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-rw-r--r--dom/media/gtest/TestDynamicResampler.cpp1556
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diff --git a/dom/media/gtest/TestDynamicResampler.cpp b/dom/media/gtest/TestDynamicResampler.cpp
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+++ b/dom/media/gtest/TestDynamicResampler.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "gmock/gmock.h"
+#include "gtest/gtest-printers.h"
+#include "gtest/gtest.h"
+
+#include "DynamicResampler.h"
+
+#include "nsContentUtils.h"
+
+using namespace mozilla;
+
+TEST(TestDynamicResampler, SameRates_Float1)
+{
+ const uint32_t in_frames = 100;
+ const uint32_t out_frames = 100;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 44100;
+
+ DynamicResampler dr(in_rate, out_rate);
+ dr.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), channels);
+
+ // float in_ch1[] = {.1, .2, .3, .4, .5, .6, .7, .8, .9, 1.0};
+ // float in_ch2[] = {.1, .2, .3, .4, .5, .6, .7, .8, .9, 1.0};
+ float in_ch1[in_frames] = {};
+ float in_ch2[in_frames] = {};
+ AutoTArray<const float*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ float out_ch1[out_frames] = {};
+ float out_ch2[out_frames] = {};
+
+ // Warm up with zeros
+ dr.AppendInput(in_buffer, in_frames);
+ uint32_t out_frames_used = out_frames;
+ bool rv = dr.Resample(out_ch1, &out_frames_used, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames_used, out_frames);
+ rv = dr.Resample(out_ch2, &out_frames_used, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames_used, out_frames);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ EXPECT_FLOAT_EQ(in_ch1[i], out_ch1[i]);
+ EXPECT_FLOAT_EQ(in_ch2[i], out_ch2[i]);
+ }
+
+ // Continue with non zero
+ for (uint32_t i = 0; i < in_frames; ++i) {
+ in_ch1[i] = in_ch2[i] = 0.01f * i;
+ }
+ dr.AppendInput(in_buffer, in_frames);
+ out_frames_used = out_frames;
+ rv = dr.Resample(out_ch1, &out_frames_used, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames_used, out_frames);
+ rv = dr.Resample(out_ch2, &out_frames_used, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames_used, out_frames);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ EXPECT_FLOAT_EQ(in_ch1[i], out_ch1[i]);
+ EXPECT_FLOAT_EQ(in_ch2[i], out_ch2[i]);
+ }
+
+ // No more frames in the input buffer
+ rv = dr.Resample(out_ch1, &out_frames_used, 0);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames_used, 0u);
+ out_frames_used = 2;
+ rv = dr.Resample(out_ch2, &out_frames_used, 1);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames_used, 0u);
+}
+
+TEST(TestDynamicResampler, SameRates_Short1)
+{
+ uint32_t in_frames = 2;
+ uint32_t out_frames = 2;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 44100;
+
+ DynamicResampler dr(in_rate, out_rate);
+ dr.SetSampleFormat(AUDIO_FORMAT_S16);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), channels);
+
+ short in_ch1[] = {1, 2, 3};
+ short in_ch2[] = {4, 5, 6};
+ AutoTArray<const short*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ short out_ch1[3] = {};
+ short out_ch2[3] = {};
+
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 2u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 2u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ EXPECT_EQ(in_ch1[i], out_ch1[i]);
+ EXPECT_EQ(in_ch2[i], out_ch2[i]);
+ }
+
+ // No more frames in the input buffer
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+ out_frames = 2;
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+}
+
+TEST(TestDynamicResampler, SameRates_Float2)
+{
+ uint32_t in_frames = 3;
+ uint32_t out_frames = 2;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 44100;
+
+ DynamicResampler dr(in_rate, out_rate);
+ dr.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+
+ float in_ch1[] = {0.1, 0.2, 0.3};
+ float in_ch2[] = {0.4, 0.5, 0.6};
+ AutoTArray<const float*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ float out_ch1[3] = {};
+ float out_ch2[3] = {};
+
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 2u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 2u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ EXPECT_FLOAT_EQ(in_ch1[i], out_ch1[i]);
+ EXPECT_FLOAT_EQ(in_ch2[i], out_ch2[i]);
+ }
+
+ out_frames = 1;
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 1u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 1u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ EXPECT_FLOAT_EQ(in_ch1[i + 2], out_ch1[i]);
+ EXPECT_FLOAT_EQ(in_ch2[i + 2], out_ch2[i]);
+ }
+
+ // No more frames, the input buffer has drained
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+ out_frames = 1;
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+}
+
+TEST(TestDynamicResampler, SameRates_Short2)
+{
+ uint32_t in_frames = 3;
+ uint32_t out_frames = 2;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 44100;
+
+ DynamicResampler dr(in_rate, out_rate);
+ dr.SetSampleFormat(AUDIO_FORMAT_S16);
+
+ short in_ch1[] = {1, 2, 3};
+ short in_ch2[] = {4, 5, 6};
+ AutoTArray<const short*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ short out_ch1[3] = {};
+ short out_ch2[3] = {};
+
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 2u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 2u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ EXPECT_EQ(in_ch1[i], out_ch1[i]);
+ EXPECT_EQ(in_ch2[i], out_ch2[i]);
+ }
+
+ out_frames = 1;
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 1u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 1u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ EXPECT_EQ(in_ch1[i + 2], out_ch1[i]);
+ EXPECT_EQ(in_ch2[i + 2], out_ch2[i]);
+ }
+
+ // No more frames, the input buffer has drained
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+ out_frames = 1;
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+}
+
+TEST(TestDynamicResampler, SameRates_Float3)
+{
+ uint32_t in_frames = 2;
+ uint32_t out_frames = 3;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 44100;
+
+ DynamicResampler dr(in_rate, out_rate);
+ dr.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+
+ float in_ch1[] = {0.1, 0.2, 0.3};
+ float in_ch2[] = {0.4, 0.5, 0.6};
+ AutoTArray<const float*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ float out_ch1[3] = {};
+ float out_ch2[3] = {};
+
+ // Not enough frames in the input buffer
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+ out_frames = 3;
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+
+ // Add one more frame
+ in_buffer[0] = in_ch1 + 2;
+ in_buffer[1] = in_ch2 + 2;
+ dr.AppendInput(in_buffer, 1);
+ out_frames = 3;
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 3u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 3u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ EXPECT_FLOAT_EQ(in_ch1[i], out_ch1[i]);
+ EXPECT_FLOAT_EQ(in_ch2[i], out_ch2[i]);
+ }
+}
+
+TEST(TestDynamicResampler, SameRates_Short3)
+{
+ uint32_t in_frames = 2;
+ uint32_t out_frames = 3;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 44100;
+
+ DynamicResampler dr(in_rate, out_rate);
+ dr.SetSampleFormat(AUDIO_FORMAT_S16);
+
+ short in_ch1[] = {1, 2, 3};
+ short in_ch2[] = {4, 5, 6};
+ AutoTArray<const short*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ short out_ch1[3] = {};
+ short out_ch2[3] = {};
+
+ // Not enough frames in the input buffer
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+ out_frames = 3;
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_FALSE(rv);
+ EXPECT_EQ(out_frames, 0u);
+
+ // Add one more frame
+ in_buffer[0] = in_ch1 + 2;
+ in_buffer[1] = in_ch2 + 2;
+ dr.AppendInput(in_buffer, 1);
+ out_frames = 3;
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 3u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 3u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ EXPECT_EQ(in_ch1[i], out_ch1[i]);
+ EXPECT_EQ(in_ch2[i], out_ch2[i]);
+ }
+}
+
+TEST(TestDynamicResampler, UpdateOutRate_Float)
+{
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 20;
+
+ DynamicResampler dr(in_rate, out_rate, pre_buffer);
+ dr.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), channels);
+
+ float in_ch1[10] = {};
+ float in_ch2[10] = {};
+ for (uint32_t i = 0; i < in_frames; ++i) {
+ in_ch1[i] = in_ch2[i] = 0.01f * i;
+ }
+ AutoTArray<const float*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ float out_ch1[40] = {};
+ float out_ch2[40] = {};
+
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 40u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 40u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ // Only pre buffered data reach output
+ EXPECT_FLOAT_EQ(out_ch1[i], 0.0);
+ EXPECT_FLOAT_EQ(out_ch2[i], 0.0);
+ }
+
+ // Update out rate
+ out_rate = 44100;
+ dr.UpdateResampler(out_rate, channels);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), channels);
+ out_frames = in_frames * out_rate / in_rate;
+ EXPECT_EQ(out_frames, 18u);
+ // Even if we provide no input if we have enough buffered input, we can create
+ // output
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 18u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 18u);
+}
+
+TEST(TestDynamicResampler, UpdateOutRate_Short)
+{
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 20;
+
+ DynamicResampler dr(in_rate, out_rate, pre_buffer);
+ dr.SetSampleFormat(AUDIO_FORMAT_S16);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), channels);
+
+ short in_ch1[10] = {};
+ short in_ch2[10] = {};
+ for (uint32_t i = 0; i < in_frames; ++i) {
+ in_ch1[i] = in_ch2[i] = i;
+ }
+ AutoTArray<const short*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ short out_ch1[40] = {};
+ short out_ch2[40] = {};
+
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 40u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 40u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ // Only pre buffered data reach output
+ EXPECT_EQ(out_ch1[i], 0.0);
+ EXPECT_EQ(out_ch2[i], 0.0);
+ }
+
+ // Update out rate
+ out_rate = 44100;
+ dr.UpdateResampler(out_rate, channels);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), channels);
+ out_frames = in_frames * out_rate / in_rate;
+ EXPECT_EQ(out_frames, 18u);
+ // Even if we provide no input if we have enough buffered input, we can create
+ // output
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 18u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 18u);
+}
+
+TEST(TestDynamicResampler, BigRangeOutRates_Float)
+{
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 10;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 44100;
+ uint32_t pre_buffer = 20;
+
+ DynamicResampler dr(in_rate, out_rate, pre_buffer);
+ dr.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+
+ const uint32_t in_capacity = 40;
+ float in_ch1[in_capacity] = {};
+ float in_ch2[in_capacity] = {};
+ for (uint32_t i = 0; i < in_capacity; ++i) {
+ in_ch1[i] = in_ch2[i] = 0.01f * i;
+ }
+ AutoTArray<const float*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ const uint32_t out_capacity = 1000;
+ float out_ch1[out_capacity] = {};
+ float out_ch2[out_capacity] = {};
+
+ for (uint32_t rate = 10000; rate < 90000; ++rate) {
+ out_rate = rate;
+ dr.UpdateResampler(out_rate, channels);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), channels);
+ in_frames = 20; // more than we need
+ out_frames = in_frames * out_rate / in_rate;
+ uint32_t expected_out_frames = out_frames;
+ for (uint32_t y = 0; y < 2; ++y) {
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, expected_out_frames);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, expected_out_frames);
+ }
+ }
+}
+
+TEST(TestDynamicResampler, BigRangeOutRates_Short)
+{
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 10;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 44100;
+ uint32_t pre_buffer = 20;
+
+ DynamicResampler dr(in_rate, out_rate, pre_buffer);
+ dr.SetSampleFormat(AUDIO_FORMAT_S16);
+
+ const uint32_t in_capacity = 40;
+ short in_ch1[in_capacity] = {};
+ short in_ch2[in_capacity] = {};
+ for (uint32_t i = 0; i < in_capacity; ++i) {
+ in_ch1[i] = in_ch2[i] = i;
+ }
+ AutoTArray<const short*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ const uint32_t out_capacity = 1000;
+ short out_ch1[out_capacity] = {};
+ short out_ch2[out_capacity] = {};
+
+ for (uint32_t rate = 10000; rate < 90000; ++rate) {
+ out_rate = rate;
+ dr.UpdateResampler(out_rate, channels);
+ in_frames = 20; // more than we need
+ out_frames = in_frames * out_rate / in_rate;
+ uint32_t expected_out_frames = out_frames;
+ for (uint32_t y = 0; y < 2; ++y) {
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, expected_out_frames);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, expected_out_frames);
+ }
+ }
+}
+
+TEST(TestDynamicResampler, UpdateChannels_Float)
+{
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 10;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 48000;
+
+ DynamicResampler dr(in_rate, out_rate);
+ dr.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+
+ float in_ch1[10] = {};
+ float in_ch2[10] = {};
+ for (uint32_t i = 0; i < in_frames; ++i) {
+ in_ch1[i] = in_ch2[i] = 0.01f * i;
+ }
+ AutoTArray<const float*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ float out_ch1[10] = {};
+ float out_ch2[10] = {};
+
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+
+ // Add 3rd channel
+ dr.UpdateResampler(out_rate, 3);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), 3u);
+
+ float in_ch3[10] = {};
+ for (uint32_t i = 0; i < in_frames; ++i) {
+ in_ch3[i] = 0.01f * i;
+ }
+ in_buffer.AppendElement();
+ in_buffer[2] = in_ch3;
+ float out_ch3[10] = {};
+
+ dr.AppendInput(in_buffer, in_frames);
+
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch3, &out_frames, 2);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+
+ float in_ch4[10] = {};
+ for (uint32_t i = 0; i < in_frames; ++i) {
+ in_ch3[i] = 0.01f * i;
+ }
+ in_buffer.AppendElement();
+ in_buffer[3] = in_ch4;
+ float out_ch4[10] = {};
+
+ dr.UpdateResampler(out_rate, 4);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), 4u);
+ dr.AppendInput(in_buffer, in_frames);
+
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch3, &out_frames, 2);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch4, &out_frames, 3);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+}
+
+TEST(TestDynamicResampler, UpdateChannels_Short)
+{
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 10;
+ uint32_t channels = 2;
+ uint32_t in_rate = 44100;
+ uint32_t out_rate = 48000;
+
+ DynamicResampler dr(in_rate, out_rate);
+ dr.SetSampleFormat(AUDIO_FORMAT_S16);
+
+ short in_ch1[10] = {};
+ short in_ch2[10] = {};
+ for (uint32_t i = 0; i < in_frames; ++i) {
+ in_ch1[i] = in_ch2[i] = i;
+ }
+ AutoTArray<const short*, 2> in_buffer;
+ in_buffer.AppendElements(channels);
+ in_buffer[0] = in_ch1;
+ in_buffer[1] = in_ch2;
+
+ short out_ch1[10] = {};
+ short out_ch2[10] = {};
+
+ dr.AppendInput(in_buffer, in_frames);
+ bool rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+
+ // Add 3rd channel
+ dr.UpdateResampler(out_rate, 3);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), 3u);
+
+ short in_ch3[10] = {};
+ for (uint32_t i = 0; i < in_frames; ++i) {
+ in_ch3[i] = i;
+ }
+ in_buffer.AppendElement();
+ in_buffer[2] = in_ch3;
+ short out_ch3[10] = {};
+
+ dr.AppendInput(in_buffer, in_frames);
+
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch3, &out_frames, 2);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+
+ // Check update with AudioSegment
+ short in_ch4[10] = {};
+ for (uint32_t i = 0; i < in_frames; ++i) {
+ in_ch3[i] = i;
+ }
+ in_buffer.AppendElement();
+ in_buffer[3] = in_ch4;
+ short out_ch4[10] = {};
+
+ dr.UpdateResampler(out_rate, 4);
+ EXPECT_EQ(dr.GetOutRate(), out_rate);
+ EXPECT_EQ(dr.GetChannels(), 4u);
+ dr.AppendInput(in_buffer, in_frames);
+
+ rv = dr.Resample(out_ch1, &out_frames, 0);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch2, &out_frames, 1);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch3, &out_frames, 2);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+ rv = dr.Resample(out_ch4, &out_frames, 3);
+ EXPECT_TRUE(rv);
+ EXPECT_EQ(out_frames, 10u);
+}
+
+TEST(TestAudioChunkList, Basic1)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+ AudioChunkList list(256, 2, testPrincipal);
+ list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+ EXPECT_EQ(list.ChunkCapacity(), 128u);
+ EXPECT_EQ(list.TotalCapacity(), 256u);
+
+ AudioChunk& c1 = list.GetNext();
+ float* c1_ch1 = c1.ChannelDataForWrite<float>(0);
+ float* c1_ch2 = c1.ChannelDataForWrite<float>(1);
+ EXPECT_EQ(c1.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c1.mBufferFormat, AUDIO_FORMAT_FLOAT32);
+ for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
+ c1_ch1[i] = c1_ch2[i] = 0.01f * static_cast<float>(i);
+ }
+ AudioChunk& c2 = list.GetNext();
+ EXPECT_EQ(c2.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c2.mBufferFormat, AUDIO_FORMAT_FLOAT32);
+ EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
+ AudioChunk& c3 = list.GetNext();
+ EXPECT_EQ(c3.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c3.mBufferFormat, AUDIO_FORMAT_FLOAT32);
+ // Cycle
+ EXPECT_EQ(c1.mBuffer.get(), c3.mBuffer.get());
+ float* c3_ch1 = c3.ChannelDataForWrite<float>(0);
+ float* c3_ch2 = c3.ChannelDataForWrite<float>(1);
+ for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
+ EXPECT_FLOAT_EQ(c1_ch1[i], c3_ch1[i]);
+ EXPECT_FLOAT_EQ(c1_ch2[i], c3_ch2[i]);
+ }
+}
+
+TEST(TestAudioChunkList, Basic2)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+ AudioChunkList list(256, 2, testPrincipal);
+ list.SetSampleFormat(AUDIO_FORMAT_S16);
+ EXPECT_EQ(list.ChunkCapacity(), 256u);
+ EXPECT_EQ(list.TotalCapacity(), 512u);
+
+ AudioChunk& c1 = list.GetNext();
+ EXPECT_EQ(c1.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c1.mBufferFormat, AUDIO_FORMAT_S16);
+ short* c1_ch1 = c1.ChannelDataForWrite<short>(0);
+ short* c1_ch2 = c1.ChannelDataForWrite<short>(1);
+ for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
+ c1_ch1[i] = c1_ch2[i] = static_cast<short>(i);
+ }
+ AudioChunk& c2 = list.GetNext();
+ EXPECT_EQ(c2.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c2.mBufferFormat, AUDIO_FORMAT_S16);
+ EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
+ AudioChunk& c3 = list.GetNext();
+ EXPECT_EQ(c3.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c3.mBufferFormat, AUDIO_FORMAT_S16);
+ AudioChunk& c4 = list.GetNext();
+ EXPECT_EQ(c4.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c4.mBufferFormat, AUDIO_FORMAT_S16);
+ // Cycle
+ AudioChunk& c5 = list.GetNext();
+ EXPECT_EQ(c5.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c5.mBufferFormat, AUDIO_FORMAT_S16);
+ EXPECT_EQ(c1.mBuffer.get(), c5.mBuffer.get());
+ short* c5_ch1 = c5.ChannelDataForWrite<short>(0);
+ short* c5_ch2 = c5.ChannelDataForWrite<short>(1);
+ for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
+ EXPECT_EQ(c1_ch1[i], c5_ch1[i]);
+ EXPECT_EQ(c1_ch2[i], c5_ch2[i]);
+ }
+}
+
+TEST(TestAudioChunkList, Basic3)
+{
+ AudioChunkList list(260, 2, PRINCIPAL_HANDLE_NONE);
+ list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+ EXPECT_EQ(list.ChunkCapacity(), 128u);
+ EXPECT_EQ(list.TotalCapacity(), 256u + 128u);
+
+ AudioChunk& c1 = list.GetNext();
+ AudioChunk& c2 = list.GetNext();
+ EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
+ AudioChunk& c3 = list.GetNext();
+ EXPECT_NE(c1.mBuffer.get(), c3.mBuffer.get());
+ AudioChunk& c4 = list.GetNext();
+ EXPECT_EQ(c1.mBuffer.get(), c4.mBuffer.get());
+}
+
+TEST(TestAudioChunkList, Basic4)
+{
+ AudioChunkList list(260, 2, PRINCIPAL_HANDLE_NONE);
+ list.SetSampleFormat(AUDIO_FORMAT_S16);
+ EXPECT_EQ(list.ChunkCapacity(), 256u);
+ EXPECT_EQ(list.TotalCapacity(), 512u + 256u);
+
+ AudioChunk& c1 = list.GetNext();
+ AudioChunk& c2 = list.GetNext();
+ EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
+ AudioChunk& c3 = list.GetNext();
+ EXPECT_NE(c1.mBuffer.get(), c3.mBuffer.get());
+ AudioChunk& c4 = list.GetNext();
+ EXPECT_EQ(c1.mBuffer.get(), c4.mBuffer.get());
+}
+
+TEST(TestAudioChunkList, UpdateChannels)
+{
+ AudioChunkList list(256, 2, PRINCIPAL_HANDLE_NONE);
+ list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+
+ AudioChunk& c1 = list.GetNext();
+ AudioChunk& c2 = list.GetNext();
+ EXPECT_EQ(c1.ChannelCount(), 2u);
+ EXPECT_EQ(c2.ChannelCount(), 2u);
+
+ // Update to Quad
+ list.Update(4);
+
+ AudioChunk& c3 = list.GetNext();
+ AudioChunk& c4 = list.GetNext();
+ EXPECT_EQ(c3.ChannelCount(), 4u);
+ EXPECT_EQ(c4.ChannelCount(), 4u);
+}
+
+TEST(TestAudioChunkList, UpdateBetweenMonoAndStereo)
+{
+ AudioChunkList list(256, 2, PRINCIPAL_HANDLE_NONE);
+ list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+
+ AudioChunk& c1 = list.GetNext();
+ float* c1_ch1 = c1.ChannelDataForWrite<float>(0);
+ float* c1_ch2 = c1.ChannelDataForWrite<float>(1);
+ for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
+ c1_ch1[i] = c1_ch2[i] = 0.01f * static_cast<float>(i);
+ }
+
+ AudioChunk& c2 = list.GetNext();
+ EXPECT_EQ(c1.ChannelCount(), 2u);
+ EXPECT_EQ(c2.ChannelCount(), 2u);
+
+ // Downmix to mono
+ list.Update(1);
+
+ AudioChunk& c3 = list.GetNext();
+ float* c3_ch1 = c3.ChannelDataForWrite<float>(0);
+ for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
+ EXPECT_FLOAT_EQ(c3_ch1[i], c1_ch1[i]);
+ }
+
+ AudioChunk& c4 = list.GetNext();
+ EXPECT_EQ(c3.ChannelCount(), 1u);
+ EXPECT_EQ(c4.ChannelCount(), 1u);
+ EXPECT_EQ(static_cast<SharedChannelArrayBuffer<float>*>(c3.mBuffer.get())
+ ->mBuffers[0]
+ .Length(),
+ list.ChunkCapacity());
+
+ // Upmix to stereo
+ list.Update(2);
+
+ AudioChunk& c5 = list.GetNext();
+ AudioChunk& c6 = list.GetNext();
+ EXPECT_EQ(c5.ChannelCount(), 2u);
+ EXPECT_EQ(c6.ChannelCount(), 2u);
+ EXPECT_EQ(static_cast<SharedChannelArrayBuffer<float>*>(c5.mBuffer.get())
+ ->mBuffers[0]
+ .Length(),
+ list.ChunkCapacity());
+ EXPECT_EQ(static_cast<SharedChannelArrayBuffer<float>*>(c5.mBuffer.get())
+ ->mBuffers[1]
+ .Length(),
+ list.ChunkCapacity());
+
+ // Downmix to mono
+ list.Update(1);
+
+ AudioChunk& c7 = list.GetNext();
+ float* c7_ch1 = c7.ChannelDataForWrite<float>(0);
+ for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
+ EXPECT_FLOAT_EQ(c7_ch1[i], c1_ch1[i]);
+ }
+
+ AudioChunk& c8 = list.GetNext();
+ EXPECT_EQ(c7.ChannelCount(), 1u);
+ EXPECT_EQ(c8.ChannelCount(), 1u);
+ EXPECT_EQ(static_cast<SharedChannelArrayBuffer<float>*>(c7.mBuffer.get())
+ ->mBuffers[0]
+ .Length(),
+ list.ChunkCapacity());
+}
+
+TEST(TestAudioChunkList, ConsumeAndForget)
+{
+ AudioSegment s;
+ AudioChunkList list(256, 2, PRINCIPAL_HANDLE_NONE);
+ list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
+
+ AudioChunk& c1 = list.GetNext();
+ AudioChunk tmp1 = c1;
+ s.AppendAndConsumeChunk(std::move(tmp1));
+ EXPECT_FALSE(c1.mBuffer.get() == nullptr);
+ EXPECT_EQ(c1.ChannelData<float>().Length(), 2u);
+
+ AudioChunk& c2 = list.GetNext();
+ AudioChunk tmp2 = c2;
+ s.AppendAndConsumeChunk(std::move(tmp2));
+ EXPECT_FALSE(c2.mBuffer.get() == nullptr);
+ EXPECT_EQ(c2.ChannelData<float>().Length(), 2u);
+
+ s.ForgetUpTo(256);
+ list.GetNext();
+ list.GetNext();
+}
+
+template <class T>
+AudioChunk CreateAudioChunk(uint32_t aFrames, uint32_t aChannels,
+ AudioSampleFormat aSampleFormat) {
+ AudioChunk chunk;
+ nsTArray<nsTArray<T>> buffer;
+ buffer.AppendElements(aChannels);
+
+ nsTArray<const T*> bufferPtrs;
+ bufferPtrs.AppendElements(aChannels);
+
+ for (uint32_t i = 0; i < aChannels; ++i) {
+ T* ptr = buffer[i].AppendElements(aFrames);
+ bufferPtrs[i] = ptr;
+ for (uint32_t j = 0; j < aFrames; ++j) {
+ if (aSampleFormat == AUDIO_FORMAT_FLOAT32) {
+ ptr[j] = 0.01 * j;
+ } else {
+ ptr[j] = j;
+ }
+ }
+ }
+
+ chunk.mBuffer = new mozilla::SharedChannelArrayBuffer(std::move(buffer));
+ chunk.mBufferFormat = aSampleFormat;
+ chunk.mChannelData.AppendElements(aChannels);
+ for (uint32_t i = 0; i < aChannels; ++i) {
+ chunk.mChannelData[i] = bufferPtrs[i];
+ }
+ chunk.mDuration = aFrames;
+ return chunk;
+}
+
+template <class T>
+AudioSegment CreateAudioSegment(uint32_t aFrames, uint32_t aChannels,
+ AudioSampleFormat aSampleFormat) {
+ AudioSegment segment;
+ AudioChunk chunk = CreateAudioChunk<T>(aFrames, aChannels, aSampleFormat);
+ segment.AppendAndConsumeChunk(std::move(chunk));
+ return segment;
+}
+
+TEST(TestAudioResampler, OutAudioSegment_Float)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 21;
+
+ AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
+
+ AudioSegment inSegment =
+ CreateAudioSegment<float>(in_frames, channels, AUDIO_FORMAT_FLOAT32);
+ dr.AppendInput(inSegment);
+
+ AudioSegment s = dr.Resample(out_frames);
+ EXPECT_EQ(s.GetDuration(), 40);
+ EXPECT_EQ(s.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s.IsNull());
+ EXPECT_TRUE(!s.IsEmpty());
+
+ for (AudioSegment::ChunkIterator ci(s); !ci.IsEnded(); ci.Next()) {
+ AudioChunk& c = *ci;
+ EXPECT_EQ(c.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c.ChannelCount(), 2u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ // Only pre buffered data reach output
+ EXPECT_FLOAT_EQ(c.ChannelData<float>()[0][i], 0.0);
+ EXPECT_FLOAT_EQ(c.ChannelData<float>()[1][i], 0.0);
+ }
+ }
+
+ // Update out rate
+ out_rate = 44100;
+ dr.UpdateOutRate(out_rate);
+ out_frames = in_frames * out_rate / in_rate;
+ EXPECT_EQ(out_frames, 18u);
+ // Even if we provide no input if we have enough buffered input, we can create
+ // output
+ AudioSegment s1 = dr.Resample(out_frames);
+ EXPECT_EQ(s1.GetDuration(), out_frames);
+ EXPECT_EQ(s1.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s1.IsNull());
+ EXPECT_TRUE(!s1.IsEmpty());
+ for (AudioSegment::ConstChunkIterator ci(s1); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+TEST(TestAudioResampler, OutAudioSegment_Short)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 21;
+
+ AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
+
+ AudioSegment inSegment =
+ CreateAudioSegment<short>(in_frames, channels, AUDIO_FORMAT_S16);
+ dr.AppendInput(inSegment);
+
+ AudioSegment s = dr.Resample(out_frames);
+ EXPECT_EQ(s.GetDuration(), 40);
+ EXPECT_EQ(s.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s.IsNull());
+ EXPECT_TRUE(!s.IsEmpty());
+
+ for (AudioSegment::ChunkIterator ci(s); !ci.IsEnded(); ci.Next()) {
+ AudioChunk& c = *ci;
+ EXPECT_EQ(c.mPrincipalHandle, testPrincipal);
+ EXPECT_EQ(c.ChannelCount(), 2u);
+ for (uint32_t i = 0; i < out_frames; ++i) {
+ // Only pre buffered data reach output
+ EXPECT_FLOAT_EQ(c.ChannelData<short>()[0][i], 0.0);
+ EXPECT_FLOAT_EQ(c.ChannelData<short>()[1][i], 0.0);
+ }
+ }
+
+ // Update out rate
+ out_rate = 44100;
+ dr.UpdateOutRate(out_rate);
+ out_frames = in_frames * out_rate / in_rate;
+ EXPECT_EQ(out_frames, 18u);
+ // Even if we provide no input if we have enough buffered input, we can create
+ // output
+ AudioSegment s1 = dr.Resample(out_frames);
+ EXPECT_EQ(s1.GetDuration(), out_frames);
+ EXPECT_EQ(s1.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s1.IsNull());
+ EXPECT_TRUE(!s1.IsEmpty());
+ for (AudioSegment::ConstChunkIterator ci(s1); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+TEST(TestAudioResampler, OutAudioSegmentFail_Float)
+{
+ const uint32_t in_frames = 130;
+ const uint32_t out_frames = 300;
+ uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 5;
+
+ AudioResampler dr(in_rate, out_rate, pre_buffer, PRINCIPAL_HANDLE_NONE);
+ AudioSegment inSegment =
+ CreateAudioSegment<float>(in_frames, channels, AUDIO_FORMAT_FLOAT32);
+ dr.AppendInput(inSegment);
+
+ AudioSegment s = dr.Resample(out_frames);
+ EXPECT_EQ(s.GetDuration(), 0);
+ EXPECT_EQ(s.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(s.IsNull());
+ EXPECT_TRUE(s.IsEmpty());
+}
+
+TEST(TestAudioResampler, InAudioSegment_Float)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 10;
+ AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
+
+ AudioSegment inSegment;
+
+ AudioChunk chunk1;
+ chunk1.SetNull(in_frames / 2);
+ inSegment.AppendAndConsumeChunk(std::move(chunk1));
+
+ AudioChunk chunk2;
+ nsTArray<nsTArray<float>> buffer;
+ buffer.AppendElements(channels);
+
+ nsTArray<const float*> bufferPtrs;
+ bufferPtrs.AppendElements(channels);
+
+ for (uint32_t i = 0; i < channels; ++i) {
+ float* ptr = buffer[i].AppendElements(5);
+ bufferPtrs[i] = ptr;
+ for (uint32_t j = 0; j < 5; ++j) {
+ ptr[j] = 0.01f * j;
+ }
+ }
+
+ chunk2.mBuffer = new mozilla::SharedChannelArrayBuffer(std::move(buffer));
+ chunk2.mBufferFormat = AUDIO_FORMAT_FLOAT32;
+ chunk2.mChannelData.AppendElements(channels);
+ for (uint32_t i = 0; i < channels; ++i) {
+ chunk2.mChannelData[i] = bufferPtrs[i];
+ }
+ chunk2.mDuration = in_frames / 2;
+ inSegment.AppendAndConsumeChunk(std::move(chunk2));
+
+ dr.AppendInput(inSegment);
+ AudioSegment outSegment = dr.Resample(out_frames);
+ // Faild because the first chunk is ignored
+ EXPECT_EQ(outSegment.GetDuration(), 0u);
+ EXPECT_EQ(outSegment.MaxChannelCount(), 0u);
+
+ // Add the 5 more frames that are missing
+ dr.AppendInput(inSegment);
+ AudioSegment outSegment2 = dr.Resample(out_frames);
+ EXPECT_EQ(outSegment2.GetDuration(), 40u);
+ EXPECT_EQ(outSegment2.MaxChannelCount(), 2u);
+ for (AudioSegment::ConstChunkIterator ci(outSegment2); !ci.IsEnded();
+ ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+TEST(TestAudioResampler, InAudioSegment_Short)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 10;
+ AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
+
+ AudioSegment inSegment;
+
+ // The null chunk at the beginning will be ignored.
+ AudioChunk chunk1;
+ chunk1.SetNull(in_frames / 2);
+ inSegment.AppendAndConsumeChunk(std::move(chunk1));
+
+ AudioChunk chunk2;
+ nsTArray<nsTArray<short>> buffer;
+ buffer.AppendElements(channels);
+
+ nsTArray<const short*> bufferPtrs;
+ bufferPtrs.AppendElements(channels);
+
+ for (uint32_t i = 0; i < channels; ++i) {
+ short* ptr = buffer[i].AppendElements(5);
+ bufferPtrs[i] = ptr;
+ for (uint32_t j = 0; j < 5; ++j) {
+ ptr[j] = j;
+ }
+ }
+
+ chunk2.mBuffer = new mozilla::SharedChannelArrayBuffer(std::move(buffer));
+ chunk2.mBufferFormat = AUDIO_FORMAT_S16;
+ chunk2.mChannelData.AppendElements(channels);
+ for (uint32_t i = 0; i < channels; ++i) {
+ chunk2.mChannelData[i] = bufferPtrs[i];
+ }
+ chunk2.mDuration = in_frames / 2;
+ inSegment.AppendAndConsumeChunk(std::move(chunk2));
+
+ dr.AppendInput(inSegment);
+ AudioSegment outSegment = dr.Resample(out_frames);
+ // Faild because the first chunk is ignored
+ EXPECT_EQ(outSegment.GetDuration(), 0u);
+ EXPECT_EQ(outSegment.MaxChannelCount(), 0u);
+
+ dr.AppendInput(inSegment);
+ AudioSegment outSegment2 = dr.Resample(out_frames);
+ EXPECT_EQ(outSegment2.GetDuration(), 40u);
+ EXPECT_EQ(outSegment2.MaxChannelCount(), 2u);
+ for (AudioSegment::ConstChunkIterator ci(outSegment2); !ci.IsEnded();
+ ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+TEST(TestAudioResampler, ChannelChange_MonoToStereo)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ // uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 0;
+
+ AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
+
+ AudioChunk monoChunk =
+ CreateAudioChunk<float>(in_frames, 1, AUDIO_FORMAT_FLOAT32);
+ AudioChunk stereoChunk =
+ CreateAudioChunk<float>(in_frames, 2, AUDIO_FORMAT_FLOAT32);
+
+ AudioSegment inSegment;
+ inSegment.AppendAndConsumeChunk(std::move(monoChunk));
+ inSegment.AppendAndConsumeChunk(std::move(stereoChunk));
+ dr.AppendInput(inSegment);
+
+ AudioSegment s = dr.Resample(out_frames);
+ EXPECT_EQ(s.GetDuration(), 40);
+ EXPECT_EQ(s.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s.IsNull());
+ EXPECT_TRUE(!s.IsEmpty());
+ EXPECT_EQ(s.MaxChannelCount(), 2u);
+ for (AudioSegment::ConstChunkIterator ci(s); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+TEST(TestAudioResampler, ChannelChange_StereoToMono)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ // uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 0;
+
+ AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
+
+ AudioChunk monoChunk =
+ CreateAudioChunk<float>(in_frames, 1, AUDIO_FORMAT_FLOAT32);
+ AudioChunk stereoChunk =
+ CreateAudioChunk<float>(in_frames, 2, AUDIO_FORMAT_FLOAT32);
+
+ AudioSegment inSegment;
+ inSegment.AppendAndConsumeChunk(std::move(stereoChunk));
+ inSegment.AppendAndConsumeChunk(std::move(monoChunk));
+ dr.AppendInput(inSegment);
+
+ AudioSegment s = dr.Resample(out_frames);
+ EXPECT_EQ(s.GetDuration(), 40);
+ EXPECT_EQ(s.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s.IsNull());
+ EXPECT_TRUE(!s.IsEmpty());
+ EXPECT_EQ(s.MaxChannelCount(), 1u);
+ for (AudioSegment::ConstChunkIterator ci(s); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+TEST(TestAudioResampler, ChannelChange_StereoToQuad)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ // uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ uint32_t pre_buffer = 0;
+
+ AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
+
+ AudioChunk stereoChunk =
+ CreateAudioChunk<float>(in_frames, 2, AUDIO_FORMAT_FLOAT32);
+ AudioChunk quadChunk =
+ CreateAudioChunk<float>(in_frames, 4, AUDIO_FORMAT_FLOAT32);
+
+ AudioSegment inSegment;
+ inSegment.AppendAndConsumeChunk(std::move(stereoChunk));
+ inSegment.AppendAndConsumeChunk(std::move(quadChunk));
+ dr.AppendInput(inSegment);
+
+ AudioSegment s = dr.Resample(out_frames);
+ EXPECT_EQ(s.GetDuration(), 0);
+ EXPECT_EQ(s.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(s.IsNull());
+ EXPECT_TRUE(s.IsEmpty());
+
+ AudioSegment s2 = dr.Resample(out_frames / 2);
+ EXPECT_EQ(s2.GetDuration(), out_frames / 2);
+ EXPECT_EQ(s2.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s2.IsNull());
+ EXPECT_TRUE(!s2.IsEmpty());
+ for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+TEST(TestAudioResampler, ChannelChange_QuadToStereo)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_frames = 10;
+ uint32_t out_frames = 40;
+ // uint32_t channels = 2;
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ AudioResampler dr(in_rate, out_rate, 0, testPrincipal);
+
+ AudioChunk stereoChunk =
+ CreateAudioChunk<float>(in_frames, 2, AUDIO_FORMAT_FLOAT32);
+ AudioChunk quadChunk =
+ CreateAudioChunk<float>(in_frames, 4, AUDIO_FORMAT_FLOAT32);
+
+ AudioSegment inSegment;
+ inSegment.AppendAndConsumeChunk(std::move(quadChunk));
+ inSegment.AppendAndConsumeChunk(std::move(stereoChunk));
+ dr.AppendInput(inSegment);
+
+ AudioSegment s = dr.Resample(out_frames);
+ EXPECT_EQ(s.GetDuration(), 0);
+ EXPECT_EQ(s.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(s.IsNull());
+ EXPECT_TRUE(s.IsEmpty());
+
+ AudioSegment s2 = dr.Resample(out_frames / 2);
+ EXPECT_EQ(s2.GetDuration(), out_frames / 2);
+ EXPECT_EQ(s2.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s2.IsNull());
+ EXPECT_TRUE(!s2.IsEmpty());
+ for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+void printAudioSegment(const AudioSegment& segment);
+
+TEST(TestAudioResampler, ChannelChange_Discontinuity)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ const float amplitude = 0.5;
+ const float frequency = 200;
+ const float phase = 0.0;
+ float time = 0.0;
+ const float deltaTime = 1.0f / static_cast<float>(in_rate);
+
+ uint32_t in_frames = in_rate / 100;
+ uint32_t out_frames = out_rate / 100;
+ AudioResampler dr(in_rate, out_rate, 0, testPrincipal);
+
+ AudioChunk monoChunk =
+ CreateAudioChunk<float>(in_frames, 1, AUDIO_FORMAT_FLOAT32);
+ for (uint32_t i = 0; i < monoChunk.GetDuration(); ++i) {
+ double value = amplitude * sin(2 * M_PI * frequency * time + phase);
+ monoChunk.ChannelDataForWrite<float>(0)[i] = static_cast<float>(value);
+ time += deltaTime;
+ }
+ AudioChunk stereoChunk =
+ CreateAudioChunk<float>(in_frames, 2, AUDIO_FORMAT_FLOAT32);
+ for (uint32_t i = 0; i < stereoChunk.GetDuration(); ++i) {
+ double value = amplitude * sin(2 * M_PI * frequency * time + phase);
+ stereoChunk.ChannelDataForWrite<float>(0)[i] = static_cast<float>(value);
+ if (stereoChunk.ChannelCount() == 2) {
+ stereoChunk.ChannelDataForWrite<float>(1)[i] = value;
+ }
+ time += deltaTime;
+ }
+
+ AudioSegment inSegment;
+ inSegment.AppendAndConsumeChunk(std::move(stereoChunk));
+ // printAudioSegment(inSegment);
+
+ dr.AppendInput(inSegment);
+ AudioSegment s = dr.Resample(out_frames);
+ // printAudioSegment(s);
+
+ AudioSegment inSegment2;
+ inSegment2.AppendAndConsumeChunk(std::move(monoChunk));
+ // The resampler here is updated due to the channel change and that creates
+ // discontinuity.
+ dr.AppendInput(inSegment2);
+ AudioSegment s2 = dr.Resample(out_frames);
+ // printAudioSegment(s2);
+
+ EXPECT_EQ(s2.GetDuration(), 480);
+ EXPECT_EQ(s2.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s2.IsNull());
+ EXPECT_TRUE(!s2.IsEmpty());
+ EXPECT_EQ(s2.MaxChannelCount(), 1u);
+ for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+TEST(TestAudioResampler, ChannelChange_Discontinuity2)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_rate = 24000;
+ uint32_t out_rate = 48000;
+
+ const float amplitude = 0.5;
+ const float frequency = 200;
+ const float phase = 0.0;
+ float time = 0.0;
+ const float deltaTime = 1.0f / static_cast<float>(in_rate);
+
+ uint32_t in_frames = in_rate / 100;
+ uint32_t out_frames = out_rate / 100;
+ AudioResampler dr(in_rate, out_rate, 10, testPrincipal);
+
+ AudioChunk monoChunk =
+ CreateAudioChunk<float>(in_frames / 2, 1, AUDIO_FORMAT_FLOAT32);
+ for (uint32_t i = 0; i < monoChunk.GetDuration(); ++i) {
+ double value = amplitude * sin(2 * M_PI * frequency * time + phase);
+ monoChunk.ChannelDataForWrite<float>(0)[i] = static_cast<float>(value);
+ time += deltaTime;
+ }
+ AudioChunk stereoChunk =
+ CreateAudioChunk<float>(in_frames / 2, 2, AUDIO_FORMAT_FLOAT32);
+ for (uint32_t i = 0; i < stereoChunk.GetDuration(); ++i) {
+ double value = amplitude * sin(2 * M_PI * frequency * time + phase);
+ stereoChunk.ChannelDataForWrite<float>(0)[i] = static_cast<float>(value);
+ if (stereoChunk.ChannelCount() == 2) {
+ stereoChunk.ChannelDataForWrite<float>(1)[i] = value;
+ }
+ time += deltaTime;
+ }
+
+ AudioSegment inSegment;
+ inSegment.AppendAndConsumeChunk(std::move(monoChunk));
+ inSegment.AppendAndConsumeChunk(std::move(stereoChunk));
+ // printAudioSegment(inSegment);
+
+ dr.AppendInput(inSegment);
+ AudioSegment s1 = dr.Resample(out_frames);
+ // printAudioSegment(s1);
+
+ EXPECT_EQ(s1.GetDuration(), 480);
+ EXPECT_EQ(s1.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s1.IsNull());
+ EXPECT_TRUE(!s1.IsEmpty());
+ EXPECT_EQ(s1.MaxChannelCount(), 2u);
+ for (AudioSegment::ConstChunkIterator ci(s1); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+
+ // The resampler here is updated due to the channel change and that creates
+ // discontinuity.
+ dr.AppendInput(inSegment);
+ AudioSegment s2 = dr.Resample(out_frames);
+ // printAudioSegment(s2);
+
+ EXPECT_EQ(s2.GetDuration(), 480);
+ EXPECT_EQ(s2.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s2.IsNull());
+ EXPECT_TRUE(!s2.IsEmpty());
+ EXPECT_EQ(s2.MaxChannelCount(), 2u);
+ for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}
+
+TEST(TestAudioResampler, ChannelChange_Discontinuity3)
+{
+ const PrincipalHandle testPrincipal =
+ MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
+
+ uint32_t in_rate = 48000;
+ uint32_t out_rate = 48000;
+
+ const float amplitude = 0.5;
+ const float frequency = 200;
+ const float phase = 0.0;
+ float time = 0.0;
+ const float deltaTime = 1.0f / static_cast<float>(in_rate);
+
+ uint32_t in_frames = in_rate / 100;
+ uint32_t out_frames = out_rate / 100;
+ AudioResampler dr(in_rate, out_rate, 10, testPrincipal);
+
+ AudioChunk stereoChunk =
+ CreateAudioChunk<float>(in_frames, 2, AUDIO_FORMAT_FLOAT32);
+ for (uint32_t i = 0; i < stereoChunk.GetDuration(); ++i) {
+ double value = amplitude * sin(2 * M_PI * frequency * time + phase);
+ stereoChunk.ChannelDataForWrite<float>(0)[i] = static_cast<float>(value);
+ if (stereoChunk.ChannelCount() == 2) {
+ stereoChunk.ChannelDataForWrite<float>(1)[i] = value;
+ }
+ time += deltaTime;
+ }
+
+ AudioSegment inSegment;
+ inSegment.AppendAndConsumeChunk(std::move(stereoChunk));
+ // printAudioSegment(inSegment);
+
+ dr.AppendInput(inSegment);
+ AudioSegment s = dr.Resample(out_frames);
+ // printAudioSegment(s);
+
+ // The resampler here is updated due to the rate change. This is because the
+ // in and out rate was the same so a pass through logice was used. By updating
+ // the out rate to something different than the in rate, the resampler will
+ // start being use dand discontinuity will exist.
+ dr.UpdateOutRate(out_rate + 100);
+ dr.AppendInput(inSegment);
+ AudioSegment s2 = dr.Resample(out_frames);
+ // printAudioSegment(s2);
+
+ EXPECT_EQ(s2.GetDuration(), 480);
+ EXPECT_EQ(s2.GetType(), MediaSegment::AUDIO);
+ EXPECT_TRUE(!s2.IsNull());
+ EXPECT_TRUE(!s2.IsEmpty());
+ EXPECT_EQ(s2.MaxChannelCount(), 2u);
+ for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
+ EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
+ }
+}