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-rw-r--r--dom/media/MediaTimer.h161
1 files changed, 161 insertions, 0 deletions
diff --git a/dom/media/MediaTimer.h b/dom/media/MediaTimer.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#if !defined(MediaTimer_h_)
+# define MediaTimer_h_
+
+# include <queue>
+
+# include "mozilla/AbstractThread.h"
+# include "mozilla/IntegerPrintfMacros.h"
+# include "mozilla/Monitor.h"
+# include "mozilla/MozPromise.h"
+# include "mozilla/RefPtr.h"
+# include "mozilla/TimeStamp.h"
+# include "mozilla/Unused.h"
+# include "nsITimer.h"
+
+namespace mozilla {
+
+extern LazyLogModule gMediaTimerLog;
+
+# define TIMER_LOG(x, ...) \
+ MOZ_ASSERT(gMediaTimerLog); \
+ MOZ_LOG(gMediaTimerLog, LogLevel::Debug, \
+ ("[MediaTimer=%p relative_t=%" PRId64 "]" x, this, \
+ RelativeMicroseconds(TimeStamp::Now()), ##__VA_ARGS__))
+
+// This promise type is only exclusive because so far there isn't a reason for
+// it not to be. Feel free to change that.
+typedef MozPromise<bool, bool, /* IsExclusive = */ true> MediaTimerPromise;
+
+// Timers only know how to fire at a given thread, which creates an impedence
+// mismatch with code that operates with TaskQueues. This class solves
+// that mismatch with a dedicated (but shared) thread and a nice MozPromise-y
+// interface.
+class MediaTimer {
+ public:
+ explicit MediaTimer(bool aFuzzy = false);
+
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_DESTROY(MediaTimer,
+ DispatchDestroy());
+
+ RefPtr<MediaTimerPromise> WaitFor(const TimeDuration& aDuration,
+ const char* aCallSite);
+ RefPtr<MediaTimerPromise> WaitUntil(const TimeStamp& aTimeStamp,
+ const char* aCallSite);
+ void Cancel(); // Cancel and reject any unresolved promises with false.
+
+ private:
+ virtual ~MediaTimer() { MOZ_ASSERT(OnMediaTimerThread()); }
+
+ void DispatchDestroy(); // Invoked by Release on an arbitrary thread.
+ void Destroy(); // Runs on the timer thread.
+
+ bool OnMediaTimerThread();
+ void ScheduleUpdate();
+ void Update();
+ void UpdateLocked();
+ bool IsExpired(const TimeStamp& aTarget, const TimeStamp& aNow);
+ void Reject();
+
+ static void TimerCallback(nsITimer* aTimer, void* aClosure);
+ void TimerFired();
+ void ArmTimer(const TimeStamp& aTarget, const TimeStamp& aNow);
+
+ bool TimerIsArmed() { return !mCurrentTimerTarget.IsNull(); }
+
+ void CancelTimerIfArmed() {
+ MOZ_ASSERT(OnMediaTimerThread());
+ if (TimerIsArmed()) {
+ TIMER_LOG("MediaTimer::CancelTimerIfArmed canceling timer");
+ mTimer->Cancel();
+ mCurrentTimerTarget = TimeStamp();
+ }
+ }
+
+ struct Entry {
+ TimeStamp mTimeStamp;
+ RefPtr<MediaTimerPromise::Private> mPromise;
+
+ explicit Entry(const TimeStamp& aTimeStamp, const char* aCallSite)
+ : mTimeStamp(aTimeStamp),
+ mPromise(new MediaTimerPromise::Private(aCallSite)) {}
+
+ // Define a < overload that reverses ordering because std::priority_queue
+ // provides access to the largest element, and we want the smallest
+ // (i.e. the soonest).
+ bool operator<(const Entry& aOther) const {
+ return mTimeStamp > aOther.mTimeStamp;
+ }
+ };
+
+ nsCOMPtr<nsIEventTarget> mThread;
+ std::priority_queue<Entry> mEntries;
+ Monitor mMonitor MOZ_UNANNOTATED;
+ nsCOMPtr<nsITimer> mTimer;
+ TimeStamp mCurrentTimerTarget;
+
+ // Timestamps only have relative meaning, so we need a base timestamp for
+ // logging purposes.
+ TimeStamp mCreationTimeStamp;
+ int64_t RelativeMicroseconds(const TimeStamp& aTimeStamp) {
+ return (int64_t)(aTimeStamp - mCreationTimeStamp).ToMicroseconds();
+ }
+
+ bool mUpdateScheduled;
+ const bool mFuzzy;
+};
+
+// Class for managing delayed dispatches on target thread.
+class DelayedScheduler {
+ public:
+ explicit DelayedScheduler(nsISerialEventTarget* aTargetThread,
+ bool aFuzzy = false)
+ : mTargetThread(aTargetThread), mMediaTimer(new MediaTimer(aFuzzy)) {
+ MOZ_ASSERT(mTargetThread);
+ }
+
+ bool IsScheduled() const { return !mTarget.IsNull(); }
+
+ void Reset() {
+ MOZ_ASSERT(mTargetThread->IsOnCurrentThread(),
+ "Must be on target thread to disconnect");
+ mRequest.DisconnectIfExists();
+ mTarget = TimeStamp();
+ }
+
+ template <typename ResolveFunc, typename RejectFunc>
+ void Ensure(mozilla::TimeStamp& aTarget, ResolveFunc&& aResolver,
+ RejectFunc&& aRejector) {
+ MOZ_ASSERT(mTargetThread->IsOnCurrentThread());
+ if (IsScheduled() && mTarget <= aTarget) {
+ return;
+ }
+ Reset();
+ mTarget = aTarget;
+ mMediaTimer->WaitUntil(mTarget, __func__)
+ ->Then(mTargetThread, __func__, std::forward<ResolveFunc>(aResolver),
+ std::forward<RejectFunc>(aRejector))
+ ->Track(mRequest);
+ }
+
+ void CompleteRequest() {
+ MOZ_ASSERT(mTargetThread->IsOnCurrentThread());
+ mRequest.Complete();
+ mTarget = TimeStamp();
+ }
+
+ private:
+ nsCOMPtr<nsISerialEventTarget> mTargetThread;
+ RefPtr<MediaTimer> mMediaTimer;
+ MozPromiseRequestHolder<mozilla::MediaTimerPromise> mRequest;
+ TimeStamp mTarget;
+};
+
+} // namespace mozilla
+
+#endif