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+/*
+ * The Video Decode and Presentation API for UNIX (VDPAU) is used for
+ * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
+ *
+ * Copyright (C) 2008 NVIDIA
+ *
+ * This file is part of Libav.
+ *
+ * Libav is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * Libav is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with Libav; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_VDPAU_H
+#define AVCODEC_VDPAU_H
+
+/**
+ * @file
+ * @ingroup lavc_codec_hwaccel_vdpau
+ * Public libavcodec VDPAU header.
+ */
+
+
+/**
+ * @defgroup lavc_codec_hwaccel_vdpau VDPAU Decoder and Renderer
+ * @ingroup lavc_codec_hwaccel
+ *
+ * VDPAU hardware acceleration has two modules
+ * - VDPAU decoding
+ * - VDPAU presentation
+ *
+ * The VDPAU decoding module parses all headers using Libav
+ * parsing mechanisms and uses VDPAU for the actual decoding.
+ *
+ * As per the current implementation, the actual decoding
+ * and rendering (API calls) are done as part of the VDPAU
+ * presentation (vo_vdpau.c) module.
+ *
+ * @{
+ */
+
+#include <vdpau/vdpau.h>
+#include <vdpau/vdpau_x11.h>
+
+#include "libavutil/attributes.h"
+
+#include "avcodec.h"
+#include "version.h"
+
+#if FF_API_BUFS_VDPAU
+union AVVDPAUPictureInfo {
+ VdpPictureInfoH264 h264;
+ VdpPictureInfoMPEG1Or2 mpeg;
+ VdpPictureInfoVC1 vc1;
+ VdpPictureInfoMPEG4Part2 mpeg4;
+};
+#endif
+
+/**
+ * This structure is used to share data between the libavcodec library and
+ * the client video application.
+ * The user shall zero-allocate the structure and make it available as
+ * AVCodecContext.hwaccel_context. Members can be set by the user once
+ * during initialization or through each AVCodecContext.get_buffer()
+ * function call. In any case, they must be valid prior to calling
+ * decoding functions.
+ *
+ * The size of this structure is not a part of the public ABI and must not
+ * be used outside of libavcodec. Use av_vdpau_alloc_context() to allocate an
+ * AVVDPAUContext.
+ */
+typedef struct AVVDPAUContext {
+ /**
+ * VDPAU decoder handle
+ *
+ * Set by user.
+ */
+ VdpDecoder decoder;
+
+ /**
+ * VDPAU decoder render callback
+ *
+ * Set by the user.
+ */
+ VdpDecoderRender *render;
+
+#if FF_API_BUFS_VDPAU
+ /**
+ * VDPAU picture information
+ *
+ * Set by libavcodec.
+ */
+ attribute_deprecated
+ union AVVDPAUPictureInfo info;
+
+ /**
+ * Allocated size of the bitstream_buffers table.
+ *
+ * Set by libavcodec.
+ */
+ attribute_deprecated
+ int bitstream_buffers_allocated;
+
+ /**
+ * Useful bitstream buffers in the bitstream buffers table.
+ *
+ * Set by libavcodec.
+ */
+ attribute_deprecated
+ int bitstream_buffers_used;
+
+ /**
+ * Table of bitstream buffers.
+ * The user is responsible for freeing this buffer using av_freep().
+ *
+ * Set by libavcodec.
+ */
+ attribute_deprecated
+ VdpBitstreamBuffer *bitstream_buffers;
+#endif
+} AVVDPAUContext;
+
+/**
+ * Allocate an AVVDPAUContext.
+ *
+ * @return Newly-allocated AVVDPAUContext or NULL on failure.
+ */
+AVVDPAUContext *av_vdpau_alloc_context(void);
+
+/**
+ * Get a decoder profile that should be used for initializing a VDPAU decoder.
+ * Should be called from the AVCodecContext.get_format() callback.
+ *
+ * @param avctx the codec context being used for decoding the stream
+ * @param profile a pointer into which the result will be written on success.
+ * The contents of profile are undefined if this function returns
+ * an error.
+ *
+ * @return 0 on success (non-negative), a negative AVERROR on failure.
+ */
+int av_vdpau_get_profile(AVCodecContext *avctx, VdpDecoderProfile *profile);
+
+#if FF_API_CAP_VDPAU
+/** @brief The videoSurface is used for rendering. */
+#define FF_VDPAU_STATE_USED_FOR_RENDER 1
+
+/**
+ * @brief The videoSurface is needed for reference/prediction.
+ * The codec manipulates this.
+ */
+#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2
+
+/**
+ * @brief This structure is used as a callback between the Libav
+ * decoder (vd_) and presentation (vo_) module.
+ * This is used for defining a video frame containing surface,
+ * picture parameter, bitstream information etc which are passed
+ * between the Libav decoder and its clients.
+ */
+struct vdpau_render_state {
+ VdpVideoSurface surface; ///< Used as rendered surface, never changed.
+
+ int state; ///< Holds FF_VDPAU_STATE_* values.
+
+ /** picture parameter information for all supported codecs */
+ union AVVDPAUPictureInfo info;
+
+ /** Describe size/location of the compressed video data.
+ Set to 0 when freeing bitstream_buffers. */
+ int bitstream_buffers_allocated;
+ int bitstream_buffers_used;
+ /** The user is responsible for freeing this buffer using av_freep(). */
+ VdpBitstreamBuffer *bitstream_buffers;
+};
+#endif
+
+/* @}*/
+
+#endif /* AVCODEC_VDPAU_H */