diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/js/tests/ext-color-buffer-half-float.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/js/tests/ext-color-buffer-half-float.js | 473 |
1 files changed, 473 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/ext-color-buffer-half-float.js b/dom/canvas/test/webgl-conf/checkout/js/tests/ext-color-buffer-half-float.js new file mode 100644 index 0000000000..51509e8a6e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/js/tests/ext-color-buffer-half-float.js @@ -0,0 +1,473 @@ +"use strict"; + +function allocateTexture() +{ + var texture = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texture parameter setup should succeed"); + return texture; +} + +function checkRenderingResults() +{ + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); +} + +function arrayToString(arr, size) { + var mySize; + if (!size) + mySize = arr.length; + else + mySize = size; + var out = "["; + for (var ii = 0; ii < mySize; ++ii) { + if (ii > 0) { + out += ", "; + } + out += arr[ii]; + } + return out + "]"; +} + +function runReadbackTest(testProgram, subtractor) +{ + // Verify floating point readback + debug("Checking readback of floating-point values"); + var buf = new Float32Array(4); + gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.FLOAT, buf); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "readPixels from floating-point framebuffer should succeed"); + var ok = true; + var tolerance = 8.0; // TODO: factor this out from both this test and the subtractor shader above. + for (var ii = 0; ii < buf.length; ++ii) { + if (Math.abs(buf[ii] - subtractor[ii]) > tolerance) { + ok = false; + break; + } + } + if (ok) { + testPassed("readPixels of float-type data from floating-point framebuffer succeeded"); + } else { + testFailed("readPixels of float-type data from floating-point framebuffer failed: expected " + + arrayToString(subtractor, 4) + ", got " + arrayToString(buf)); + } +} + +function runFloatTextureRenderTargetTest(enabled, internalFormatString, format, type, testProgram, numberOfChannels, subtractor, texSubImageCover) +{ + let internalFormat = eval(internalFormatString); + debug(""); + debug("testing floating-point " + internalFormatString + " texture render target" + (texSubImageCover > 0 ? " after calling texSubImage" : "")); + + var texture = allocateTexture(); + var width = 2; + var height = 2; + gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "floating-point texture allocation should succeed"); + + // Try to use this texture as a render target. + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); + gl.bindTexture(gl.TEXTURE_2D, null); + + var completeStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER); + if (!enabled) { + if (completeStatus == gl.FRAMEBUFFER_COMPLETE && !enabled) + testFailed("floating-point " + internalFormatString + " render target should not be supported"); + else + testPassed("floating-point " + internalFormatString + " render target should not be supported"); + return; + } + + if (completeStatus != gl.FRAMEBUFFER_COMPLETE) { + if (version == 1 && format == gl.RGB) + testPassed("floating-point " + internalFormatString + " render target not supported; this is allowed.") + else + testFailed("floating-point " + internalFormatString + " render target not supported"); + return; + } + + if (texSubImageCover > 0) { + // Ensure that replacing the whole texture or a part of it with texSubImage2D doesn't affect renderability + gl.bindTexture(gl.TEXTURE_2D, texture); + var data = new Float32Array(width * height * numberOfChannels * texSubImageCover); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height * texSubImageCover, format, type, data); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texSubImage2D should succeed if EXT_color_buffer_half_float is enabled"); + gl.bindTexture(gl.TEXTURE_2D, null); + if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { + testFailed("render target support changed after calling texSubImage2D"); + return; + } + } + + var renderProgram = + wtu.setupProgram(gl, + [wtu.simpleVertexShader, `void main() + { + gl_FragColor = vec4(1000.0, 1000.0, 1000.0, 1000.0); + }`], + ['vPosition'], + [0]); + wtu.clearAndDrawUnitQuad(gl); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "rendering to floating-point texture should succeed"); + + // Now sample from the floating-point texture and verify we got the correct values. + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.useProgram(testProgram); + gl.uniform1i(gl.getUniformLocation(testProgram, "tex"), 0); + gl.uniform4fv(gl.getUniformLocation(testProgram, "subtractor"), subtractor); + wtu.clearAndDrawUnitQuad(gl); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "rendering from floating-point texture should succeed"); + checkRenderingResults(); + + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + runReadbackTest(testProgram, subtractor); +} + +function runFloatRenderbufferRenderTargetTest(enabled, internalFormatString, testProgram, numberOfChannels, subtractor) +{ + var internalFormat = eval(internalFormatString); + var samples = [0]; + if (enabled && version > 1) { + samples = Array.prototype.slice.call(gl.getInternalformatParameter(gl.RENDERBUFFER, internalFormat, gl.SAMPLES)); + samples.push(0); + } + for (var ndx = 0; ndx < samples.length; ++ndx) { + debug(""); + debug("testing floating-point " + internalFormatString + " renderbuffer render target with number of samples " + samples[ndx]); + + var colorbuffer = gl.createRenderbuffer(); + var width = 2; + var height = 2; + gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer); + if (samples[ndx] == 0) + gl.renderbufferStorage(gl.RENDERBUFFER, internalFormat, width, height); + else + gl.renderbufferStorageMultisample(gl.RENDERBUFFER, samples[ndx], internalFormat, width, height); + if (!enabled) { + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "floating-point renderbuffer allocation should fail if EXT_color_buffer_half_float is not enabled or this is a 32 bit format"); + return; + } else { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "floating-point renderbuffer allocation should succeed if EXT_color_buffer_half_float is enabled"); + } + + // Try to use this renderbuffer as a render target. + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorbuffer); + + var completeStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER); + if (completeStatus != gl.FRAMEBUFFER_COMPLETE) { + testFailed("floating-point " + internalFormatString + " render target not supported"); + return; + } + var resolveColorRbo = null; + var resolveFbo = null; + if (samples[ndx] > 0) { + resolveColorRbo = gl.createRenderbuffer(); + gl.bindRenderbuffer(gl.RENDERBUFFER, resolveColorRbo); + gl.renderbufferStorage(gl.RENDERBUFFER, internalFormat, width, height); + resolveFbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, resolveFbo); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, resolveColorRbo); + completeStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER); + if (completeStatus != gl.FRAMEBUFFER_COMPLETE) { + testFailed("Failed to create resolve framebuffer"); + return; + } + } + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + gl.clearColor(1000.0, 1000.0, 1000.0, 1000.0); + gl.clear(gl.COLOR_BUFFER_BIT); + + if (samples[ndx] > 0) { + gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, resolveFbo); + gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST); + gl.bindFramebuffer(gl.READ_FRAMEBUFFER, resolveFbo); + } + runReadbackTest(testProgram, subtractor); + } +} + +function runRGB16FNegativeTest() +{ + debug(""); + debug("testing RGB16F isn't color renderable"); + + var texture = allocateTexture(); + var width = 2; + var height = 2; + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB16F, width, height, 0, gl.RGB, gl.FLOAT, null); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "RGB16F texture allocation should succeed"); + + // Try to use this texture as a render target. + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); + gl.bindTexture(gl.TEXTURE_2D, null); + + var completeStatus = gl.checkFramebufferStatus(gl.FRAMEBUFFER); + if (completeStatus == gl.FRAMEBUFFER_COMPLETE) + testFailed("RGB16F render target should not be supported with or without enabling EXT_color_buffer_half_float"); + else + testPassed("RGB16F render target should not be supported with or without enabling EXT_color_buffer_half_float"); + gl.deleteTexture(texture); + + var colorbuffer = gl.createRenderbuffer(); + gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer); + gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGB16F, width, height); + wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "RGB16F renderbuffer allocation should fail with or without enabling EXT_color_buffer_half_float"); + gl.bindRenderbuffer(gl.RENDERBUFFER, null); + gl.deleteRenderbuffer(colorbuffer); + + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + gl.deleteFramebuffer(fbo); +} + +function runUniqueObjectTest() +{ + debug(""); + debug("Testing that getExtension() returns the same object each time"); + gl.getExtension("EXT_color_buffer_half_float").myProperty = 2; + webglHarnessCollectGarbage(); + shouldBe('gl.getExtension("EXT_color_buffer_half_float").myProperty', '2'); +} + +function runInternalFormatQueryTest() +{ + debug(""); + debug("testing the internal format query"); + + var maxSamples = gl.getParameter(gl.MAX_SAMPLES); + const formats = [gl.RGBA16F, gl.R16F, gl.RG16F]; + var firstMultiOnlyFormat = 4; + for (var fmt = 0; fmt < formats.length; ++fmt) { + var samples = gl.getInternalformatParameter(gl.RENDERBUFFER, formats[fmt], gl.SAMPLES); + if (fmt >= firstMultiOnlyFormat && (samples.length == 0 || samples[0] < maxSamples)) { + testFailed("the maximum value in SAMPLES should be at least " + maxSamples); + return; + } + + var prevSampleCount = 0; + var sampleCount; + for (var ndx = 0; ndx < samples.length; ++ndx, prevSampleCount = sampleCount) { + sampleCount = samples[ndx]; + // sample count must be > 0 + if (sampleCount <= 0) { + testFailed("Expected sample count to be at least one; got " + sampleCount); + return; + } + + // samples must be ordered descending + if (ndx > 0 && sampleCount >= prevSampleCount) { + testFailed("Expected sample count to be ordered in descending order; got " + prevSampleCount + " at index " + (ndx - 1) + ", and " + sampleCount + " at index " + ndx); + return; + } + } + } + testPassed("Internal format query succeeded"); +} + +function runCopyTexImageTest(enabled) +{ + var width = 16; + var height = 16; + var level = 0; + var cases = [ + { internalformat: "RGBA16F", format: "RGBA", destFormat: "R16F", valid: true, renderable: true, }, + { internalformat: "RGBA16F", format: "RGBA", destFormat: "RG16F", valid: true, renderable: true, }, + { internalformat: "RGBA16F", format: "RGBA", destFormat: "RGB16F", valid: true, renderable: true, }, + { internalformat: "RGBA16F", format: "RGBA", destFormat: "RGBA16F", valid: true, renderable: true, }, + { internalformat: "RGB16F", format: "RGB", destFormat: "R16F", valid: true, renderable: false, }, + { internalformat: "RGB16F", format: "RGB", destFormat: "RG16F", valid: true, renderable: false, }, + { internalformat: "RGB16F", format: "RGB", destFormat: "RGB16F", valid: true, renderable: false, }, + { internalformat: "RGB16F", format: "RGB", destFormat: "RGBA16F", valid: false, renderable: false, }, + { internalformat: "RG16F", format: "RG", destFormat: "R16F", valid: true, renderable: true, }, + { internalformat: "RG16F", format: "RG", destFormat: "RG16F", valid: true, renderable: true, }, + { internalformat: "RG16F", format: "RG", destFormat: "RGB16F", valid: false, renderable: true, }, + { internalformat: "RG16F", format: "RG", destFormat: "RGBA16F", valid: false, renderable: true, }, + { internalformat: "R16F", format: "RED", destFormat: "R16F", valid: true, renderable: true, }, + { internalformat: "R16F", format: "RED", destFormat: "RG16F", valid: false, renderable: true, }, + { internalformat: "R16F", format: "RED", destFormat: "RGB16F", valid: false, renderable: true, }, + { internalformat: "R16F", format: "RED", destFormat: "RGBA16F", valid: false, renderable: true, }, + ]; + if (version == 1) { + cases = [ + { valid: true, renderable: true, format: "RGBA", destFormat: "LUMINANCE", }, + { valid: true, renderable: true, format: "RGBA", destFormat: "ALPHA", }, + { valid: true, renderable: true, format: "RGBA", destFormat: "LUMINANCE_ALPHA", }, + { valid: true, renderable: true, format: "RGBA", destFormat: "RGB", }, + { valid: true, renderable: true, format: "RGBA", destFormat: "RGBA", }, + { valid: true, renderable: true, format: "RGB", destFormat: "LUMINANCE", }, + { valid: false, renderable: true, format: "RGB", destFormat: "ALPHA", }, + { valid: false, renderable: true, format: "RGB", destFormat: "LUMINANCE_ALPHA", }, + { valid: true, renderable: true, format: "RGB", destFormat: "RGB", }, + { valid: false, renderable: true, format: "RGB", destFormat: "RGBA", }, + { valid: true, renderable: false, format: "ALPHA", destFormat: "ALPHA", }, + { valid: true, renderable: false, format: "LUMINANCE", destFormat: "LUMINANCE", }, + { valid: true, renderable: false, format: "LUMINANCE_ALPHA", destFormat: "LUMINANCE_ALPHA", }, + ]; + } + cases.forEach(function(testcase) { + debug(""); + debug(`Testing CopyTexImage2D for format: ${testcase.format}, internalformat: ${testcase.internalformat}, destformat: ${testcase.destFormat}`); + + var format = gl[testcase.format]; + var internalformat = version > 1 ? gl[testcase.internalformat] : format; + var type = version > 1 ? gl.HALF_FLOAT : 0x8D61 /* HALF_FLOAT_OES */; + var destFormat = gl[testcase.destFormat]; + var texSrc = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texSrc); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + var data = new Uint16Array(width * height * 4); + gl.texImage2D(gl.TEXTURE_2D, level, internalformat, width, height, 0, format, type, data); + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texSrc, level); + var texDest = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texDest); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Setup framebuffer with texture should succeed."); + if (enabled && testcase.renderable) { + if (version == 1 && format == gl.RGB && gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT) { + testPassed("RGB framebuffer attachment not supported. This is allowed.") + } else { + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); + gl.copyTexImage2D(gl.TEXTURE_2D, level, destFormat, 0, 0, width, height, 0); + wtu.glErrorShouldBe(gl, testcase.valid ? gl.NO_ERROR : [gl.INVALID_ENUM, gl.INVALID_OPERATION], "CopyTexImage2D"); + } + } else { + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT"); + gl.copyTexImage2D(gl.TEXTURE_2D, level, destFormat, 0, 0, width, height, 0); + wtu.glErrorShouldBe(gl, [gl.INVALID_ENUM, gl.INVALID_FRAMEBUFFER_OPERATION], "CopyTexImage2D should fail."); + } + + gl.deleteTexture(texDest); + gl.deleteTexture(texSrc); + gl.deleteFramebuffer(fbo); + }); +} + +description("This test verifies the functionality of the EXT_color_buffer_half_float extension, if it is available."); + +debug(""); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var gl = wtu.create3DContext(canvas, null, version); + +if (version < 2) { + // These are exposed on the extension, but we need them before the extension has been requested so we can + // make sure they don't work. + gl.R16F = 0x822D; + gl.RG16F = 0x822F; + gl.RGB16F = 0x881B; + gl.RGBA16F = 0x881A; +} + +if (!gl) { + testFailed("WebGL context does not exist"); +} else { + testPassed("WebGL context exists"); + + var texturedShaders = [ + wtu.simpleTextureVertexShader, + `precision mediump float; + uniform sampler2D tex; + uniform vec4 subtractor; + varying vec2 texCoord; + void main() + { + vec4 color = texture2D(tex, texCoord); + if (abs(color.r - subtractor.r) + + abs(color.g - subtractor.g) + + abs(color.b - subtractor.b) + + abs(color.a - subtractor.a) < 16.0) { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + } else { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + } + }`, + ]; + var testProgram = + wtu.setupProgram(gl, + texturedShaders, + ['vPosition', 'texCoord0'], + [0, 1]); + var quadParameters = wtu.setupUnitQuad(gl, 0, 1); + + if (version > 1) { + // Ensure these formats can't be used for rendering if the extension is disabled + runFloatTextureRenderTargetTest(false, "gl.R16F", gl.RED, gl.FLOAT); + runFloatTextureRenderTargetTest(false, "gl.RG16F", gl.RG, gl.FLOAT); + runFloatTextureRenderTargetTest(false, "gl.RGBA16F", gl.RGBA, gl.FLOAT); + } + + runFloatRenderbufferRenderTargetTest(false, "gl.R16F"); + runFloatRenderbufferRenderTargetTest(false, "gl.RG16F"); + runFloatRenderbufferRenderTargetTest(false, "gl.RGBA16F"); + runFloatRenderbufferRenderTargetTest(false, "gl.R32F"); + runFloatRenderbufferRenderTargetTest(false, "gl.RG32F"); + runFloatRenderbufferRenderTargetTest(false, "gl.RGBA32F"); + runFloatRenderbufferRenderTargetTest(false, "gl.R11F_G11F_B10F"); + + if (version > 1) { + runCopyTexImageTest(false); + // Ensure RGB16F can't be used for rendering. + runRGB16FNegativeTest(); + } + + let oesTextureHalfFloat = null; + if (version == 1) { + // oesTextureHalfFloat implicitly enables EXT_color_buffer_half_float if supported + oesTextureHalfFloat = gl.getExtension("OES_texture_half_float"); + if (oesTextureHalfFloat && gl.getSupportedExtensions().includes("EXT_color_buffer_half_float")) { + runFloatTextureRenderTargetTest(true, "gl.RGBA", gl.RGBA, oesTextureHalfFloat.HALF_FLOAT_OES, testProgram, 4, [1000, 1000, 1000, 1000], 0); + runFloatTextureRenderTargetTest(true, "gl.RGB", gl.RGB, oesTextureHalfFloat.HALF_FLOAT_OES, testProgram, 3, [1000, 1000, 1000, 1], 0); + } + } + + var ext = null; + if (!(ext = gl.getExtension("EXT_color_buffer_half_float"))) { + testPassed("No EXT_color_buffer_half_float support -- this is legal"); + } else { + testPassed("Successfully enabled EXT_color_buffer_half_float extension"); + + shouldBe("ext.RGB16F_EXT", "gl.RGB16F"); + shouldBe("ext.RGBA16F_EXT", "gl.RGBA16F"); + shouldBe("ext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", "0x8211"); + shouldBe("ext.UNSIGNED_NORMALIZED_EXT", "0x8C17"); + + if (version > 1) { + runInternalFormatQueryTest(); + runFloatTextureRenderTargetTest(true, "gl.R16F", gl.RED, gl.FLOAT, testProgram, 1, [1000, 1, 1, 1], 0); + runFloatTextureRenderTargetTest(true, "gl.RG16F", gl.RG, gl.FLOAT, testProgram, 2, [1000, 1000, 1, 1], 0); + runFloatTextureRenderTargetTest(true, "gl.RGBA16F", gl.RGBA, gl.FLOAT, testProgram, 4, [1000, 1000, 1000, 1000], 0); + runFloatRenderbufferRenderTargetTest(true, "gl.R16F", testProgram, 1, [1000, 1, 1, 1]); + runFloatRenderbufferRenderTargetTest(true, "gl.RG16F", testProgram, 2, [1000, 1000, 1, 1]); + runFloatRenderbufferRenderTargetTest(true, "gl.RGBA16F", testProgram, 4, [1000, 1000, 1000, 1000]); + } + if (version == 1) { + shouldBeNonNull(oesTextureHalfFloat); // Required by spec + runFloatTextureRenderTargetTest(true, "gl.RGBA", gl.RGBA, oesTextureHalfFloat.HALF_FLOAT_OES, testProgram, 4, [1000, 1000, 1000, 1000], 0); + runFloatTextureRenderTargetTest(true, "gl.RGB", gl.RGB, oesTextureHalfFloat.HALF_FLOAT_OES, testProgram, 3, [1000, 1000, 1000, 1], 0); + runFloatTextureRenderTargetTest(false, "gl.LUMINANCE_ALPHA", gl.LUMINANCE_ALPHA, oesTextureHalfFloat.HALF_FLOAT_OES, testProgram, 2, [1000, 1000, 1000, 1000], 0); + runFloatTextureRenderTargetTest(false, "gl.LUMINANCE", gl.LUMINANCE, oesTextureHalfFloat.HALF_FLOAT_OES, testProgram, 1, [1000, 1, 1, 1], 0); + } + + if (version > 1) + runRGB16FNegativeTest(); // Ensure EXT_color_buffer_half_float does not enable RGB16F as color renderable. + + runCopyTexImageTest(true); + + runUniqueObjectTest(); + } +} + +debug(""); +var successfullyParsed = true; |