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diff --git a/dom/media/test/reftest/uneven_frame_duration_video.html b/dom/media/test/reftest/uneven_frame_duration_video.html
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+++ b/dom/media/test/reftest/uneven_frame_duration_video.html
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+<!DOCTYPE HTML>
+<html class="reftest-wait">
+<!--Tests the fix for bug 1576990. We want to make sure the frames do not
+ become stuck due to decoders (in particular the Windows decoder) estimating
+ frame durations incorrectly.
+-->
+<head>
+<script type="text/javascript">
+function doTest() {
+ var video = document.getElementById("v1");
+ // Video from bug 1576990.
+ video.src = "uneven_frame_durations.mp4";
+ video.preload = "metadata";
+
+ // This frame differs depending on if the Windows' decoder is estimating
+ // frame duration or if we use Gecko durations.
+ video.currentTime = 3.8;
+
+ video.addEventListener("seeked", function() {
+ // Since our media pipeline sends the frame to imageBridge, then fires
+ // a seeked event, the target frame may not be shown on the screen.
+ // So using canvas to access the target frame in the imageContainer in
+ // videoElement.
+ var canvas = document.getElementById("canvas");
+ canvas.width = video.videoWidth;
+ canvas.height = video.videoHeight;
+ var ctx = canvas.getContext("2d");
+ ctx.drawImage(video, 0, 0, video.videoWidth, video.videoHeight);
+ document.documentElement.removeAttribute("class");
+ });
+}
+window.addEventListener("MozReftestInvalidate", doTest);
+</script>
+</head>
+<body>
+<video id="v1" style="position:absolute; left:0; top:0"></video>
+<canvas id="canvas" style="position:absolute; left:0; top:0"></video>
+</body>
+</html>