for sending back to the client.
+ if (ret) {
+ this._queueResponse(actorKey, type, ret);
+ }
+ },
+
+ /**
+ * Called by DebuggerTransport when the underlying stream is closed.
+ *
+ * @param status nsresult
+ * The status code that corresponds to the reason for closing
+ * the stream.
+ * @param {object} options
+ * @param {boolean} options.isModeSwitching
+ * true when this is called as the result of a change to the devtools.browsertoolbox.scope pref
+ */
+ onTransportClosed(status, options) {
+ dumpn("Cleaning up connection.");
+ if (!this._actorPool) {
+ // Ignore this call if the connection is already closed.
+ return;
+ }
+ this._actorPool = null;
+
+ this.emit("closed", status, this.prefix);
+
+ // Use filter in order to create a copy of the extraPools array,
+ // which might be modified by removeActorPool calls.
+ // The isTopLevel check ensures that the pools retrieved here will not be
+ // destroyed by another Pool::destroy. Non top-level pools will be destroyed
+ // by the recursive Pool::destroy mechanism.
+ // See test_connection_closes_all_pools.js for practical examples of Pool
+ // hierarchies.
+ const topLevelPools = this._extraPools.filter(p => p.isTopPool());
+ topLevelPools.forEach(p => p.destroy(options));
+
+ this._extraPools = null;
+
+ this.rootActor = null;
+ this._transport = null;
+ DevToolsServer._connectionClosed(this);
+ },
+
+ dumpPool(pool, output = [], dumpedPools) {
+ const actorIds = [];
+ const children = [];
+
+ if (dumpedPools.has(pool)) {
+ return;
+ }
+ dumpedPools.add(pool);
+
+ // TRUE if the pool is a Pool
+ if (!pool.__poolMap) {
+ return;
+ }
+
+ for (const actor of pool.poolChildren()) {
+ children.push(actor);
+ actorIds.push(actor.actorID);
+ }
+ const label = pool.label || pool.actorID;
+
+ output.push([label, actorIds]);
+ dump(`- ${label}: ${JSON.stringify(actorIds)}\n`);
+ children.forEach(childPool =>
+ this.dumpPool(childPool, output, dumpedPools)
+ );
+ },
+
+ /*
+ * Debugging helper for inspecting the state of the actor pools.
+ */
+ dumpPools() {
+ const output = [];
+ const dumpedPools = new Set();
+
+ this._extraPools.forEach(pool => this.dumpPool(pool, output, dumpedPools));
+
+ return output;
+ },
+};