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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat4-to-mat3.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat4-to-mat3.html | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat4-to-mat3.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat4-to-mat3.html new file mode 100644 index 0000000000..4716c630cb --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat4-to-mat3.html @@ -0,0 +1,70 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL mat4 to mat3 test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> +<script src="../../../js/glsl-generator.js"> </script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="shader_emu" type="something-not-js"> +mat3 mat3_emu(mat4 m4) { + return mat3( + m4[0][0], m4[0][1], m4[0][2], + m4[1][0], m4[1][1], m4[1][2], + m4[2][0], m4[2][1], m4[2][2]); +} +</script> +<script id="shader_test" type="something-not-js"> + mat4 m4 = mat4($(input), $(input).yzwx, $(input).zwxy, $(input).wxyz); + mat3 m3 = $(conversion)(m4); + vec3 c; + if ($(input).y < 0.33) { + c = m3[0]; + } else if ($(input).y > 0.66) { + c = m3[1]; + } else { + c = m3[2]; + } + $(output) = vec4(c, 1); +</script> +<script> +"use strict"; +// See resources glsl-generator runBasicTest for how this works +var wtu = WebGLTestUtils; +GLSLGenerator.runBasicTest({ + gridRes: 8, + tests: [ + { + name: "mat4 to mat3", + reference: { + shader: wtu.getScript("shader_test"), + subs: { + emu: wtu.getScript("shader_emu"), + conversion: "mat3_emu" + } + }, + test: { + shader: wtu.getScript("shader_test"), + subs: { + conversion: "mat3" + }, + } + } + ] +}); +var successfullyParsed = true; +</script> +</body> +</html> |