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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-bindAttribLocation-aliasing-inactive.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-bindAttribLocation-aliasing-inactive.html | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-bindAttribLocation-aliasing-inactive.html b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-bindAttribLocation-aliasing-inactive.html new file mode 100644 index 0000000000..abbbc43d6a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/attribs/gl-bindAttribLocation-aliasing-inactive.html @@ -0,0 +1,55 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/tests/gl-bindattriblocation-aliasing.js"></script> +<title>bindAttribLocation with aliasing - inactive attributes</title> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="8" height="8" style="width: 8px; height: 8px;"></canvas> +<script id="vertexShaderStaticallyUsedButInactive" type="text/something-not-javascript">#version 300 es +precision mediump float; +in $(type_1) a_1; +in $(type_2) a_2; +void main() { + gl_Position = true ? $(gl_Position_1) : $(gl_Position_2); +} +</script> +<script id="vertexShaderUnused" type="text/something-not-javascript">#version 300 es +precision mediump float; +in $(type_1) a_1; +in $(type_2) a_2; +void main() { + gl_Position = vec4(0.0); +} +</script> +<script> +"use strict"; +description("This test verifies combinations of valid inactive attributes cannot be bound to the same location with bindAttribLocation. GLSL ES 3.00.6 section 12.46."); +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas, {antialias: false}, 2); +var glFragmentShader = wtu.loadShader(gl, wtu.simpleColorFragmentShaderESSL300, gl.FRAGMENT_SHADER); + +debug("Testing with shader that has statically used but inactive attributes."); +runBindAttribLocationAliasingTest(wtu, gl, glFragmentShader, wtu.getScript('vertexShaderStaticallyUsedButInactive')); + +debug(""); +debug("Testing with shader that has entirely unused attributes."); +runBindAttribLocationAliasingTest(wtu, gl, glFragmentShader, wtu.getScript('vertexShaderUnused')); + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |