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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/init-array-with-loop.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/init-array-with-loop.html | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/init-array-with-loop.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/init-array-with-loop.html new file mode 100644 index 0000000000..2bd24765bd --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/init-array-with-loop.html @@ -0,0 +1,84 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Initializing an array with a loop test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderInitLoop" type="x-shader/x-fragment"> +precision mediump float; + +void initGlobals(); + +uniform vec4 in0; +vec4 out0; + +float func(float a[4]) { + a[0] = -1.0; + return a[0]; +} + +float arr[4]; + +bool isOk(vec4 a) { + vec4 ref = -(in0 + 1.0); + if (abs(a.x - ref.x) < 0.05 && abs(a.y - ref.y) < 0.05 && abs(a.z - ref.z) < 0.05 && abs(a.w - ref.w) < 0.05) + { + return true; + } + return false; +} + +void main() { + initGlobals(); + arr[0] = in0.x + 1.0; + arr[1] = in0.y + 1.0; + arr[2] = in0.z + 1.0; + arr[3] = in0.w + 1.0; + mediump float f = func(arr); + out0 = f * vec4(arr[0], arr[1], arr[2], arr[3]); + if (isOk(out0)) + { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + } + else + { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + } +} + +void initGlobals() { + out0 = vec4(0.0, 0.0, 0.0, 0.0); + for (int i = 0; i < 4; ++i) + { + arr[i] = 0.0; + } +} +</script> +<script type="text/javascript"> +"use strict"; +description(); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderInitLoop', + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Initialize a global array using a for loop" +} +]); +</script> +</body> +</html> |