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-rw-r--r--dom/canvas/WebGL2Context.h156
1 files changed, 156 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2Context.h b/dom/canvas/WebGL2Context.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGL2CONTEXT_H_
+#define WEBGL2CONTEXT_H_
+
+#include "WebGLContext.h"
+
+namespace mozilla {
+
+class ErrorResult;
+class HostWebGLContext;
+class WebGLSampler;
+class WebGLSync;
+class WebGLTransformFeedback;
+class WebGLVertexArrayObject;
+namespace dom {
+class OwningUnsignedLongOrUint32ArrayOrBoolean;
+class OwningWebGLBufferOrLongLong;
+} // namespace dom
+
+class WebGL2Context final : public WebGLContext {
+ friend class WebGLContext;
+
+ public:
+ WebGL2Context(HostWebGLContext& host, const webgl::InitContextDesc& desc)
+ : WebGLContext(host, desc) {}
+
+ virtual bool IsWebGL2() const override { return true; }
+
+ // -------------------------------------------------------------------------
+ // Buffer objects - WebGL2ContextBuffers.cpp
+
+ void CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ uint64_t readOffset, uint64_t writeOffset,
+ uint64_t size) const;
+ bool GetBufferSubData(GLenum target, uint64_t srcByteOffset,
+ const Range<uint8_t>& dest) const;
+
+ // -------------------------------------------------------------------------
+ // Framebuffer objects - WebGL2ContextFramebuffers.cpp
+
+ void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+ void InvalidateFramebuffer(GLenum target,
+ const Range<const GLenum>& attachments);
+ void InvalidateSubFramebuffer(GLenum target,
+ const Range<const GLenum>& attachments, GLint x,
+ GLint y, GLsizei width, GLsizei height);
+ void ReadBuffer(GLenum mode);
+
+ // -------------------------------------------------------------------------
+ // Renderbuffer objects - WebGL2ContextRenderbuffers.cpp
+
+ Maybe<std::vector<int32_t>> GetInternalformatParameter(GLenum target,
+ GLenum internalformat,
+ GLenum pname) const;
+
+ // -------------------------------------------------------------------------
+ // Texture objects - WebGL2ContextTextures.cpp
+
+ // GL 3.0 & ES 3.0
+ void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+
+ // -------------------------------------------------------------------------
+ // Writing to the drawing buffer
+
+ /* Implemented in WebGLContext
+ void VertexAttribDivisor(GLuint index, GLuint divisor);
+ void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
+ GLsizei instanceCount);
+ void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
+ WebGLintptr offset, GLsizei instanceCount);
+ */
+
+ // ------------------------------------------------------------------------
+ // Multiple Render Targets - WebGL2ContextMRTs.cpp
+
+ private:
+ bool ValidateClearBuffer(GLenum buffer, GLint drawBuffer,
+ webgl::AttribBaseType funcType);
+
+ public:
+ void ClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth,
+ GLint stencil);
+ void ClearBufferTv(GLenum buffer, GLint drawBuffer,
+ const webgl::TypedQuad& data);
+
+ // -------------------------------------------------------------------------
+ // Sampler Objects - WebGL2ContextSamplers.cpp
+
+ RefPtr<WebGLSampler> CreateSampler();
+ void BindSampler(GLuint unit, WebGLSampler* sampler);
+ void SamplerParameteri(WebGLSampler& sampler, GLenum pname, GLint param);
+ void SamplerParameterf(WebGLSampler& sampler, GLenum pname, GLfloat param);
+ Maybe<double> GetSamplerParameter(const WebGLSampler& sampler,
+ GLenum pname) const;
+
+ // -------------------------------------------------------------------------
+ // Sync objects - WebGL2ContextSync.cpp
+
+ const GLuint64 kMaxClientWaitSyncTimeoutNS =
+ 1000 * 1000 * 1000; // 1000ms in ns.
+
+ RefPtr<WebGLSync> FenceSync(GLenum condition, GLbitfield flags);
+ GLenum ClientWaitSync(const WebGLSync& sync, GLbitfield flags,
+ GLuint64 timeout);
+
+ // -------------------------------------------------------------------------
+ // Transform Feedback - WebGL2ContextTransformFeedback.cpp
+
+ RefPtr<WebGLTransformFeedback> CreateTransformFeedback();
+ void BindTransformFeedback(WebGLTransformFeedback* tf);
+ void BeginTransformFeedback(GLenum primitiveMode);
+ void EndTransformFeedback();
+ void PauseTransformFeedback();
+ void ResumeTransformFeedback();
+ void TransformFeedbackVaryings(WebGLProgram& program,
+ const std::vector<std::string>& varyings,
+ GLenum bufferMode) const;
+
+ // -------------------------------------------------------------------------
+ // Uniform Buffer Objects and Transform Feedback Buffers -
+ // WebGL2ContextUniforms.cpp
+ // TODO(djg): Implemented in WebGLContext
+ /*
+ void BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer);
+ void BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer,
+ WebGLintptr offset, WebGLsizeiptr size);
+ */
+ Maybe<double> GetParameter(GLenum pname) override;
+ Maybe<double> GetIndexedParameter(GLenum pname, uint32_t index) const;
+
+ // Make the inline version from the superclass visible here.
+ using WebGLContext::GetParameter;
+
+ void UniformBlockBinding(WebGLProgram& program, GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding);
+
+ private:
+ virtual UniquePtr<webgl::FormatUsageAuthority> CreateFormatUsage(
+ gl::GLContext* gl) const override;
+
+ virtual bool IsTexParamValid(GLenum pname) const override;
+
+ void UpdateBoundQuery(GLenum target, WebGLQuery* query);
+};
+
+} // namespace mozilla
+
+#endif