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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign.html | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign.html new file mode 100644 index 0000000000..94c1507b29 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign.html @@ -0,0 +1,93 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL array assignment test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderSimple" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +void main() { + // This simple test uses the ESSL1 style array initialization in order + // to be able to test array assignment independently of array constructors. + int a[3]; + int b[3]; + for (int i = 0; i < 3; ++i) { + a[i] = 0; + b[i] = i; + } + a = b; + bool fail = false; + for (int i = 0; i < 3; ++i) { + if (a[i] != i) { + fail = true; + } + } + my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); +} +</script> +<script id="fshaderArrayOfStructs" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +struct S { + int foo; +}; + +void main() { + // This simple test uses the ESSL1 style array initialization in order + // to be able to test array assignment independently of array constructors. + S a[3]; + S b[3]; + for (int i = 0; i < 3; ++i) { + a[i].foo = 0; + b[i].foo = i; + } + a = b; + bool fail = false; + for (int i = 0; i < 3; ++i) { + if (a[i].foo != i) { + fail = true; + } + } + my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Assigning arrays should work."); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderSimple', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Arrays of integers' +}, +{ + fShaderId: 'fshaderArrayOfStructs', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Arrays of structs' +} +], 2); +</script> +</body> +</html> + |