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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/context/context-type-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/context/context-type-test.html | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/context-type-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-type-test.html new file mode 100644 index 0000000000..1aa315219a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/context-type-test.html @@ -0,0 +1,53 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Canvas Conformance Tests</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> +<canvas id="canvas2d" width="40" height="40"> </canvas> +<script> +"use strict"; +description("This test ensures WebGL implementations interact correctly with the canvas tag."); + +debug(""); +debug("Canvas.getContext"); + +assertMsg(window.WebGLRenderingContext, + "WebGLRenderingContext should be a member of window"); +assertMsg('WebGLRenderingContext' in window, + "WebGLRenderingContext should be 'in' window"); +assertMsg(Object.getPrototypeOf(WebGLRenderingContext.prototype) === Object.prototype, + "WebGLRenderingContext should only have Object in it's prototype chain"); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug("Checking context type"); + assertMsg(gl instanceof WebGLRenderingContext, + "context type should be WebGLRenderingContext"); +} +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |