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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bufferSubData.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bufferSubData.html | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bufferSubData.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bufferSubData.html new file mode 100644 index 0000000000..df03cf2835 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bufferSubData.html @@ -0,0 +1,117 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script type="application/javascript" src="../unit.js"></script> +<script type="application/javascript" src="../util.js"></script> +<script type="application/javascript"> + +Tests.startUnit = function () { + var canvas = document.getElementById('gl'); + var gl = getGLContext(canvas); + var buf = gl.createBuffer(); + var ebuf = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, buf); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf); + return [gl, buf, ebuf]; +} + +Tests.testBufferSubData = function(gl, buf, ebuf) { + var data = [0,0,0,0, 1,0,0,0, 0,1,0,0]; + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1])); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.DYNAMIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1])); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW); + + gl.bufferData(gl.ARRAY_BUFFER, 12, gl.STATIC_DRAW); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW); + + gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STATIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 32, new Float32Array([1,1,1,1])); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STATIC_DRAW); + gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.STREAM_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.STREAM_DRAW); + gl.bufferData(gl.ARRAY_BUFFER, 12*4, gl.DYNAMIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Float32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3,4])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int32Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int16Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Int8Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint8Array([1,1,1,1])); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*4); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE), gl.DYNAMIC_DRAW); + + gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); + gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); + gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); + assertEquals(gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2); + throwError(gl, "array bufferSubData"); +} +Tests.testBufferSubDataElement = function(gl, buf, ebuf) { + var data = [0,0,0,0, 1,0,0,0, 0,1,0,0]; + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STATIC_DRAW); + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW); + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.DYNAMIC_DRAW); + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 16, new Uint16Array([1,1,1,1])); + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3,4])); + assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12*2); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array(data), gl.DYNAMIC_DRAW); + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 4, new Uint8Array([1,1,1,1])); + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([1,2,3,4])); + assertEquals(gl.getBufferParameter(gl.ELEMENT_ARRAY_BUFFER, gl.BUFFER_SIZE), 12); + throwError(gl, "element array bufferSubData"); +} + +Tests.endUnit = function(gl, buf, ebuf) { + gl.deleteBuffer(buf); + gl.deleteBuffer(ebuf); +} + +</script> +<style>canvas{ position:absolute; }</style> +</head><body> +<canvas id="gl" width="16" height="16"></canvas> +</body></html> |