diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag new file mode 100644 index 0000000000..c9a7bf7075 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag @@ -0,0 +1,36 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +// +// mat3arrayindirect1_frag.frag: Fragment shader solid color testing indirect referencing into uniforms +// The vec3 values are determined at runtime. +// +// + +uniform mat3 testmat3[2]; +varying vec4 color; + +void main(void) +{ + vec3 result = vec3(0.0, 0.0, 0.0); + + /* + // No indirect indexing in fragment shaders + for(int j = 0; j < 3; j++) + { + result += testmat3[1][j]; + } +*/ + result += testmat3[1][0]; + result += testmat3[1][1]; + result += testmat3[1][2]; + gl_FragColor = vec4(result/2.0, 0.5); +} |