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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/sequence-operator-returns-constant.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/sequence-operator-returns-constant.html | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/sequence-operator-returns-constant.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/sequence-operator-returns-constant.html new file mode 100644 index 0000000000..8ea601f719 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/sequence-operator-returns-constant.html @@ -0,0 +1,60 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Sequence operator returns constant test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshader-const-expression" type="x-shader/x-fragment"> +precision mediump float; +void main() +{ + // RHS should be a constant expression (a compile-time constants) stated in section 4.3.2 from GLESSL 1.0.17 + const float a = (0.0, 1.0); +} +</script> +<script id="fshader-non-const-expression" type="x-shader/x-fragment"> +precision mediump float; +void main() +{ + float a[(2, 3)]; +} +</script> +<script> +"use strict"; +description("Checks sequence operators returning constants and can be used as an array size."); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); + +GLSLConformanceTester.runTests([ +{ fShaderId: 'fshader-const-expression', + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Sequence operator can return a constant expression", +}, +{ fShaderId: 'fshader-non-const-expression', + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Sequence operator return value can be used as array size", +}, +]); + +debug(""); +var successfullyParsed = true; +</script> +</body> +</html> |